Do you see the black one...or the white?
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Joined: Tue Feb 27, 2007 12:06 pm
Well, if we're going with overall opinions on each game, may as well state mine since I got time to kill.
The Legend of Zelda- Honestly, this game never clicked with me. Like with what papermario said, it was too cryptic and I'm one of those who detests using a guide my first play through and finding things out on my own and this game just got to be too much for me. I suppose I'm one of the few haters on this one.
Zelda II: Adventure of Link: This game was great in so many ways, yet flawed and over the top difficult at times. Introduced some game mechanics, such as magic, that would become a staple, and to me, this was a great start with experimenting with the series. I liked the RPG elements and all, but some of the fights and navigating through some areas would get down right annoying. Still, it was overall enjoyable.
Legend of Zelda: Link to the Past- Probably one, if not, my personal favorite of the series. It's a true and tried formula, but it was the one that established said formula by expanding on so much that the first one did. All the flaws and such I found with the first game were fixed and improved on beautifully. There was so much exploration, items were useful in more places than just their respective dungeons, and there was just so much to do and explore. The two worlds thing was a great addition too. This game has aged wonderfully despite its age.
Legend of Zelda: Link's Awakening- Only got to play the DX version, but this game is fantastic for what it is. It has its charm, and I find it strangely addictive and surprisingly deep for being such a simple game. First Zelda that actually made me a bit teary-eyed at the end and connect with the characters.
Legend of Zelda: Ocarina of Time- Like I said, it felt like Link to the Past 3-D, but in a good sense. For the first foray into 3-D, Nintendo did an outstanding job. Great exploration, many things to look at, fantastic controls, and engaging boss battles kept me entertained. It had a very interesting story and many memorable characters. It's not my favorite, but it's easy to see why it's so well loved.
Legend of Zelda: Majora's Mask- The other black sheep next to Zelda II. This game, to me, defines successful experimentation with a franchise. I absolutely loved the take on the hero in particular. The other games, it was established you were going to be a hero and worked on building you up. Here, you're already the hero, you're confident, and in a moment, everything is taken away from you, you're left with nothing, and you're facing the destruction of the world with little or no hope. It's pretty dark and I love it because you're spending the game trying to find that hope you once had while trying to give hope to others as well. Majora was a great villain as well, I loved how the world's story unfolded with his involvement in the plot. Encounters with him weren't needed, you learned so much about him throughout the game that when you do finally have that final encounter with him, beating him feels so satisfying and this is one of the few games I have seen where a villain was absent for most of the game, and you still had motivation for wanting to take him down.
Legend of Zelda: Oracle of Ages and Season- Ages is clearly the best of the GBC Zeldas, including Link's Awakening, but I enjoyed Seasons just as much if not more. The linked game, to me, was a great hook to get gamers playing and I enjoyed Veran as a villain. Onox, not so much as he was very 1 dimensional, but he did have a pretty neat fight.
Legend of Zelda: The Wind Waker- I was iffy on this one at first, not for the graphics, but I was afraid it was going to feast off of Ocarina's success. I have to say it implemented the sequel greatly. To me, Wind Waker has the best battle mechanics up to this day in the series. I loved the parry features and it made each fight fun for me. I loved how the graphics were used to show so much emotion on the characters' faces. Don't tell me you don't get a kick whenever you stab a Moblin in the butt. The sailing never bothered me either, to me, staring out in the open sea was a wonderful sight and it was ingenious how they masked the loading times of each area to make the world feel so vast. Graphically, this game is still a spectacle to the eyes.
Legend of Zelda: FSA (GCN)- I was so glad to have siblings to play this with. It wasn't the best Zelda, but I had a lot of fun with it. One player feels lacking for me, but when played with multiple people, it's a blast. I would love torturing my siblings with the fire rod, or blowing them up with bombs, etc, we always had fun. Overall enjoyable if you got GBAs and cables and other people, which is hard to come by. My biggest complaint is this Zelda does feel a little inaccessible.
Legend of Zelda: Minish Cap- This game honestly feels underrated to me. It's very enjoyable and I loved the items it introduced to the series. I loved the Gust Jar and the Claws, and it was great to see Roc's Cape making a comeback. Some of the controls were a little skewed, particularly the rolling, but overall, I liked this game. Took me a while though to overcome the game stealing so many characters from WW and OoT and to see it for what it was. Had a good soundtrack too if I must say so. Hate Vaati as a villain though, he's very weak compared to the other villains.
Legend of Zelda: Twilight Princess- Played the GCN version, never touched the Wii one. To me, this is easily the weakest of the series, but I'll start with the good points. Graphically, it's appealing, the music is fantastic, the controls are great (though not as polished as WW), and it had some good ideas. I loved the Spinner item, favorite item in the series, but it is poorly underused. I liked the sword techniques in the game and loved how you could run and slash at the same time, but I missed my parry. It lacked so much exploration, which is what I feel Zelda thrives on, the Wolf gimmick didn't really "wow" me like some previous Zelda gimmicks have. The items, oh man, get through with the dungeon you got the item in and you never use it again. I hated looking at my inventory and seeing items I'd never use again. The spinner and Dominion Rod are two big examples. I hated all those cutscenes too, I swear I was playing Final Fantasy instead. The horseback controls were great though and again, the music was very pleasing. One thing that ticked me off too is how Zant is built up to be so menacing, then you meet him and he's a complete joke as a character. I just can't see why everyone loves this game though, to me, the negative outweighs the positive, and though I beat it once, I had a hard time feeling inspired to finish it. I can't see myself playing it again like I can with the other Zeldas.
THE DS GAMES- I felt stupid getting both of them. Hated the controls and everything. It would have been better if you had the option to use the control pad and I didn't care for the boat or train traveling. Aside from Linebeck, these games, I just couldn't get into them. And I tried so hard, but I'm not one to get real engrossed in touch controls and blowing and screaming in my mic. It's not my thing. There are few games where touch controls are fine, these games are not one of them.
Sorry for the long-winded stuff.
Got a question though. Any favorite boss fights? Mine personally are Goht from MM and Stallord from TP. I just love those battles where you're constantly chasing the foe at high speed to bring him down. It just feels more intense.
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Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)
I feel the same