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Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Anyone know how to change buttons images midgame? I want to change the buttons on the examine screen specifically so they're more game accurate.
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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AH'M SIKED FOR F2!!1

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My version of PyWright doesn't seem to be working. Whenever I try to open it, this message appears.

Image

Then it tells me to close the program. This error seems to be happening for both of the current versions of PyWright, and I have no idea how to fix it, other than maybe redownloading the whole thing.

EDIT: I turned the computer off and back on, and then I could open it. I guess it was some kind of momentary glitch.
Maybe I'll put something here someday. You never know...

Vesti and Lauren's Interdimensional Investigations
This CYOA follows Vesti Gates and Lauren Tehra, two detectives who search for the truth, rather in their own dimension or otherwise.
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Godot Blend 001

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Scent wrote:
The music pack .rar file on PyWright's website is damaged. Whenever I download it and try to extract the files, it says that the file might be damaged, or could not be downloaded completely.


I don't know if anyone else has done this, but if not, I've put together an archive of Ace Attorney music tracks I've recorded directly from the Gyakuten Saiban Sound Box on YouTube, which offers higher quality versions of the originals, even better than the DS format. All the tracks have been converted in Audacity to .ogg format, 44100hz 32-bit stereo, so they should sound quite nice in PyWright. Most of them loop seamlessly, more or less, though some tracks like the Bitter Taste of Truth are rather tricky due to the lack of any pause in the instruments to make for a good looping spot. Tracks that need them have both intros and loops and a few have different versions to start the music track at a different spot.

There's a download available here at https://drive.google.com/open?id=0B8Z2dw0qrx0hLWMweEtzbDJzQ1U, which contains about 96 files from the first three games. Most of the Ace Attorney 1-3 tracks are there, though not all as I haven't been using several in any of my own.
Image


Last edited by Spybreak001 on Fri Oct 28, 2016 3:12 pm, edited 2 times in total.
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Apollon Flame

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Spybreak001 wrote:
Scent wrote:
The music pack .rar file on PyWright's website is damaged. Whenever I download it and try to extract the files, it says that the file might be damaged, or could not be downloaded completely.


I don't know if anyone else has done this, but if not, I've put together an archive of Ace Attorney music tracks I've recorded directly from the Gyakuten Saiban Sound Box on YouTube. All the tracks have been converted in Audacity to .ogg format, 44100hz 32-bit stereo, so they should sound quite nice in PyWright. Most of them loop seamlessly, more or less, though some tracks like the Bitter Taste of Truth are rather tricky due to the lack of any pause in the instruments to make for a good looping spot. Tracks that need them have both intros and loops and a few have different versions to start the music track at a different spot.

There's a download available here at https://drive.google.com/file/d/0B8Z2dw0qrx0hclpIQTBLS2xaQTQ/view?usp=sharing, which contains about 96 files from the first three games. Most of the Ace Attorney 1-3 tracks are there, though not all as I haven't been using several in any of my own.

Hey. Thanks for sharing. Much oblige. :)~
A King

in name


alone...
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Godot Blend 001

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Joined: Thu Dec 24, 2015 9:09 pm

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Scent wrote:
Spybreak001 wrote:
Scent wrote:
The music pack .rar file on PyWright's website is damaged. Whenever I download it and try to extract the files, it says that the file might be damaged, or could not be downloaded completely.


I don't know if anyone else has done this, but if not, I've put together an archive of Ace Attorney music tracks I've recorded directly from the Gyakuten Saiban Sound Box on YouTube. All the tracks have been converted in Audacity to .ogg format, 44100hz 32-bit stereo, so they should sound quite nice in PyWright. Most of them loop seamlessly, more or less, though some tracks like the Bitter Taste of Truth are rather tricky due to the lack of any pause in the instruments to make for a good looping spot. Tracks that need them have both intros and loops and a few have different versions to start the music track at a different spot.

There's a download available here at https://drive.google.com/file/d/0B8Z2dw0qrx0hclpIQTBLS2xaQTQ/view?usp=sharing, which contains about 96 files from the first three games. Most of the Ace Attorney 1-3 tracks are there, though not all as I haven't been using several in any of my own.

Hey. Thanks for sharing. Much oblige. :)~


No problem. Feel free to use them, and if there are any additional tracks not there already that you'd like to see added, just let me know and I can work on adding them in.
Image
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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I know that flags can be set and activated in macros. But, hypothetically speaking, is there a possibility to set a flag in a check_evidence.txt file (i.e. to keep the story from moving forward until a certain piece of evidence is examined)? Regardless of its positive or negative impact on the gameplay, is such a trick possible to execute?
I hadn't known there were so many idiots in the world until I started using the Internet. — Stanisław Lem
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Image

I get this error when trying to run gif2strip. I've tried changing the path to forward and backlashes as well as moving the directory around to see if it'd change anything.

I can download gifs just fine, I just can't make them into a strip and get the .txt file.

Anyone know what's causing this?
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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I'm always having that problem, too. I would really appreciate help as well in properly running gif2strip.
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title

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Joined: Sun Oct 16, 2016 10:16 pm

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I am trying to run PyWright but for some reason it isn't running can someone help me. The window for the software never pops up for some reason.
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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KageHitman wrote:
I am trying to run PyWright but for some reason it isn't running can someone help me. The window for the software never pops up for some reason.


What OS are you using? The program apparently has some issues with Mac, so it could be that.
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Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title

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I'm trying to mess around with gif2strip but whenever i try to start up the script, there's an error that says:

Code:
Traceback (most recent call last):
  File "gif2strip.py", line 1, in <module>
    import os,sys,pygame,math,urllib2,urllib,socket,time
  File "C:\Python27\lib\site-packages\pygame\__init__.py", line 95, in <module>
    from pygame.base import *
ImportError: DLL load failed: %1 Þ not a valid Win32 application.


Is there an alternate way to convert to GIF and/or make sheets?
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Godot Blend 001

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Darth Wiader wrote:
I know that flags can be set and activated in macros. But, hypothetically speaking, is there a possibility to set a flag in a check_evidence.txt file (i.e. to keep the story from moving forward until a certain piece of evidence is examined)? Regardless of its positive or negative impact on the gameplay, is such a trick possible to execute?


Looks like it. I just tested one to see if it would work, and it seems to work fine that way.
Image
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title

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Uhm, Can someone please help me?
I am currently testing the android port of pywright. But everytime I opened a game, it will play the introduction part and suddenly freezes and force closes. I don't know what to do. :ron: (Sorry for my bad english)
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Godot Blend 001

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For those who would like to use Spirit of Justice's OST in their cases, I've compiled a selection of its courtroom themes for use. These are high quality versions of the source files themselves, converted into .ogg files, then cropped and arranged to work optimally in PyWright.

Download link is available at https://drive.google.com/open?id=0B8Z2d ... 2tLWllfalk. Includes the "home front" versions of Defendant Lobby, Court Begins, Moderato 2016, Allegro 2016, PW and AJ's Objection themes, The Basics of the Case, Logic Construct, Confess the Truth 2016, Cornered, and Won the Case, as well as Strange People and Child of Magic.
Image
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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I noticed that Mike Meekins in artpack 10.86 still has one of his hand bandaged in most of his poses. This was a plot point in "Rise from the Ashes", but there is no really a reason for him to have it afterwards. So, for everyone who want to use him in their fancases, I edited his folder and replaced his sprites with the AJ-era ones:

https://mega.nz/#!P0xW3YiA!d7gBwESMRshH ... rXD8qCpxOI

(I also noticed that Bellboy's folder is missing, I may add him later)
I hadn't known there were so many idiots in the world until I started using the Internet. — Stanisław Lem
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Not to be confused with phoenix.

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How do I use the Android app? How do I load up games onto it?
Image

Neptune: I'm gonna nep this contradiction up!
Re: PyWright Case Engine ver 0.9880! (Finally)Topic%20Title
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Godot Blend 001

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Location: Alaska

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Joined: Thu Dec 24, 2015 9:09 pm

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Thought I'd drop this off for everybody. I've compiled the entire Spirit of Justice OST in fan-game ready format. All tracks are arranged to play and loop optimally. Many thanks to KSA for providing me with the actual source files to work with!

A download link is present at https://drive.google.com/open?id=0B8Z2d ... mdXMXU2blU. This is a comprehensive zip that contains every music track, including several of those carried over from Dual Destinies, for 115 individual files total.

All tracks are converted into 44100hz, 32 bit stereo.
Image
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