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Thoughts on AAI2 (SPOILERS) https://forums.court-records.net/viewtopic.php?f=42&t=27735 |
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Author: | Zekrom025 [ Thu Mar 12, 2015 11:44 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Just finished Case 5 and figured I'd give my general thoughts on the whole game. Dunno if a spoiler warning is warranted here but regardless: Spoiler: That's pretty much it. I'll add some more points later if I think of any but that's the general gist of it. Overall I don't regret playing it but I was expecting a bit more. So in the end : T&T > AJ > JFA > PW = DD > AAI2 > AAI2 As a side note, I just realised that if we erased AAI completely from the timeline, AAI2 would pretty much be the same game. Aside from meeting Kay I guess, absolutely nothing from the first game impacted the second one. Huh. |
Author: | Jean Descole [ Wed Dec 16, 2015 5:19 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Neeeeeeeeeecropost I actually finished the game a few months back but never posted my impressions. My thoughts will likely be scattered, alternating between general impressions and case-specific things. Or not. I can't decide yet. Spoiler: ramble, ramble, ramble |
Author: | MBr [ Wed Dec 16, 2015 5:32 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: |
Author: | Bad Player [ Wed Dec 16, 2015 5:33 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Jean Descole wrote: Actually, I guess there is one thing left unaccounted for, or perhaps I just wasn't paying attention. Was it ever revealed how Dogen and (Miles) Edgeworth were acquainted? I assumed it was in a previous case, but I don't think that was made clear. I think Edgey put Dogen away during his "demon prosecutor" years. |
Author: | Jean Descole [ Wed Dec 16, 2015 5:50 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
MBr wrote: Spoiler: Spoiler: |
Author: | JesusMonroe [ Wed Dec 16, 2015 7:49 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Jean Descole wrote: Spoiler: Spoiler: |
Author: | Jean Descole [ Wed Dec 16, 2015 10:43 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: Jean Descole wrote: Spoiler: Spoiler: Spoiler: |
Author: | Bad Player [ Wed Dec 16, 2015 11:33 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Well... Spoiler: |
Author: | Splodey_Goat [ Sat Dec 26, 2015 2:38 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: |
Author: | JesusMonroe [ Sat Dec 26, 2015 5:40 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: In Response To The Things That Don't Make Sense |
Author: | Splodey_Goat [ Sat Dec 26, 2015 6:25 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
JesusMonroe wrote: Spoiler: In Response To The Things That Don't Make Sense Spoiler: RE: Your response |
Author: | JesusMonroe [ Sun Dec 27, 2015 8:28 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Splodey_Goat wrote: Spoiler: RE: Your response |
Author: | Bad Player [ Sun Dec 27, 2015 5:26 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Splodey_Goat wrote: Spoiler: RE: Your response since JM seems to be covering this pretty well, I'm just going to cover this one Spoiler: |
Author: | MBr [ Sun Dec 27, 2015 8:42 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Spoiler: |
Author: | linkenski [ Sun Dec 27, 2015 10:42 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Bad Player wrote: Splodey_Goat wrote: Spoiler: RE: Your response since JM seems to be covering this pretty well, I'm just going to cover this one Spoiler: If you're gonna question common sense like that, you should apply that elsewhere first... and by "elsewhere" I mean EVERYWHERE. I realize I'm simultaneously defending as well as criticizing AAI2 in that statement. |
Author: | Bad Player [ Thu Mar 24, 2016 12:19 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I hereby consecrate my 6666th to summon the Lord and Master Naitou-sama back from the depths of hell. ...please tell me it worked |
Author: | Rubia Ryu the Royal [ Thu Mar 24, 2016 4:02 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Nope, but you have meee! :D Now that I think about it, Revolver Naitou had similar influence on this game's endgame like Mia had in the first game. She played a role that tipped the balance of Nick's first case. He played a role that tipped the balance of Edgeworth's investigations. She died in the next one, but still returned occasionally to help Nick out. He died in the next one... and didn't come back, but his history played a huge part in the confrontation of the big bad boss in the last case! Such strong parallels! I wonder what to make of this. |
Author: | Shiun Enshidia [ Sat Jun 04, 2016 5:13 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Christ, every new AA game I play drags me back into CR and even though it's a bit of a dead area, I still wanted to give my thoughts on all the Game. First off, after DD, I really appreciated playing a sprite-based Ace Attorney game. It just feels so much nicer. Spoiler: |
Author: | linkenski [ Sat Jun 04, 2016 11:26 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Honestly I feel the same way about it, but I get why people love that it is so plot-driven. But by the time a certain "SS-5" incident was introduced I put down my DS for a second and said "come on!". It's partly that they are seriously banking on the hype of DL-6 too much by constantly having an XY-something case every new game but it's mostly just that it was one plot-point too many for me, and it became too much and also too convenient. I love when a story is tied neatly together, but I also love it when writers have the balls to include things that don't have to amount to any grandiose idea. I like the fillers in these games. I see them as a means to create entertaining or just memorable self-contained stories where there is more room to characterize the main cast withoit making it all part of their plot. I feel in orser to buy into a protagonist or the other lead characters I first need to feel like they're real people, and fillers actually do that fine. Furthermore I also see fillers as part of the story as in it's a game about attorneys who take on random cases to solve, which is also why the series has the episodic format. Even a filler case is part of reaffirming the plot which is that you're a lawyer doing their job first and foremost. |
Author: | MBr [ Sun Jun 05, 2016 2:43 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I'd argue that GK2's third case is the only case with a self-contained story, though references to the main plot are made. |
Author: | linkenski [ Sun Jun 05, 2016 7:18 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
The villain is made out of the third case so it's heavily tied into the overarching plot, actually. |
Author: | MBr [ Sun Jun 05, 2016 7:53 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
But there's nothing to indicate that until the final case. The only lingering thread from case 3 is that Courtney/Mikagami brings up the investigation into Edgeworth's actions as a prosecutor. It's more like case 5 ties into case 3 than the other way around. |
Author: | linkenski [ Sun Jun 05, 2016 8:08 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I can't think that way. A plot doesn't need to yell at me and say "this is also part of the plot!" to make it so. It's the same reason I think 1-2 is underrated because it's actually tied into case 4 but it didn't need any unnecessary shift in chronology or shifting viewpoints to get that across. Every case in AAI2 is part of its plot but you don't realize it until the final case but once you know it you'll know that the whole thing was part of the same story even though each case exists well enough as a standalone story too. |
Author: | Baloo [ Mon Sep 26, 2016 4:58 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Zekrom025 wrote: As a side note, I just realised that if we erased AAI completely from the timeline, AAI2 would pretty much be the same game. Aside from meeting Kay I guess, absolutely nothing from the first game impacted the second one. Huh. Astute observation. As someone who really enjoyed AAI2, and felt that AAI was pretty boring and overall not impacting on Edgeworth or anyone else at all involved in the game, I feel that AAI2 was a great do-over for a Miles Edgeworth spinoff. It was everything AAI1 should have been in context of the series. Character development for Edgeworth, suspense, a great final villain, and a plot that keeps you engaged through each episode. In this sense, I feel that AAI2 feels like it should be the first game, and that AAI is more of the follow-up that fleshes out Kay Faraday's character and backstory. Really, there's almost nothing between the two games aside from when Edgeworth first meets Kay that makes this completely plausible. |
Author: | cuongcc [ Sat Jan 07, 2017 11:06 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Man I just finished this entire game and I'm up at 5:37 AM writing this but who cares. Such a good game and a great addition to the series (I really don't understand why Capcom didn't localize it when they had the opportunity around 2011). Here are some of my thoughts: 1.) Exceptional soundtrack. I know it in my gut when an Ace Attorney game has a good soundtrack when it doesn't feel distracting at all and I just look forward to hearing the music come on and want to listen to it instead of playing the game. 2.) The Characters mannnnnn <3 . <3 Raymond Shields <3 Gregory Edgeworth <3 Justine Courtney *Liking Shi Long Lang a lot more *Really liking Tyrell Badd more and.... Sebastian Debeste? I swear I was so ready to look up his theme on Youtube and read comments of people bashing him--but after finishing the game I take that all back. Sebastian Debeste...you got my respect homie. 3.) Cameos...yassss. I loved how Maggie Byrd and Wendy Oldbag had good screentime in AA1 and was so bummed that Lotta Hart basically had one line during Turnabout Ablaze. AA2 completely redeemed itself in that regard. You got Frank Sahwit, Regina Berry, Larry Butz, Lotta Hart, Penny Nichols, and Will Powers? Yess Capcom, yess, you're doing it right ^_^ (But then again you made the same mistake with Winston Payne and the DeMasques but I'll let it slide =p). 4 Interconnected and exciting cases throughout with good writing,storytelling and character development. I think this is the first AA game without any filler or out of context cases--it really made the entire game feel like a holistic visual novel/gaming/movie-like experience. Also extreme props to the fan localization group who made this all possible. Thank you guys so much! --**-- Overall I give this game a solid A. Only reason why I didn't give it an A+ is because I accidentally got things spoiled for myself 3 times (I saw two pictures I shouldn't have and read a dangerous youtube comment) and that really dampened the surprise factor of Case 5. Like seriously, the biggest shock to me was probably Spoiler: |
Author: | Southern Corn [ Sat Jan 07, 2017 11:10 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
The reason this wasn't localised was due to the team disbanding and it being the end of the DS era. But yes,this is by far my favourite Yamazaki game. Even if it starts off slow,the last three cases are the freaking cream of the crop when it comes to AA cases in general. And despite it being so good,it's not even in my top three. Shows how good AA games can really be,huh? |
Author: | E-Sarge [ Wed Jan 11, 2017 1:53 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I finished AAI2 a while ago, and a lot of this will be similar to what's been said already, but I figured I'd post my two cents here. Overall, this was one of the most enjoyable AA games for me - for now, I'm torn between this and Spirit of Justice for my favorite. It felt dense in a lot of places, though, especially near the end. Tons of characters, tons of different intersecting stories, etc. That isn't necessarily a bad thing, it just depends on your preference, I guess. I really liked how all the different story threads came together at the end, although some characters' appearances were a little unnecessary (Ema). To be honest, while I liked a lot of the character development (especially with Sebastian), I'm not the biggest fan of what they did with Lang. I don't mind that he had little screen time, but the direction they took his character wasn't really my favorite. In AAI, Lang's loyalty to his team was one of my favorite characteristics about him, so seeing him become such a lone wolf irked me a bit. These are minor complaints compared to what I enjoyed about the game, though. Great soundtrack, great writing (the translators did a fantastic job), and the cases were all really memorable. It was definitely worth playing. |
Author: | luck [ Thu Jan 12, 2017 8:34 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
cuongcc wrote: 3.) Cameos...yassss. I loved how Maggie Byrd and Wendy Oldbag had good screentime in AA1 and was so bummed that Lotta Hart basically had one line during Turnabout Ablaze. AA2 completely redeemed itself in that regard. You got Frank Sahwit, Regina Berry, Larry Butz, Lotta Hart, Penny Nichols, and Will Powers? Yess Capcom, yess, you're doing it right ^_^ (But then again you made the same mistake with Winston Payne and the DeMasques but I'll let it slide =p). Someone else that likes cameos!? I thought I was the only one. I'm so happy now |
Author: | Mr. Bear Jew [ Sat Jan 14, 2017 7:55 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
First let me say that I didn't actually play the game; I actually watched a playthrough on Youtube though it didn't ruin my enjoyment. It's kinda late so I'll just dump some quick thoughts on each case and expand upon them later. Spoiler: Full Game Spoilers |
Author: | Southern Corn [ Sat Jan 14, 2017 8:17 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
So how would y'all rank the cases? For me,it's 5>3>4>2>1. Keep in mind though that case four and case two are far away from each other to me. That's just the leap in greatness this game takes for me. |
Author: | Mr. Bear Jew [ Sat Jan 14, 2017 10:42 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
5>3>4>1>2 for me. Like I said, there are long stretches in case 2 where pretty much nothing happens. It's a setup case and it shows. |
Author: | Southern Corn [ Sun Jan 15, 2017 8:06 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Actually,I feel the same about case 1. It certainly has its moments,but it was way more for setup which doesn't even pay off till way later. At least case two did have some mildly fun moments (though there were stretches of nothingness), and the stuff they set up actually seemed to be important,unlike back in case one. It was just more investing than case one. |
Author: | Going for Miles [ Fri Jan 19, 2018 5:15 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I just finished playing the game for the first time. I've watched a playthrough on youtube before, but I get way more immersed playing myself than just watching. Even so, I think I'll just have to accept that something with the Investigations gameplay isn't really clicking with me. That in combination with the sheer amount of talking makes playing it almost feel like a chore at times. But in the end I think it's worth it since GK2 is in a way bigger than the sum of its parts. The cases are... fine. There are lots of boring segments. But in the end when everything comes together and the full story is laid out, it takes the whole game up a notch. Some parts of the overarching may be a bit convoluted, the execution of it all is not without flaws, but it's an interesting story and it's obvious a lot of thought and planning is behind it. I think the story gets better in a way now that SoJ exists, because they both have some overarching theme of parenthood, mentorship and legacies going on, but from different angles. The murder mysteries in and of themselves are also generally quite good, but again, the most interesting mystery for me was how it would all tie together, and who was behind it all. Way too much excessive talking. Somewhat related, way too many characters on the screen at the same time. There was no need for everyone being in the tent at the mastermind-vs-Edgeworth showdown, for one, hardly anyone did anything other than cheer Edgeworth on or say "John!". But speaking of characters, they were overall something I really liked. Mastermind had the shock factor as a villain, but also a complexity that unfortunately not too many culprits have: he's wonderfully shitty but also has a sympathetic angle (with actions that were inexcusable but also felt beliavable that he'd be driven so far) and had some personality beyond that, too. And Yumihiko, who kept being delightfully dumb and stubborn but eventually started taking responsibility for himself and made the stubbornness a great asset. Lang, Courtney and John also felt nicely fleshed out, as did Jeff and Hall. And having recently played 2-3, it feels like Regina has matured a lot since then, and I liked her way more here. I really liked Knightley, Nicole and Dogen too. Bansai and Gustavia are two of the most horrible people to have ever graced the Ace Attorney series. Shigaraki I have mixed feelings about. I liked his laid-back, not so serious style (while still keeping somewhat of a balance and not turning him into a character only for comic relief), but at times he annoyed and weirded me out and the way he kept coming onto underage girls was seriously off-putting. He was amazing as an 18-year-old, though. Gregory was a really good player character and it brought a nice change of pace to the game as a whole to have him there. Edgeworth's storyline didn't do much for me. The things he realize about the law and stuff was nice but it didn't really feel like he went through that much of a change of heart or view or philosophy or anything, just that the game tried to paint it as such. Also I have problems with how he's portrayed in general in the Investigations series, he's way too stiff and lacks both the depth and the vulnerability he had in the trilogy and just keeps going on about truth and path and all sorts of platitudes. Also I think he's lost a lot of the humour his character used to have, both the intentional and unintentional kind. Yeah he's always been a bit stiff and overly serious, but in the main series it was often in a funny and/or endearing way and here it feels like he's meant to be stuck-up but also "cool" and he takes everything so damn seriously and it's so stale. All the talking at the end also got boring. When everyone talked about what they had learned about themselves and law and love and a lot of it came across too on the nose like the writers going "look here, this is what we wanted to say with this story!" rather than letting it speak for itself. Even so it felt satisfying knowing that this story was over but had also made the characters ready to keep fighting and everyone left the cases with a somewhat changed perspective. Last but not least I absolutely loved it in the credits when Shigaraki and Badd were talking. I hope they will remain friends. |
Author: | Southern Corn [ Fri Jan 19, 2018 5:21 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Eh, yeah, pretty much. I don't have that much to add on to your thoughts, but I will say that the bloated dialogue is generally the reason I don't really rank GK2 as high as T&T, AJ, or AA1. I'll admit that it's my favourite Yamazaki game, but I think that someone was definitely needed to proofread the script and cut down on some of the dialogue because it definitely makes me blank out. The games above it are those where I almost never blank out either, so it does definitely make a difference. |
Author: | Going for Miles [ Fri Jan 19, 2018 7:14 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Quote: but I think that someone was definitely needed to proofread the script and cut down on some of the dialogue because it definitely makes me blank out. Yeah, absolutely. A lot of it is just pure exposition too, which gets dull and lifeless. |
Author: | Southern Corn [ Mon Mar 19, 2018 7:42 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Finished replaying the game and overall this game is quite good, but the pacing, urggggh the pacing. It's by far the worst part of the game and is even worse than AAI's. The writers bloat out segments for way too long and there's too much dull and lifeless drives scattered through most of it and doesn't make it as fun to play through. A lot of the characters and cameos were pretty unnecessary too. The music is quite good, though I prefer AAI's overall (especially that presto theme, yum). The mysteries are a lot larger this time around, but that also makes it harder to explain in hindsight. A lot of the game is put into segments where you're only dealing with one part of the case, not the whole which makes things odd. The story is by far one of the best AA stories. It actually has some emotional value to it, unlike AAI and it makes playing through it seem quite worth it. In the end, it's a good game, one of Yamazaki's finest, but it seriously needs to be cut down A LOT before it quite reaches the greatness of, say, AA1 or T&T or AJ. |
Author: | Going for Miles [ Mon Mar 19, 2018 8:28 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Agreed on all points. I can look back at the game (or more like the story of the game) and feel that it was good, but playing through it was such a drag a lot (a LOT) of the time. |
Author: | Southern Corn [ Mon Mar 19, 2018 8:56 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
Yeah, I agree. Funny thing is that after first finishing this game I felt it to be one of the best in the series but after calming down after the initial play through a lot of the flaws shone through for me more. Guess the ending really had quite an impact on me. |
Author: | Going for Miles [ Mon Mar 19, 2018 10:08 am ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
I felt that way about the last case. Seeing everything fit together and all that swept me away and I found it to be one of the best cases in the franchise but with some distance (and a replay), it falls apart in execution. For all things they did well something else was lacking. |
Author: | Miles Morales [ Tue Aug 21, 2018 7:23 pm ] |
Post subject: | Re: Thoughts on AAI2 (SPOILERS) |
GK2 was a fine game but GK1 was better. It had better music,story,and characters while its successor goes overboard with characters especially in the final case and in regards to having a reporter just use Lotta or Nicole not both. |
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