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This game will have a Logic mechanism similar to the one in Downfall of the Turnabout.
And this will be programmed in RPG maker VX, which has a few perks.
-More Features: This engine does not have the limits that PyWright presented me. And therefore can insert more features in an easier rate and quantity
-Little to no scripting - The program uses little to no scripting whatsoever. I will need to script when modifying the engine itself, but to program the game, no... But it also brings us to...
Even though the program is fancy, it's not all peaches and cream.
Here are some downsides.
-Programing Difficulty: Even though it doesn't use scripts, the engine is not meant to run Phoenix Wright-like features, to do this I have to go around the programing limits and insert some tricks of my own.
-More bugs: The program might bug, but it happens at a less rate.
Anyways... On to the game itself.
Edit: The game has been changed once more...
Reason?, time. I think it will be quicker to do this...
Now, I know Turnabout Substitution already exists... (Which is an AWSOME game BTW, seriously, go play it. NOW!)
But I'd like to make my own interpretation of how a Case 5 would have unfolded.
Well, here's the Art:
Apollo hasn't had a Trial in several months... Easy to say, the trials weren't as
exiting. Sure there was an important part here and there... But one night...
Apollo gets a call at 4 AM from the Detention Center. A man is asking for Apollo to
represent him in court. The man's name is Jhon Doe, he's accused of murdering
the former Judge. He accepts the case with a passion to fins his client innocent...
However, the more he investigates... the more he doubts his clients innocence...
Which will lead up to the inevitable question...
Should a person be judged by what good deed's it has done, or the sins and troubles he provoked?
What's better, to risk sparing a guilty person? Or condemn an innocent one?
Last edited by pokemonmercury on Tue Jun 18, 2013 5:12 pm, edited 5 times in total.