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Nonary Game 5: Post-GameTopic%20Title
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Now it's officially done! That was a lot of work, I must say - all those items and the weirdness that came with them was a pain to organise. Still, it was fun, and I hope you all liked it, even with the mistakes I made. If you have comments or feedback that would be very useful, as I plan to do another one of these at some point in the future. Not for a while, though, and definitely after JM's Danganronpa game (which I recommend checking out, it's a similar idea even if you aren't familiar with Danganronpa.)

Here are the QTs for all the rooms:

  1. Lounge and Library: https://www.quicktopic.com/52/H/EjKwSVV3wWeW
  2. Washroom: https://www.quicktopic.com/52/H/dvxh48wznsjjd
  3. Medical Room: https://www.quicktopic.com/52/H/C8vZFS5tbZ3
  4. Pool: https://www.quicktopic.com/52/H/pT5pk4MU4ETm
  5. Kitchen: https://www.quicktopic.com/52/H/pvcxauCn2XXH
  6. Garage: https://www.quicktopic.com/52/H/9sWZMYhqWks6
  7. Living Room: https://www.quicktopic.com/52/H/3jbrG6Xdywi
  8. Weapons Training Room: https://www.quicktopic.com/52/H/e4DcjamT2Gu
  9. Fitness Room: https://www.quicktopic.com/52/H/tEbifDVd2hm
    8.5: Weapons Training Room and Fitness Room: https://www.quicktopic.com/52/H/Uk5bx9pwkPZ6
  10. Education Room: https://www.quicktopic.com/52/H/V8PgQKFDQss
  11. Vault: https://www.quicktopic.com/52/H/FNm3ViiZwLuA
  12. Security Room: https://www.quicktopic.com/52/H/eEWZ5ZCm9rfM
  13. Bedroom: https://www.quicktopic.com/52/H/mrXHETfQrMgd3
  14. Study and Bathroom: https://www.quicktopic.com/52/H/MP2SKHnwsxY

I'll also be posting these throughout the main thread appropriately for the benefit of anyone reading through it in the future.
Re: Nonary Game 5: Post-GameTopic%20Title
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Whoop whoop! We survived!

Not sure how much I'd really count Iota as a survivor but sure xD

Nice playing with you guys.
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I wouldn't really count Iota as a survivor, since he lost all 3 of his lives. Though technically he DID survive.

I enjoyed the game though, it was nice playing with y'all. I'm going to sign up for another one of these or other RPs here if I can find one.
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Yeah, Iota didn't 'win' as such, but he did technically survive. Mad Jack was the only one to just completely die forever XD

There don't seem to be any active RPs, unfortunately. Definitely check out the Danganronpa game I linked though. Also, it might be a good idea to get notifications from this thread - if I do do another Nonary Game, I'll probably post here to announce it to the previous players so they know it's happening.

I've now posted room threads throughout the main thread. Hopefully will make it read better.
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My only complaint about the game is that it was way too long. 2 months was a bit much. I know part of it has to do with the longer phase changes, but I'm sure after adding up all the room qts and posts in the thread it'd be the longest by far. It made it hard to remember a lot of details. There shouldn't be more than 3-4 room phases, but maybe that's just me

Otherwise, I liked the story, characters, and the rooms were definitely the most well-done of any of the past Nonary Games bar none. There was definitely a lot to do and the items were fairly balanced as well. The length really is my only complaint

And in case anyone was wondering, Fauna's a very paranoid person (that's even her ability). She didn't have a life/death circumstance, she was just so paranoid about things in her life that the anxiety felt life/death, and that's how she developed her esper ability
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Hrm yeah I'd honestly pegged Trinity as the super paranoid one.

Thanks for stepping in for Sumguy JM.

I'm in agreement about the rooms, they were spectacular however I feel the lynch and door voting phases were a little simplistic which might have killed activity. There was little to do or discuss a lot of the time and so I think people tuned out figuring not much was going on.

Oh and I feel cloning steps a bit too uncomfortably sci fi for me the same way a certain device in ZTD felt it was too much but that's personal opinion.

Edit: Rereading rooms, man I completely forgot that Chanel murdered Iota over something super petty xD
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Yeah, the length is a fair point to make. I wasn't entirely sure what to aim for, especially as someone said that the fourth game was surprisingly short despite seeming fine to me. Well, ultimately the length was dictated by the story, but I'll definitely keep that in mind for the next one. I'll be aiming for around 4 room phases, which lines up with the mechanics of the game.

I'm glad the rooms were well-received. They were complex because I put a lot of time into them, but I probably won't be doing that next time. Waay too much effort, especially with regards to the puzzles. I'll try to carry over as much as I can from how these rooms were done, though.

Fauna and Trinity were both super-paranoid, just in different ways. Trinity was hyper-jittery, which is how she reacted fast enough to stab her assailant. Fauna was very self-serving and distrustful of others, though that seems to have changed after she was put through this game and exposed to plenty of trust vs mistrust.

I'm not sure what else there would be to do about door phases, other than using a better 'bracelet' system with more clearly-defined options. Something like the colour pairs works well simply because it limits it to three options. If there's then reason on top of that to be mistrustful of certain people, that's where the decisions can come in. I probably tried too hard to come up with a different group-sorting system, really. A good lesson to be learnt.

As for the voting, I'm less sure how that could have been different. It was intentionally designed to allow for both everyone to survive and for people to be punished with no way to avoid it if enough people voted for them. The issues seem to come down to the fact that no-one felt it needed to be discussed, they simply voted how they like. Perhaps a voting system that requires a majority for anything to happen is necessary. This won't be an issue in my next game due to how voting is handled there, but I'll definitely keep it in mind for any future ideas. I note that the final lynching phase was the complete opposite, with plenty of discussion, presumably because it's so much easier for someone to be lynched in that voting system.
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Someone said the fourth game was short? Who was this madman? I had to calculate two games worth of phases each time. One time I had to delay a phase because things got super dramatic in the other game too and I had to keep them running in sync.

I think it was the being strapped to a chair that really limited things in those phases.

In the fourth game I specifically moved locations and had occasional little bits to explore in the waiting area with some prizes so that things could still be done.
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Ah, here we go, from the post-game thread of the fourth game:

Doctor Nanjo wrote:
Good game, that was a lot of fun.

I think it was the shortest nonary game somehow, which is sort of surprising, because I feel like there was a lot going on overall.



Ah, I didn't think of having people active during the other phases. Strapping them to their chairs and always returning to the same place was necessary for the switching bodies trick, but I also assumed it would limit confusion due to actions and trying to kill people in the elevator itself. Maybe that was less necessary than I'd thought. Something to think about, then.
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Well, I didn't technically win the game, because I lost all three lives. So, that's a bittersweet ending right there.

Anyway, for those who are wondering how Gary awaken as a Esper... Three years ago, at Gary's school, he received a love letter which asked him to come to the rooftop alone. Gary went to the roof alone. When Gary lend onto a railing, the railing gave way, causing him to fall off the roof, Luckily for Gary, there was someone who was carting exercise mats and just so happened to be nearby. Gary landed on the exercise mats and survived, only with a few broken bones. In reality, it was his father, Daniel who arranged the accident to happen. He needed his son to awaken as a Esper, so he can uses him as a puppet in the Nonary Game.

I intends for Gary to suffers from acrophobia (fear of heights), and maybe play that into his character. But I suppose that I failed to do that. But if I were to actually do that... Maybe it would have to be during round 6 lynching phase, in which Gary would panic and will think that round 7 will takes him to the roof of his home. Gary would think that Zero was taking advantage of his acrophobia.

Though, I wonder what Marley is planning...? Even though Marley was offered the chance to leave the mansion via Gary's car, he instead choses to stay behind.
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It's over. I can't believe it. Good game! Had lots of fun. Even if it was short lived.

Just a thought though, shouldn't you post all the players' QTs since the game is over?

Looong writeup coming up, btw in case you're curious as to the inner workings of my character ;)
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Yeah wanna know why you were so murderous for a man with no real connection to anyone.

Also Marley/Raster's plan I felt I made clear in the end? It should be apparent in the ending when its ready.
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This was awesome! Thanks for organizing and running it, KamiPanda!

Regarding length, I didn't mind the long length of the game as a whole. I thought some of the individual door/lynch phases were long, once everyone had voted and we just had a day or so to chill overall. But cutting it short could be unfair to some of the less active players, so... oh well.

The craziest one was Jack, and while he was ridiculous, he also added an element of chaos that nobody else did. There was no other 'villain,' so once he was gone, things kinda cooled off a bit imo. There were still some moments that ended up with high tension (the vault and the final lynching phase), but overall it came down a lot.

The story was good, although it felt like a lot of the people just gave away most of their backstory near the beginning (although maybe KamiPanda expected people to be less forthcoming xP). While the overall story was fine, I think the experience would've been a bit more interesting if the characters had more unique win conditions and/or the reason and purpose behind the game was more personal/compelling than "morphogenetic field research."

This game gave me an idea for my own Nonary Game... but it's just a veeeeeery basic idea, so don't expect me to run one for a while, if ever xD

also one final screw u to JM, as the Lotus of the group i was gonna make up for it by pretending to be the head of the caulderwoods in ooc post-game chat, but u ruined it by making us watch the video with our backstories
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Bad Player wrote:
also one final screw u to JM, as the Lotus of the group i was gonna make up for it by pretending to be the head of the caulderwoods in ooc post-game chat, but u ruined it by making us watch the video with our backstories

¯\_(ツ)_/¯
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JesusMonroe wrote:
Bad Player wrote:
also one final screw u to JM, as the Lotus of the group i was gonna make up for it by pretending to be the head of the caulderwoods in ooc post-game chat, but u ruined it by making us watch the video with our backstories

¯\_(ツ)_/¯

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Eh I sure felt like the "villain" for a bit when I had my back story basically set me up for it.

Actually tried to kill a bunch of people with the stupid note about the antidote and poison at the end.

Never took off though fortunately.
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What was the plan there?
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I feel like the risk wasn't enough, 3 clones made it a bit too easy to avoid being killed. Nobody also had any reason to kill eachother, and I think it would have been better if we had some victory conditions that we needed to fulfill.

Overall I think the game was pretty good, I enjoyed it.
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Other QTs:

Raster: https://www.quicktopic.com/52/H/mkji9mJ9ShF
Turbo: https://www.quicktopic.com/52/H/5HbDRDsv3dhC
Sally: https://www.quicktopic.com/52/H/5kNBAvKSDamNT
Jen: https://www.quicktopic.com/52/H/riQjPRjAJrSJx
Marigold: https://www.quicktopic.com/52/H/SqhrffTFVV7
Dack: https://www.quicktopic.com/52/H/jqMHHsG23Z8
Fauna: https://www.quicktopic.com/52/H/ZXQ8Q8QMbs8wr
Takeru (Spoilers for Zero Escape games within. Also much talk about the Emoji movie?): https://www.quicktopic.com/52/H/DNkRujBfCcgjE
Gary: https://www.quicktopic.com/52/H/bZPfJZ2cVE4Z

Chanel and Trinity in the elevator: https://www.quicktopic.com/52/H/JbE2nrnkRBCv
Tetra and N in the elevator: https://www.quicktopic.com/52/H/65XjbGgPnxXY
Marley and Turbo in the elevator: https://www.quicktopic.com/52/H/RTeHADPKUyXQZ

Marley and Iota Morphogenetic Uplink: https://www.quicktopic.com/52/H/e7eys44KVuhj
Marley and Jen Morphogenetic Uplink: https://www.quicktopic.com/52/H/5wPyqJTqiYNHj

***

I hoped that the somewhat vague motivations I gave people would be enough, with mistrust causing all the problems for everyone. I wanted to avoid set roles, like "you are the villain", because there's no ambiguity there, you just do what your role tells you to. However, I see now that that doesn't work so well, and additionally set roles aren't so bad anyway. My next game is mechanically very much like Mafia/Werewolf, so people's motivations will be much clearer then. For this game I realised that the characters lacked unique win conditions, but adding them didn't fit the story so well - much of the game was designed around the story, which was both a good and a bad thing.

I feel like the reasons behind holding a game where people have to solve puzzles and possibly kill each other to escape will always be a bit contrived XD I personally like what's happening with the next one, though. I realised that all these games are generally about some higher purpose that just happen to have a death game as the way to achieve it, so I made the next game actually just be about escaping. The ZE games, once you realise the pattern, generally lose their tension for me to some degree, because I know that everything's staged and being done for a 'good' reason. So next time I want to avoid it by having it actually be about the players needing to escape a dangerous situation.

For risk, I tried to balance it so that it's very easy to die - voting can kill up to three people per round, puzzles can kill you, players can kill you quite easily with items - but because there are 3 lives it isn't such a bad thing. However, it seems people don't die enough for that to have really worked well. I'll definitely be looking more into victory conditions and reasons to need to kill certain other players though. The next game is being designed from the mechanics rather than from the story.

It's also a 12 player game, which will make finding all the players difficult. Though despite being 12 players I'm going to call it the Nonary+ Game, for certain reasons :p
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And the game is done now! And I somehow survived...I guess I was one of the characters that were expected to be more hostile towards others because of my role, but I ended up surviving with mostly everyone else. Probably because I ended up doing the things that were more in character than trying to win...I think.

Don't have much else to say about the game...I think anything that wasn't revealed before will be clear now that we can read the other's QTs. The game itself was great and the story could actually fit in a ZE game, especially the whole clone twist. I'll agree with the others that maybe there could be more to do during voting/lynching phases but even that was convenient for me when I couldn't be that active sometimes, so...

Anyway yeah, I guess that's all I have to say. I'll be looking forward to any future games with you guys.
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Pierre wrote:
Edit: Rereading rooms, man I completely forgot that Chanel murdered Iota over something super petty xD


I actually played like garbage and got inadvertently rewarded for it, honestly, but it was a fun moment.

Yeah most people have said what I thought. Game was too long in general, even if there had been enough in it to support it in the back half. Yeah, the motivation for the game was too impersonal, and not enough roles were hiding anything.

The production of the game was very good though, and it was definitely very enjoyable, so I don't want to make it out to be like bad in any way.
I am the worst Nonary Game PlayerTopic%20Title
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So yeah, it's over now! This was a fun first Nonary Game, even though I was beyond dumb a bit noobish at points. This is how I would summarise my character in the game:

Quote:
All the players in the Nonary Game are just chilling out when suddenly a Japanese man comes up to them with a taser!

"MWAHAHAHAHAHAHAHA! I AM MAD JACK! I HAVE COME HERE TO KILL YOU!" He advances to one of the players, but he bangs his hand against a wall, jerking the hand in which he's holding the taser with towards his chest, accidentally electrocuting him.

But then another man just like him shows up, but with a knife! "MWAHAHAHAHAHA! I AM MAD JACK THE SECOND! I HAVE COME TO KILL YOU ALL!" But then he trips and accidentally stabs himself.

Then yet another man comes in, but with a gun! "MWAHAHA! I AM MAD JACK THE RIPPER! I HAVE COME TO KILL YOU ALL WHERE MY PREDECESSORS HAVE FAILED. I wouldn't suggest moving, by the way. Or maybe you should. But maybe you shouldn't. But maybe you should? NOW DIE!"

He shoots, but the other players are so befuddled by his attempt at reverse psychology that they don't move and the bullet ricochets off the walls and into his heart.

Zero then sighs at his stupidity and promises to let the other players out if they don't tell anyone what they just saw. The players promptly agree and get the hell out of the building.

The end


You might not understand perfectly, but I owe you a loooooooong explanation. Remember my confession? Well..let's play it, and I'll show you what my plan was and such. Now, put on the epic music and listen!

Takeru wrote:
"My goal from the start was to discover what had happened to me and why I was here. This I was determined to do,even if someone got in my way."


Now, here's the thing. I had never played any of the Zero Escape games before, and only vaguely knew of the plots while playing this. All I knew was that I was a 24 year old Japanese pilot from WWII called Takeru Korida. I was one of the pilots protecting the secret Antarctic base of the Axis powers from the allies (which surprisingly didn't factor into anything). But things quickly went south, and I was shot down. But then I was suddenly in the Liddell mansion with 8 other people I didn't know. Call me the Alice of this game if you will.

For my abilities, I had a knife hidden in my boot, and I was Harrowed. That meant if someone shot at me, I could avoid the first shot. Unfortunately I never even got to the Weapons Training Room, and I couldn't have even if I did make it that far. And to quote KamiPanda, the knife could've been useful if I were alive at any point in the game.

I definitely was a bit noobish. I accidentally gave away my full name away in my first post, and KamiPanda had to personally PM me to inform me that everyone went under a codename. Then I changed it to 'P8' instead, then later to 'Kappa' (which had nothing to do with my number, but I liked the whole Greek Letter thing Iota was going for and decided to join in. It's Japanese too as an extra bonus). Plus I had other players speak in my posts, something that Pierre quickly called me out on.

Honestly, I wish I got into the RP mood a bit more overall. Definitely doing that next Game.

But anyway, I'm getting distracted. This first statement isn't technically a lie, but it isn't exactly 100% true. While I did what to find out why I was here, I hadn't properly concocted a plan to do so. I especially didn't plan to kill anyone just to play it safe. Moving on..

Quote:
"At first,the most likely candidate for Zero was Mr.Turbo,who seemed to have enough fame and fortune to devise this whole thing. However..."


Yeah, my suspects list for Zero moved around a lot. Turbo was one of my first candidates for Zero, but he wasn't the first, technically. That was Marley. It didn't not occur to me that Zero was an older version of us, and I thought that the lines were all prerecorded. And since Zero first interacted with Marley, I found him fishy. Flimsy reasoning indeed, but it was just the start of the game.

Quote:
"I then realised that Zero had given me some important information at the start of the first door phase,about how I was brought here,and about 'Jack'. But just to be safe,I whispered to Mr.Turbo in the washroom anonymously that I was keeping an eye on him."


This is true. I'm a bit disappointed that Zero gave away my entire backstory, but what must be done must be done, I guess. And I did anonymously whisper to Turbo. Franzy herself can confirm this, I think.

The washroom was also pretty terrible for me. I made tons of mistakes ont he puzzle and forgot to do stuff in private. This brings us to our next point.

Quote:
"In the washroom,I failed the battleship puzzle on purpose,to try and deter the group from progressing further. I didn't expect for me to die. Thankfully,the knife in my boot was not found by Ms.Tetra,and I was brought back successfully."


No, I didn't do that on purpose if that's what you're thinking. My idiocy extended so far that I had to be punished. I dunno how I didn't notice the problem. It was so simple, too. I was a bit frightened though when I first died. Little did I know...

I was surprised that Tetra didn't find the knife though. That's why I specifically asked her about what they found on me.

Quote:
"At the time,I didn't know we all had three lives,and Zero told me over the speaker that I had been given a second chance,and to use it wisely. I was scared that I could not die again,and quickly hatched up a plan."


I really didn't know about the 3 lives, but I wasn't that desperate yet. I just asked around, and prepared myself for the next door phase.

I did like though how in hindsight me and Iota were arguing so much considering that I'm technically the reason his family was massacred.

Quote:
"In the kitchen,I was planning to betray everyone,and lock them in the pantry door. I tried to convince the others that it would be beneficial for me to ally,but sadly,nothing happened. Right afterwards,the admin announced that one of us had to die,and..."


I don't think I did a damn thing in the kitchen, thanks to Tetra's ingenius plan. As for the pantry doors, I actually abstained. I'm not sure what the others were planning, though. And as for the whole death thing...

Quote:
"Truth be told,I was planning to kill Mr.Cube myself,for he seemed like a dangerous individual. However,before I could take out my knife,Ms.Tetra came and slit my threat and finished me off. Mr.Cube had no involvement in killing me. But when I came back...I had a plan."


I actually got a bit confused on that one. For some reason I thought by 'death' they meant to say 'hurry up and betray one another already' for the pantry doors. So I never actually planned to kill anyone. If I had known what they meant, I'm not sure what I would've done then. So yeah, I never planned to kill anyone, and Tetra killing me once again was a complete surprise. But there is a shred of truth. I had a plan indeed.

Quote:
"I devised it almost immediately,and it honestly seemed like pure genius. I framed Cube for my murder,to accomplish getting him suspected. Though I do believe that he was the killer in the Caulderwoods murder,but that's irrelevant."


Yes, this is true. I thought since the only witnesses to my murder were Tetra and Cube, I could frame Cube and get away with it. This was my first...naughty moment. I could say he made Tetra take the blame and everyone would have to believe me. But..

Quote:
"Sadly,this plan of mine was foiled by Ms.Chanel and Ms.Trinity,who spoke out against my testimony. I didn't realise that they were listening the whole time,but they threw my testimony into doubt. But I was not ready to give up yet. I had acquired a new target."


Yeah, I didn't know that they were listening to everything. I tried to modify my testimony to account for them, but I didn't really get how the listening device worked. Suffice it to say that pretty much nobody was believing me. Well, except for Turbo somehow. That came in handy later.

By the way, Cube's reaction was GOLD. Thank you, Cesar.

Quote:
"That target was Ms.Trinity,as you may have guessed. Her testimony against me coupled with the protection token she refused to give me,as well as her nervous façade, made her an ideal target. I came up with a proposal that involved Ms.Tetra, Ms.Chanel, and Mr.Cube separated from me and Ms.Trinity."


This is true. I didn't outright say it, but her nervousness actually made me think she was Zero. Either way, I felt that she was suspicious, and had to die.

Quote:
"Luckily,Mr.Turbo bought my testimony,and devised a similar proposal. Not wanting to lose this opportunity,I voted for his proposal,and what do you know,it won! Thus,we went into the garage. At the start,I watched Trinity and took out my knife. I kept my knife under my belt."


Yeah, the first part is true. Turbo helped me a lot, and Cube, Tetra and Chanel weren't there to stop me.

The second part has an obvious contradiction. If you Watch someone at the start of the round, that means you can't even attempt to kill them. I even referenced it afterwards. Or, well, Takeru did. Sadly, no one noticed.

Quote:
"Truth be told,I had a few doubts in there. The newspaper article we found in there made me suspect Mr.Turbo again,and Mr.Marley's parallel universes theories, which I have disproven with this confession,made me want to kill him instead. At one point,I was even considering just stealing the token,but I was missing using the knife."


Pretty much through. I was trying to keep Takeru in character since he wouldn't know about the Parallel Worlds theory. Anyway, the Garage was actually where I did stuff! I got some tools, solved some puzzles (okay, maybe no puzzles) and was just in general helpful!

The way Takeru thought he disproved Marley's theory was because Marley thought that Takeru was from an alternate universe where Cube had killed him instead of Tetra. It's pretty stupid reasoning though.

Quote:
"So when all was done,I decided to kill Ms.Trinity by stabbing her in the back; puncturing her lungs so she couldn't scream or shout. I planned to take the token afterwards. Unfortunately,she sprayed me with something that burned at my eyes,and something that still makes me unable to see properly even now. We both ran away from each other,and I quickly put my knife in my boot again."


This is true. It was quite unfortunate. In hindsight, I probably should've targeted Marley instead so that no one would suspect me. But Trinity pepper sprayed me and I had to run away and quickly stuff the knife back in.

Quote:
"I immediately lied,saying that I was merely planning to steal the token,and no knife was involved. Unfortunately,Mr.Iota found the knife,and afterwards it was bent by Mr.Turbo. I tried to lie again and say that I didn't plan to kill Ms.Trinity with the knife,and it was a mere precautionary measure. No one really bought it."


Once again, true. I was sure that Iota wouldn't find the knife, but he did. Still I had a backup plan, but no one bought it.

Honestly, this attempted crime in the garage was funny because there was an actually successful one there at the same time too. Interesting in hindsight.

Quote:
"Unfortunately,as soon as I entered this room again,an overwhelming sense of regret and remorse came over me,and I decided to confess to everything that I have done."


This was my riskiest plan yet. The confession, to be exact. When I came back into the room for my first (and last) lynching phase, I would give everyone a confession of everything I had done. The catch? I would put in some lies there too just to confuse people. After I finished this testimony, I mocked Iota. This was a nudge to let him know that I was doing this on purpose, so that he would object. This was a case of reverse psychology. Besides the riskiness of the plan, there were a lot of flaws with it.

First off, these 'contradictions' in my testimony were only really known to me and/or KamiPanda. So it would be hard to disprove them. Secondly, these contradictions only served to paint me on a worse light. So I was putting myself in even hotter water. Third, no one would really want to point out flaws. Especially since most of the testimony lines up with the truth. There's a lot more, but you get the idea. Either way, I was screwed. But since I was planning it as a reverse psychology thing. I'd like to think Takeru was rather happy with his plan before he finally died.

Anyway, it was over for me. For the rest of the game, I merely speculated. KamiPanda told me everything, and we talked about this game, the Zero Escape series, some music remixes, and the emoji movie coming July 28th. Sadly, my stupidity extended beyond even death. I made an incorrect assumption that Raster was Zero, not thinking why he would bother killing Iota if he was. But on the plus side, I managed to get KamiPanda to go see the Emoji Movie with me on opening night. Also I learnt his favourite ice cream flavours. He likes choco-mint especially.

Do I regret what I did? Yes. It was a combination of bad luck plus my own stupidity. But I don't regret what I was trying to do- I.e. Trying to spread chaos. I really wish there was more distrust after I left though. Anyway, this game was INSANELY fun. It did go on very long (in fact, it's the longest Game so far), but I was free for most of it. Coincidentally, work begins in a few days. But yes, I LOVED how KamiPanda tried to make this different from the regular ZE games. I had a lot of fun overall even if I did suck. Seriously, I'll never love this down, will I?

But thanks to this game, I've finally gone through all the previous games now, and even the actual ZE ones. 999 and VLR were great! And ZTD...exists. Anyway, that's my long post. Thongs (I meant to write thoughts but I like this better)? Questions? Ask them, and I will answer!

#WorstNonaryGamePlayer2017 :edgey:
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Last edited by Southern Corn on Wed Jun 07, 2017 6:28 pm, edited 1 time in total.
Re: Nonary Game 5: Post-GameTopic%20Title
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Truly unfortunate.

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If you're still wondering why my character killed you, I had my character kill you mainly because you died once and then came back. I really wanted to see if you would come back once again and maybe shed a little light on how you came back. Didn't work, apparently.

The second motivation is that you were pretty suspicious from the beginning, besides I'd rather have Cube get out the game alive so that Jen could question him about his involvement with the Caulderwoods. That then disappeared when we found out the year was 2100 and the CWs were gone.

That's about it, I think.
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The Pinnacle of Sophistication

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Haha, no. I actually made things worse. Good to know anyway.
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You might have done some silly things, but like I said in my previous post, you definitely made the game more interesting, and you could feel the lack of a countervailing malevolent force once you were gone :P
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The Pinnacle of Sophistication

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I know. It's not my fault no one wants to kill each other (;_;)

RIP JacKappa/P8/Takeru Korida/The Worst Nonary Game Player of 2017

1919-2100

You will be kinda hated but I'll miss you
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Close enough...

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@JM Plan was for people to find that note, force me to give up the booze and take a drink. I'd look honest insisting it was just booze while people would get knocked out for a day which would get them penalised.

Also after the first room where I armed everyone with stabby knives I kinda just wanted us all to arm up and burst from the room in a flurry of violence to kill the other team straight away.

Time to enjoy reading all these QTs that's like half the fun.

The cigarettes and lighter I was basically under agreement for them only to be for flavour. I was gonna make Marley try and take a smoke only for his packet to run out and him to just say "F**k" if he was actually about to die.
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The Pinnacle of Sophistication

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Enjoy reading mine :P Lots of general rants and such. Not that I still haven't completed ZTD though

Anyway Pierre why did you come up with the name Marley? And how?
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Close enough...

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Its in my QT but it comes from a silly joke about cigarettes and bad breath.

Marley Burroughs

Marlboros

*shrug*
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The Pinnacle of Sophistication

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Oh, I see. Just didn't feel like reading through all that xD Seriously, a thousand posts?
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Was it that many?! Eh I think someone else has probably beat me for it.

There's some fun stuff in there though.

*Me trying to be a villain
*Turbo*Marley Fanfiction
*Killer Maximiser(tm) ad promos

Was a good laugh.
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Marley's QT was far and away the longest, double the length of the next longest which was Gary's XD
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Close enough...

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:nick-sweat: Good times though right? We had some laughs yeah?
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I guess so. I was third, with 436 or so. Sheesh we like to talk a lot

(Also whoa all 9 players and GM are here rn. Crazy)
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Close enough...

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Oh man just read Cube's topic.

Can't believe that whisper/blackmail in the first round actually worked. I didn't catch him yawn or nothing so I assume he toughed it out.
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Yeah it was pretty clever of you. Made me more suspicious of you too since I acquired that info from KamiPanda after I died for real
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Last edited by Southern Corn on Wed Jun 07, 2017 4:56 pm, edited 1 time in total.
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By the way, for that final vote everyone voted exactly as they said they would. No liars there, everyone trusted each other! Pretty cool to see, especially as some were uncertain.
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^That's lame. Where's the chaos, man? You guys really dropped the ball on that one. I'm very disappointed in you >:(
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Pierre wrote:
Oh man just read Cube's topic.

Can't believe that whisper/blackmail in the first round actually worked. I didn't catch him yawn or nothing so I assume he toughed it out.



It kind of worked...I mean, I was still suspicious of it and all, but it couldn't hurt to try and vote for a possible suspect of being Zero and I assumed whoever said that had figured out lynching was a superior way of killing their target anyway.

Also holy crap your QT doesn't even have the option to show all messages at once, even Gary's does...I'm surprised you didn't end up surpassing some sort of post limit and needed a new topic.
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