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Gyakuten Saiban Library
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Author:  Rubia Ryu the Royal [ Mon Apr 17, 2017 3:36 pm ]
Post subject:  Re: Gyakuten Saiban Library

I have to admit, the bit with the symmetrical names blew my mind. It was so obvious and I never really noticed... Then again, it started to trail off when Trucy's came along without kanji. Kay's was close but not quite. And then it returned briefly with Athena's, but trailed off again with Susato. Such trouble for these golden nuggets.

Author:  Ash [ Thu Apr 20, 2017 10:40 am ]
Post subject:  Re: Gyakuten Saiban Library

And again, an interview from 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016: this one is a special, as it features composers Horiyama and Iwadare, who as far as I know have not done many interviews on Ace Attorney music, if even at all. They talk about what they think is typically Ace Attorney music, how they work on their music and about recording.

And three interviews is more than enough for now, so don't expect (m)any more updates this month ^_~

Author:  Rubia Ryu the Royal [ Thu Apr 20, 2017 6:45 pm ]
Post subject:  Re: Gyakuten Saiban Library

Yes! Composer interviews, just the thing to start my day. Thanks, Ash.

Wow, they were quite defiant about using Indian instruments, huh? I can see why, since they have such a strong sense of India and can overtake the generally softer sounds of Chinese music. But I kinda wish they did bring in more ethnic instruments from there, just to make that side of the soundtrack sound more diverse. Overall, many of those pieces sound more Chinese than Tibetan.

Author:  Ash [ Sat Apr 22, 2017 10:40 am ]
Post subject:  Re: Gyakuten Saiban Library

I added a new page to Gyakuten Saiban Library, listing the main character/art designers of the games. Like with the writer and producer page, it should provide a brief summary about the artist themselves, the games they worked on, and in some specific examples, what characters they designed.

Author:  Ash [ Mon May 15, 2017 4:55 pm ]
Post subject:  Re: Gyakuten Saiban Library

I aim to have *at least* one update a month for Gyakuten Saiban Library, so today I posted an interview on a pretty niche topic: sound effects! This interview featuring sound director Horiyama and sound designer Amagishi (and interviewer Sandou, who has also worked on the series) is about creating new versions of the sound effects for AA5 and more! I thought it'd be an interesting piece to accompany the interview with Horiyama and Iwadare posted earlier on music.

Author:  Southern Corn [ Mon May 15, 2017 5:05 pm ]
Post subject:  Re: Gyakuten Saiban Library

'Right! Right! Wright!' Really gets old after a while.

I'm a bit sad seeing all these people trying to hype up the laughably bad anime cutscenes. I did like how Juniper's cute cough was that of a staff member though, ala the original games.

Also, Yamazaki got it wrong. The Logic theme never plays during when the protagonist explains their deductions. That's the Objection theme. The Logic theme plays when the detective/prosecutor explains the case to the court, and during segments where you have to make a certain choice or point out something strange in an image or a diagram. No wonder I remember the Logic theme playing a lot in DD and SoJ. Maybe that's why the Basics of the Case music was made for SoJ. It's way better than the logic theme of that game funnily enough.

Author:  Ash [ Wed May 17, 2017 4:49 pm ]
Post subject:  Re: Gyakuten Saiban Library

And another piece on sound effects and other sound-related topics, this time on Ace Attorney 6. It's a lot shorter, but there are two funny photographs from the SE recording at Capcom's Foley Stage. And I like it we see some names dropped you usually don't hear, as that's the idea behind Gyakuten Saiban Library: show how the games, as a whole, are made, and that includes more than the usual suspects.

Author:  Southern Corn [ Wed May 17, 2017 5:11 pm ]
Post subject:  Re: Gyakuten Saiban Library

Courtroom battle genre? :p

Yessssss, I love Strange People. Best theme ever.

I like how they emulated how it truly felt (the sound effects) in a great sound stage just to smack a gavel and throw some beads

Author:  Rubia Ryu the Royal [ Wed May 17, 2017 8:57 pm ]
Post subject:  Re: Gyakuten Saiban Library

Yes, this series has always been known in Japan as the "court battle genre". It's not an ordinary visual novel, nor is it just any mystery point-and-click adventure. It is a lawyer debate game.

After all this time, I'm still amazed at the work put into making Potdino's (Andistan'dhin) testimony. By far one of the most memorable testimonies in the series.

Author:  Southern Corn [ Thu May 18, 2017 7:19 am ]
Post subject:  Re: Gyakuten Saiban Library

Alhbi was the only one.
Alhbi was the only one.

Seriously Pee less is the man, and his testimonies are the bomb.

Author:  Ash [ Fri Jun 09, 2017 4:58 pm ]
Post subject:  Re: Gyakuten Saiban Library

I sometimes do more recent stuff too, so here's a translation of the (write-up of the talkshow corner the DGS2 fan event last week, wherein producer Eshiro explains what needs to happen if we want to see a DGS3 and 4.

Author:  Rubia Ryu the Royal [ Fri Jun 09, 2017 10:11 pm ]
Post subject:  Re: Gyakuten Saiban Library

"Let him show! Let him show!" is what I want to say, but I know Eshiro's just doing his job. It's too bad they don't allow spoilers from the case 2 demo out of the event. The suspense is killing.

Author:  Ash [ Sat Jun 10, 2017 8:48 am ]
Post subject:  Re: Gyakuten Saiban Library

I've been ignoring in-depth pre-release information for these games for quite a while now actually, as it really interferes with my initial enjoyment. It's not a total info black-out, but I don't watch the demos, nor do I read the case summaries and stuff anymore...

Author:  Ash [ Sun Jun 18, 2017 5:31 pm ]
Post subject:  Re: Gyakuten Saiban Library

Hey, it's been almost a year since I opened the site!

Today's update is a translation of an interview between Takumi and the mystery writer Alice Arisugawa (male by the way) on what they liked about each other's works, what works Takumi drew inspiration from, how to write protagonists in detective stories and more.

Author:  Rubia Ryu the Royal [ Mon Jun 19, 2017 7:24 pm ]
Post subject:  Re: Gyakuten Saiban Library

Quote:
Interviewer: Thank you both very much. Could you please both sign these boards. They’ll be given away as presents to the readers.

Takumi: I want one too! (laugh).

Interviewer: Objection! You too will have to sign up separately for that.

Takumi: What! (all laugh).

I'm not sure why I find this so heartbreaking. ^^

I love reading these interviews. It really gives you a sense of the scope. Incidentally, is there any Kindaichi Case File that doesn't revolve around a revenge as motive? I get the impression it's basically just that, despite the intricately designed murders.

Author:  Ash [ Tue Jun 20, 2017 6:59 am ]
Post subject:  Re: Gyakuten Saiban Library

Some of the short stories feature different motives, like the one about the theft of a Sherlock Holmes collection from the Mystery Club's booth at the Fudo High school festival.

Author:  linkenski [ Thu Jun 22, 2017 8:27 pm ]
Post subject:  Re: Gyakuten Saiban Library

Ash wrote:
And again, an interview from 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016: this one is a special, as it features composers Horiyama and Iwadare, who as far as I know have not done many interviews on Ace Attorney music, if even at all. They talk about what they think is typically Ace Attorney music, how they work on their music and about recording.

And three interviews is more than enough for now, so don't expect (m)any more updates this month ^_~

Oh, I've been wanting to read this kind of stuff for a while. Time to put my prejudices about Iwadare to the test :simon:
Well, there's some interesting tidbits. I like the fact that they output the music on the 3DS speakers as they were making it to test what sounded best for the system, and man, I have newfound respect for Horiyama for his technical/audio-code skills. It's really cool they made DD and SoJ switch seamlessly between speaker-friendly and headphones-friendly upon plugging in a pair of earphones.

As for composition, I like each of their takes on why the themes came to be. When Horiyama says it's pretty "80s" I totally get it. I was listening to some lesser known David-Bowie likes on Spotify recently and Toto and there are just times when you can tell that this was the type of music the Ace Attorney composers were inspired by as musicians. I feel like Horiyama's styles mimic more closely the sort of synthy 80s pop like Michael Jackson, David Bowie and similars while Iwadare sticks more closely to the music theory and by-the-book sort of genre-specifics and he's good at it too. I really have a soft-spot for Horiyama's and Sugimori's kind of uniquely melodic themes though.

Iwadare mentioning that he couldn't grasp the melodies in the original game makes perfect sense to me. It was too unconventional for him. I really wonder what musical background Sugimori has. Probably some remix, DJ kind of stuff because his music is very untraditional but that Courtroom 2001 theme, man. You can tell Iwadare has tried several times to beat it but in my opinion he just can't ever seem to do it. The one in DD also has the "Pahpah! Pahpah!" he's talking about but it doesn't work the same way because he started fucking with the time signatures and the key in the middle of the song to be edgy lol.

Author:  Ash [ Fri Jun 23, 2017 9:38 am ]
Post subject:  Re: Gyakuten Saiban Library

Added translations of Inside's report on Eshiro and Takumi's Special Court Seminar on the Ace Attorney series (Part 1 and Part 2). The first one was held two weeks ago at the Akihabara location of Human Academy, where the two talked about topics like how the first game and DGS were conceived, how development on Dai Gyakuten Saiban 2 is going, and interestingly enough, even a bit on the overseas localized releases of the series.

This is by the way the first time I did a translation of a report by a third party, instead of direct interviews/essays/blog posts, but I made an exception as the Special Court Seminar is a pretty rare event on its own, and it's also quite rare to see them discussing the localized version in an event aimed at the Japanese public.

Author:  Ash [ Fri Jul 07, 2017 8:37 am ]
Post subject:  Re: Gyakuten Saiban Library

It's been exactly one year since Gyakuten Saiban Library was opened. Over a hundred unique articles have been posted, some of them short blog posts or columns, some of them interviews of well over ten pages long. A lot of them are with the director/producers of the games, but there are also some rare interviews/columns by other development staff members like composers, UI graphic artists and programmers. I hope people have been enjoying them.

The latest updates were a series of columns by Takumi on how he got his job at Capcom, and the hobbies that influenced his games (Part 1, Part 2, Part 3 and Part 4).

Author:  Rubia Ryu the Royal [ Sat Jul 08, 2017 7:33 am ]
Post subject:  Re: Gyakuten Saiban Library

Congrats on one year! Your site has been a wonderful source of information that I regularly depend on, so thanks!

Say, out of curiosity, has he ever mentioned when he first met Missile? The little doggie is credited with some important roles sometimes.

Author:  Ash [ Sat Jul 08, 2017 9:04 am ]
Post subject:  Re: Gyakuten Saiban Library

He might've mentioned in his interview in Pomeranian Style 3, but I have not read that one (nor am I planning to purchase that issue...). The only thing I know for sure it was after Takumi created the first game, as his own dog was named after the Missile from the game.

Author:  Rubia Ryu the Royal [ Sat Jul 08, 2017 9:42 am ]
Post subject:  Re: Gyakuten Saiban Library

Well, Missile in GT did say he was almost 2, but I don't know if that reflects Missile's actual age. Speaking of which, where did Takumi get the name "Missile" from for GS1's Missile? I had thought it was based on his dog, but Missile the Pom isn't nearly that old yet. Could he have had another dog as inspiration?

Author:  Southern Corn [ Sat Jul 08, 2017 9:43 am ]
Post subject:  Re: Gyakuten Saiban Library

We need to know Missile's backstory

Author:  Ash [ Sat Jul 08, 2017 6:28 pm ]
Post subject:  Re: Gyakuten Saiban Library

Rubia Ryu the Royal wrote:
Speaking of which, where did Takumi get the name "Missile" from for GS1's Missile? I had thought it was based on his dog, but Missile the Pom isn't nearly that old yet. Could he have had another dog as inspiration?

I always figured the name Missile was just a very literal joke: Gumshoe tells you he has secret weapons for you and one of them is called Missile.

Takumi has stated on Twitter (back when he actually responded!) that the Pom was named after the Missile in the game: if he had another dog named Missile, I'd figure he'd have said his Pom was named after that dog.

Author:  Ash [ Sun Jul 09, 2017 5:30 pm ]
Post subject:  Re: Gyakuten Saiban Library

Today's update: A 2015 interview with Takumi and the Sherlockian/author Kitahara where they talk about Sherlock Holmes. A lot. And hey, perhaps that suggestion by Kitahara near the end might've found its way in DGS! Probably last update for this month by the way unless there's a surprise DGS2 interview or something like that.

Author:  Ash [ Sat Jul 29, 2017 5:13 pm ]
Post subject:  Re: Gyakuten Saiban Library

Posted a long interview from Famitsu on DGS2 earlier this week by the way. The second part of the interview will be published in next week's issue (release week of DGS2), and I assume I'll do that one too eventually.

Author:  Ash [ Sun Aug 27, 2017 8:28 am ]
Post subject:  Re: Gyakuten Saiban Library

I couldn't find the second part of the Famitsu DGS2 interview, so no updates on that. Would appreciate it if somebody could point me to them.

The one small update of this month is an interview with Takumi from last week, where he talks about developing DGS2, how he got in the industry in the first place and some thoughts on recent industry trends.

Author:  Ash [ Sun Sep 10, 2017 7:09 am ]
Post subject:  Re: Gyakuten Saiban Library

Small update: Not a proper interview, but a Sankei News article on the role of Ace Attorney within the adventure game genre, with a few quotes from Eshiro and Takumi.

I'm having trouble finding in-depth DGS2 interviews by the way, so I'd appreciate it if someone could help me out. Especially the second part of the Famitsu interview is one I'd love to do (as I already have the first part), but can't locate.

Author:  Ash [ Sat Oct 14, 2017 2:37 pm ]
Post subject:  Re: Gyakuten Saiban Library

I seem to really have fallen to a one post per month schedule now, but it's still better than no updates, right? Latest update is a translation of a few tweets Takumi wrote a few days back, and the translation of the early development documents he posted then (with the very first plans he made for the first Ace Attorney game, and a few of early plot scenarios he wrote for the second game that differ from the final product).

Author:  Ash [ Sat Nov 18, 2017 1:34 pm ]
Post subject:  Re: Gyakuten Saiban Library

Still managing the at-least-one-post-per-month rule...

Today's post features forty questions asked by fans answered by Takumi and Iwamoto (in 2005, before the first DS release). Questions include whether Gumshoe can get married, why the prosucutors don't wear their badges, whether Maya goes to school and other random stuff.

Author:  Southern Corn [ Sat Nov 18, 2017 2:06 pm ]
Post subject:  Re: Gyakuten Saiban Library

Quote:
02. What’s that coming out of Mayoi’s (Maya Fey) mouth whenever she’s surprised?

Iwamoto: As it’s coming out of the mouth of a spirit medium, I’d say ectoplasm.


Jesus Christ, really? That seems quite...extreme. And super gross.

Quote:
12. It appears like Itonokogiri’s feelings for Mitsurugi are rather strong.

Takumi: There are a couple of characters of whom even I can’t control what they say whenever I’m working on a scenario (Mayoi and Yahari (Larry Butz) for example). Itonoko is another of them, and before I knew it he had grown all attached to Mitsurugi. There was probably some event in the past that made him so loyal to Mitsurugi.


I don't think that's what they meant, Takumi. :P

Quote:
36. Is there a place that serves as a model for the various episodes? Have you gone somewhere for research?

Most of the time I just imagine the locations in my head. I have been to two places for research. 1) We went to a circus for Turnabout Circus (Turnabout Big Top). 2) We went to a Zen temple for a training course for Farewell, My Turnabout (TN: he probably means The Magnificent Turnabout/Bridge to the Turnabout). But it wasn’t even really for research, we just wanted to go there.



I like how these guys think.

This was a super entertaining read overall. Thanks as always for the translation, Ash.

also I'm super curious about this crazy scientist who revived Godot and gave him that mask

Author:  Rubia Ryu the Royal [ Sat Nov 18, 2017 8:36 pm ]
Post subject:  Re: Gyakuten Saiban Library

GYAKUTEN COLUMBO.

Thanks again, Ash! This brought life to me too many times to count. Takumi and Iwamoto could make a great manzai duo.

Iwamoto was so considerate to recommend the obasan characters for that fan's "picks". What a gentleman.


SC, I think the ectoplasm thing was a joke. I think Suekane would know the answer to that question... unless it really is her soul popping out.

Author:  Ash [ Sun Nov 19, 2017 2:02 pm ]
Post subject:  Re: Gyakuten Saiban Library

Glad you liked it. It's such a weird interview, very unlike the usual ones, so I thought it'd be worth to do it.

Kinda bummed I'm having trouble finding DGS2 interviews though, besides that first part of the Famitsu interviews I already did. I'll probably do the two Kono Manga ga Sugoi interviews with Takumi scheduled to be released next week and the one after too, and I hope they'll touch upon DGS2 there too.

Author:  Ash [ Wed Nov 22, 2017 12:28 pm ]
Post subject:  Re: Gyakuten Saiban Library

The first part of the Kono Manga ga Sugoi interview was rather a disappointment, so I just posted the few bits of tiriva in the other topic: viewtopic.php?f=31&t=32743

And it appears the short Q&A section with Takumi on AA4 in the Famitsu issue on sale this week isn't very interesting either, as it's again marketing-dressed-as-a-Q&A.

Again, if someone does find interesting Japanese articles on anything regarding the development of the games (on topics not included yet on GS Library), feel free to post them here.

Author:  Ash [ Sun Dec 17, 2017 5:56 pm ]
Post subject:  Re: Gyakuten Saiban Library

There was no interesting interview posted this month, so I decided to a small piece about some of Takumi's childhood heroes (in mystery fiction). Some might be surprised by the name Randolph Mason, as most will probably think of Perry Mason in relation to Ace Attorney. Randolph Mason is sorta similar, in the sense that he manages to save his clients from desperate situations in the trial room by turning the trial around... but the twist is that his clients are actually always guilty in the ethical and common sense way: it's actually Randolph Mason himself who plans all kinds of extortion/fraud/murder schemes for his clients using all kinds of loopholes in (actual US) law to escape the hands of justice.

The DGS2 artbook released yesterday has some interesting bits of trivia too a friend told me, but I don't think it has an actual article (interview etc.) to translate, and I don't have the book myself anyway.

Author:  Southern Corn [ Mon Dec 18, 2017 2:16 am ]
Post subject:  Re: Gyakuten Saiban Library

Huh. So that was what the MASON system was named after? Cool, I guess.

Author:  Rubia Ryu the Royal [ Mon Dec 18, 2017 3:01 am ]
Post subject:  Re: Gyakuten Saiban Library

This explains a lot and why the MASON system seems that shady.

Author:  Ash [ Tue Jan 16, 2018 5:35 pm ]
Post subject:  Re: Gyakuten Saiban Library

The first update to Gyakuten Saiban Library this year is an interview with character designer Iwamoto by Wacom, known for their drawing tablets. He talks about how he first started drawing, working as a freelance illustrator, how he makes character designs and of course, how he started using a tablet for his work.

And again, if people have something that might seem interesting to translate, feel free to point me towards them! (especially if you can give me the exact source)

Author:  Melanie04 [ Mon Feb 12, 2018 1:28 am ]
Post subject:  Re: Gyakuten Saiban Library

Ash wrote:
So some might know I often post translations of Ace Attorney news and other articles here, but there's still a lot of untranslated, or only partly translated/summarized material about the series out there. And that incudes interesting blog posts, interviews and other things where the creators of the series talk about the development of the series and how they came up with their ideas.

And that's why I made a blog to serve as a place for translations of those articles: Gyakuten Saiban - Ace Attorney Library. My plan is to post complete translations there of all kinds of articles about the Ace Attorney series: from the original GBA Justice for All developers blog, to more recent interviews, as long as it has to do with the development of the game series. It should provide insights in how the games are made.

I focus on complete translations, because that shows everything in context: how often haven't you seen someone say "I heard that X said...", without really understanding in what context it was said and what X really meant?

I already posted a bit on the blog: some of them are (revised) translations of articles I already posted on the forums in the past, some are new translations. Besides the longer Takumi one I already posted on the forums once (but now revised and with images!), I'd say the one with Suekane Kumiko (character designer of the original game) and Simulation de rachat de créditthe Ace Attorney Investigations one are pretty interesting too. And the Justice For All blog has a surprising set-up too...

Updates will be irregular and not following any (game) order.

Yes, thank you for your share :)

Author:  Ash [ Thu Feb 22, 2018 3:25 pm ]
Post subject:  Re: Gyakuten Saiban Library

Again, just a small update for this month, as we don't have anything big coming up for the moment, and I don't have much material at hand that is particularly interesting or about something not already mentioned in other pieces I already have translated. This month's short column mentions an early idea Takumi had right after finishing the second game for the final episode of the third game. It's pretty... wacky.

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