Gender: None specified
Joined: Sun Jun 24, 2007 6:19 pm
3-D evidence examination
It would be really easy to do 2D evidence examination, though. Just set the "check" function of the item to a examine thing like investigation examination!
Anyways, talking about the new release.... Beta 7 is AWESOME!
The content downloader is neat, the editor is looking good, and the new 'game' setup looks very nice. And, unlike PWLib, not only can it run on Windows, (Joking obviously... I'm sure those weird driver problems are resolved by now.... right? :\ ) but it can run on Mac and Linux too!
One thing I've noticed though.... character text.... is it just me, or does text typing run at a different frame rate than everything else in the program? It's kinda.... weird.
Lastly, I think that instead of having the current GBA/DS combo look, you should aim for the complete GBA look. Putting it in would only probably only require minimal changes to the engine, and I've got all the graphics here!
So, here's some reference, firstly:
This is investigation:
^ (Just ignore my crappy hand drawn font there) As you can see, instead of having a 2x2 grid of buttons, the GBA version has them all on the top. The selected one is brighter and slides down a bit upon selection, like so:
Except there's a little animation inbetween. Examining is basically the same on the DS, except this
is used instead of the crosshairs. (I still have NO idea why that was accepted as a smiley lol....)
Selecting for Move or Talk works like this:
I tried to capture the animation the best I could, but you get the idea, right? Basically things slide around like that, and it lists the stuff pretty much just like the DS version.
Presenting looks about the same, but you end up with this instead:
Yes, that's right, there's no handy grid court record in the GBA versions. You have to scroll through everything one by one! From the screenie, things should be self explanatory... the arrows wiggle a bit, and it scrolls when you press left/right, etc....
The current court systems (except for the court record) are pretty much spot on to the GBA version, so that pretty much requires no change.
And now, for usable graphics for everything just mentioned:
^ Court record slot. (Picture fits in hole, yellow text for item name on top, rest is item desc.)
^ Investigation slots, bright and "dark". Ask About included just because it sounds cooler.
(And I wanted to see just how much text I could fit on those things....)
^ Selected item in list. Put centered text with RGB 72,16,24 in center. Use an anti-aliased font.
^ Unselected item in list. Put centered text with RGB 32,32,32 in center. Use an anti-aliased font.
There's a couple missing (ex: arrows, little CR texts), and I can submit those later. Since PyWright uses the DS screen size, things might not fit as snugly as they do in the GBA screen size, but it'll probably still end up looking fine.
If you don't feel like making all these changes, I might try to implement them in the source. The source seems to be designed to make GUI changes/building easy, from what I remember of seeing it.