Rank: Ace Attorney
Joined: Wed Aug 08, 2012 2:23 pm
Southern Corn (SC) wrote:
I'm not a big fan of FNAF in general. Jumps ares don't work after the first time. They're cheap and lazy. Though I am curious on how many levels it failed.
Well, the first game or two failed in terms of why anyone would even be there beyond Night 1. I don't care what the fandom, or Scott, says, no job is worth putting your life in danger like that. And stating the security guards are 'thrill seekers' is dumb, too. Thrill seekers enjoy the thrill, yes, but even they
know to have certain limits. (They might do extreme stunts, for example, but because of that, they are extra careful in making sure any safety measure works and double-works. It's not like they are brainless idiots who can't wait to die young and leave a pretty corpse)
It does the unforgiveable sin of Horror games: demand you increase your volume by making every sound effect low, except the SCREAMS ARE SUPER LOUD and, because of the aforementioned increase of volume, can damage your eardrums. The worst possible thing you could do as a Horror game creator. (Take note, anyone who may be thinking of making one)
As for sister location, well...
Not fan of FNAF really, either. I will watch Markiplier play through them because I think the story and lore is interesting, but the gameplay leaves something to be desired...like gameplay.
Honestly, I'd think the lore and story would be interesting... if it didn't feel like Scott kept writing by the seat of his pants and added more, opening more questions than answering things. There is such a thing of, "Well, if you don't seem to care enough to properly write something, I don't care what's going on"...