I'd buy that for a dollar!
Joined: Wed Jul 01, 2009 4:47 pm
Is double posting strictly necessary? Edit: I was referring to the posts before Nose's.
Anyway, I've finished the demo.
It's... very good. Very promising.
- Graphics: The intro is splendid. In general, the graphic resources (evidence, close-ups, photos, artwork...) look great (I wish I could have resources like that for Turnabout Substitution... pictures > boring exposition). The quality of the sprites varies from incredible (Snow) to mediocre (Vincenzo). They are all animated, which is a huge plus. Oh, and something completely unrelated: I'm probably going to have nightmares because of your "testphoto".
- Sound & special effects: Great use of sfxs and special effects (it's more complicated to get these little details right than people think) - they're as AA-like as they can be. Good choice of music (CADENZA!), although at times the timing is odd (for instance, the fact that there is no music at all before Maya appears the first time, and still none when she does appear, makes you think something is lacking in the scene). Where did you get Snow's theme from? I liked it ^^
- Gameplay: It's obvious you know how to use PyWright, both for investigation and court phases. Almost everything works the way it should. It's also the first time Psyche-locks are handled this well in a fangame.
Just a few small things:
* usually, in Wright & Co Law Offices, you can also examine the movie poster and the "difficult-looking legal books"
* I think you should be able to examine the bridge at the crime scene
* when you present something to Snow and he says "oh, aren't you sharp", he doesn't appear on the screen, and there is no nametag either
* "Affidavit from Detective Snow" is too long a name for a piece of evidence
* when you examine a spot at the crime scene for the second time, there should be no "X added to the Court Record", since it's already been added. See scene7 of TS as an example.
More importantly: where is scene6? I got a bug after I broke Snow's psyche-lock (I must've been clicking on the Court Record too many times)... Apparently, there was supposed to be a scene where you interrogated the defendant before Vincenzo's trial, but I couldn't find it. As a result, I had to jump directly to scene7a1. What did I miss?
- Plot: A good mystery so far. You're good at raising questions (who is the mysterious man we meet at the crime scene? And what's with all these cards?), which is the only thing that really matters at this point: if you raise some questions, the players are going to want the answer. The fact that there are two intersecting storylines makes everything more interesting.
- Dialogue: Rather funny, enjoyable, and AA-like most of the time. Jake Marshall's almost perfect. Some awkward lines here and there, but they're easily counterbalanced by great moments, such as when Phoenix is zapping, or - even though it won't be in the final version - the end.
* returning characters: Phoenix, Maya, and Jake Marshall are all perfectly in-character.
* OCs: I love the new detective. The prosecutor also is not bad, if a bit exaggerated. The others haven't really had the time to shine yet, so it's too early to tell for them.
Overall, it's one of the finest AA fangames released so far, with the potential to be at the top of the competition once it's completed.
I'll be looking forward to the next release!
Are you planning to make several demos, or will you directly release the final version?
First things first: about the "double post"; sorry, I was in a rush.
Now onto the review:
Woah, that's... long!
Not that it's a problem! I'm really grateful you've taken the time to write a long review; it shows you're appreciating it! Thank you!
Hmmm, I see where you're coming from when you say Vincenzo's sprite quality is mediocre... I tried to draw him with Phoenix as a template. I think his "young-normal" sprite is the least detailed. I'll try to fix up all sprites when the final release comes.
Ah dammit, that "testphoto"... I forgot it was still in there!
It's a screenshot from "Gmod", a totally random example for testing the "examine photos in court" concept (which is what I was doing with it). Note to everyone reading this: delete it; it has no purpose.
Snow's theme is "Big Time", the Season Mode theme from the PS1 game "WWF SmackDown!" ... so no, it's in no way related to Snow's personality; I just liked the sound of it! XD
Ah, you noticed the missing Snow when he says "Oh, aren't you sharp." The reason being: the sprite emotion that was set for that line was meant to be the "thinking" emotion; I renamed it recently to "thinking", so the emotion the game's trying to look for is nonexistent.
I apologise for the "missing scene"... I was going to include another scene before the "5 years earlier" trial. I decided on retrospect to head straight to scene7... I never realised I skipped a whole number! So no, you haven't missed a sixth scene... because there wasn't one; scene7a1 should've been scene6! So it's this sequence of events (in order):
1. Break Snow's Psyche-Locks.
2. Talk to him again about "The Associate"
3. Move to the Detention Center
4. The "5 years earlier" message should come up, proceeding a small intro by Vincenzo.
5. Court Lobby.
6. The trial.
Hope that cleared things up.
I tried my best to match the original character's personalities. For Jake Marshall, I even looked up loads of Old West slang on Google!
As for the other points, I've noticed them myself upon playing it back, and these will hopefully be fixed by time of the project's completion. Once again, a HUGE (and I cannot emphasise Huge enough) thank you for your review! I hope I won't disappoint by the time of the completion! (Which, to answer your final question, I don't know at the moment. If I take too long in making it, I wouldn't want to make you all wait, so the next release may be another demo. Who knows, really?
Last edited by Cardiovore on Thu Aug 27, 2009 9:59 pm, edited 2 times in total.