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Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Master-Debator

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Spoiler: Spoiler
Haha nope! You've been tricked :D But I I'll give you a hint:You should press everything, including all multiple choice questions, and then you need to remember something from the beginning of the trial...Phoenix had said something about how the victim was murdered.


Can you tell me the grammatical errors so I can fix them btw Scent?
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Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Chords of Steel

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Uhhh... I forgot! xD But you should find them between the prologue of the game and the trial.
Also, I did all that, but still... Nothing! ;~;
Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Spoiler:
The contradiction is well-hidden, it's not at the place you think it is, but I'll give you a better hint: Instead of worrying about the circumstances of the judge's death, you should be more worried about the circumstances of the KNIFE itself.

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Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Chords of Steel

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Pressed everything, had a hunch, but, it failed. :'(
Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Spoiler:
Has to do with it being used for a specific purpose :p

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Re: Turnabout Generations (PART 1 RELEASED! BRING HEADPHONES!)Topic%20Title
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Master-Debator

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And I'll get to finding those errors soon, it helps to know what the errors were though :p
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Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Chords of Steel

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I get over one of the hardest contradictions E.V.E.R., and what's my price? WAIT FOR PART 2! I feel... violated as a fan! ;~;
Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Oh man Scent...I'm so sorry! :(

But please understand, it was done for two main reasons:
-The technical aspects of the editor/player itself, I had to made sure it was at a certain amount of frames, because once I reach a certain frame higher, it would start to get buggy/slow as hell! This was something out of my control. Take into account that this probably the first time on AAO somebody's EVER put sooo much custom content in there, so I had to accommodate for that.

-Storyline reasons, I'm still conducting experiments and attempting to determine how to set up for the next trial case I'm thinking about making, this whole time, I've actually improvised on the CASE itself. xD
There's alot of factors I've been taking into account here, so I have to be really careful with setting up the next part. But know, this case was originally(and still is somewhat) supposed to be and example and show the POTENTIAL of what can be done with the medium at hand.

I'm now starting to work on Part 2, LITTLE by little :p
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Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Rising Inspirations

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Huddini wrote:
Oh man Scent...I'm so sorry! :(

But please understand, it was done for two main reasons:
-The technical aspects of the editor/player itself, I had to made sure it was at a certain amount of frames, because once I reach a certain frame higher, it would start to get buggy/slow as hell! This was something out of my control. Take into account that this probably the first time on AAO somebody's EVER put sooo much custom content in there, so I had to accommodate for that.

-Storyline reasons, I'm still conducting experiments and attempting to determine how to set up for the next trial case I'm thinking about making, this whole time, I've actually improvised on the CASE itself. xD
There's alot of factors I've been taking into account here, so I have to be really careful with setting up the next part. But know, this case was originally(and still is somewhat) supposed to be and example and show the POTENTIAL of what can be done with the medium at hand.

I'm now starting to work on Part 2, LITTLE by little :p


Seriously, keep it up, and something I gotta say too that I forgot to say in AAO. Don't worry, think about this and don't ashamed of the attention you are receiving, no matter what medium you use, as long as you are able to present what you want to show in what form, professional or unprofessional, then it great enough. Hehe, I expect the 2nd part to hold more epic.

Dun Dun dunnnnn... Wonder who will read this? Yep let's see. (8/5/12)
Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Radex wrote:
Huddini wrote:
Oh man Scent...I'm so sorry! :(

But please understand, it was done for two main reasons:
-The technical aspects of the editor/player itself, I had to made sure it was at a certain amount of frames, because once I reach a certain frame higher, it would start to get buggy/slow as hell! This was something out of my control. Take into account that this probably the first time on AAO somebody's EVER put sooo much custom content in there, so I had to accommodate for that.

-Storyline reasons, I'm still conducting experiments and attempting to determine how to set up for the next trial case I'm thinking about making, this whole time, I've actually improvised on the CASE itself. xD
There's alot of factors I've been taking into account here, so I have to be really careful with setting up the next part. But know, this case was originally(and still is somewhat) supposed to be and example and show the POTENTIAL of what can be done with the medium at hand.

I'm now starting to work on Part 2, LITTLE by little :p


Seriously, keep it up, and something I gotta say too that I forgot to say in AAO. Don't worry, think about this and don't ashamed of the attention you are receiving, no matter what medium you use, as long as you are able to present what you want to show in what form, professional or unprofessional, then it great enough. Hehe, I expect the 2nd part to hold more epic.

True that :D, and it turned out better than I thought it would have too.

I've actually run into a big problem concerning both the plot and case for part 2 (just started working on it), I feel like the route I'm going to go in will spark negative reactions from just about everyone, but if I change the route, I'd have to basically change a very important element in part 1, but its too late to go back :(

Suggestions anyone?
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Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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1000% Knight

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If it's a story element/plot point, just do it. I'm doubt people cheered when Udgey died. (Unless, of course, it starts to venture into the realm of bad storytelling.)
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Credit to Evolina for the sig+avatar!

Fangames: New Year's Turnabout - Turnabout Substitution - Silence of the Turnabout - Turnabout Pairs
Translated GK2 Playthrough!
Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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But the thing is, I wanted Big ol'
Spoiler: spoiler
Udgey to die and get that negative reaction in the first place, I actually wanted to be the first to do this, but somebody else using Pywright beat me to it :p


The storytelling itself however, is really concerning me.
I'm gonna come up and admit it right now, I've improvised on most of the CASE itself this whole time, but I kind of have some conflicting interests when it comes to say...the defendant for example.

I just hope I can pull it off like I did with Part 1 :p
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Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Hmm, well, when you have these "conflicting interests" you might be able to figure out some brilliant way to combine the two anyway. But if you can't, just pick one and roll with it. (Although if you then have some amazing idea that would only work with the other, don't be afraid to then change it.)
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Credit to Evolina for the sig+avatar!

Fangames: New Year's Turnabout - Turnabout Substitution - Silence of the Turnabout - Turnabout Pairs
Translated GK2 Playthrough!
Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Sure thing, I'll see what I can pull off for sure though.

Update: I think I will start to implement a noninteractive game mechanic, once I perfect it for my needs, but it's looking good so far!
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Re: Turnabout Generations (PART 1 BACK ONLINE!)Topic%20Title
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Demoness Attorney from Hell

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I'd like to say that as part of the TGenerations team, this will be difficult to complete, as he won't be available for a long time. I have access to the trials, but without his input, it'll be hard to proceed with the development of the case.

And as always, comments are appreciated.
Re: Turnabout Generations (PT. 1 Up) [Alpha Box-Art Up]Topic%20Title
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True story... Haha "unavailable for a long time" xP...Luckily though, now that CR's back up, I think it's safe we can acquire the custom resources we were lacking when the forums got shutdown...Or we might just stick to what we already have.


I also got an alpha box art up too, feedback's appreciated to improve it (especially the border looking thing on the left >.>)

But yeah, I'm here to confirm what ED said, you guys might have to wait until Thanksgiving till' Part 2 even has a chance of being worked on (let's just say conflicts of interest are holding me and ED (the co-author) back).
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Re: Turnabout Generations (PT. 1 Up) [Alpha Box-Art Up]Topic%20Title
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Yo ladies and gents, sorry for the lack of replies on this case.


Progress has been achieved, I've gotten a LARGE amount of frames in, and it's hard to believe if I told you what the framecount is.

So I'll give you a count that's more realistic to believe considering my long absence:

500+ frames.

Interpret as you will :P
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Re: Turnabout Generations [Pt. 2 Progress: 500+ Frames]Topic%20Title
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Shameless bump.

I just wanted to inform you guys that after replaying part 1, there has been some pretty experience-ruining errors that I can't go back and fix at this point in time.

I also won't be available to work on the case (or at least part 2) until *at least* July 21st.
Script-wise, Part 2 is *almost* done.


Sorry for the holdup for anyone still waiting for Part 2 to come out... Again, there is a conflict of interest preventing from working on the case for a LONG while.
Don't have any expectations or anything when the next part comes out btw...just warning you :P

Progress: 0%
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Re: Turnabout Generations [Pt. 2 Progress: 1000+ Frames]Topic%20Title
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Bump update:

I have made more progress than I have let on:

1000+ frames (still hiding true frame count).

Progress: 0%
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Re: Turnabout Generations [Pt. 2 Progress: 1000+ Frames]Topic%20Title
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Quiet update: 1500+ frames (still hiding true frame count)
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Re: Turnabout Generations [Pt. 2 Progress Report: 1900+ FramTopic%20Title
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Copied from my AAO thread:

Quote:
Bumping to say that TGens is still out here being worked on. Slowly, but surely.



I don't find a need to post any progress, but I do find a need to post on what is left needing to be filled in terms of blank dialogue sequences, consider it a self-post-note since I can't find any of my notes on my old netbook anymore:

    -1 partially filled post-testimony convo
    -1 (and a half?) post-testimony convo
    -2 co-council convo
    -1 failure convo

I will update this if I spot anymore blank areas when I get time to do more trial editing.

(Personally I'm surprised that's all there is left, I thought there'd be massively more content I had to deal with :shock:. Guess it pays to pace like a turtle xP)


Edit:
Obligatory progress=0%

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