Joined: Thu Jan 01, 2009 4:46 pm
Yeah, that would be neat to have those mods. How did you manage to rip them? Other casemakers could benefit from them by helping to lower the filesize.
The .mod files are files I compiled from a free .mod site. I browsed through and found some decent sounding .mod files I felt would sound nicely during trial, character and interrogation phases.
Nothing to do with actual Capcom .mod files D: sorry.
And I just looked at what I'm going to do. There was a HUGE discrepancy due to emulator problems.
1. iDeaS has FAT support OR EFS support (only one at a time) and has really horrible sound if your computer isn't decent.
2. no$gba has NO FAT support but EFS support and has excellent sound support.
Due to this, I know what to do. Using a .nds file, one will use "DSLazy", a .nds file unpacker and packer. You will be able to navigate through the folder extracted (C:\NDS_UNPACK, for instance) and the file path will look like this:
C:->NDS_UNPACK->Characters (Character animations)
SFX (Sound effects)
Music (.mods, .mp3s)
Cases (Your .ini files and case art images will be placed here)
Maps (All 100 Phoenix Wright maps)
CMaps (All 100 Phoenix Wright collision maps for examination)
GFX (Photos, evidence images, etc.)
Movies (.GIF support can play .GIF files, no matter how long)
Just change the images and repack and you'll be able to play your custom cases (I'll probably have it support at least 100 different cases, so Case000.ini, Case001.ini, etc. and the case menu will scroll through them.