AIGE/PWLib Casemaker Developer
Rank: Ace Attorney
Joined: Sun Mar 09, 2008 3:38 am
The DS is a powerful piece of hardware, but there are things it can't do due to limitations over its memory for example.
A casemaker in the sense of it (non-PWLib styled, where you can add anything in the any order) is doable, as I said. Something like AIGE and PyWright b11 hits the memory tail, since once you allow the developer to drop all kinds of variables and objects, memory gets an issue quickly.
Making a simple script language targeted to PW is perfectly possible.
AIGE is the backengine for PWLib, and it provides all the power for PWLib. PWLib by itself is just an empty shell without it to fuel things.
And as ask you again: how far have you gotten with PWLib?
As I recall, you posted earlier "i can't do the fade effect" (or something to that effect).
Before saying things, certain people need to see it all. PWLib is not really what I could call something amazing if you look at it by itself. There are something behind it that really makes it really amazing. I have zero intention to program on the DS just because of PWLib. I have no intention to even try to start some kind of war, I'm sick of those things.
I just will use facts to comment things.
I have no reason to be against a casemaker that is not even released (and isn't even confirmed that will be done). Even if it does, it won't be an issue since PWLib won't be guided by it. Since I stopped targeting PyWright, I decided to sit and program what I miss to win in peace. Even so, sometimes I will have more important things and it will take a longer road.
PWLib is PC-targeted, so it will be PC-targeted no matter how things go. If in case people abandon it, I'll keep developing it in peace and leave CR. Nothing to be preoccupaid about. PWLib gave me a lot of headache and I don't want to have any more of it. All I want is people to respect all the work that was put into it. PWLib does provide a layer of tools that PyWright for example don't provide, but it is harder than the latter.
Every program to its use, as I say.
The best scenario would be this:
Game A gets developed over PWLib/PyWright. If Game A is quality and very well received, it gets a DS port over AADS. This would be beneficial for both sides, and no one's work would be wasted.