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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Quote:
As in the intro, Ron's (I'm using PW names. I'm lazy) hands were going through the glass... ._.

Fixed on 1.2, so it will be fine once 1.2 is out.

The game really made me change certain things on PWLib to make thme better. One of them is the loader. Once 1.2 is out, I'll teach Yggdrasil how to make a loading screen, so the case1's loading will be better.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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YggdrasilsSword wrote:
Bad Player wrote:
Shinkinrui wrote:
Yeah, I think KSA can't include that dll for some reason. Dunno why, but he's posted the link to it before ...

Ah, here it is ...
http://www.dll-files.com/dllindex/dll-f ... l?d3dx9_34

It's gotta be in the same folder as AIGE.exe

Thanks! It's working now! :edgy:

I'll edit this with my comments as I play :D


-That little pause in between selecting Turnabout Taco and the "start button" made me think AIGE had crashed! D:
-At the very beginning of the intro, it was kinda annoying having the textbox overlap the logo =\ It might've been better to have something like the top screen turn to black there... As in the intro, Ron's (I'm using PW names. I'm lazy) hands were going through the glass... ._.
-You need to fix Manny's opening lines.
:karma: : Do not disappoint me, my son...(or w/e it was)
:taser: : Or else.
-"My name is Damion Shard. I am a defense attorney." *gasp* I didn't know that! (all right, that gets my 1 sarcastic comment out of the way...)
-The profile and evidence pics are lq... is that just for me, or is that on all of them because of PWLib or something?
-Lol...2 families of prosecutors are rivals? That's gotta bite, since they can never face in court...
-That flip was quick, and...101 courtrooms?!!? O_O Holy moly, this place is crazy...
-Yay! Rumble!! ^_^ Now we just need some white flashes...
-So...remember that bug you had where the letters turned to white boxes? It's pretty much fixed. As the letters appear, the letters appear as boxes. But once the message finishes writing out it's okay. Just so you know.
-Hooray for skill and/or ineptitude!
-But...that's a knife! I could've cartoonized one for you... :sadshoe:
-Lol... detective!Larry...
-Patrick's profile is missing a "was" (...officer who WAS killed in...)...and why is Meson a defense attorney?!
-TACO! SQUEEEEEEEEEEE!!!
-When Annette asks you if they taught you about cross-examinations in law school, you should be able to answer "yes" or "no" so you don't have to go through the tutorial if you don't want T_T
-And there's the white flash!
-How did whoeveritwas get the rolling pin from behind the counter, anyway? o.o
-...I get it! Wares is the criminal! He had and Quilla had rival taco stores, but Quilla won out, so Wares had to become a hot dog vendor! That's what happened, isn't it?
-Aww... aren't you going to make up new wrong present lines?
-...Kudo got an objection?!?!? ...crazy...
-On Meson's line "That explains why his fingerprints were on the murder weapon!" the blue line thingies are going the wrong way.
-A few lines after that, Meson says "He does need to." It should be "He doesN'T need to."
-Oh. So he was a foundier. I guess my theory was wrong after all... :sadshoe: (Although at least I was right that he was in the taco business!)
-Damon's line: "...unless their was tension..." should be "...unless THERE was tension..."


And...I'M DONE!!


that...

was...

AWESOME!! Especially for a first case! I'll be honest: when I heard the name, I thought "Turnabout Taco" was going to be really stupid, but it was really good! Your style and humor was almost exactly like that in the real games, and you had good objections! (Bad objection = they randomly say something that contradicts the evidence for the purpose of having it be contradicted. Good objection = they say something that makes sense and that they would normally say that just happens to contradict the evidence.)

But, as awesome as Turnabout Taco was, I have to admit Cake and Turnabout was soooooooo much better. I mean, "Work in progress"? GENIUS!!!!!!!


btw, I hope Meson is the prosecutor in the climax case. I don't know if that's going to be case 10 or what, but it would be sooooo awesome to have the first prosecutor that you beat, who is on the side of truth (but doesn't baby you like Klavier >.>) be the prosecutor for the easiest and hardest case in the game.

Thank you for all of your comments, Bad Player. And also for catching my typos and other errors; I'll make sure to fix them.
Also, with Ron's hands going through the glass, should be fixed in PWLib 1.2 (it's a problem with screenery overlay).
And no, :karma: will not be tazering all willy nilly. Only when he's bored.
Also, TACOS.

EDIT: And, aha! You're wright about the speed lines going in the wrong direction.


Thank you for making such an awesome game for me to comment on. :edgy:


Oh, and of course I'm wright! :-P
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title

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nice!

:testimony: When i saw this post, i really liked it!
Case 1; A New Threat-0%
Case 2; Turnabout New-Year-0%
Case 3; Turnabout from the Heights-0%
Case 4; Turnabout Court-0%
Case 5; Turnabout Manga-0%
Case 6; Destiny Accomplished-0%
Case 7; Turnabout Destruction-0%
Case 8; Turnabout Destruction Part 2- 0%
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Second update, fixing a few typos, the prosecutor speed lines, a case completion loading glitch that no one seemed to notice, and added a loading title indicator so that it won't appear that AIGE has crashed while it loads the first case.

EDIT: Whoops, looks like the file is 0 KB in size! Either I've invented an incredibly efficient compression method, or there's a bit of a problem. FileDen seems to be giving me trouble. I'll try again later.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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Hey everybody. Just letting you know that I'm alive.

The thing is, for unexpected reasons, I've been since Sunday in my grandparents' house, where my Windows 98 PC is, and, as a matter of fact, without an Internet connection (they DO have, but the server had some problems), until today.

Yes, I'm back from my non-existent/wished-one week vacations, and, of course, I'm back at working in Kudo.

Status resume: Everything done, fixing timing in Seed Eating Animation. So, I'll post a .zip in any moment. BTW, didn't find the sfx. I'll use sfx-smack temporarily.
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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I thought that the seed throwing animation wasn't tied to the sfx. You shouldn't have to put any sound effect in there.
I see what you're thinking. Have an opening with the SFX, then a repeated animation without the SFX.


Last edited by YggdrasilsSword on Sat Jan 31, 2009 11:10 pm, edited 1 time in total.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Hmmm...
In any case, 2 animations one for each type: sound and soundless. So it fits all appetites.

Edit: DeMatador, you just gave me a very good idea for a SAS feature! (That's what I love about SAS: I can add little things to it, and still keeping it simple).
PWLib 1.2 Under Development

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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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Good to hear that, KSA! :gymshoe:

Anyway, I think two animations won't fit, since the original animation is:
-First seed-throw: Sfx before actual throw.
-Second seed-throw: Same than first one.
-Third seed-throw: Same than 1st and 2nd, but without sfx.
-Fourth seed-throw and on: Loop of 3rd seed-throw, no sound.

This is what I made:
Code:
//Animations:
//Seed Throwing Animation - Part 1 (6 frames)
createanimation("Kudo_Throw",2200905);
insertanimationframe("Kudo_Throw",1,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",1,0,0,256,192);
insertanimationframe("Kudo_Throw",2,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",2,256,0,256,192);
setanimationframesfx("Kudo_Throw",2,"sfx-smack.wav");
insertanimationframe("Kudo_Throw",3,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",3,512,0,256,192);
insertanimationframe("Kudo_Throw",4,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",4,768,0,256,192);
insertanimationframe("Kudo_Throw",5,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",5,0,192,256,192);
insertanimationframe("Kudo_Throw",6,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",6,256,192,256,192);
setanimationframesfx("Kudo_Throw",6,"sfx-smack.wav");
insertanimationframe("Kudo_Throw",7,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",7,512,192,256,192);
insertanimationframe("Kudo_Throw",8,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",8,768,192,256,192);
insertanimationframe("Kudo_Throw",9,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",9,0,384,256,192);
insertanimationframe("Kudo_Throw",10,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw",10,256,384,256,192);

//Seed Throwing Animation - Part 2 (10 frames)
createanimation("Kudo_Throw2",22009055);
insertanimationframe("Kudo_Throw2",1,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",1,0,0,256,192);
insertanimationframe("Kudo_Throw2",2,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",2,256,0,256,192);
insertanimationframe("Kudo_Throw2",3,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",3,512,0,256,192);
insertanimationframe("Kudo_Throw2",4,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",4,768,0,256,192);
insertanimationframe("Kudo_Throw2",5,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",5,0,192,256,192);
insertanimationframe("Kudo_Throw2",6,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",6,256,192,256,192);
insertanimationframe("Kudo_Throw2",7,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",7,512,192,256,192);
insertanimationframe("Kudo_Throw2",8,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",8,768,192,256,192);
insertanimationframe("Kudo_Throw2",9,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",9,0,384,256,192);
insertanimationframe("Kudo_Throw2",10,1200906,9);
setanimationframetexturecoordinates("Kudo_Throw2",10,256,384,256,192);

//Expression:
//Seed Throwing Expression
[pw_enablekudoseedthrow]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setanimationrepeations("Kudo_Throw",1);
setcharacterlipsyncsilent("pw_char","Kudo_Throw");
setcharacterlipsynctalking("pw_char","Kudo_Throw");
wait(1);
runscript("pw_enablekudoseedthrowend");

[pw_enablekudoseedthrowend]
recfunctionname([pw_charfunc]);
placecharacter("pw_char",0,0);
setcharactersize("pw_char",256,192);
setcharacterlipsyncsilent("pw_char","Kudo_Throw2");
setcharacterlipsynctalking("pw_char","Kudo_Throw2");


Would that work? I'll test it now.
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Well, if the idea is to keep the animations equal to the original (following PWLib's idea to bring PW to the PC with original quality), then it's fine.
PWLib 1.2 Under Development

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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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Great. Oh, KSA, I have to tell you about my new idea for a new Animation Building System: The Super Simple Smart Animation Creator! (SSSAC, tentative title)
Could you log in to MSN, if you aren't already? Thanks.
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Any idea is welcome.

I'm on MSN all day (as I'm usually).
PWLib 1.2 Under Development

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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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Image

Click me.

There you go. All you need to know is in the Read Me f-

WAZZAT?!?!?

Image

Click me.

Bugs? Glitches? Issues? Problems? Tell me!
Image
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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All right, here's that update I tried to release earlier. http://rapidshare.com/files/192338911/D ... emo_U2.zip
(File Den seems to be having some technical difficulty at the moment.)

Here's a summary of the update.
- A few typos fixed.
- Prosecutor speed lines reversed.
- Case completion loading problem fixed.
- Loading indicator added while case loads.
- DeMatador's Kudo and Ini included.

If any new problems arise, of course, please inform me.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title

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YggdrasilsSword wrote:
Well, I'm thinking I'll release the new version each time I complete a case.

thats Smart!
:odoroki:
Case 1; A New Threat-0%
Case 2; Turnabout New-Year-0%
Case 3; Turnabout from the Heights-0%
Case 4; Turnabout Court-0%
Case 5; Turnabout Manga-0%
Case 6; Destiny Accomplished-0%
Case 7; Turnabout Destruction-0%
Case 8; Turnabout Destruction Part 2- 0%
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title

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YggdrasilsSword wrote:
All right, here's that update I tried to release earlier. http://rapidshare.com/files/192338911/D ... emo_U2.zip
(File Den seems to be having some technical difficulty at the moment.)

Here's a summary of the update.
- A few typos fixed.
- Prosecutor speed lines reversed.
- Case completion loading problem fixed.
- Loading indicator added while case loads.
- DeMatador's Kudo and Ini included.

If any new problems arise, of course, please inform me.



pretty well done :phoenix:

i like it, and finally, the typos wrongs are pretty away, keep doing work!

tip: try to photoshop something but smarty's just use the Background of the evidence images and paint something on it, you gotta change alot colours to let it become a perfect 3D evidence.


its okay to request those things, but, its your fantasy head. :keiko:
You make things really like you want, other people Try guesses, meanwhile,its pretty good instead of everthing!

bravo!
Case 1; A New Threat-0%
Case 2; Turnabout New-Year-0%
Case 3; Turnabout from the Heights-0%
Case 4; Turnabout Court-0%
Case 5; Turnabout Manga-0%
Case 6; Destiny Accomplished-0%
Case 7; Turnabout Destruction-0%
Case 8; Turnabout Destruction Part 2- 0%
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title

Hold it!

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linkiejj wrote:
YggdrasilsSword wrote:
normal text



not so normal text


Linkiej, could you please not respond to every single post AND if you do, read your post before you post it because right now: I don't understand a whole lot of your posts.

Oftewel: stop is met spammen van berichten en dubbel check je berichten voor je ze post.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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@yggdrasilssword

Just to let you know, the Kudo file does not have the eating pose, just the eat one. DeMatador's version only include the eat, not eating.

Also with Ini, there's no sleepsh one, only normal.

---------------------
Also it seems you don't turn the lipsync on when the case begins (if you play once, you will notice it when you play it the second time).
The same goes for the overlay. It seems that the overlay isn't shown (when you fade it off, you forgot to on again).
PWLib 1.2 Under Development

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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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@KSA_Tech

<pw_enablekudoeating> replaced by <pw_enablekudoeat>
<pw_enableinisheepish> replaced by <pw_enableiniteehee>

Just so you know.

EDIT: Sorry, wrong thread.
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
@yggdrasilssword

Just to let you know, the Kudo file does not have the eating pose, just the eat one. DeMatador's version only include the eat, not eating.

Also with Ini, there's no sleepsh one, only normal.

---------------------
Also it seems you don't turn the lipsync on when the case begins (if you play once, you will notice it when you play it the second time).
The same goes for the overlay. It seems that the overlay isn't shown (when you fade it off, you forgot to on again).

I've already replaced the Kudo and Ini poses. But thanks for pointing out the lipsync and overlay; I'll fix those.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Alright.

One big tip: never suppose something is activated on pwlib: make sure it is by putting the commands. It avoid issues (and makes the game 100% safe from problems).

Oh, and I used your game to showcase PWLib 1.2 to a friend at the university.
PWLib 1.2 Under Development

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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
Alright.

One big tip: never suppose something is activated on pwlib: make sure it is by putting the commands. It avoid issues (and makes the game 100% safe from problems).

Oh, and I used your game to showcase PWLib 1.2 to a friend at the university.

Cool! :eh?: Also, its not so much that I assume its activated, but that it doesn't cause a problem when I check it, so I don't realize that I forgot to activate it. :beef:
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Wow, congratz, Mr. Ygrrjfjdosowhatever! That officially makes your game the representative for PWLib! We have Ping''s Turnabout Substitution for PyWright, and now your game for PWLib!

You are doing a really good job, dude. I mean everyone is getting psyched for Remnants and half the forum is working on it, and we have no demo or anything, while you've started this after papermario did, have been doing this mostly by yourself, and you've got more done than Remnants have!


Your game is awesome.

You. Are. Awesome.

:godot:


(Heh. I'm not getting caught up in the mainstream and getting psyched up on Remnants. I'm going indie and psyching up on this!)
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Bad Player wrote:
Wow, congratz, Mr. Ygrrjfjdosowhatever! That officially makes your game the representative for PWLib! We have Ping''s Turnabout Substitution for PyWright, and now your game for PWLib!

You are doing a really good job, dude. I mean everyone is getting psyched for Remnants and half the forum is working on it, and we have no demo or anything, while you've started this after papermario did, have been doing this mostly by yourself, and you've got more done than Remnants have!


Your game is awesome.

You. Are. Awesome.

:godot:


(Heh. I'm not getting caught up in the mainstream and getting psyched up on Remnants. I'm going indie and psyching up on this!)

:jake: Well, I don't know about that, Mr. Badplayyrolwheechoochootrainyumyumtacosomething. But thanks for the awesomeness. :phoenix: I did already have this entire case written before I began making it in PWLib, so I sped through it quickly, and then I was already 2/3 done when I actually became a CR member and told people about it, creating the illusion that I did this all super fast. :gant:
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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YggdrasilsSword wrote:
Mr. Badplayyrolwheechoochootrainyumyumtacosomething.

title'd :godot:


Anyway, you still have more than Remnants does. Plus you have such a great quality (and we have no idea how good or bad Remnants will be.)

Now you'd better get Cake and Turnabout out quickly.

Or else. :taser:

(lol, jking. Just keep working on it. As long as there's progress on something, you have hope and stuff. When it goes on hold is when you get agitated... (=\) especially when you're waiting for something as great as this!)
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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They don't :c

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CONGRATULATIONS! YOU HAVE JUST RUINED THE ILUSION! YAAAAY! :D :D :D

I really thought you had made it fast :sadshoe:
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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@DeMatador
:varanbaran:
A good magician never reveals his secrets. Therefore, I must be an awful magician. Better stick with creating cases on PWLib.

@Bad Player
Ran out of room?
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The fact that this keeps crashing on me upsets me....
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Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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mgs2master2 wrote:
The fact that this keeps crashing on me upsets me....

Well, I'm sorry that you're experience technical difficulties. I'm not really sure how to help... :sadshoe:
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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@mgs2master2

Does it crash randomly or at one specific place?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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It crashes any time i play. At first it crashed at the first testimony. Next it crashed right when i clicked new game. The last time I tried, it crashed when i was in the defendant lobby.

Maybe it may be the version I have. Have you upgraded it since?
Image
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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mgs2master2 wrote:
It crashes any time i play. At first it crashed at the first testimony. Next it crashed right when i clicked new game. The last time I tried, it crashed when i was in the defendant lobby.

Maybe it may be the version I have. Have you upgraded it since?

Upgraded what, PWLib or Damion Shard - Ace Attorney?

1. The most recent PWLib, 1.1, is available at http://www.ksatechnologyhq.com:1357/site/pwlib/dl
2. The most recent DS:AA Case 1, U2, is the one linked to in my sig and the first post. I didn't fix any crashing issues, though.
3. The problem may be with your computer, though, in which case I can't really help.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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This is a brand new laptop. So this wont be the case.
I need a new version of PWLib? I will download that and try again, thanks for the help.
Image
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Hmmm, try removing all music and sound from damion's folders and pwlib's sounds folder. I have a feeling it may be the sound.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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YggdrasilsSword wrote:
@Bad Player
Ran out of room?


...Yeah. :sadshoe:



EDIT: Fix'd! :edgy:
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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mgs2master2 wrote:
This is a brand new laptop. So this wont be the case.
Image

Image That statement is false, your honor!
:udgy: It is? what is incorrect about this statement?
Image Just because it is a new laptop does not mean that it is immune to issues! Infact, because it is new, it is more prone to issues because it might not be fully updated!




If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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DDRKhat wrote:
mgs2master2 wrote:
This is a brand new laptop. So this wont be the case.
Image

Image That statement is false, your honor!
:udgy: It is? what is incorrect about this statement?
Image Just because it is a new laptop does not mean that it is immune to issues! Infact, because it is new, it is more prone to issues because it might not be fully updated!





:objection:

Image

The laptop and its age is irreverent to the issue at hand. The laptop is nearly a year old That is not the problem.

Image
The issue here is the issue of the software used in this game. Every other game/ demo i tried from this site, works perfectly fine here. HOWEVER, this game is the the only game that does not work properly.

Image

CAN YOU EXPLAIN THAT?!
Image
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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mgs2master2 wrote:
DDRKhat wrote:
mgs2master2 wrote:
This is a brand new laptop. So this wont be the case.
Image

Image That statement is false, your honor!
:udgy: It is? what is incorrect about this statement?
Image Just because it is a new laptop does not mean that it is immune to issues! Infact, because it is new, it is more prone to issues because it might not be fully updated!





:objection:

Image

The laptop and its age is irreverent to the issue at hand. The laptop is nearly a year old That is not the problem.

Image
The issue here is the issue of the software used in this game. Every other game/ demo i tried from this site, works perfectly fine here. HOWEVER, this game is the the only game that does not work properly.

Image

CAN YOU EXPLAIN THAT?!

Whoa. You really went all out with the animations. Maybe stick with smileys?
Anyway, I understand your frustration. But you say that the game freezes at different times, so maybe you're having a problem with AIGE?
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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From what you said, you tested ToL as well.

Your issue, like I said, seems to be related to audio (as AIGE, and PWLib 1.1, both ran fine with many people).
Try playing it without any SFX or Music on the folders (to see if the issue doesn't appear).

Remember that:
PWLib 1.1+ uses Audiere
PWLib 1.0x's use direct WAV playback + custom MP3 player (with is buggy at certain mp3s).

Case 1-1 and ToL were built over 1.0x's era.
Daimon Shard is 1.1 based.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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Mr. Ygrrjfjdosowhatever

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KSA_Tech wrote:
From what you said, you tested ToL as well.

Your issue, like I said, seems to be related to audio (as AIGE, and PWLib 1.1, both ran fine with many people).
Try playing it without any SFX or Music on the folders (to see if the issue doesn't appear).

Remember that:
PWLib 1.1+ uses Audiere
PWLib 1.0x's use direct WAV playback + custom MP3 player (with is buggy at certain mp3s).

Case 1-1 and ToL were built over 1.0x's era.
Daimon Shard is 1.1 based.

Yes, perhaps that is the issue. I wasn't aware that I was the only one to actually build AND release a case on 1.1.


Last edited by YggdrasilsSword on Thu Feb 05, 2009 12:52 pm, edited 1 time in total.
Re: Damion Shard - Ace Attorney (for PWLib) *DEMO AVAILABLE*Topic%20Title
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ToL was updated to 1.1 (but nothing related to sound). It was the cross examination change over 1.0x to 1.1 (where the message box was shown auto on 1.0x but not on 1.1, if I recall).

I don't know how Audiere plays things, but I have a feeling that it uses the current active codec for mp3 available on the system to play mp3 files, and mgs2master2 might have a bugged one that dies and kills Audiere (that kills AIGE at a point I don't now where and how). That's the idea I have about what is happening. Can't be sure unless a soundless play is executed.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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