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Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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Thought there'd be a few months between AAI1 and AAI2 on phones? Overruled! Gyakuten Kenji 2 is now available on the Japanese Google Play and iTunes stores: http://www.capcom.co.jp/smartphone/gyakutenkenji2/

Trailer: https://www.youtube.com/watch?v=E-o_bZs3s6M

No word on an English release.
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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Shine Sprite

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It looks really nice!
A shame there’s no English release to go with this though T_T
Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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SuperAj3 wrote:
It looks really nice!
A shame there’s no English release to go with this though T_T


While it is sad, I'm not really surprised.
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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Come on Capcom, I'm ready to give you my money for an English version of this...don't you want to use that "Miles Edgeworth" genre AAI1 had on iOS again?

Although, at least it's nice to have this officially in HD.
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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Imagine how hilarious it would be for them to release this game in English all these years later. It would be chaos, pure chaos!
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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NO DEATHS BABY

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AAAAAAAA
Oh wait, never mind. Those last words changed everything :(
Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title

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Apollon wrote:
Imagine how hilarious it would be for them to release this game in English all these years later. It would be chaos, pure chaos!


I wonder what the community reaction would be if they just straight-up lifted the fan translation and used that. Would it be backlash or support?
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Shugo wrote:
Apollon wrote:
Imagine how hilarious it would be for them to release this game in English all these years later. It would be chaos, pure chaos!


I wonder what the community reaction would be if they just straight-up lifted the fan translation and used that. Would it be backlash or support?

If I remember correctly, there actually is a precedence for a fantranslation being used for an official release of a game. There was some Ys game that the localizer, Xseed, just bought a fantranslation for when they went to officially release an English version. Somehow, I think this would be below Capcom's dignity though...
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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It's not just about dignity. It's flat out impossible. They'd have to hunt down everyone and get them to sign a contract. That's not gonna happen with an adhoc group that has no legal entity associated with it.
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Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title
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I'm honestly still of the firm belief that there will be a Switch port of Investigations down the line (presumably in a year or so, like Apollo Justice), and if it does well, Capcom USA might decide to finally localise AAI2.

Hopefully, anyway. I think a port of these iOS/Android versions are coming, at least (it's Capcom). The real question is what will happen when it's time to port AAI2 :think-pw:
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Oh shit, this is surprising. I'm curious as to how they'll handle any potential English translation.
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They probably won't do it imo. There's n real reason to suddenly localise it after nearly five years of release. Hardly any potential audience from doing so.
Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title

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Southern Corn wrote:
They probably won't do it imo. There's n real reason to suddenly localise it after nearly five years of release. Hardly any potential audience from doing so.


Hardly any audience? Then how do you explain the first Ace Attorney game getting such good reception when it was released internationally in 2006, five years after the Japanese release?
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I've given up all hope for a localisation, and I've made peace with it as well. Everyone who really wanted to play it has probably played the fan translation by now, so I doubt it'd make them enough money to cover the costs.
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Southern Corn wrote:
They probably won't do it imo. There's n real reason to suddenly localise it after nearly five years of release. Hardly any potential audience from doing so.

My only counter to that is the game's must be doing well enough to get SoJ, AJ and AAI ports in English this year. If DD didn't sell well on iOS they could've just done Japanese only ports of those games.

But yeah, a release this close to AAI's killed my hopes for this being translated.
Re: Gyakuten Kenji 2 released on iOS/Android in JapanTopic%20Title

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SuperAj3 wrote:
Southern Corn wrote:
They probably won't do it imo. There's n real reason to suddenly localise it after nearly five years of release. Hardly any potential audience from doing so.

My only counter to that is the game's must be doing well enough to get SoJ, AJ and AAI ports in English this year. If DD didn't sell well on iOS they could've just done Japanese only ports of those games.

But yeah, a release this close to AAI's killed my hopes for this being translated.


The English ports of SoJ, AJ, and AAI don't really count since they were already localized once, so they could just copy in the existing script (with an edit pass, since ports have fixed typos in the past) and redo the localized graphics in higher resolution for AJ and AAI. Far less effort than localizing from Japanese for the first time, and thus the minimum number of sales to justify the effort would be much lower than it would be for AAI2.
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Turnabout Dave wrote:
Southern Corn wrote:
They probably won't do it imo. There's n real reason to suddenly localise it after nearly five years of release. Hardly any potential audience from doing so.


Hardly any audience? Then how do you explain the first Ace Attorney game getting such good reception when it was released internationally in 2006, five years after the Japanese release?

That was the first game in the series. It was the first of its genre to be released here (as far as I know, anyway) and you wouldn't have known if there really was going to have an audience or not, so it's justifiable. AAI2, however, was the sixth game in the series and the sequel to a spin off game that had very poor sales in the states and whose team had just been disbanded. That's why it wasn't released in 2011 and the lack of any potential audience now due to, as another user said, most people who really wanted to play it having already played the fan translation. Too big of a risk, too little of a reward.
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