Oh, what's this?
Location: LA, Japanifornia
Rank: Ace Attorney
Joined: Mon Jun 18, 2012 6:17 am
He's a caricature of an Eastern-y Buddhist-y monk. Of course he has no personality, the whole religion is about achieving a sense of nothingness. That's why he's all "let it go and move on"
As a caricature of this, he's excellent.
The better question is, was "the monk" the right choice for being a prosecutor.
In my opinion, no, it was not a good choice.
Though, neither was "the rockstar", or "the samurai-convict-psychologist-space center robotics assistant"
Honestly, I just preferred it when they were just "a prosecutor"
Then they could have an actual character rather than a random unrelated job with "prosecutor" slapped in front of it.
This this this
Franziska was just a prosecutor. She had a whip, but that was a quirk. Godot was a prosecutor. He enjoyed coffee. Yumihiko was a prosecutor. He was an idiot
Klavier was a rockstar and a prosecutor. Blackquill was a convict and a prosecutor. Nayuta was a monk and a prosecutor
I do wish the series going forward just focuses more on developing the prosecutors as characters and then building their personality from that rather than just throwing out the new gimmick of the week. I think I'll end up liking Van Zieks a lot more than Nayuta
I'll jump on this bandwagon too, but with a grain of salt or two.
I can understand the thought process behind designing characters based on gimmick-of-the-week, as it's a simple and straightforward method of creating characters. It can easily become trite and predictable, but at least it saves on the frustrations of starting from scratch. Yet, from my experience as a writer, a character tends to be better developed from scratch rather than from a template. It's more painstaking, definitely, but the reward can be worth it.
That is the catch, though; "can be" isn't reliable. A tried-and-used template is, even if it doesn't produce outstanding results. Eshiro and co. love to push the bounds on what is "reasonable", but they often resort to safer tactics when pushing for the final design. I notice a lot of disconnect between members of this team, even based solely on the interviews they publish online, and while they can produce some shining examples of quality, there's plenty of wasted opportunity.
With Yamazaki out for at least the next AA game, that's again one less veteran member of the AA crew working on the mainstream series. It's always good to let some new faces in on the development, but the last time it happened was with AJ:AA, and while the director was a familiar face from behind-the-scenes of previous titles, the result could have seen improvement, though it was still decent in my book.
My hopes go with Van Zieks, but DGS2 must introduce a whole lot of development he desperately needs. Otherwise, as he is now, he's the blankest prosecutor we've seen to date.
Ever armed with trollswatters and defending Phoenix Wright and Miles Edgeworth... as their supposed daughter.
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