"I'm so sick of Khura'in!"
Gender: Male
Location: The localized equivalent of Denmark
Rank: Ace Attorney
Joined: Tue Jul 02, 2013 4:04 pm
Posts: 1637
No, in short it doesn't. Everything you see once the court opens is already loaded. The SD card mostly just affects loading time and asset streaming.
DD also has an unlocked framerate, meaning it can range from anywhere between 15fps to 60, which is why it speeds up every time there is a 2D image on the screen and slows down when there's many characters on the screen.
It means, every time you see the loading icon a slower SD card may take a longer time to load, but thankfully because of the way the game has been optimized it's rarely an issue even on slow SD cards. One thing that may be prevalent from the fact that this is a capcom game running on their MX framework engine is how saving can take very long on slower SD cards because of the write speed. Particularly in MH3U saving would take over a minute until I swapped out the SD card I had.
Also, the DLC case in Dual Destinies hangs on transitions and loadings, even certain animations where it has a noticeable freeze or lag for a second or more. I think that is due to the nature of the DLC being an addon and the game has to load from its files I'm a way that is less optimized maybe. I'm not an expert but I do know a bit about how games are loaded by the hardware.
To improve the actual framerate which is slow at times, especially in 3D, play on New 3DS and use any homebrew CPU-enabler. For DD it meant I could play most of the game with 30fps and above. Particularly the court entrance sat at a very pleasant framerate after I enabled the cpu-boost. For SoJ the framerate is generally worse and capped at 30 and even with CPU boost it doesn't really help it enough for my liking. A lot of beautiful animations are restrained by the choppy framerates, unfortunately. At best it simulates the feel of 2D sprites that only have a small set of frames per animations.
This is the Dark Age of the Ace Attorney