迷探偵
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Rank: Ace Attorney
Joined: Tue Feb 27, 2007 8:27 am
Posts: 2317
Famitsu posted an interview between the producer and director of Project X Zone 2 and Ace Attorney producer Eshiro about Ace Attorney's role in the game. It's pretty long, so I'm not doing a word-by-word translation:
- Because Ace Attorney is a series that has (mainly) been developed for Nintendo systems, the PXZ team had always thought the series was a perfect fit for PXZ. In fact, they had considered adding Ace Attorney in the first game, but because it overlapped with the release of Professor Layton VS Ace Attorney, they gave up on that.
- At first they had considered using characters like Larry and Oldbag too, but it was difficult having typical Ace Attorney characters like them appear in the battles. That’s why they decided to use Phoenix & Maya’s appearance in Ultimate Marvel VS Capcom 3 as the base, adding typical Ace Attorney elements like the Steel Samurai, the Pink Princess and the Psyche Lock.
- Because it was decided early on they’d go with UMvC3 as a base, Eshiro’s work (Producer Ace Attorney) mostly consisted of supervising the script of the Ace Attorney characters. Animation work was left to the PXZ2 team, and the meetings on that went like “What do you think about this?”, with Eshiro simply going “Sure, looks great.” Because of Capcom and Ace Attorney’s history, Eshiro and basically all of Capcom obviously have fond memories of sprite art.
- The story and the dialogue is made by the PXZ2 team, with the producers of all the respective series/companies checking just to make sure the characters of each franchise are talking and acting like they should. None of the companies/producers made things really difficult for the PXZ2 team.
- PXZ2’s timely release between Dai Gyakuten Saiban and Gyakuten Saiban 6 is just a coincidence.
- For the PXZ2 team, ‘their’ story with Phoenix and Maya is set after Ace Attorney 2. In the PXZ2 world, Phoenix is a much sought-after attorney (hence him having being hired by Tekken's Heihachi now and Yakuza's Majima in the past). He’s also a rare ‘normal’ person in a rather crazy crossover cast, which makes him a good
tsukkomi part (compare to Ryu and Ken, who’d just go ‘oh, a strange new world’ and then fight).
- Phoenix & Maya are one Solo Unit together. They’d have to come up with too many moves for them to work as a Pair Unit (movesets which would still need to fit with their own games, so that’s difficult). They had also first considered using Phoenix alone as a Solo Unit, with Maya only appearing for the attacks like in UMvC3, but it was easier to really show off the AA world with them together reacting to each other on the screen.
- As shown in the demo, Phoenix & Maya are able to fight because Morrigan infused her powers in Maya’s magatama, giving her the power to materialize the characters she thinks of when in trouble (= the Steel Samurai and Pink Princess).
- Development (the work between Capcom and PXZ2) went a lot faster in the second half of the cycle, because by then they had a good idea of what they were doing and most things were approved as they were.
- Eshiro had not seen the actual game moving until the interview. He compares the sprite art to Ace Attorney Investigations, which also featured full sprites of the characters (instead of the upper bodies of the main series).
- Eshiro says he would like to do another game with sprite art. It took a long time before they decided to go with polygons for Ace Attorney 5.
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
Last edited by Ash on Sun Nov 08, 2015 12:20 pm, edited 1 time in total.