Deputy of Self-Esteem
Joined: Thu Feb 22, 2007 8:36 pm
If I might be so brazen as to put two and two together.
Even when AAI2 was first announced for Japan, I figured they were cutting it close. Releasing a new game using the same engine on a system that's at the end of its life.
The fact that there never was an AAI2 on the DS in English, was not, is not, and will not remain a surprise. And Sven's tried to explain that several times over.
What is curious is that 'now' Capcom USA is passing the buck.
Here's something to keep in mind. For AAI2 to get released in the west, the endeavor needs to be profitable, not only for Capcom USA, but Capcom Japan as well.
So how will Capcom Japan make money off of an AAI2 re-release?
The 3DS isn't necessarily a solution. Even if we ignored the differences in the screens which would involve a lot of rework, there's the fact that AAI2 was released just over a year ago. To put that into perspective, GS1 GBA was released in 2001, and on the DS in 2005. In all likelihood, AAI2 3DS would be a flop in Japan, at least, at this point in time.
So, what about the iPhone and Android? I've played GS123 HD, and while the graphics are truly the best we've seen yet., the User Interface is very shoddy and they cut a bunch of corners. It's hard to judge what to blame on Capcom not doing a good job, and what to blame on having a hard deadline to meet (The game HAD to be released as a movie tie in). I'd buy it, but I'm not convinced it'd be the product we're all hoping it'd be.
PS Vita? Um. It lacks a second screen and unlike the iOS and Android, it can't really fake it with a portrait mode.
I don't think Capcom Japan sees how they can make a serious profit on an AAI2 rerelease, and that's what's required if the West is getting it in the first place. I don't like it. But I see where they're coming from. Perhaps they feel their resources are better invested in GS5?
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