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"I just want to know one thing" - DGS edition
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Author:  Rubia Ryu the Royal [ Sun Aug 16, 2015 11:43 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

I don't see it as one, honestly. The main character is quite relatable to Apollo in the way that they're both beginners who start out unsure of where they stand in the law. However, he is also more relatable to Phoenix in that a friend of his ends up being the reason he becomes a DA at all.

And while the overall tone of AJ:AA is pretty grim, given the rise of the "DAoL", the tone set throughout DGS is one more of confusion. Aside from the confusion Holmes himself brings to others in general, Ryu himself comes off as a lot more indecisive than any of the rookie attorneys up to now. Not to mention, there's a lingering "darkness" over the usually chipper London that Holmes brings up, but we don't go into it. It's probably being saved for the sequel.

In any case, AJ was planned to be the start of its own trilogy, and yet even with Takumi's help, the team (or the next, for that matter) couldn't really find a way to let it continue. In this case, he couldn't find a way to squeeze everything in one game. I'd say from a developmental standpoint, they're on opposite ends.

Author:  Bramimond [ Tue Aug 25, 2015 6:00 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

*avoids spoiler tags like landmines*

Couple questions. Is this game worth getting? I have a Japanese 3DS (or about to have one) so I don't have region locks to worry about. Second, I don't know any Japanese, so will it be hard for me to play through?

Author:  Bad Player [ Tue Aug 25, 2015 6:10 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Bramimond wrote:
Couple questions. Is this game worth getting? I have a Japanese 3DS (or about to have one) so I don't have region locks to worry about. Second, I don't know any Japanese, so will it be hard for me to play through?

There's a lot of unanswered questions left at the end, but otherwise it's a really good game. So if you really hate open endings and need closure, I'd wait until the sequel comes out, but otherwise it's definitely worth a buy.

Of course, considering it's basically entirely text-based, it'll probably be really tough if not impossible to play if you don't know Japanese.

Author:  Bramimond [ Tue Aug 25, 2015 6:22 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

I see. I'm not that worried about unanswered questions, but the Japanese part is probably what'll get me. Guess I'll wait on this then.

Author:  JesusMonroe [ Wed Sep 16, 2015 4:22 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

What's Baker Street?

Author:  Ash [ Wed Sep 16, 2015 6:29 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

The street in London where Holmes and Watson live? Or do you perhaps mean in Japanese? It's bēkāgai (ベーカー街).

Author:  Cesar Zero [ Wed Sep 16, 2015 6:39 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Is there any point in the game with an special bad ending/game over if you make a wrong choice or fail a cross examination?

What happens in the game overs for case 2, if it's investigation-only?

Author:  Rubia Ryu the Royal [ Wed Sep 16, 2015 8:04 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

No bad endings in particular.

Usually, when Joint Reasoning fails, it's a standard game over, where you're immediately shut out from the case and given the option to "start the reasoning over" or "start from the very beginning". With Holmes' last Joint Reasoning segment, however, should you reach zero at a particular statement, he gets mad at you and demands that you return to that statement and present the right thing. (I'm not sure if your bar is reset to full or just back to one, though.) The line in question is:
Spoiler: Case 2
"The evidence that the victim's death was no mere accident is..."

Author:  linkenski [ Sat Oct 31, 2015 10:31 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

GS1 vs GS4 vs DGS?

C'mon, ppl! You must have some opinion regarding this!

Author:  Bad Player [ Sat Oct 31, 2015 11:02 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

linkenski wrote:
GS1 vs GS4 vs DGS?

C'mon, ppl! You must have some opinion regarding this!

GS1 > GS4 > DGS as standalones but DGS > GS1 > GS4 if DGS2 gets made

Author:  Rubia Ryu the Royal [ Sun Nov 01, 2015 12:25 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

^ This. DGS has potential, but it hasn't awakened yet. GS1 will forever be the winner above all in my heart, though.

Author:  linkenski [ Sun Nov 01, 2015 4:04 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Rubia Ryu the Royal wrote:
^ This. DGS has potential, but it hasn't awakened yet. GS1 will forever be the winner above all in my heart, though.

Without having played DGS this I agree with too, and probably will forever even if future games are insanely good.

I like to think the "virgin effect" as George Wiedman calls it, was in effect as I played PWAA first, and everything was original, whereas to my knowledge every sequel or spinoff has to some extent reused ideas or fallen into tropes.

AAI2 is actually one of the more original games in terms of feel but it still had a lot of baggage from past games and stuff like XY-Z incidents.

Author:  JesusMonroe [ Sun Nov 01, 2015 9:01 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Has there been news of a sequel? Or did Takumi shoot himself in the foot and we might not get one?

Author:  Slammer [ Sun Nov 01, 2015 9:17 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

In an interview, Takumi said DGS was going to be a trilogy, and this seems to be the case, since DGS1 has many plot holes and unanswered questions.

Author:  Bad Player [ Sun Nov 01, 2015 9:29 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Slammer wrote:
In an interview, Takumi said DGS was going to be a trilogy, and this seems to be the case, since DGS1 has many plot holes and unanswered questions.

It's obvious just from playing the game that Takumi wants and intended a sequel, but the important thing now is what Capcom and the producers will allow.

After DGS came out they let it have its time to shine, but after giving it a couple of weeks Capcom started pumping out hype and info for AA6. Even if they've already approved DGS2, I think they're going to hold off announcing it until a more "appropriate" time, as they don't want to split excitement between AA6 and DGS2.

Author:  JesusMonroe [ Sun Nov 01, 2015 11:51 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Figures. I thought we'd at least have something vague like Takumi saying he's hard at work on his "next project" (which everyone would know what it was)

Author:  linkenski [ Mon Nov 02, 2015 1:05 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Slammer wrote:
In an interview, Takumi said DGS was going to be a trilogy, and this seems to be the case, since DGS1 has many plot holes and unanswered questions.

I should know better than to discuss spoilers I know nothing about, but does DGS actually have plot holes? Too often, people confuse "plot-hole" with "open-ended".

A plot hole is continuity errors or contradicting events that breaks the narrative, not unexplained developments.

Author:  Bad Player [ Mon Nov 02, 2015 2:48 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

There's one visual goof in case 4, but no legit plot holes.

Author:  Slammer [ Mon Nov 02, 2015 3:28 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

linkenski wrote:
Slammer wrote:
In an interview, Takumi said DGS was going to be a trilogy, and this seems to be the case, since DGS1 has many plot holes and unanswered questions.

I should know better than to discuss spoilers I know nothing about, but does DGS actually have plot holes? Too often, people confuse "plot-hole" with "open-ended".

A plot hole is continuity errors or contradicting events that breaks the narrative, not unexplained developments.


I haven't played the game either. But I heard many people complaining about the fact DGS had "plot holes" and an open ending. However, I think they meant "unanswered question" rather than actual "plot holes".

Author:  JesusMonroe [ Sun Nov 15, 2015 3:36 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Just a yes/no answer please

Spoiler: Spoiler?
1. Does the English language ever come into play to provide a clue/evidence for a mystery?

2. If yes, is this something that could be translated/localized for a Western audience in a sensical way?

Author:  Bad Player [ Sun Nov 15, 2015 4:20 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

JesusMonroe wrote:
Just a yes/no answer please

Spoiler: Spoiler?
1. Does the English language ever come into play to provide a clue/evidence for a mystery?

2. If yes, is this something that could be translated/localized for a Western audience in a sensical way?

Spoiler:
No.

Author:  JesusMonroe [ Mon Nov 16, 2015 3:32 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Thanks. One more thing: What are the murder methods? (Don't reveal the "true" answer if the method was fabricated)

For example, if I asked this for DD, the answer I want would be

Spoiler: DD
Case 1: Blunt trauma or explosion
Case 2: Stabbing
Case 3: Stabbing
Case 4: Stabbing
Case 5: Stabbing
DLC: Crushed or Crushed by Orca

Author:  Bad Player [ Mon Nov 16, 2015 3:59 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Spoiler:
1. Shot
2. [No apparent cause of death]
3. Stabbed
4. Stabbed
5. Shot

Author:  Cesar Zero [ Mon Nov 16, 2015 9:58 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Is there any part of the game with a bad ending or game over that's different from the usual "guilty" verdict?

Author:  Rubia Ryu the Royal [ Tue Nov 17, 2015 9:58 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Didn't you ask that before, above on this page? I answered it too.

Author:  Dowolf [ Thu Nov 19, 2015 3:17 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Bad Player wrote:
JesusMonroe wrote:
Just a yes/no answer please

Spoiler: Spoiler?
1. Does the English language ever come into play to provide a clue/evidence for a mystery?

2. If yes, is this something that could be translated/localized for a Western audience in a sensical way?

Spoiler:
No.


Spoiler:
Actually, the answers are "yes" and "sure."

Author:  Bad Player [ Thu Nov 19, 2015 3:36 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

When?
Spoiler:
The closest I can think of is case 2... but that's still Japanese and Russian, and the clues were also simply the fact that the things were written in those languages, rather than being a clue based on the content of the words or some sort of pun/dual meaning/whatever.

Author:  Rubia Ryu the Royal [ Thu Nov 19, 2015 7:52 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Bad Player wrote:
When?
Spoiler:
The closest I can think of is case 2... but that's still Japanese and Russian, and the clues were also simply the fact that the things were written in those languages, rather than being a clue based on the content of the words or some sort of pun/dual meaning/whatever.

Spoiler:
He might be referring to the books from case 4, though they don't need to be localized. And there are the initials for Crogley and last initial for Megundal on evidence, but their names are gonna have to be localized anyway.
Not sure, so just guessing.

Author:  Bad Player [ Thu Nov 19, 2015 4:01 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Rubia Ryu the Royal wrote:
Bad Player wrote:
When?
Spoiler:
The closest I can think of is case 2... but that's still Japanese and Russian, and the clues were also simply the fact that the things were written in those languages, rather than being a clue based on the content of the words or some sort of pun/dual meaning/whatever.

Spoiler:
He might be referring to the books from case 4, though they don't need to be localized. And there are the initials for Crogley and last initial for Megundal on evidence, but their names are gonna have to be localized anyway.
Not sure, so just guessing.

Spoiler:
But the names of the books didn't matter at all (plus they were only ever given in japanese/katakana, weren't they?), and someone's initials are the same in every language, aren't they (even if the characters you use to represent them may differ depending on the alphabet you use)?

I mean, there's nothing like Kindaichi Shounen's Bizarre Circus Murder Incident or Hyouka's titular mystery, which is what I imagine JM is asking about.

Author:  Cesar Zero [ Fri Nov 20, 2015 12:04 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Rubia Ryu the Royal wrote:
Didn't you ask that before, above on this page? I answered it too.


Oh, darn, I was sure I had only asked something like that for case 2 before.

Author:  Dowolf [ Fri Nov 20, 2015 7:18 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

I was specifically referring to
Spoiler:
Asougi picking up on the witnesses' use of the word "lady" regarding Jezail to deduce that Jezail is a foreign woman.

Author:  Johnathan [ Sun Nov 22, 2015 7:43 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

My question isn't so much a question as it is a request but could anyone who owns the game please upload a 3D screenshot of the game to the Miiverse? So far nobody has put up any screenshots, please and thank you!

Author:  JesusMonroe [ Sun Nov 22, 2015 7:49 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Super subjective question, but how are the breakdowns? [No spoilers]

Author:  Bad Player [ Sun Nov 22, 2015 8:41 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

JesusMonroe wrote:
Super subjective question, but how are the breakdowns? [No spoilers]

Spoiler:
1-great
2-meh
3-meh
4-good
5-pretty good but there's kind of a urck factor

Author:  linkenski [ Mon Nov 23, 2015 1:03 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

I bursted out laughing at DGS-1's breakdown. It was great. When you mention "urck" factor in one of em BP, do you mean as in one of those "Ew, what the fuck??" breakdowns where it just gets too weird and off-putting?

Author:  Bad Player [ Mon Nov 23, 2015 4:13 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

It's, uh... not quite as 'light-hearted' as some other breakdowns.
Spoiler: case 5 breakdown spoilers
Getting strangled, and having a hard wooden cane cracked against your windpipe? urck

Author:  linkenski [ Sat Jun 04, 2016 4:43 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Considering that Capcom's marketing push is real big for AA6 right now, upon the game's launch period, I've been wondering how much they actually pushed for DGS? Did they spoil as much as they did for DD/AA6? I seem to recall DGS steathily slipping under the radar probably because it hadn't been announced for the west, but also because it was new and Capcom didn't see as big of a $$$ potential in it.

It slightly annoys me, as cool as some of the details are, to get so many things spoiled ahead of the release by the marketing for AA6, like Blackquill being a witness and then at the defense's bench etc.

Author:  Ash [ Sat Jun 04, 2016 5:04 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

DGS promotion was ridiculous. Details of chapter 4 were announced, and the final trailer even featured the name of the last case. Besides promotion involving revealing the contents, there were the usual promotion campaigns, and more. Exclusive promotion videos with city-specific skits written by Takumi. Lots of interviews with mystery writers and Takumi. It might not have been an entry in a main series, but they sure didn't pull any punches.

I'm not sure though how Capcom organizes its marketing (by which I mean specifically: to what extent the producers have anything to do with marketing). It might have something to with the fact AA5/6 have a different producer than DGS, it might. Same with the older games; I don't think that AA1DS or AA4's marketing under Matsukawa were noticably different than Eshiro or Kojima. Limited editions, commercials done by famous people, web content, most of the basics have always been the same.

Author:  linkenski [ Sun Jun 05, 2016 12:43 am ]
Post subject:  Re: "I just want to know one thing" - DGS edition

Wow, that's pretty excessive, almost. It's a shame that they can't find interesting ways to sell the games without spoiling so much. I did like with the latest games how they often create false demo gameplay where the dialogue and scenario is just a bunch of random fluff though, because then they can showcase the game without spoiling anything except some of the cosmetic aspects.

Marketing can be ignored of course, but if you're excited for something it's really hard to do so, and in a sense I feel marketing should be part of the product, because it creates expectations and good marketing is designed to be that way. I think for this series the marketing has definitely gotten more spoilery since the 3DS era.

Author:  lafka [ Thu Jun 09, 2016 6:47 pm ]
Post subject:  Re: "I just want to know one thing" - DGS edition

I do not know if I am posting correctly, but I've noticed something.
Spoiler:
In case 3, when first talking to Vortex, he mentions that it is quite difficult for the defendant to be found guilty. He says this around 12:04 in this video. The line he says is "However, in the unlikely chance should the defendant be found guilty...". In the trial, though, all the evidence points towards the defendant being guilty. The defendant is saved by the fabricated bloodstains. Did Vortex know there was going to be a fabrication mid-trial? Was he somehow part of this plot? This puts some suspicion on him. I want to know if this is explained at some other point in the game or if there is an explanation that does not make him suspicious.

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