A Cat
Gender: Male
Rank: Suspect
Joined: Mon Jan 05, 2015 4:42 pm
Posts: 6
Hello,
I have an idea for an Ace Attorney fangame which I have begun to develop myself. It doesn't use any casemaker, I am coding the whole thing from scratch myself in Python. There is one aspect that makes this different though, which is why I want feedback but we'll get to that in a sec...
First things first, I am not just writitng the game, but an engine to make the creation of the game itself easier. Rather than calling the same bunch of statements over and over to make the actual script long and messy, it will use a simple class/function structure. For example, rather than writing a whole bunch of code to support dialogue, you currently need to write: dialogue.saym("Gumshoe","Aw man that really sucks pal,", "I wish I could give you this evidence", "but you know what Edgeworth is like."). You simply write out the name and their (3) lines of dialogue and the engine handles the rest for you! It even adds sounds; notice the dialogue.say
m to specify which gender is talking, it will add the talk-blips for you after each line.
I plan to release this as freeware when I've done a few episodes so other people can use it. That as well as a full range of Docs to cover each class and how to use it. it will even come preloaded with all the Ace Attorney sounds and music you know and love!
*realizes this is beginning to sound like a cheesy infomercial*
Anyway, the game/story I am planning will have a mainly new line of of characters: new attorney, new aide and a new enemy. Of course there will be familiar faces and references to existing games!
So now for the part I skipped so I could shamelessly attempt to market my caffeine induced coding:
This engine is remarkably easy to use for anyone even if they don't understand programming but there is one thing missing and it's big, which is exactly why I'm asking whether or not anyone thinks it's worth carrying on. it has taken a decent amount of time and effort thus far and I want to make sure it's worth carrying on before I waste more time (and coffee) on it when I could be studying.
Anyway, here goes: There are no graphics.
*Braces for tomato throwing*
Yup, it's hard for me to omit what makes these games so great but I am no artist and implementing sprites from scratch is pretty time consuming and I'll also admit, I've not go the foggiest where to start...
I'm going on the basis that this game will tell a story and hopefully it will be a good one. There will still be full sound so it's not strictly text based but I can understand that everyone (including myself) believes that this kind of game is outdated.
I have the drive to do it and want to carry on to the best of my abilities and give something back to this awesome community! Please let me know if this is a waste of time or if it could be a good idea. The dialogue works, the sounds work and I'm now working on testimony (props to the actual AA devs, the flow control is nightmarish). I also hope you guys will be more inspired to make games in code rather than using casemakers as it's so much more rewarding! Please leave all feedback, ideas and verbal abuse below.
Thanks for reading!
NB: I am not a spam account or anything (even though this is my first post) and this is 100% genuine XD