Court Records https://forums.court-records.net/ |
|
Thoughts on AAI2 (SPOILERS) https://forums.court-records.net/viewtopic.php?f=42&t=27735 |
Page 4 of 6 |
Author: | linkenski [ Tue May 06, 2014 5:39 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
The case bit me in my buttcheeks because I was SURE Ms. Hall was the true killer of 18 years ago for some reason, and I was just ready for the case to go down that route, and I remember being all "*yawn* why is this case SOO predictable!?" so I felt pretty stupid when it turns out Ms. Hall dragged out the skeletons in the closet and unravel the truth of the IS-7 incident. I will say, like other cases of GK, I don't think I will ever replay the case again though. I'm surprised that it was actually memorable and that I have good feelings for once, but because the dialogue was pretty much just as bland as in the other cases, there's not a lot to see now that there's no mystery to braintease me anymore. |
Author: | Going for Miles [ Tue May 06, 2014 6:05 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I can imagine! I suspected her for a bit as well, and it feels like the person who really did it was a bit forgotten in all the commotion before they were dragged out from the shadows so to speak. The cases aren't that memorable on their own, I agree with that. And although certain aspects of the game as a whole were great, the over-arching story wasn't as solid as the one in AAI either. It was a bit sprawly all in all as well as the seperate cases. On the other hand this felt more like actual investigations eventually leading to a conclusion whereas in the first AAI each case was finished in another way even though they hadn't even been brought to trial yet. To each their own whether that is a good thing or a bad thing, or if I'm completely out there - but at least it seemed that way to me by watching the second and playing the first. |
Author: | JesusMonroe [ Tue May 06, 2014 7:44 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
GoingforMiles wrote: The dialogue often felt very stilted to me, however I don't know if it was in the original or if it was the translation. On the same note, Edgeworth was quite overly... pretentious. I mean he's certainly got tendencies to be otherwise as well, but not to the extent he was at times in this game. Again, it might be due to translation difficulties, I don't know. If we're talking about Case 1 and 2, then I agree with you. This case seemed to have pretty good dialogue when it wasn't expository (which like linkenski said, was often). Edgeworth seems a lot less cocky in this case and he has an emotional stake in the incident, which is rare for GK. In a sense, Spoiler: Case 3 The final confrontation against the villain is one of my favorites in the series, even though the contradiction is pretty obvious. The Presto theme playing swells the tension up to unbearable levels Anyway, back on topic. The dialogue in this and case 5 is probably the most well balanced. Case 4 actually has the least expository dialogue, but they go overboard on the opposite end of the spectrum (kind of like the horrible friendship speech in DD) linkenski wrote: Oh, and JesusMonroe: I'd probably say 3-3 is my favorite 3rd case. It might not have the most sympathetic motive for the villain :P but it is so full of hysterical dialogue and I like the investigation segments in it... not to mention Godot is super funny as well. 3-3 is pretty average/below average but I agree with you about the humor. It's definitely one of the funniest characters in the series and I love Jean Armstrong. Viola is pretty great, too, for a one-off character. I actually love Furio Tigre's motive and it was such an "Ohhhh" moment when it's pieced together (though I think he and Kudo are pretty lackluster as characters, I also hate Maggey). The case is also by far my boy Gumshoe's best case (this or 1-5). It's great development for him linkenski wrote: Does that also mean you haven't seen or played the entirety of AAI2-3? I have to say, I didn't expect it to be as good as it was, because I haven't really seen the same quality in neither DD nor AAI before. In the past 1-2 weeks, I've started to like Dual Destinies less and less. I still love it but as an AA game, it might be my least favorite (it juggles the spot with Justice for All). It didn't really hit me until I was talking in depth to my friend about the AA story (only the essential details) and Dual Destinies was the one I got through the quickest and it was the most boring. I got through the story of T&T and JFA quickly, too, but I kind of see the original trilogy as one story linkenski wrote: The case bit me in my buttcheeks because I was SURE Ms. Hall was the true killer of 18 years ago for some reason, and I was just ready for the case to go down that route, and I remember being all "*yawn* why is this case SOO predictable!?" so I felt pretty stupid when it turns out Ms. Hall dragged out the skeletons in the closet and unravel the truth of the IS-7 incident. I will say, like other cases of GK, I don't think I will ever replay the case again though. I'm surprised that it was actually memorable and that I have good feelings for once, but because the dialogue was pretty much just as bland as in the other cases, there's not a lot to see now that there's no mystery to braintease me anymore. As soon as they mentioned the Statute of Limitations could be extended due to a suspect leaving the country, I knew the killer had to be the person that left the country. In AA, justice is always served after all. I did suspect her for a while, though This case isn't that replayable but I don't think any of the long cases are. The only cases I can replay over and over are 1-4, 1-5 (even though it's long, it's damn good), 3-2 (maybe), 3-4, 4-1 (best example), GK-2, GK-3 (I love this one :p), GK-4 (maybe), and GK2-1. After that point, I just look up my favorite scenes on Youtube (and with Dual Destinies, I just replay chapter sections) GoingforMiles wrote: The cases aren't that memorable on their own, I agree with that. And although certain aspects of the game as a whole were great, the over-arching story wasn't as solid as the one in AAI either. Really? I think the overarching story of GK2 is much stronger And linkenski, I have a feeling you're either going to really love or really hate GK2-4 |
Author: | Going for Miles [ Tue May 06, 2014 8:00 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: Really? Maybe not? My memory of it is a bit vague at the moment... give me two seconds. ...no. That's not right. It's more its surface that is a bit rugged and its thread is less clear than in AAI where the plot is more linear. I know there were things in the cases themselves I felt were thrown in without reason but the background story and the villain motives (especially big bad) was really good now that I think about it. And the way everything came together at last was... smarter? and a bit more complex than in AAI. I rest my case that the game itself is sprawly at times but it's true that the story is great so I take that back. xD |
Author: | linkenski [ Wed May 07, 2014 8:30 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I have been very presumptuous about GK2 I must admit. You just have to understand; After experiencing AAI I had such a hard time seeing how the new writer could improve as much as the rumors said, and DD mostly just reinforced that feeling. Having played GK2 up until case 3 now, I'm beginning to better understand what it is that people like so much about it. I do hope GK2-4 as well as 5 are out soon because to be honest, my warm feelings for case3 has gotten me very excited for wwhat's next :-) |
Author: | JesusMonroe [ Wed May 07, 2014 9:15 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Case 4 is more emotionally involved for Edgeworth and there's a lot more momentum in the overall story so by structure alone, it's more similar to a GS case. With dialogue, I don't remember because I never saw a notable difference. I'm gonna take a guess and say it's about the same as Case 3, though Spoiler: Vague Case 4/5 Spoilers |
Author: | AireyVerkhovensky [ Thu Jun 19, 2014 4:04 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Just finished the whole game. I loved it. Spoiler: Random thoughts about the game, blatant spoilers! |
Author: | JesusMonroe [ Thu Jun 19, 2014 4:18 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
AireyVerkhovensky wrote: Just finished the whole game. I loved it. Spoiler: Random thoughts about the game, blatant spoilers! Spoiler: |
Author: | AireyVerkhovensky [ Thu Jun 19, 2014 4:22 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: AireyVerkhovensky wrote: Just finished the whole game. I loved it. Spoiler: Random thoughts about the game, blatant spoilers! Spoiler: Spoiler: |
Author: | linkenski [ Thu Jun 26, 2014 8:48 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Fun fact: In a sense the culprit of this game is Mr. Yamazaki himself: Spoiler: Hint Yamazaki also appeared, disguised as Buddy Faith in AAI. |
Author: | Nearavex [ Thu Jun 26, 2014 9:27 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: Case 5 |
Author: | EdgeworthxOldbag [ Sat Jun 28, 2014 3:28 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: Entire game |
Author: | Yellow Magician [ Sat Jun 28, 2014 8:30 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: Entire Game as well Also, I think the translation team deserves +100 shootouts for the excellent work. Edgeworth's, Gumshoe's and Kay's personalities were kept intact and I only spotted, like, two or three typos in the whole thing. Great job y'all. |
Author: | JesusMonroe [ Sun Jun 29, 2014 4:18 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Yellow Magician wrote: Spoiler: Entire Game as well Also, I think the translation team deserves +100 shootouts for the excellent work. Edgeworth's, Gumshoe's and Kay's personalities were kept intact and I only spotted, like, two or three typos in the whole thing. Great job y'all. Spoiler: |
Author: | Yellow Magician [ Mon Jun 30, 2014 5:20 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: Game Spoilers |
Author: | EdgeworthxOldbag [ Tue Jul 01, 2014 2:50 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Yellow Magician wrote: Spoiler: Game Spoilers Spoiler: Game spooilers |
Author: | JesusMonroe [ Tue Jul 01, 2014 3:49 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Yellow Magician wrote: Spoiler: Game Spoilers Spoiler: Game |
Author: | JesusMonroe [ Wed Jul 02, 2014 4:11 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
So, I was looking over AAI and while I do prefer its sequel, something that was very cool about the first game was its tight pacing. It's by far the best paced game of the series (bar the dragged out last case hehe) and the cases feel shorter, but that's because hardly any time is wasted on them. Cases 2 and 3 are the best examples; you're solving a murder and nothing else In this game, the only cases with the really tight pacing are 1 and 4 (and maybe 5. It did have a lot of material to cover so it was handled the best it realistically could be). I don't really know what I'm trying to say. Looking back at Cases like GK2-2, they really could've completely cut Orinaka out of the case and put the hole in Sawhit's cell. That would cut a good two hours off the case immediately. The only thing we'd lose is the suspicion that the dog killed the victim |
Author: | megamike15 [ Wed Jul 02, 2014 7:22 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: So, I was looking over AAI and while I do prefer its sequel, something that was very cool about the first game was its tight pacing. It's by far the best paced game of the series (bar the dragged out last case hehe) and the cases feel shorter, but that's because hardly any time is wasted on them. Cases 2 and 3 are the best examples; you're solving a murder and nothing else In this game, the only cases with the really tight pacing are 1 and 4 (and maybe 5. It did have a lot of material to cover so it was handled the best it realistically could be). I don't really know what I'm trying to say. Looking back at Cases like GK2-2, they really could've completely cut Orinaka out of the case and put the hole in Sawhit's cell. That would cut a good two hours off the case immediately. The only thing we'd lose is the suspicion that the dog killed the victim case 2 to me not as well paced as the others. there is alot of fluff that i would have either cut of shorten and nothing would have been lost. Spoiler: |
Author: | JesusMonroe [ Wed Jul 02, 2014 11:14 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I meant Case 2 of AAI. Sorry if that wasn't clear And like I said with Case 5, it was paced as well as it could be given the amount of material they had to cover |
Author: | gallowsCalibrator [ Thu Jul 03, 2014 9:49 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I just finished the entire game, and I just want to say it was amazing, so much better than the first Investigations. I loved every bit of it. Every case was good. The dialogue was excellent. The music was ambient. The atmosphere was... well, Ace Attorney. And the character development! Beautiful! It surpassed all my expectations! So, I don't know if this is the place to do it, but I just really want to thank everyone who made this possible. Really, I thank you all, who worked so hard just for the fans, from the bottom of my heart. You have no idea how much it meant to me to be able to play this game. My heart and soul is ringing with bliss and praise. To see Miles again... is the bread and butter that I live off, and the oxygen I breathe. It was worth every day of the 3 year wait. I cannot express in words the fullest extent of my happiness. Thank you so much! Thank you!!! |
Author: | Jay [ Sun Jul 06, 2014 5:44 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
So I ended up playing this game because I was a little curious to find out how that logic chess thing works (it wasn't as complicated as I thought it would be), and it was okay I guess? I liked the graphics and music, and if I had played this without knowing why some of my friends didn't like the first AAI, I might have liked it a bit more, as it has some of the same few problems the first game has (a lot of my friends really didn't like how Edgeworth was portrayed in AAI. They thought he should have been a lot smarter, and to be fair, it's really difficult to have someone as smart as Edgeworth be the main character where very few things surprise him). There were a few parts of the game I thought were extremely obvious, and Edgeworth reacted surprised about it, and in some cases, I thought it was obvious, but the game wouldn't let me continue because I was pointing something out at the wrong place or with the wrong evidence even though I knew exactly what was going on. The story overall wasn't too bad, but they reused a few older characters too much, and the gameplay was a disaster in a few places because of the dreaded trial and error, or there were places where I felt there were multiple viable options. Granted, the other Ace Attorney games have that element, but I haven't felt it was as bad as it was in this game. |
Author: | gallowsCalibrator [ Sun Jul 06, 2014 6:45 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Jay wrote: ... (a lot of my friends really didn't like how Edgeworth was portrayed in AAI. They thought he should have been a lot smarter, and to be fair, it's really difficult to have someone as smart as Edgeworth be the main character where very few things surprise him). There were a few parts of the game I thought were extremely obvious, and Edgeworth reacted surprised about it, and in some cases, I thought it was obvious, but the game wouldn't let me continue because I was pointing something out at the wrong place or with the wrong evidence even though I knew exactly what was going on. The story overall wasn't too bad, but they reused a few older characters too much, and the gameplay was a disaster in a few places because of the dreaded trial and error, or there were places where I felt there were multiple viable options. Granted, the other Ace Attorney games have that element, but I haven't felt it was as bad as it was in this game. Really? Personally, I disagree. I think Miles was portrayed as being very intelligent, but he's not omniscient. Even in the main games he was constantly being surprised by facts that Phoenix would bring to light, so I don't think this is uncharacteristic of him. (Some of his reactions, particularly in the first game, are less than elegant. Haha.) I find the Investigation games easier than the main series purely for the fact that Miles' train of thought will lead directly into the answer in almost every scenario. (But if they did more than that, it wouldn't be a game anymore.) You get that sense of competence from him compared to Phoenix, he's very methodical about his investigations. I was hardly ever lost about where to go or what evidence to present; there were only three testimonies in the entire game I got stuck on for maybe ten minutes. I was especially impressed with how he handled logic chess, because it really showcased his interrogative skills. We as the players didn't have to do very much, but that's because Miles did all the work himself, we just had to pick the obvious answers. |
Author: | linkenski [ Sun Jul 06, 2014 7:28 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
The first AAI is bad, but I think my problem with Edgeworth's portrayal is more how monotonous he is, he's not emotionally involved in anything that happens (the closest you get is the first case) and then he'd point out the obvious waay too often. Another thing is regarding his characterization. Sometimes he's just straight up immature especially in some parts of case 2. In AAI2 I think his portrayal is great, but there's still some issues from AAI that persist but those didn't really have to do with the depiction of Edgeworth. I think occassionally Edgeworth's writing is very bad, it is for everyone (it IS a Yamazaki-written game after all) but nothing was straight-up out of character for Edgeworth in it IMO. |
Author: | gallowsCalibrator [ Sun Jul 06, 2014 7:41 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
linkenski wrote: The first AAI is bad, but I think my problem with Edgeworth's portrayal is more how monotonous he is, he's not emotionally involved in anything that happens (the closest you get is the first case) and then he'd point out the obvious waay too often. Another thing is regarding his characterization. Sometimes he's just straight up immature especially in some parts of case 2. In AAI2 I think his portrayal is great, but there's still some issues from AAI that persist but those didn't really have to do with the depiction of Edgeworth. I think occassionally Edgeworth's writing is very bad, it is for everyone (it IS a Yamazaki-written game after all) but nothing was straight-up out of character for Edgeworth in it IMO. This is just how I interpret his character, but... Miles is an incredibly stoic person. He has a difficult time projecting his emotions and knowing how to cope with them. In AAI2, we deal with this directly, with Miles admitting himself that Phoenix, Kay and Gumshoe were responsible for allowing him to finally open up his heart. Even then, he's not the type of person who usually outwardly shows his concern... he has to be in a very desperate position, such as what happened with Kay. I think the foundation for that kind of loyalty was in his character all along personally, I was just waiting for him to thaw out a bit more. That's where I think Yamazaki truly delivered. He might not be Takumi, but he doesn't do Miles any injustice. So in other words, I agree! |
Author: | JesusMonroe [ Sun Jul 06, 2014 7:42 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Honestly, the last "difficult" AA game we've had was Trials and Tribulations. AJ-GK2 had hard parts but they still gave the answer away in a lot of places. One of the most clever contradictions in the game was pretty much spoiled Spoiler: Case 4 I think a big reason the GK games are easier is because of the fact that Edgeworth usually knows the answers before going into a testimony. A good example of this is in I-3 where Edgeworth knows there are three kidnappers and he has to contradict Lang's statement about two kidnappers. In the original trilogy, Phoenix would not know this and the player would have to guess that there was more than two kidnappers because more than two costumes were stolen I'm still fine with the way Edgeworth is portrayed in the GK games to be honest (besides *that* moment in I-5). People seem to forget that Phoenix acted out of character all the time in T&T and AJ, yet that's never brought up And I still love the GK series (my top 3 is GK2>PW:AA>GK) |
Author: | Jay [ Sun Jul 06, 2014 7:47 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
gallowsCalibrator wrote: Jay wrote: ... (a lot of my friends really didn't like how Edgeworth was portrayed in AAI. They thought he should have been a lot smarter, and to be fair, it's really difficult to have someone as smart as Edgeworth be the main character where very few things surprise him). There were a few parts of the game I thought were extremely obvious, and Edgeworth reacted surprised about it, and in some cases, I thought it was obvious, but the game wouldn't let me continue because I was pointing something out at the wrong place or with the wrong evidence even though I knew exactly what was going on. The story overall wasn't too bad, but they reused a few older characters too much, and the gameplay was a disaster in a few places because of the dreaded trial and error, or there were places where I felt there were multiple viable options. Granted, the other Ace Attorney games have that element, but I haven't felt it was as bad as it was in this game. Really? Personally, I disagree. I think Miles was portrayed as being very intelligent, but he's not omniscient. Even in the main games he was constantly being surprised by facts that Phoenix would bring to light, so I don't think this is uncharacteristic of him. (Some of his reactions, particularly in the first game, are less than elegant. Haha.) I find the Investigation games easier than the main series purely for the fact that Miles' train of thought will lead directly into the answer in almost every scenario. (But if they did more than that, it wouldn't be a game anymore.) You get that sense of competence from him compared to Phoenix, he's very methodical about his investigations. I was hardly ever lost about where to go or what evidence to present; there were only three testimonies in the entire game I got stuck on for maybe ten minutes. I was especially impressed with how he handled logic chess, because it really showcased his interrogative skills. We as the players didn't have to do very much, but that's because Miles did all the work himself, we just had to pick the obvious answers. I don't mean to say that he's omniscient, but if a regular player like me can figure certain stuff out and he gets surprised at it, then I sometimes wonder if he's not really portrayed to be the smart guy we like to think of him as. I get he won't get the really weird twists; I didn't get those either, and I'm sure a lot of people didn't either, but I mean with just what the game is giving you (since Edgeworth has access to that stuff too; I'm not talking about after someone else reveals something he and the player don't already know), you would think he might figure some stuff out. Maybe he was a little better at it this time around, but I think most of my friends didn't like Kay from AAI and her interaction with Edgeworth, and that's possibly where most of their dislike for Edgeworth's personality in AAI comes from. Since she comes back in AAI2, most of them were put off from playing it. I personally don't care for her, but I wouldn't say she was the best choice of side kick for Edgeworth. In the second game, they don't give you the obvious hints until after you fail the first try, and even then I don't find some of them so obvious. In some cases, it was just simply because I considered several different possibilities, and couldn't decide on which item to pick, or I knew exactly what was going on, but didn't pick the right item even though they were related. I wonder if maybe they just got away with that because the meter in this game takes more hits before you game over. I didn't have a problem with logic chess; it was actually easier than I thought it would be, and it didn't really have that much to do with chess in the first place beyond symbolism. JesusMonroe wrote: I think a big reason the GK games are easier is because of the fact that Edgeworth usually knows the answers before going into a testimony. A good example of this is in I-3 where Edgeworth knows there are three kidnappers and he has to contradict Lang's statement about two kidnappers. In the original trilogy, Phoenix would not know this and the player would have to guess that there was more than two kidnappers because more than two costumes were stolen I think that's the part that got a lot of people gameplay wise. Maybe storywise Edgeworth got that himself, but you as the player have to get it first to advance beyond that point. It's those kinds of moments that make the gameplay disastrous at times. Connecting those points in the Logic section was obscure, and that's the kind of stuff that ruined it for some people. |
Author: | gallowsCalibrator [ Sun Jul 06, 2014 8:01 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Jay wrote: I don't mean to say that he's omniscient, but if a regular player like me can figure certain stuff out and he gets surprised at it, then I sometimes wonder if he's not really portrayed to be the smart guy we like to think of him as. I get he won't get the really weird twists; I didn't get those either, and I'm sure a lot of people didn't either, but I mean with just what the game is giving you (since Edgeworth has access to that stuff too; I'm not talking about after someone else reveals something he and the player don't already know), you would think he might figure some stuff out. Maybe he was a little better at it this time around, but I think most of my friends didn't like Kay from AAI and her interaction with Edgeworth, and that's possibly where most of their dislike for Edgeworth's personality in AAI comes from. Since she comes back in AAI2, most of them were put off from playing it. I personally don't care for her, but I wouldn't say she was the best choice of side kick for Edgeworth. In the second game, they don't give you the obvious hints until after you fail the first try, and even then I don't find some of them so obvious. In some cases, it was just simply because I considered several different possibilities, and couldn't decide on which item to pick, or I knew exactly what was going on, but didn't pick the right item even though they were related. I wonder if maybe they just got away with that because the meter in this game takes more hits before you game over. I didn't have a problem with logic chess; it was actually easier than I thought it would be, and it didn't really have that much to do with chess in the first place beyond symbolism. Well, from my experiences, he did figure out things well ahead of time. My logic was often bouncing off of his during the course of the game -- he'd say something related to a piece of evidence or testimony, and it'd click in my head automatically. All I had to do to figure which statement to present evidence on was read into what he'd say. This made the game not very difficult to me at all, for the same reasons JesusMonroe stated. You also need to realize that we, the players, are at an advantage because of the perspective we view everything from, and that Miles is responsible for all the notes and profiling we work with, and that unlike him we can stall on testimonies and take as much as time as we need to figure out the contradiction. While we might need to rely on his dialogue for assistance he's the one who needs to come up with those thoughts initially, and he's still usually mentally two steps ahead of everyone involved. I don't think you're giving him enough credit, but... this is just my opinion. Oh, JesusMonroe, I was just wondering which part of I-5 you're referring to? |
Author: | JesusMonroe [ Sun Jul 06, 2014 8:13 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
gallowsCalibrator wrote: Oh, JesusMonroe, I was just wondering which part of I-5 you're referring to? For the record, I actually think Turnabout Ablaze is a better case than most people give it credit for. I also think that AAI is a better game than most people give it credit for (and I think Yamazaki is a pretty fantastic writer in his own right But this is by far one of the most enraging moments in the entire series for me: http://youtu.be/C92EcdVoBdY?t=17m26s I naturally picked the other option and was forced to pick the "right" one, even though the "right" choice showed Von Karma grinning sadistically as Edgeworth was considering it It might seem like a small thing but Ablaze was a top 3 case for me until that moment. Then, it get knocked down several spots |
Author: | Nearavex [ Sun Jul 06, 2014 8:17 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: I'm still fine with the way Edgeworth is portrayed in the GK games to be honest. I never liked it, but I think I said enough in Kay's thread already about that =P Particularly Turnabout Reminiscence, though... Basically this. Which moment in I-5 do you mean though? |
Author: | gallowsCalibrator [ Sun Jul 06, 2014 8:27 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: gallowsCalibrator wrote: Oh, JesusMonroe, I was just wondering which part of I-5 you're referring to? For the record, I actually think Turnabout Ablaze is a better case than most people give it credit for. I also think that AAI is a better game than most people give it credit for (and I think Yamazaki is a pretty fantastic writer in his own right But this is by far one of the most enraging moments in the entire series for me: http://youtu.be/C92EcdVoBdY?t=17m26s I naturally picked the other option and was forced to pick the "right" one, even though the "right" choice showed Von Karma grinning sadistically as Edgeworth was considering it It might seem like a small thing but Ablaze was a top 3 case for me until that moment. Then, it get knocked down several spots I agree. I don't think any game in the AA series is bad though. I didn't rate as highly as the main trilogy, and AAI2 is much better in every way, but I still enjoyed it. (Anything heavily featuring Miles gets bonus points, what can I say?) Oh, and I actually liked the ending for AAI better than the ending for AAI2, funnily enough... They're both excellent, but the first left me with fuzzy feelings in my stomach for an hour. I understand why that would make you upset. It's a scene that seems to buy into von Karma's philosophy that the 'ends justify the means' ... (Gee, doesn't that bring AA5 to mind.) I can't remember if I felt similarly distasteful of it at the time, but any reminder of von Karma puts me on edge. Miles did do a few dubiously legal things in AAI2 as well... although he was correct, otherwise they would have never found the evidence they needed. That's where some moral dilemmas come into play. Edit: I can understand why some people would dislike Miles' dynamic with Kay, but I really love it. Seeing his fatherly, protective side come out over her makes me smile like a giddy moron. |
Author: | JesusMonroe [ Sun Jul 06, 2014 8:41 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Pretty much my thoughts. People always say that GK has terrible characters, but I loved Edgeworth's development in the games, I think Gumshoe is just as great (I don't think he's been flanderised like others seem to), Franziska has improved ten-fold in these games (I went from not caring much about her to loving her), Kay, Lang, Badd, Yew, Yumihiko, and Sota are some of my favorite characters in the entire series. Plus, I think Rhoda, Cammy, Paups, Palaeno, Hayami, Naito, Gregory, Tenkai, and Aizawa are pretty memorable side characters (and Mikagami is pretty great as well). I have very few complaints. In the end, I just have more fun playing GK than other games in the series and they entertain me more. That's about it |
Author: | Jay [ Sun Jul 06, 2014 9:06 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
gallowsCalibrator wrote: Jay wrote: I don't mean to say that he's omniscient, but if a regular player like me can figure certain stuff out and he gets surprised at it, then I sometimes wonder if he's not really portrayed to be the smart guy we like to think of him as. I get he won't get the really weird twists; I didn't get those either, and I'm sure a lot of people didn't either, but I mean with just what the game is giving you (since Edgeworth has access to that stuff too; I'm not talking about after someone else reveals something he and the player don't already know), you would think he might figure some stuff out. Maybe he was a little better at it this time around, but I think most of my friends didn't like Kay from AAI and her interaction with Edgeworth, and that's possibly where most of their dislike for Edgeworth's personality in AAI comes from. Since she comes back in AAI2, most of them were put off from playing it. I personally don't care for her, but I wouldn't say she was the best choice of side kick for Edgeworth. In the second game, they don't give you the obvious hints until after you fail the first try, and even then I don't find some of them so obvious. In some cases, it was just simply because I considered several different possibilities, and couldn't decide on which item to pick, or I knew exactly what was going on, but didn't pick the right item even though they were related. I wonder if maybe they just got away with that because the meter in this game takes more hits before you game over. I didn't have a problem with logic chess; it was actually easier than I thought it would be, and it didn't really have that much to do with chess in the first place beyond symbolism. Well, from my experiences, he did figure out things well ahead of time. My logic was often bouncing off of his during the course of the game -- he'd say something related to a piece of evidence or testimony, and it'd click in my head automatically. All I had to do to figure which statement to present evidence on was read into what he'd say. This made the game not very difficult to me at all, for the same reasons JesusMonroe stated. You also need to realize that we, the players, are at an advantage because of the perspective we view everything from, and that Miles is responsible for all the notes and profiling we work with, and that unlike him we can stall on testimonies and take as much as time as we need to figure out the contradiction. While we might need to rely on his dialogue for assistance he's the one who needs to come up with those thoughts initially, and he's still usually mentally two steps ahead of everyone involved. I don't think you're giving him enough credit, but... this is just my opinion. Oh, JesusMonroe, I was just wondering which part of I-5 you're referring to? Well no, I don't have a problem with Edgeworth figuring stuff out and expecting the game to be easier because his monologues throw more hints at you than any case where the main character is Phoenix, but I felt it didn't come out right because of the mechanics of the game or because of the wording. It still managed to be ambiguous in a few places, or as I said, I knew what Edgeworth was trying to get at, but the game didn't like my answer. The problem is in finding the right place to show evidence and showing the "right" evidence. Sometimes I feel the mechanics of the game don't respect the ambiguous choices for certain evidences because they can be related, but only one of them is considered by the game to be the correct one. I guess it's kind of like the difference between a multiple choice test and a short answer test--in the former, you're only given a few options, and only one of them is correct, but you can be tripped up by poor wording, two choices that are too similar or trick questions, and in the latter, you're allowed to explain exactly what you mean unambiguously. Of course I'm not about to suggest that they completely change the formatting of the game, but I feel they did it better in the mainstream series. Don't get me wrong; I don't think any of the AA games are bad; I was just more disappointed at the gameplay in this game than I was with any of the other games. |
Author: | JesusMonroe [ Sun Jul 06, 2014 9:33 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Can you give an example of picking the "right" piece of evidence that the game doesn't consider "right" because there's a more correct choice? I thought that was a more prevalent problem in GS3 and 4 |
Author: | Jay [ Sun Jul 06, 2014 10:02 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Well, I wouldn't say it's more "correct" but I thought it would be as acceptable. Spoiler: case specific spoilers There's probably more, but I don't really remember them at the moment. |
Author: | JesusMonroe [ Sun Jul 06, 2014 10:37 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: |
Author: | Jay [ Sun Jul 06, 2014 10:58 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: Spoiler: Spoiler: |
Author: | gallowsCalibrator [ Mon Jul 07, 2014 12:34 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I can see your point, Jay, when you phrase it like that. I would encounter problems like that during the original games all the time. I still agree with JesusMonroe though... AAI2 was much more clear about what you were supposed to do. Phoenix was not as ... organized in his thoughts as Miles tends to be. I just disagree with the sentiment that Miles came off as being less intelligent than he should be; that's what my posts were about. |
Author: | JesusMonroe [ Mon Jul 07, 2014 1:16 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Jay wrote: Spoiler: Spoiler: This game is definitely very clear on what you're supposed to present. Remember AJ when it only let you present one pair of panties even though you were accusing Stickler of being a panty thief? Remember in the same case when you can't present the slippers with Alita's toe print as evidence that she's connected to the Meratkis clinic? Remember (and I'm betting every single player made this mistake) presenting the diamond as Dahlia's motive for killing Valerie when it was supposed to be the note? Remember how you can't present anything but the tape to De Killer in JFA when the recording software would prove the same point? These are actual issues Besides, the game does accept multiple pieces of evidence on several occasions |
Author: | Jay [ Mon Jul 07, 2014 6:01 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: Jay wrote: Spoiler: Spoiler: This game is definitely very clear on what you're supposed to present. Remember AJ when it only let you present one pair of panties even though you were accusing Stickler of being a panty thief? Remember in the same case when you can't present the slippers with Alita's toe print as evidence that she's connected to the Meratkis clinic? Remember (and I'm betting every single player made this mistake) presenting the diamond as Dahlia's motive for killing Valerie when it was supposed to be the note? Remember how you can't present anything but the tape to De Killer in JFA when the recording software would prove the same point? These are actual issues Besides, the game does accept multiple pieces of evidence on several occasions Spoiler: I'm not complaining that this game doesn't accept multiple evidences at all; maybe it does elsewhere, but of the few places where I thought they would be relevant, the game didn't like my answer. |
Page 4 of 6 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |