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GS6 Ideas https://forums.court-records.net/viewtopic.php?f=49&t=27662 |
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Author: | Rubia Ryu the Royal [ Fri Aug 30, 2013 11:24 pm ] |
Post subject: | GS6 Ideas |
Since there doesn't seem to be a thread for this yet, and to prevent the Who will star in GS6 thread from trailing, here it is for everyone. If this thread isn't necessary, then please remove it. I mentioned in a previous post in that other thread that I'm hoping for a case with a locked-room mystery involving use of dry ice or even cryogenics. It wasn't my idea in the first place, though! It's that unnamed detective at the precinct who's been working on novels and image training who originally brought it up. Otherwise, an accident on a train could also be interesting material to work with... The only time we've seen that background image of a train station is from the first game, and only for that one scene. Questions? Comments? Concerns? |
Author: | Cravat of Doom [ Fri Aug 30, 2013 11:36 pm ] |
Post subject: | Re: GS6 Ideas |
I would love to see a case that takes place in a mall. I just think it would be really cool! |
Author: | Yash K. Productions [ Fri Aug 30, 2013 11:52 pm ] |
Post subject: | Re: GS6 Ideas |
Let's think of a prosecutor, shall we? Here are my ideas: Spoiler: Prosecutor Ideas |
Author: | SweetieBot [ Sat Aug 31, 2013 1:05 am ] |
Post subject: | Re: GS6 Ideas |
aplab23207 wrote: Let's think of a prosecutor, shall we? Here are my ideas: Spoiler: Prosecutor Ideas Spoiler: Spoiler: Spoilers concerning some final bosses in the series, including GS5 |
Author: | Yash K. Productions [ Sat Aug 31, 2013 1:55 am ] |
Post subject: | Re: GS6 Ideas |
SweetieBot wrote: Spoiler: Spoiler: Spoilers concerning some final bosses in the series, including GS5 That's the point. He (referring to my prosecutor idea) decided to study under Edgeworth after seeing Athena's trial. And the antagonist in GS6 should be Spoiler: HEAVY SPOILERS, READ ON YOUR OWN RISK, AS THIS WILL RUIN YOUR EXPERIENCE |
Author: | Rubia Ryu the Royal [ Sat Aug 31, 2013 2:06 am ] |
Post subject: | Re: GS6 Ideas |
SweetieBot wrote: Spoiler: Spoilers concerning some final bosses in the series, including GS5 Spoiler: Speaking of unexpected bosses And if not, I just wish to see more of Udgey's Canadian brother. He's pretty darn funny too. And last but not least, a conversation like this: Spoiler: |
Author: | Ash [ Sat Aug 31, 2013 6:44 am ] |
Post subject: | Re: GS6 Ideas |
SweetieBot wrote: Spoiler: Spoilers concerning some final bosses in the series, including GS5 That wouldn't work. Really not. At least, I really don't expect it coming from a Japanese developer. Spoiler: In the series of "Sephiroth kills Aeris"-esque famous "spoilers"... Things I'd like to see: - A murder on a means of transportation. We had the plane in GK1, so either a ship, or a train. A moving, closed setting has a lot to offer in terms of dynamics in case, I think. - A non-recurring final boss! Ever since GS3, we've been seeing these recurring characters who "surprisingly" turn out to be the final boss; it's been enough. I mean, just look at it: Spoiler: Spoilers for ALL games in the franchise, including VS Layton There's no surprise there anymore, and if all the writers can do is trying to go for the 'unexpected', well, then I fear for this series. Von Karma / Gant and Engarde worked perfectly as bosses to represent the theme of the game, making them feel grand. Now, it's more like "it was you all along. But considering the previous games, I already guessed". - No more 'past cases' in the final case! There is also nothing exciting anymore to finding out the current case is related to a past case. Instead, as we have a bloated protagonist cast anyway, why not introduce the Chunsoft Zapping system (as seen in games like 428 and Detective Conan - Marionette Symphony) to do a three-way trial, at the same time (like how GS3-2 went). Have a case where three different incidents are in fact connected, but where they can't prove it initially. Phoenix, Apollo and Athena each do their owntrial at the same time, with a zapping system used to share the evidence and findings they make during the trials. And then you do all trials at the same time, jumping between the characters and using information acquired in one trial, in another trial (i.e. Phoenix finds out something that is also of consequence for Apollo, who in turn figures something out that Phoenix himself can use). And everything comes together at the end, of course. - An 'intimate' murder. Just a murder within a single family. Maybe a large family, in a Western mansion somewhere in the mountains, but just something small scale. A stand-alone case, tied to the main theme of the game (as opposed to the main storyline). |
Author: | Thane [ Sat Aug 31, 2013 7:48 am ] |
Post subject: | Re: GS6 Ideas |
I'd love to see a case where a witness actually gets killed; we'd have two murders on our hands, the ones involve could feel responsible for not catching the criminal quickly enough, and it would add a sense of urgency. I don't exactly have any details planned out, but I think it would make for a nice change of pace. Have us lose - no, really. Aside from Matt Engarde, no one was guilty of the crime in question - maybe something else, like smuggling or forgery or whatever, but they were never actually killers. I'd love to see someone (preferably Apollo or Athena, the younger and more inexperienced) take a client who's actually guilty, and deal with their conflicted feelings about representing a murderer. Believe it or not, they also have the right to a fair trial. Non-vital clues; you don't have to find them to progress, but it makes it easier for you in court if you do. |
Author: | Rubia Ryu the Royal [ Sat Aug 31, 2013 7:56 am ] |
Post subject: | Re: GS6 Ideas |
Ash wrote: - No more 'past cases' in the final case! There is also nothing exciting anymore to finding out the current case is related to a past case. Instead, as we have a bloated protagonist cast anyway, why not introduce the Chunsoft Zapping system (as seen in games like 428 and Detective Conan - Marionette Symphony) to do a three-way trial, at the same time (like how GS3-2 went). Have a case where three different incidents are in fact connected, but where they can't prove it initially. Phoenix, Apollo and Athena each do their owntrial at the same time, with a zapping system used to share the evidence and findings they make during the trials. And then you do all trials at the same time, jumping between the characters and using information acquired in one trial, in another trial (i.e. Phoenix finds out something that is also of consequence for Apollo, who in turn figures something out that Phoenix himself can use). And everything comes together at the end, of course. This is something I was hoping they'd implement in GS5, but Spoiler: minor technicalities Then again, too many new game mechanics in a single game can feel a bit overwhelming: the Mood Matrix and the Thought Route already help clean up a lot of areas to be explored. In that case, let the highlight of GS6 be a mechanic similar to or reminiscent of this zapping system. The Wright Anything Agency can be equipped with walkie-talkies for all I care. Then, we could have the judge, the judge's Canadian brother, and a third judge Thane wrote: Non-vital clues; you don't have to find them to progress, but it makes it easier for you in court if you do. What do you mean by this? There are plenty of "talk", "press", and "present" topics that are optional or can serve as hints as you play through the game. It's been like that since the first game. |
Author: | Thane [ Sat Aug 31, 2013 8:45 am ] |
Post subject: | Re: GS6 Ideas |
I know. I guess I want you to be able to miss things when you're investigating, and suffer for it later. You know, repercussions for not paying attention to something. I like the thought of not having all the tools at your disposal when the trial starts. |
Author: | Rubia Ryu the Royal [ Sat Aug 31, 2013 9:21 am ] |
Post subject: | Re: GS6 Ideas |
I agree it'd be interesting the first few times, but I don't think it'd be practical. Without a complete list of evidence, you wouldn't be able to get through a trial segment and move on with the game. It'd be a sure-fire gameover right there, and then the player would be forced to redo the investigation segment. It'd be more frustrating than it's worth. On the other hand, not having enough evidence during a trial is a recurring issue in-story anyway. That's why there are multiple investigation days; for collecting more evidence and testimony that aren't available the first day. |
Author: | Thane [ Sat Aug 31, 2013 9:34 am ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: I agree it'd be interesting the first few times, but I don't think it'd be practical. Without a complete list of evidence, you wouldn't be able to get through a trial segment and move on with the game. It'd be a sure-fire gameover right there, and then the player would be forced to redo the investigation segment. It'd be more frustrating than it's worth. On the other hand, not having enough evidence during a trial is a recurring issue in-story anyway. That's why there are multiple investigation days; for collecting more evidence and testimony that aren't available the first day. Maybe this wasn't the best idea I've ever had. I still stand by my other two, however! By the way, do you want to elaborate on your train idea? I think a crime scene like that has a lot of potential. |
Author: | SweetieBot [ Sat Aug 31, 2013 11:51 am ] |
Post subject: | Re: GS6 Ideas |
aplab23207 wrote: And the antagonist in GS6 should be Spoiler: HEAVY SPOILERS, READ ON YOUR OWN RISK, AS THIS WILL RUIN YOUR EXPERIENCE Spoiler: Rubia Silve Ryu wrote: Spoiler: Speaking of unexpected bosses And if not, I just wish to see more of Udgey's Canadian brother. He's pretty darn funny too. And last but not least, a conversation like this: Spoiler: Spoiler: I lol'd at that conversation xD Ash wrote: That wouldn't work. Really not. At least, I really don't expect it coming from a Japanese developer. Spoiler: In the series of "Sephiroth kills Aeris"-esque famous "spoilers"... First time I hear about that game. But ok, a bad idea xD Ash wrote: - A non-recurring final boss! Ever since GS3, we've been seeing these recurring characters who "surprisingly" turn out to be the final boss; it's been enough. I mean, just look at it: Spoiler: Spoilers for ALL games in the franchise, including VS Layton There's no surprise there anymore, and if all the writers can do is trying to go for the 'unexpected', well, then I fear for this series. Von Karma / Gant and Engarde worked perfectly as bosses to represent the theme of the game, making them feel grand. Now, it's more like "it was you all along. But considering the previous games, I already guessed". -They did that in GK1 and we got an (IMO) obvious, boring and lame final boss xD Spoiler: GS1 and GS2 spoilers I'd like to have the 3-days trials again, even if it were just for the final case. |
Author: | Mirii-chan [ Sat Aug 31, 2013 4:36 pm ] |
Post subject: | Re: GS6 Ideas |
I'd really like to see a murder set at a fashion show. Or perhaps at at a military base. |
Author: | Rubia Ryu the Royal [ Sun Sep 01, 2013 12:59 am ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: By the way, do you want to elaborate on your train idea? I think a crime scene like that has a lot of potential. It doesn't have to be exactly a train; a subway system could also suffice. In any case, I'd like that case to revolve around multiple crime scene possibilities. We've had the "false crime scene" idea used over and over already; why not go further? The culprit could cover up his/her tracks by planting fake evidence at several locations that don't seem to be related to each other, as to maximize the number of potential crime scenes and minimize the chances of creating a trail. Obviously, the placement of such evidence would have to be carefully timed as well, so to gain witnesses to moments of the "crime". Tracking down this criminal would be incredibly tough, but by some miracle, a defense attorney manages to do so anyway. The suspect of this murder/whatever-else would naturally be one of the train operators. I mean, it's what you'd expect out of a criminal using the subway system, right? But of course, in these games, the initial suspects are never the true criminals. It's still a very rough draft in mind, but a basis like this could lead to amazing accomplishments. Then, we really could have the complete 3-day investigations and trials again. And, um... lots of lost items and people too, I guess. |
Author: | Yash K. Productions [ Sun Sep 01, 2013 5:33 am ] |
Post subject: | Re: GS6 Ideas |
SweetieBot wrote: aplab23207 wrote: And the antagonist in GS6 should be Spoiler: HEAVY SPOILERS, READ ON YOUR OWN RISK, AS THIS WILL RUIN YOUR EXPERIENCE Spoiler: Rubia Silve Ryu wrote: Spoiler: Speaking of unexpected bosses And if not, I just wish to see more of Udgey's Canadian brother. He's pretty darn funny too. And last but not least, a conversation like this: Spoiler: Spoiler: I lol'd at that conversation xD Ash wrote: That wouldn't work. Really not. At least, I really don't expect it coming from a Japanese developer. Spoiler: In the series of "Sephiroth kills Aeris"-esque famous "spoilers"... First time I hear about that game. But ok, a bad idea xD Ash wrote: - A non-recurring final boss! Ever since GS3, we've been seeing these recurring characters who "surprisingly" turn out to be the final boss; it's been enough. I mean, just look at it: Spoiler: Spoilers for ALL games in the franchise, including VS Layton There's no surprise there anymore, and if all the writers can do is trying to go for the 'unexpected', well, then I fear for this series. Von Karma / Gant and Engarde worked perfectly as bosses to represent the theme of the game, making them feel grand. Now, it's more like "it was you all along. But considering the previous games, I already guessed". -They did that in GK1 and we got an (IMO) obvious, boring and lame final boss xD Spoiler: GS1 and GS2 spoilers I'd like to have the 3-days trials again, even if it were just for the final case. Didn't they have one in 3-5? |
Author: | SweetieBot [ Sun Sep 01, 2013 7:13 am ] |
Post subject: | Re: GS6 Ideas |
SweetieBot wrote: aplab23207 wrote: I'd like to have the 3-days trials again, even if it were just for the final case. Didn't they have one in 3-5? I guess you're talking about the 3-days trials. In that case, no. Spoiler: 3-5 spoilers IIRC there has never been a 3-days trial since the first game. |
Author: | Yash K. Productions [ Sun Sep 01, 2013 4:24 pm ] |
Post subject: | Re: GS6 Ideas |
Better yet, BRING BACK MAYA! PLEASE CAPCOM, I'M BEGGING YOU!!! We love her! And so does Nick! |
Author: | Thane [ Sun Sep 01, 2013 5:12 pm ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: Thane wrote: By the way, do you want to elaborate on your train idea? I think a crime scene like that has a lot of potential. It doesn't have to be exactly a train; a subway system could also suffice. In any case, I'd like that case to revolve around multiple crime scene possibilities. We've had the "false crime scene" idea used over and over already; why not go further? The culprit could cover up his/her tracks by planting fake evidence at several locations that don't seem to be related to each other, as to maximize the number of potential crime scenes and minimize the chances of creating a trail. Obviously, the placement of such evidence would have to be carefully timed as well, so to gain witnesses to moments of the "crime". Tracking down this criminal would be incredibly tough, but by some miracle, a defense attorney manages to do so anyway. The suspect of this murder/whatever-else would naturally be one of the train operators. I mean, it's what you'd expect out of a criminal using the subway system, right? But of course, in these games, the initial suspects are never the true criminals. It's still a very rough draft in mind, but a basis like this could lead to amazing accomplishments. Then, we really could have the complete 3-day investigations and trials again. And, um... lots of lost items and people too, I guess. I like the idea of the killer's alibi relying on a geographic location, i.e where the train was at the time of the murder. And Larry as a conductor... |
Author: | Rubia Ryu the Royal [ Sun Sep 01, 2013 10:13 pm ] |
Post subject: | Re: GS6 Ideas |
That's a terrifying thought, almost as terrifying as Franziska as Chief Prosecutor, but worse for a larger number of people. ...But unlike Franziska as Chief Prosecutor, Larry may actually take on as a conductor. Okay, you know what? It's more terrifying. |
Author: | Sligneris [ Sun Sep 01, 2013 10:13 pm ] |
Post subject: | Re: GS6 Ideas |
aplab23207 wrote: That's the point. He (referring to my prosecutor idea) decided to study under Edgeworth after seeing Athena's trial. And the antagonist in GS6 should be Spoiler: HEAVY SPOILERS, READ ON YOUR OWN RISK, AS THIS WILL RUIN YOUR EXPERIENCE I disapprove. Like, really. Also, I don't think this will ever actually happen. SweetieBot wrote: Spoiler: Spoilers concerning some final bosses in the series, including GS5 Spoiler: |
Author: | Ash [ Mon Sep 02, 2013 10:18 am ] |
Post subject: | Re: GS6 Ideas |
Oh, yeah, I was kinda disappointed we didn't get that nursery rhyme murder as seen in the screenshots (of the thought route). Sure, GS4-3 was one too, but I want more creepy version of it... I mean, there's a reason Gokumontou is still seen as the best Japanese detective novel for over two decades now! And more ideas: something at a library / bookstore (moved books; dying messages; moving covers around to make it seem books were moved etc), or something at a videogame arcade. |
Author: | SweetieBot [ Mon Sep 02, 2013 3:47 pm ] |
Post subject: | Re: GS6 Ideas |
Ash wrote: And more ideas: something at a library / bookstore (moved books; dying messages; moving covers around to make it seem books were moved etc), They did something like that in GK1-1. |
Author: | Ash [ Mon Sep 02, 2013 4:26 pm ] |
Post subject: | Re: GS6 Ideas |
I know, but I wanted more :3 |
Author: | Thane [ Mon Sep 02, 2013 7:21 pm ] |
Post subject: | Re: GS6 Ideas |
Damn, everyone here comes up with such great locations, and I'm just sitting here going 'maybe a harbor because...I like harbors'. Maybe a tourist resort? Someone was shot by a harpoon while diving! Or is that basically Turnabout Return? |
Author: | Rubia Ryu the Royal [ Mon Sep 02, 2013 9:33 pm ] |
Post subject: | Re: GS6 Ideas |
Ash wrote: And more ideas: something at a library / bookstore (moved books; dying messages; moving covers around to make it seem books were moved etc), or something at a videogame arcade. Seconded. Video games in a video game... more often than not, a delicious treat. That reminds me: why has there never been a mention of a Steel Samurai video game? For all its popularity, there should be one. Thane wrote: Damn, everyone here comes up with such great locations, and I'm just sitting here going 'maybe a harbor because...I like harbors'. Maybe a tourist resort? Someone was shot by a harpoon while diving! Or is that basically Turnabout Return? As long as we aren't defending another marine specimen, I think it'd be fine. |
Author: | Sligneris [ Tue Sep 03, 2013 4:29 pm ] |
Post subject: | Re: GS6 Ideas |
Hm. I kinda want to hear some "main story" ideas. |
Author: | Thane [ Tue Sep 03, 2013 6:06 pm ] |
Post subject: | Re: GS6 Ideas |
Sligneris wrote: Hm. I kinda want to hear some "main story" ideas. Maya gets kidnapped and Phoenix has to save her with the help of Athena, who has a brand new skimpy outfit. This stuff just writes itself, I'm telling you. And if I'm going to be a tad more serious, I'd like to know more about the Jurist System, why it's necessary and why it's not present in Dual Destinies (yes, yes I know they don't want to spoil anything for newcomers, but they could give us a story-related explanation in the upcoming game). |
Author: | Rubia Ryu the Royal [ Tue Sep 03, 2013 7:07 pm ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: Sligneris wrote: Hm. I kinda want to hear some "main story" ideas. Maya gets kidnapped and Phoenix has to save her with the help of Athena, who has a brand new skimpy outfit. This stuff just writes itself, I'm telling you. Somewhere along the lines, Edgeworth comes in to tell you about a government conspiracy that has nothing to do with the kidnapping (at first) and Klavier pops in for no reason... shirtless, for no reason of course. Or maybe it's because they're all in swimwear and the case takes place at a summer resort. Then we could really bring in Franziska and her whip. BEACH PARTAAAAAAAY!! And then Larry will be proven to be behind everything, as he always is. Yes, even the government conspiracy. Quote: And if I'm going to be a tad more serious, I'd like to know more about the Jurist System, why it's necessary and why it's not present in Dual Destinies (yes, yes I know they don't want to spoil anything for newcomers, but they could give us a story-related explanation in the upcoming game). Well, I wasn't kidding about the government conspiracy. I want the next game to focus on the theme of reform. It's like the recovery step after ending a "dark age". (But rest assured, Larry will not be a double agent who's been faking his act all this time.) |
Author: | linkenski [ Tue Sep 03, 2013 7:47 pm ] |
Post subject: | Re: GS6 Ideas |
I'm a big fan of any story in Ace Attorney that focuses on the legal system in the AA IP. PW:AA did this with the whole idea of all the prosecutors being "Evil" and cheat their way to win, and AJ:AA being, yet again, about how people exploit the legal system proving it to be an unreliable and unjust law-system. And I also loved 1-2 because of how Redd White had everyone by their balls (can I swear on this forum? Lawl.) The only main story idea I have is very vague... but I thought of something where Phoenix/Apollo's personal investment/motivation for the cases in the game, (or case 4/5) will be to stop someone who is misusing the legal system, and if he succeeds it would mean the end of Phoenix/Apollo's careers. |
Author: | Thane [ Tue Sep 03, 2013 9:29 pm ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: Thane wrote: Sligneris wrote: Hm. I kinda want to hear some "main story" ideas. Maya gets kidnapped and Phoenix has to save her with the help of Athena, who has a brand new skimpy outfit. This stuff just writes itself, I'm telling you. Somewhere along the lines, Edgeworth comes in to tell you about a government conspiracy that has nothing to do with the kidnapping (at first) and Klavier pops in for no reason... shirtless, for no reason of course. Or maybe it's because they're all in swimwear and the case takes place at a summer resort. Then we could really bring in Franziska and her whip. BEACH PARTAAAAAAAY!! And then Larry will be proven to be behind everything, as he always is. Yes, even the government conspiracy. Quote: And if I'm going to be a tad more serious, I'd like to know more about the Jurist System, why it's necessary and why it's not present in Dual Destinies (yes, yes I know they don't want to spoil anything for newcomers, but they could give us a story-related explanation in the upcoming game). Well, I wasn't kidding about the government conspiracy. I want the next game to focus on the theme of reform. It's like the recovery step after ending a "dark age". (But rest assured, Larry will not be a double agent who's been faking his act all this time.) Don't forget the breeze magically opening all the buttons on Edgeworth's Hawaiian shirt, revealing a sweating set of amazing abs. But yes, I think that'd make for a wonderful overarching story of the game. The real implementation of the Jurist System, that is. Sure, they can choose easier and lighter themes and it is a lot more probable that they will, but I can't think of anything that would interest me more, at the moment. And I'll also add the obligatory 'I want Maya back'. Spoiler: |
Author: | TheIdioteque [ Wed Sep 04, 2013 12:52 am ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: And I'll also add the obligatory 'I want Maya back'. Spoiler: Spoiler: |
Author: | Rubia Ryu the Royal [ Wed Sep 04, 2013 7:46 pm ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: Don't forget the breeze magically opening all the buttons on Edgeworth's Hawaiian shirt, revealing a sweating set of amazing abs. There will be a glow and accompanying choir, naturally. And together with Phoenix's shining finger and Apollo's shining forehead, the three stars illuminate the path to victory, truth, and all that is sexy... against the great Evil Administrate Larry. Phoenix Wright: Fanservice Attorney coming to you in... um... the future. Yeah. ...Shining forehead. Quote: And I'll also add the obligatory 'I want Maya back'. Spoiler: Spoiler: |
Author: | Thane [ Wed Sep 04, 2013 8:40 pm ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: Thane wrote: Don't forget the breeze magically opening all the buttons on Edgeworth's Hawaiian shirt, revealing a sweating set of amazing abs. There will be a glow and accompanying choir, naturally. And together with Phoenix's shining finger and Apollo's shining forehead, the three stars illuminate the path to victory, truth, and all that is sexy... against the great Evil Administrate Larry. Phoenix Wright: Fanservice Attorney coming to you in... um... the future. Yeah. ...Shining forehead. Quote: And I'll also add the obligatory 'I want Maya back'. Spoiler: Spoiler: I'd buy that game...there's nothing like copious amounts of fan service done right aimed at both genders. Spoiler: |
Author: | Yash K. Productions [ Wed Sep 04, 2013 11:16 pm ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: Thane wrote: Sligneris wrote: Hm. I kinda want to hear some "main story" ideas. Maya gets kidnapped and Phoenix has to save her with the help of Athena, who has a brand new skimpy outfit. This stuff just writes itself, I'm telling you. Somewhere along the lines, Edgeworth comes in to tell you about a government conspiracy that has nothing to do with the kidnapping (at first) and Klavier pops in for no reason... shirtless, for no reason of course. Or maybe it's because they're all in swimwear and the case takes place at a summer resort. Then we could really bring in Franziska and her whip. BEACH PARTAAAAAAAY!! And then Larry will be proven to be behind everything, as he always is. Yes, even the government conspiracy. Quote: And if I'm going to be a tad more serious, I'd like to know more about the Jurist System, why it's necessary and why it's not present in Dual Destinies (yes, yes I know they don't want to spoil anything for newcomers, but they could give us a story-related explanation in the upcoming game). Well, I wasn't kidding about the government conspiracy. I want the next game to focus on the theme of reform. It's like the recovery step after ending a "dark age". (But rest assured, Larry will not be a double agent who's been faking his act all this time.) That beach party thing seems like a good idea. I'd love to see Apollo shirtless...like a man. |
Author: | Rubia Ryu the Royal [ Wed Sep 04, 2013 11:58 pm ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: I'd buy that game...there's nothing like copious amounts of fan service done right aimed at both genders. Spoiler: I'd be just a bit scared if there ever exists a mod of an AA game with all the sprites switched for shirtless ones. Everything else would be left them same, but everyone is shirtless. And once you get to that one old lady... Oh GOD. What did I just IMAGINE? AAAAAAAAhh.... Spoiler: Speaking of refined manners, we need more gentlemen in this series. Professor Layton was a good introduction. |
Author: | Thane [ Thu Sep 05, 2013 4:59 am ] |
Post subject: | Re: GS6 Ideas |
Rubia Silve Ryu wrote: Thane wrote: I'd buy that game...there's nothing like copious amounts of fan service done right aimed at both genders. Spoiler: I'd be just a bit scared if there ever exists a mod of an AA game with all the sprites switched for shirtless ones. Everything else would be left them same, but everyone is shirtless. And once you get to that one old lady... Oh GOD. What did I just IMAGINE? AAAAAAAAhh.... Spoiler: Speaking of refined manners, we need more gentlemen in this series. Professor Layton was a good introduction. What are you talking about? Oldbag would have been modded to look 21 - I'm honestly surprised Capcom didn't do it themselves...speaking of which, Athena should be 19 soon, right? In that case she'll probably be discarded soon, she's getting way too old! Spoiler: You know what, you're absolutely right. We've got Edgeworth though, and even though I was incredibly unimpressed by the cast of Ace Attorney Investigations, Colias Palaeno, while not exactly a gentleman, was at least one of the few people in the series so far who was unconditionally helpful. |
Author: | Rubia Ryu the Royal [ Thu Sep 05, 2013 6:48 am ] |
Post subject: | Re: GS6 Ideas |
Thane wrote: What are you talking about? Oldbag would have been modded to look 21 - I'm honestly surprised Capcom didn't do it themselves...speaking of which, Athena should be 19 soon, right? In that case she'll probably be discarded soon, she's getting way too old! By that logic, everyone in the courtroom would become kindergarten... and the judge would have a bib. Quote: Spoiler: Spoiler: Quote: You know what, you're absolutely right. We've got Edgeworth though, and even though I was incredibly unimpressed by the cast of Ace Attorney Investigations, Colias Palaeno, while not exactly a gentleman, was at least one of the few people in the series so far who was unconditionally helpful. A suit and a cravat do not make a gentleman... You need a hat. |
Author: | Ash [ Thu Sep 05, 2013 7:01 am ] |
Post subject: | Re: GS6 Ideas |
What if it turns out, even unbeknownst to Larry, that the theft of the lunch money (of the classroom trial) was orchestrated by another kid in their class, who had set things up to blame Nick. Years later, this kid has become the youngest judge ever (and of course, secretly highly corrupt). Final trial: Phoenix vs Edgeworth, with Larry as defendant and The Other Kid as the judge/real murderer![/drama-derived-from-connecting-things-to-character-past-and-enough-material-for-interconnected-cases] |
Author: | Rubia Ryu the Royal [ Thu Sep 05, 2013 6:30 pm ] |
Post subject: | Re: GS6 Ideas |
And in the end, Phoenix will have his money stolen and Edgeworth will get konked on the head at some point. But I really would like to see a judge have a breakdown. Imagine where that gavel would fly as he/she bursts into rage. ...like on Edgeworth's head. He loses his memory and forgets that he's supposed to be a prosecutor. The next part of that case features Edgeworth as playable... as a defense attorney, of course. Because he can't get Edgeworth back to his sane mind, Phoenix is forced to call Franziska in to whip everyone back into shape. ...And Larry will still be behind some embarrassing event Wow, this stuff really writes itself. Sorry if I end up spoiling GS6 for anyone. |
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