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Carrot on a StickTopic%20Title
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Okay, you know AAI2? The only Ace Attorney game released in Japan that hasn't gotten a Western localization? There's a consequential suggestion that AAI2 could see a release if the English iOS release of GS123HD sells a lot…

Porygon wrote:
I posted this in the comments in the Capcom-Unity news about this release.... and I got this answer...

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Chris is the guy that posted the news... a Capcom employee......


Now, there may or may not be truth to this.

For the doubters: In Japan, every Ace Attorney game 'except' AAI2 has been ported to cell phones exclusive to Japan. By and large these ports were made before the advent of the modern smart phone OS's Android and iOS. The only thing that's fishy is how long it's been between AAI2's DS's release and its non-existent port. But if we assume the delay is due to Capcom Mobile working on GS123HD that gives them a worthy distraction to this perceived gap.

And remember, any port based release the west gets for Ace Attorney has to be profitable first for Japan. A 3DS port likely wouldn't interest Japanese gamers, not without some thing extra like PW1 for the DS with the extra 5th case. But an iOS port? There's now a GS fandom on iOS and Android, so the market 'is' there.

Conjecture is very dangerous. But adding in previous tidbits that suggest Capcom Japan is unsure about AA's viability or at least AAI2's in particular in the west, strong sales of Phoenix Wright: Ace Attorney Trilogy HD could potentially change the higher up's view at Capcom Japan.

Could that foretell a Miles Edgeworth duology? And what about poor Apollo!? We want 'Justice for Apollo'!

(Man that's two puns now I couldn't resist posting on the front page. Have I earned being shot at yet?)
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Re: Carrot on a StickTopic%20Title
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Well that's exciting... :hobolaugh: but how would the English GS 123HD affect the localization of AAI2? The interest, I suppose... :yuusaku:
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Re: Carrot on a StickTopic%20Title
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If they were developing GS123HD, and said game had a strict deadline to meet to match the movie's premier, then they couldn't possibly work on AAI2.

If you mean for the DS, then it's already been stated that Capcom would be throwing money away if they released it on the DS since the 3DS is out.
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Re: Carrot on a StickTopic%20Title
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Be cool news if I actually had iOS. Sadly, I rarely use the phone I have now that doesn't support it and the most advanced Apple product I even use is an iPod nano. I'd still rather an English translation for the handheld market myself, but it's Capcom.
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Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


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Re: Carrot on a StickTopic%20Title
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I wonder what they will consider "selling well". The market can't be the same as the DS version, so it'd would be great to know how many they'd actually need to sell to feel a AAI localization was warranted.
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Re: Carrot on a StickTopic%20Title
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Hmm, I only slightly buy it.
It would make sense if it's to see if People are interested, except for the fact that Capcom KNOWS people are interested with Phoenix Wright being second highest votes in UMVC3, and the hype on his reveal and trailer.

Another thing, they are basing the localization of a DS game to the sucess of a Iphone game, somethings not right with that, I guess it's my itching and fear of Capcom making AAI2 an iPhone game but I know well enough how they care about Ace Attorney's audience
Re: Carrot on a StickTopic%20Title
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Except this is Capcom. They brazingly love ports. GS1 has been on the GBA, DS, Cellphone, PC, WiiWare, iOS (Twice), Andriod, and I may be forgetting something. Capcom sure is not above over milking their games.

But all of your citations are about hype. Capcom Japan doesn't care/read the hype. They care and read about sales. There's no way to tell how AA effected MvC3's sales at all. The last AA game AAI1 had stunted sales in the west because they didn't localize for Europe. It's been a long time since the west had origional AA content. So, while stupid, it's understandable why Capcom Japan is nervous.

Next, iOS has significantly more market penetration then the 3DS, and games are by far the most popular items on the app store. Capcom sees this and wants a piece of the pie. Unfortunately, iOS traditionally hasn't been friendly to large origional titles. So transitioning the series so iOS gets preferential treatment may be bad for the series long term. But we'll have to wait and see.
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Re: Carrot on a StickTopic%20Title
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Tiny bit of news, Level 5 has just confirmed their TGS 2012 line-up, which includes Layton VS Gyakuten :shoe:

http://www.level5.co.jp/tgs2012/
Re: Carrot on a StickTopic%20Title
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    irishmarcoos wrote:
    Tiny bit of news, Level 5 has just confirmed their TGS 2012 line-up, which includes Layton VS Gyakuten :shoe:

    http://www.level5.co.jp/tgs2012/


    You sniped me! I was just coming on to write the story. At least you save me the effort of copying the URL from my iPhone to my MacBook Pro!

    Edit: Also for the record, when you or anyone find stories worthy of Trial Minutes, post them in a new topic in the Court Docket. That's my preferred place to have community cited new stories.
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    Re: Carrot on a StickTopic%20Title
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    Wooster wrote:
    If they were developing GS123HD, and said game had a strict deadline to meet to match the movie's premier, then they couldn't possibly work on AAI2.


    They could if 'they' were different people?

    I'm thinking the existing phone ports were all simpler to implement than the iOS, especially with all the redone graphics. But now with that benchmark they can't then release a (cut-down?) AAI2 port with as much fanfare, at least not on iPad with its bigger screen than mobile phones. Also AAI/2 looks like it's very different to GS so they can't just reuse much of the same game engine or whatever it is to make a iOS version. As we've seen they've been 'working' on improving 'PWHD' consistently since release.

    Of course I don't know anything about the JP mobile market but I assume it's all Android and iPhone these days. What did AAI mobile run on anyway? Maybe it wasn't Android or iOS. Maybe they have to start from scratch on the port/s.

    But I sure hope they do because a port of AAI2 sounds like the only thing that would ever have a chance of coming over here, they effectively said 'no DS AAI2, maybe one day on other platforms (that don't exist)'

    Porygon wrote:
    I posted this in the comments in the Capcom-Unity news about this release.... and I got this answer...
    Image
    Chris is the guy that posted the news... a Capcom employee......



    If it sells 'well' then a localised AAI2 is 'more likely' seems to be a better reading of the comment. Obviously a massive sales figure for PW iOS will convince execs the franchise is 'popular'. Then we would be more likely to get AAI2/GS5/etc. Convenient 'success' could mean anything.

    Obviously the employee wouldn't say 'No, it makes no difference so don't bother buying it'. Reminds me a bit of when they told us to all post on their site about wanting PL vs PW when in reality it's Level 5 who's really handling it not Capcom.

    If it really is case 1-1 AND all of case 1-2 that are free, I do think that's a smart move, because it's 1-2 that will really get people into the game. It might not be 'the greatest case' in hindsight but when it's all new it's the kind that really hooks you into the game more than just casually and showcases the difference between this and 99999999 bad crime/mystery/something games in the 'same' genre.

    Hotdiddykong wrote:
    It would make sense if it's to see if People are interested, except for the fact that Capcom KNOWS people are interested with Phoenix Wright being second highest votes in UMVC3, and the hype on his reveal and trailer.


    I think Capcom/capcomunity likes to pass that off as a 'vocal fanbase'. The series is what they call a cult hit. Of course this is partly due to (non) marketing and people not being able to get the games new. If you look at the playthroughs on Youtube, there seem to be a lot of commenters who just watch the videos without ever actually playing it themselves, which I find a bit hard to understand... Then if you can just buy the thing on iOS they can claim the above argument doesn't apply, and the iOS sales will 'measure' the 'popularity'. I hope the Android version comes out here, probably less likely though (?).
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    Re: Carrot on a StickTopic%20Title
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    Well, if GS1,2,3 HD is indeed a carrot on a Stick, I'm afraid mine will have plenty of time to rot before we ever get AAI2 :yogi:
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    But you've got an Andriod phone. I seriously doubt they'd neglect to bring that over.
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    Re: Carrot on a StickTopic%20Title
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    As one of the more active proponents of the AAI fight, I'm starting to wonder if I should get myself an iPhone (I am looking into getting a new phone, luckily). Now, I don't own any Apple products, but if buying the series (again) is something that genuinely helps the cause, then I am completely willing to do it.

    Any idea what the price might be?
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    In the end, it all boils to what Chris meant by "success". Go figure Capcom and its twisted way of thinking.
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    Some advice when buying an iPhone.

    Unless you're mooching off a family plan, and even then, it's not a smart idea to buy from a carrier. The amount you save upfront with a subsidy is beyond nulled with a two year contract. Buy the phone unsubsidized and then check out the virtual carriers. They run off the same towers as Att, Verizon etc so you get the same service but different prices. Some good places to start looking for service are straight talk and simple mobile. $45 (max!) a month vs $90 (starting!)? Please.

    Next, buy the phone with more memory then you think you need. The price of 16 extra gigs is a lot cheaper then the price of a new 32 gig phone after the current one is too full to be practical.

    Check out eBay, especially after a new phone is released. There's a sudden market for previous gen iPhones at lower prices. Just make sure they're unlocked and the seller is reliable. It's also a nice place to pick up current gen iPhones at cheaper then retail.

    Check out amazon for cases. I got a nice one for $2. Same one would cost $30 at retail.

    And, that's all I can think of.
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    Re: Carrot on a StickTopic%20Title
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    Sadly i don't have an iphone, nor do I feel like abandoning my Blackberry. Though as the next iphone is supposed to be at around $800 it better come with ace attorney pre installed ;)
    Re: Carrot on a StickTopic%20Title
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    I have to admit part of the reason I switched to an iPhone from an android when I was eligible for an upgrade was because of the offchance AAI2/GS5 was released on it. Frankly, I didn't expect GS123HD to even be released in the US, but I'm sure it took very little translation work so it makes sense on this area.

    Being someone who has an iOS device, I would prefer future games being released there rather than them not being released at all, although I'd still prefer GS5 on 3DS. I think.

    I concur with the general consensus that AAI2's only possible chance of coming here is with an iOS release. Just makes the most sense.

    I just wish we had some idea of how serious that forum quote was and how much PW123HD really needs to make to have that option on the table. I can't imagine its going to sell enough to make that happen. I'm sure it will totally make a profit, but I'm not sure how many people will actually buy it. For eveyone whose not a panicked fan, it's just a generic HD collection like the ones coming out now for almost every video game series alive.
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    ADA McCoy wrote:
    I just wish we had some idea of how serious that forum quote was and how much PW123HD really needs to make to have that option on the table. I can't imagine its going to sell enough to make that happen. I'm sure it will totally make a profit, but I'm not sure how many people will actually buy it. For eveyone whose not a panicked fan, it's just a generic HD collection like the ones coming out now for almost every video game series alive.


    Hey, it's just a forum/post, why doesn't someone else try replying to it and asking this Capcom individual to define 'success'?
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    Ugh... I wish I thought this was good news, but AAI2 seeing an iOS release is the same as not being released in the west at all for me. I utterly detest Apple and their products so I will never own an iPhone or iPad. Also, that aside, I wasn't a fan of the smaller screen scope the iOS ports of AA1-3 had and I'd rather have better animation than "higher rez" sprites. The worst part though was the music. I spent a LOT of time with the music from that port and I can say it's horrible. It sounds much closer/exactly like the GBA games than the VASTLY superior DS or Wii ports. If AAI2 got that treatment... no. No thanks Capcom.

    I really don't see the big deal on a DS release since the 3DS will play DS games just fine. And even if the 3DS doesn't have as big an installed base yet, the DS does. Between the two you have a huge pool of systems out there that could play it as a DS release.

    Ah well. I don't expect anything from Capcom anymore. But the Layton news is fantastic! If only Level-5 would pick up AAI2! a man can dream...
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    I think you're talking about the origional iOS AA1 port. That was a very sloppy job with tons of bugs and problems. GS123HD has its own problems, but sound isn't one of them (Though it was back in Feb) and the art really is something to experience even for its flaws.

    Something to also keep in mind:

    Ghost Trick iOS is an amazing port. But it was only one game getting the port treatment. GS123 was 3 games worth of content that had to meet the movie premier deadline. If AAI2 gets the port treatment it's a lot less game to port with a forgiving deadline. I'm sure it'll be a lot better then you're bemoaning.
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    TheRedPriest wrote:
    Ugh... I wish I thought this was good news, but AAI2 seeing an iOS release is the same as not being released in the west at all for me. I utterly detest Apple and their products so I will never own an iPhone or iPad.


    There's an Android version of PW HD coming out (?) in JP, we can but hope.
    Surely the cost of localising is very minimal.

    The problem is it might make more 'sense' to them (Capcom JP?) to release GK1 on iOS before GK2, I mean because they'd think of it as a different market that hadn't played GK1.
    Of course this also depends on how much it's necessary to play GK1 to understand GK2.
    We will never get a GK2 port if it's not made for JP first.
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    Re: Carrot on a StickTopic%20Title
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    There's been an Android port in Japan since Feb. I don't own an Andriod device (Never mind my personal disdain for Google doing everything in their power to learn everything about you. Google Analytics are on every website you visit practically. And the omnibar can't tell the difference between a search and a URL. Thus Google gets that too ) so I couldn't ever give any hands on with it. But the fact that it exists makes me extremely confident that the Andriod version localized is around the corner.
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    Well, we always hope quality of port isn't an issue, but I just wasn't impressed with the iOS effort for 1-3. I understand they rushed it, but that really just looks bad on their part to release something like that. Platform is still an issue though.

    Still it's a bit early to get too bent out of shape about that since even if they're not just screwing with us there are a number of ways they could release it. I have zero expectations, but my rage will simmer for now until Capcom does what they seem to be best at doing now, pissing off it's fans.
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    This is the version you played.
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    This is the version that's coming out.
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    Not the same monster.
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    Re: Carrot on a StickTopic%20Title
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    Wooster wrote:
    But you've got an Andriod phone. I seriously doubt they'd neglect to bring that over.


    Ah ah, no, you got me wrong :redd:
    What I meant was : they can wait a loooooong time before I pay a single cent for a smartphone game. Doesn't matter if it's on iOS or Android.
    Them not localising AAI2 was bad enough in itself, but making it a smartphone port only in the west would seriously alienate me. That'd be worse than hitting me a thousands time in the jewels with a Megaton Hammer :beef:
    Only thing that could be worse would be to make GS5 smartphone-only too, but that doesn't seem very like.... it doesn't, riiight? :eh?:
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    So, locking out the game from everyone in the west, is better then introducing the series to people who happen to use hardware different from you?

    As for GS5 being CellPhone only… They never did disclose what hardware the game would be on… I'm doubtful, but I sure wouldn't rule it out.
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    Re: Carrot on a StickTopic%20Title
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    The trilogy art looks great, yes, but it's still missing frames compared to the DS release and it's still cropped more to GBA screen ratio sizes. Unless I'm remembering a different conversation about the new HD sprites when they came out. Now, if they're addressing the frame issue and cleaning it up quite a bit for the West and fixing the terrible problems with the music then I can probably overlook the tighter screen crop.

    If I could buy it that is. You know, because of that f'ing iOS BS. :zenitora:
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    Wooster wrote:
    So, locking out the game from everyone in the west, is better then introducing the series to people who happen to use hardware different from you?

    As for GS5 being CellPhone only… They never did disclose what hardware the game would be on… I'm doubtful, but I sure wouldn't rule it out.


    Did I ever say they should not have made this port ? Nope.
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