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Rank the casesTopic%20Title
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I thought it would be nice to have a thread for ranking our favourites cases in order.

Mine would be something like:
1-5>3-5>1-4>6-5>5-3>3-2>5-DLC>1-3>5-5>AAI2-5>AAI2-3>4-4>6-2>2-4>AAI-4>6-3>6-1>
5-1>AAI-5>AAI2-4>4-1>3-4>6-DLC>AAI2-1>3-1>3-3>5-2>2-3>5-4>2-2>4-2>6-4>1-2>
AAI-2>AAI2-2>4-3>2-1>AAI-1>AAI-3>1-1

You don't need to go over all of the cases as I did, you can just list a top ten or rank only the cases in one game, or rank them separetely by game or whatever you want.
For example, If I ranked only JFA cases, it would be 2-4>2-3>2-2>2-1.
Or you can do something more random like ranking the tutorials cases just for the sake of it. For me, that would be 5-1>4-1>AAI2-1>3-1>2-1>AAI-1>1-1

You are free to discuss what cases are better if you want, but don't forget that if people rank things based on what they like, they're going to be subjective, and everybody has the right to like or dislike whatever they want, so just keep it easy.

Last edited by luck on Tue Jan 03, 2017 12:53 pm, edited 3 times in total.
Re: Rank the casesTopic%20Title
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For me, it's 1-4 at the top and nothing below.
And this is despite the fact that 1-4 has such huge idiotic moments in it, it's still my "favorite" case.

C-A
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~Die-Hard Gavinners Fan~

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I'll list my top 3 here:
1. AAI2 - 3rd Case: The Inherited Turnabout.
2. AJ:AA - 3rd Case: Turnabout Serenade.
3. AA:JFA - 4th Case: Farewell, My Turnabout.

It's hard for me to rank the others because I adored them so much for different reasons. My top three are my clear faves because they attacked me emotionally ( in the good way of course :apollo: )

Hmm, my least faves would be the ones from AAI. Not because the game was bad, because it wasn't at all it was a great game, it was just that they were pretty forgettable. I't hard for me to recall important details about the cases in that game, such as who ACTUALLY did it and why, and who was killed :eh?: I'd say my least fave in that game was the Third case, the one that took place in the Gatewater themepark with all the Badgers.

I also didn't enjoy the 4th case in AAI2 as much as I should have, because I can't wrap my head around Kay's appeal and it was entirely focused on her, so they whole "emotional" aspect went right over my head, unfortunately. :ron:
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I've felt worse.

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I seem to recall a similar thread existing, but I haven't the time or lack of laziness to check.
I will say that my three personal favorites are 1-5, 3-4, and AAI2-3.
Misokrattz wrote:
2. AJ:AA - 3rd Case: Turnabout Serenade.
I was about to ask you why, but then I looked at your avatar and custom title and suddenly everything made sense.
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Here are mine: :gregory:

1. Turnabout Goodbyes (PW - Case IV)
2. Reunion, and Turnabout (JFA - Case II)
3. Turnabout Beginnings (T&T - Case IV)
4. Turnabout Reminiscence (AAI - Case IV)
5. Farewell, and Turnabout (JFA - Case IV)
6. The Inherited Turnabout (AAI2 - Case III)
7. Bridge to The Turnabout (T&T - Case V)
8. Rise from the Ashes (PW - Case V)
9. The Forgotten Turnabout (AAI2 - Case IV)
10. Turnabout Corner (AJ - Case II)

I don't liked GS2 and GS4. Both of them contained some "stupid" cases. The only one I liked on GS4 was Turnabout Corner, and that's final. Oh, and I don't care those whom talk about the one with the Mason System. :dahlia:
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The video game boy; the one who wins

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First-case-ranking:

1. 4-1
2. 2-1
3. PLvsPW London case
4. 3-1
5. AAI2-1
6. 1-1
7. 5-1
8. AAI-1

Last-case-ranking:

1. 1-4
2. AAI2-5
3. 2-4
4. 3-5
5. 5-5
6. 1-5
7. AAI-5
8. PLvsPW finale ("epilogue"?)
(......Ack! I've run out of snide comments!)
Re: Rank the casesTopic%20Title
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My top five:

1.AAI2-5
2.3-5
3.AAI2-3
4.1-2
5.1-4

Tutorial cases:

1.3-1
2.AAI2-1
3.4-1
4.2-1
5.5-1
6.1-1
7.PLvsAA AA tutorial
8.AAI-1
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Re: Rank the casesTopic%20Title
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Enoshima Junko-chan!

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I'll just do my top 3:
1. 1-4
2. 5-5
3. 3-5
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MBr wrote:
I'll just do my top 3:
1. 1-4
2. 5-5
3. 3-5


Huh? Shouldn't your top 3 had 5-3 (Turnabout Academy)? Seeing how fan of Athena Cykes you are, I thought your top 3 should had 5-3. Because... (can't say. Has minor spoilers.) Just saying, infact. :thena-hair:
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eyyyy

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I have so many favorite cases so I'll do my top 5
1. 1-4 Turnabout Goodbyes
2. 2-5 Farewell, My Turnabout
3. 3-5 Bridge to the Turnabout
4. 4-1 Turnabout Trump
5. 5-5 Turnabout for Tomorrow
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Enoshima Junko-chan!

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Ace Pointer wrote:
MBr wrote:
I'll just do my top 3:
1. 1-4
2. 5-5
3. 3-5


Huh? Shouldn't your top 3 had 5-3 (Turnabout Academy)? Seeing how fan of Athena Cykes you are, I thought your top 3 should had 5-3. Because... (can't say. Has minor spoilers.) Just saying, infact. :thena-hair:


Just because she's my favourite character doesn't mean her case is my favourite, although 5-5 is about her and Blackquill.

I think 5-3 is the funniest case in Dual Destinies, though.
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eyyyy

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MBr wrote:
I think 5-3 is the funniest case in Dual Destinies, though.

Yeah, same.
Spoiler:
I couldn't stop laughing at Means' breakdown with the blackboard and when we found out that Robin is actually female, my sides hurt so much. :basil:
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Enoshima Junko-chan!

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C0SM1C-ECL1PSE wrote:
MBr wrote:
I think 5-3 is the funniest case in Dual Destinies, though.

Yeah, same.
Spoiler:
I couldn't stop laughing at Means' breakdown with the blackboard and when we found out that Robin is actually female, my sides hurt so much. :basil:

Spoiler:
Or when Blackquill basically said, "Fuck it, we're going for a stroll."

11037
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eyyyy

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MBr wrote:
C0SM1C-ECL1PSE wrote:
MBr wrote:
I think 5-3 is the funniest case in Dual Destinies, though.

Yeah, same.
Spoiler:
I couldn't stop laughing at Means' breakdown with the blackboard and when we found out that Robin is actually female, my sides hurt so much. :basil:

Spoiler:
Or when Blackquill basically said, "Fuck it, we're going for a stroll."


If I made a list of funniest cases, this'll be one of my top 3
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Spoiler:
Actually, Means' Breakdown with the Blackboard is the funniest thing I seen on Dual Destinies. :hobolaugh:

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1. Bridge to the Turnabout: the only case with actual spirit channeling during a murder.
2. Reunion and Turnabout: a very complex plot. Both Morgan and Mimi had their own motives for wanting Dr. Grey dead.
3. Farewell, my Turnabout: your client plays dumb the whole time and then it turns out he is evil! Plus there's Andrew's co-dependency which enhances the plot.
4. Turnabout Beginnings: playing as Mia is awesome and so is the unusual ending. I keep wanting to go to the actual murder scene and investigate.
5. Turnabout Corner: extremely unexpected ending and lots of interesting characters with well thought backstories. I remember reading about Takumi writing this case before the first game. So it's no wonder it is better than the other cases in AJ.
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Txai Viegas wrote:
2. Reunion and Turnabout: a very complex plot. Both Morgan and Mimi had their own motives for wanting Dr. Grey dead.


Uh... what?

Also, isn't Farewell my Turnabout 1-4 and not 2-4? Or 1-4 and 2-4 have similar titles and I just don't bother learning them properly...

C-A
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Enoshima Junko-chan!

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1-4 is Turnabout Goodbyes
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The video game boy; the one who wins

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Since I ranked the first cases and the last cases, might as well rank the middle-cases as well.

1. 4-2
2. 2-2
3. 3-2
4. 1-2
5. AAI-2
6. 1-3
7. 4-3
8. GK2-3
9. 5-2
10. GK2-4
11. 3-4
12. 5-4
13. AAI-4
14. 2-3
15. GK2-2
16. AAI-3
(......Ack! I've run out of snide comments!)
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[Whip the cream!]

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Guh. I've been wanting to rank the cases for a while for funsies, but it's... I just have to roll with the original trilogy now, because I was so unfocused when I played AJ and GK1 almost two years ago - I have to revisit a few cases for me to do a just decision (and I'm watching GK2 now, so I can't say much about that one at the moment). But my top 6 when it comes to the trilogy would be:

1.) Turnabout Goodbyes. I love the story, adore the atmosphere and the further character developement of Edgeworth as well as the backstories and such. I find a lot of aspects rather creepy, and I love it.
2.) Bridge to the Turnabout. Almost a tie between this and Turnabout Goodbyes, I just adore this case to the point of straight out ignoring the flaws. I find the atmosphere amazing. I feel a lot, I care a lot, I get completely sucked in.
3.) Farewell my Turnabout. I really like how they handled the villain, and the case is very thrilling overall.
4.) The Stolen Turnabout. I think it's a really fun case. It makes me quite happy. I love meeting Adrian again, and Ron and Dessie are great.
5.) Turnabout Beginnings. It just... gives me the heebie-jeebies in a good way.
6.) Reunion, and Turnabout. I like the atmosphere, I get weird vibes.

I don't know what to make of Dual Destinies since my emotions are so incredibly mixed. There are aspects I really dislike, there are aspects and characters I really love (and my favourite one is there). But it's the trials I'm interested in, really, it's the trials that do it for me, so I can't do a proper ranking. I think Turnabout Academy is a really fun case overall, though, and Turnabout for Tomorrow... well... there are aspects I love so much I just... and there are aspects that makes me groan and want to facepalm. I wish I could rank these cases, but I'd just end up ranking the trials.
Gimme a "P"! Gimme an "I"! Give me a "P" and an "E"! What's that spell?! Pipe!
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I've played the first four games and ME: Investigations, but my personal top five from best to worst is 1-4, 1-5, 3-5, 2-4, 3-4
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I've played the first four games and ME: Investigations, but my personal top five from best to worst is 1-4, 1-5, 3-5, 2-4, 3-4
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Enoshima Junko-chan!

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From best to worst for Dual Destinies:

Turnabout Reclaimed
Turnabout for Tomorrow
Turnabout Countdown
The Cosmic Turnabout
The Monstrous Turnabout
Turnabout Academy
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From favorite to least favorite,
3-5
E2-5
1-5
1-4
2-4
3-2
5-5
E2-4
4-1
E-4
2-2
E2-2
5-DLC
5-4
3-4
E-5
E2-3
3-3
1-3
4-4
E2-1
5-1
3-1
E-1
E-2
5-3
1-1
5-2
E-3
2-3
4-2
1-2
2-1
4-3
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Long Post incoming.

First cases:
4-1>3-1>I-2-1>5-1>I-1>1-1>2-1

Second cases:
3-2>2-2>I-2-2>I-2>1-2>4-2>5-2

Third cases:
5-3>I-2-3>3-3>1-3>2-3>4-3>I-3

Fourth cases:
1-4>2-4>3-4>5-4>I-4>4-4>I-2-4

Fifth cases:
3-5>1-5>I-2-5>5-5>I-5

Ace Attorney cases:
1-4>1-5>1-3>1-2>1-1

Justice for All:
2-4>2-2>2-3>2-1

Trials and Tribulations:
3-5>3-4>3-2>3-1>3-3

Apollo Justice:
4-1>4-4>4-3>4-2

Dual Destinies:
5-3>5-DLC>5-5>5-4>5-1>5-2

Investigations:
I-4>I-1>I-2>I-5>I-3

Investigations 2:
I-2-5>I-2-3>I-2-1>I-2-2>I-2-4

And that's about it.
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The video game boy; the one who wins

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I've got to play DD for myself so I excluded it for now but I was too bored not to try and rank the rest of them now, so here goes.

1. 1-4 <3
2. 3-2
3. 4-2, 2-4, 3-5
4. 1-2, GK2-5
5. GK-4
6. 1-3, 4-3
7. 4-1, 4-4
8. 2-2
9. GK-2, 3-3
10. 3-1
11. 2-1
12. 1-5
13.GK2-4
14. 1-1
15. 3-4
16. 2-3, GK2-3
17. GK-5
18.GK2-1, GK2-2
19. GK-3
20. GK-1
(......Ack! I've run out of snide comments!)
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Rolling with original trilogy:

1-4? 3-5? I don't even know anymore.
2-4
3-2
3-4
2-2
3-1
1-2
3-3
2-1
1-5
1-1
1-3
2-3
Gimme a "P"! Gimme an "I"! Give me a "P" and an "E"! What's that spell?! Pipe!
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Mine would be like this:
AA: 1-5; 1-4; 1-2; 1-3; 1-1
JFA: 2-4; 2-2; 2-3; 2-1;
T&T: 3-5; 3-3; 3-2; 3-1; 3-4;
AJ: 4-4; 4-1; 4-3; 4-2;
GK: GK-4; GK-5; GK-1; GK-2; GK-3;

First Cases: 4-1; 3-1; GK-1; 2-1; 1-1;
Second Cases: 1-2; 2-2; 3-2; GK-2; 4-2;
Third Cases: 3-3; 4-3; 1-3; 2-3; GK-3;
Fourth (non-final) Cases: 1-4; GK-4; 3-4;
Final Cases: 2-4; 1-5; 4-4; 3-5; GK-5;

The final tally:
2-4; 1-5; 1-4; GK-4; 4-4; 3-5; GK-5; 1-2; 3-3; 4-1; 2-2; 3-2; 4-3; 3-1; 1-3; GK-1; 2-3; GK-2; 2-1; 3-4; 1-1; 4-2; GK-3;
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Today I'm bored. And when I'm bored I like analyzing things (and when I'm not bored, and when I'm busy, and...), so I'm going to review all the cases in my list one by one. And I intend to say at least one bad thing and one good thing about every one of them.

Spoiler: Tier 'Made of pure awesomeness mixed with greatness'
1-5 :The characters are awesome. The mystery is awesome. Ema's scientific gadgets are awesome. Gant's breakdown is awesome. The backstory is awesome. Gant is awesome. Gant is awesome. That wasn't a typo. Saying it one time wasn't enough. The only problem I found in this case are some far-fetched leaps in logic. But it's still awesome.

3-5: You play as Edgeworth against Franziska and then you play as Phoenix against Godot. That's instant top three. It's also one of the cases with more twists in the series. And I can't see a better way of tying up the trilogy than this case. It has one heck of a slow start, though. I also found weird having to accuse Godot twice in a row. I mean, the testimony between the two times serves really no purpose other than padding. We could just as easily have to present the lantern right after the first accusation as evidence that it was him who cleaned the place and go from there. But it's still awesome.

1-4: The mystery is awesome. The backstory is awesome. It has some really cool moments like the metal detector and Polly. I mean, this case managed to make the cross-examination of a parrot a very serious thing. Try to top that. Von Karma is awesome. The case is very touching at times, and still funny when it wants to be. If AA had been a one-game series, this case would have been the perfect ending. My only problem is that everything with the letter in the safe felt pretty shoehorned. I would have liked it better if we had had to figure out von Karma's implication in court instead of discovering it so easily and losing the evidence so stupidly. But it's still awesome.

6-5: It's basically two cases in one, one pretty good and another incredibly awesome. I love Armie and Atishon and going up against the Turnabout Terror was pretty cool. Dhurke was also awesome, although that adventure game part felt a little out of place. The second part is just epic and Apollo is a real badass. Ga'ran wasn't a particularly interesting villain but she was a satisfying opponent to topple.


Spoiler: Tier 'extremely enjoyable'
5-3: I totally love the cast (except Means before he goes crazy), and I find playing as Athena extremely hilarious. The mystery is cool and this case is probably the funniest in the series. But I don't know why they felt the need of shoving not one, but two aesops down our throats. The friendship thing could have worked if they had toned it down a bit, but Hugh's scream still blows my mind. That wasn't necessary at all. What were they thinking? The 'end justifies the means' thing was just forced, stupid and annoying. And they tried too hard to make Hugh look suspicious when it was obvious that it wasn't him.

3-2: Luke Atmey is instant top ten. Luke Atmey is god. I've never felt more sorry for discovering the culprit than with him, because that meant that he wasn't going to appear anymore, and he was just so hilarious. I just wish he had a different breakdown the second time. The Delites are a very interesting take on the classic love-crazy couple. And with the robbery and the murder it's basically two cases in one so things never get stale. A strange thing I noticed when playing it is that Godot doesn't do as much a you'd expect in his introduction.

5-DLC: Worth the money. Interesting characters, interesting mystery, interesting story, all the ingredients to make an interesting case. Making Crab suspicious was handled way better than with Hugh in 5-3. The Orca cross-examination was kind of forced, though. It felt like a reference to Polly that got out of hand, and it wasn't anywhere as cool as that moment.

1-3: This was the first case with a really interesting mystery and a really cool plot twist. It's a very good case, but the third day wasn't necessary at all, and that hurts it a lot. The mystery could have easily been solved in two trials, one for Oldbag and Manella and another for Cody and Vasquez. Three-day trials only work with final cases, because they're just too exciting for me to care about the length. The investigations also drag at times, but I really enjoyed the point and click adventure feeling of it. Also, for a case with so many characters, they should have kept the 'who did it' part of the mystery for a little longer.

5-5: This case probably tries too hard to be epic and emotional, leaving other things behind. But it worked for me. I really got invested on this one. I got to feel really sorry for Athena, Apollo, Blackquill and Aura.However, the Phantom doesn't think things through, and that makes the final confrontation kind of disappointing, especially that final speech. I was actually expecting the three lawyers to point their fingers together, but I thought that it was going to be about some deductive teamwork. But no, they team up to literally pick on the bad guy until he cries, when they had already proved his guilt, so there wasn't really a point for it. I know he's evil and everything, but that's just mean.

AAI2-5: This case has the only villain that I didn't see coming. I suspected everybody in the case but him, including Shields, Courtney, Debeste and even John Marsh, but not him. And the moment of the revelation was awesome. The final confrontation and the way all the cases were tied together were awesome, too. My only problem with the case is that it only introduced one new character. I'm a shameless fan of shameless cameos and I liked that about GK2, but that shouldn't stop you from creating new characters.

AAI2-3: The flashbacks parts are a fan-service orgy, in the good sense: Gregory, von Karma, Badd, young Shields. That's all I need to say. I liked the present segments, too. I like Gustavia and how he doesn't even try to hide how much of a jerk he is. 'Yeah, pastries are more important than my son. Don't you agree?' He was hilarious in his own way. Delicia is really fun, too. And Jeff and Kat's story was very sad and tragic and their relationship was really sweet(pun totally intended). My only grip is that the final discussion about the statue of limitations is completely pointless and contrived.

4-4: I liked the Mason System, although maybe it was a bit too weird for its own good. I didn't like that they spoiled so much about the case in the intro. I also liked the mystery itself and the first part of the case, as well the flashback case, even if Phoenix was too smug and the way he got disbarred was kinda forced. But the case was still going great until it suddenly stopped before getting to any real climax. Most anticlimactic ending ever. The jurist system is the worst thing that happened to AJ. Seriouslyly, there's one testimony, zero twists and even less satisfaction. The final trial literally couldn't have been more lame on purpose. This case could have been much higher if it wasn't for that. It's a real shame, really.

6-2: This case was clearly final-case tier. It gives Trucy more development than AJ and DD put together, the twist are really well done (you don't see them coming but they make perfect sense), the characters are entertainer and the culprit was great, and I like that they applied the magical them to everything in the case. The murder was a bit far-fetched for my taste, though (and that's saying something).

2-4: It's exciting. It's emotional. It's suspenseful. But once Shelly de Killer enters through the door, the mystery just flies out of the window. I remember that when I first played the case I thought that Matt couldn't actually be the killer because it was so obvious, but in the end it's exactly what it looks like. And since it was only the second game, having a guilty client wasn't such a crazy concept. Fortunately, there were still enough little twists to keep things interesting. And the 'present the right evidence to the right witness' moment is still one of the best in the series.


Spoiler: Tier 'Very Good'
AAI-4: I love Badd and Yew, although there isn't a lot to the mystery itself. And Byrne Faraday wasn't fleshed out at all, so it's really hard caring about him, especially when Kay doesn't seem all that troubled about his death. At least the case managed to tie Kay to everybody without forcing it too much. Having the judge make a cameo was genius, although there was maybe too much fluff in the middle section. And the ending was both epic and intense, and a pretty good set-up for Ablaze.

6-3: This case is weird. It got kinda boring at times while playing, but once everything comes together you realize how great it is. However, the characters were a bit lackluster, other than Datz.

AAI-5: This case is not bad, bat as far as final cases go, it's pretty lackluster. It starts off good enough, and I like the whole first part with the Yatagarasu and Shih-na. But once you expose Alba the first time, everything starts going downhill, from the completely unnecessary illegal evidence moment to the confrontation that never ends. Alba being a pretty meh villain doesn't help either. It was nice they gave literally everyone their moment. I'm not a fan of Palaeno but at least he was a decent red herring. Also, I felt logic was underused and testimonies were overused in this case.

6-1: This case is the definition of a good tutorial: A good mystery and a hilarious culprit. It has a pretty slow start, but I guess it was necessary to introduce us to Khura'in.

5-1: This is the only tutorial case that really puts some thought in the mystery itself. Killing someone by striking their head with a bomb is epic win. But the ending was pretty weak. Both the 'I have a real bomb' thing and Tonate's motive rant felt pretty forced if you ask me. I still liked him overall, though. And the case did a good job of setting up the rest of the game.

AAI2-4:It did its job of tying Kay, Sebastian and Courtney to the plot(Courtney and Kay in particular get a lot of cool moments), but for the leader of the P.I.C., Blaise didn't really put up much of a fight and his shtick isn't funny either. He's just a Gant wannabe. Jenson and Young are pretty boring, too. The mystery was pretty interesting, though. Also, the pacing was a little weird.

4-1: It has the best twist of any tutorial case, but I didn't like the 'by the way, there's a secret passage that the culprit could have used' thing. And the trial has a kind of unnatural flow, changing from one topic to another without clarifying the previous point. I know that most of it is just Phoenix being shady and criptic, but I don't get why everybody was going along with it. It's also pretty weird that Apollo doesn't have much of a reaction to his boss being a murderer.

3-4: A very dramatic case that manages to get progressively more serious. Fawles' death is the most heartbreaking moment in the franchise, IMO. However, once you take that away, there isn't really a lot to this case. We already know the biggest twist from the beginning so there wasn't much of a mystery. But it was cool to see the Canadian judge, Diego and Bratworth. Dahlia, on the other hand, was so absurdly evil that she could match any cartoon villain. Her motivations were also pretty lame considering she's the big bad of the game.

6-DLC: This case really could have used more characters. Having the old gang together is great, but most of the twists are pretty easy to figure out and the characters are just decent, with the honorable exception of Surgeon!Pierce, that was great, but we didn't get enough of him to push the case any higher.


Spoiler: Tier 'Good'
AAI2-1: This is a cool way of starting a game. I like the mystery, I like the twists and Knighley is cool. The president is hilarious and Swift is a more enjoyable version of Lotta if you ask me. Maybe a bit long for a first case, but since there are two separate mysteries going on, it never gets boring. One thing that bothered me is that some logic connections were obvious to the point of feeling ridiculous when they're treated like major breakthroughs. And Knighley's accusation comes a little out of nowhere.

3-1: I like playing as Mia, seeing young Phoenix and getting Payne's origin story, but I think they overdid Dahlia's wolf in sheep's clothing attitude. I also thought it was a bit weird that Mia dared Dahlia to take a pill to prove her theory instead of simply having the bottle analyzed. Props for the original cause of death, though. Overall, this is probably the most intense tutorial case of them all.

3-3: I like the characters and I like the mystery, but the whole phony trial thing was kind of silly and completely unnecessary. I mean what would have changed if the case had started just after the incident instead of a month later? I actually kept forgetting that detail while playing because it was just so irrelevant to the whole thing. On another note, I like how Furio Tigre looks like the kind of guy that would beat someone to death with his bare hands but instead he uses poison and a ridiculously complicated scheme to commit the crime, but I don't like that they showed him in the intro. Jean Armstong could have worked perfectly as a red herring for the first part of the case. Also, I love Lisa Basil. I wish we could see her again.

5-2: I love Damian Tenma and I like the rest of the cast, and this case makes a good use of the bracelet and the mood matrix. But I think we should be done with revealing the killers in the intro and showing decisive evidence to the guilty party so they can destroy it by now. And it really pissed me off when Taka didn't let me use the bracelet during the trial. Not funny, Blackquill. At least the case still managed to keep interesting with some really crazy twists. And the thought route should have been used to reveal the Amazing Nine Tails' identity, instead of something we could have done by merely presenting a piece of evidence. Also, Jinxie transforming into Tenma Taro is probably the most unnecessary cutscene in the whole game, and that is saying something.

2-3: I know that the characters are annoying, but after that layer, they're pretty heartwarming. They're just a bunch of guys that completely lack social skills, and that causes them a lot of trouble. Some cross-examinations are just painful and the investigation segments could get boring at times, but I've always thought that this was a genuinely funny case to play with a genuinely tragic backstory, a genuinely well-thought mystery and genuinely sympathetic characters, so you can call me crazy. Also the 'you still have the murder weapon with you' moment was pretty epic.

5-4: They should have fused it with the 5-5. This case just isn't strong enough to be an standalone. Yuri Cosmos is great, though.The last of a day 1 investigation is a huge missed opportunity. The first trial starts off pretty intense, with both Blackquill and Apollo in hardcore mode, but it doesn't really amount to anything in the end, since there's only one twist and we already know that the bombing is going to happen. The investigation isn't particularly interesting, either, since Phoenix and Athena don't have the chemistry that she has with Apollo or he has with Maya. The highlight of the case is clearly the last trial, with Cosmos in all his greatness and a bunch of crazy twists. But ending in a cliffhanger with no real satisfaction isn't going to take you any higher than this.

2-2: I love the whole 'Ini is Mimi' twist and everything that implied, but I've always thought that the accomplice thing was a very cheap explanation for the locked room. Morgan involvement in general felt pretty forced to me. Even her testimony was completely pointless. I also wasn't a big fan of basing a case entirely around channeling.

4-2: A very clever mystery with some really cool twists, but I think that Alita Tiala was the most boring murderer in the franchise until the creation of Lance Amano. She's basically discount Dahlia. And Wesley Stickler is discount Wellington, as well as Penny Nichols levels of forgettable. Wocky's story also reminds me a bit of Viola Cadaverini, but it's still genuinely sad. I liked how the they turned random things like the panties into important parts of the case. I thought they'd only have a purpose with the panty-snatching case, but they ended up being decisive evidence, and that is hilarious. Also, 'Hickfield' is the most gratuitous and unnecessary cameo in the franchise, which is saying something.


Spoiler: Tier 'Sort of okay'
6-4: Putting the most filler-y filler of all time just before the epic conclusion of the game with the highest stakes in the franchise was a horrible idea. The constant explanations about rakugo and soba broke the flow and the case is also too short for me to care much about any of the characters. A investigation segment would have helped a lot. I give props for the original cause of death, and the mystery itself wasn't that bad for such a short case. I guess this would have worked better as a tutorial case.


1-2: It's a case where a lot of important things happen, but the mystery itself isn't very interesting. Mia's death was quite a shock, but I don't like knowing everything from the start. The characters were amusing enough to keep things interesting, but Redd White was a sort of Quercus Alba, in the sense that the only challenge dealing with him is some kind of external immunity that protects him and lets him get away with everything. Except White didn't really get away with anything in this case, and I'm not sure if that makes him better than Alba (because it doesn't take so ridiculously long to take him down) or worse (because he doesn't really put that much of a fight). Also, the ending felt kind of anticlimactic. The trial should have ended after we prove that White was lying about seeing the lamp before the crime with the receipt. Everything that happens after that doesn't really makes a lot of sense nor serves any real purpose. This case gave as the bellboy, though, and that is always a point for it.

AAI-2: The mystery in this case is very well thought out, and Cammy is definitely one of my favorite characters in the game. Unfortunately the other characters aren't very interesting. Franziska's return is pretty cool, but Gumshoe does literally nothing. Also, that moment when Lablanc fell and the player, along with Edgeworth, realized the cause of the death was pretty epic, but this case has nothing else to push it higher.

AAI2-2: This case was just so slow and tedious to get though. And it's a shame, really, because both the premise of having the previous killer killed and the prison setting had a lot of potential, but it was sadly wasted and the setting was underused. The twists and the mystery were also pretty good, but the case still doesn't reach GK2 standards. At least we met Uncle Ray, Sebastian and Judge Courtney, who are all pretty awesome, and I liked the cameos, but the one-off characters were pretty boring, with only Dogen being interesting. Also, I felt that Dogen spilled the beans a little too easily.

AAI-1: It was a nice way to show us how GK worked. The case had some cool twists and it did a good job of setting up the game. There's isn't anything too special about it, though. And someone should give Portsman a medal, because that animation with his jacket is the most annoying, stupid and unnecessary animation in the franchise.

4-3: I know that all the cases have a plot hole somewhere, but the arrest in this one is just ridiculous. And then they have the gall to make it a big deal of how you need decisive evidence to convict anyone at the end. WTF? And how many times do you think we need to see that cut-scene with the song? Or Letouse's last words? Or Lamiroir identifying Crescend? Seriously, there's abusing flashbacks and then there's this case. And what the heck is that breakdown? Really, Daryan's hair makes me uncomfortable. Also, I think the firecrackers appear late enough to count as a Deux ex Machina. But to be fair, I think the mystery was actually more clever than what it looks like, and there were many good twists. And this is the case in AJ where I liked Apollo the most: He actually figures thing out and shows how he's all about the truth.


2-1: This case is extremely stupid and it has probably the dumbest contradictions in the whole series, but Wellington was hilarious. There isn't really anything else to say about it.


AAI-3: This case is, to put it simply, pretty boring. The characters are boring, the mystery is boring, there are barely any twists that you don't see coming a mile away, and the only challenge comes from Lang or Amano getting in your way, rather than solving the case. I like Lang and Kay, but if the best part about a case is the introduction of main characters, it's probably because the case itself is pretty forgettable. My favorite part about this case might be the cameos. I usually like cameos in general and knowing what each character is currently up to. I like Meekins, although he really doesn't do much here. I'm not personally a fan of Oldbag but Edgeworth's reactions to her make her worth it every time. And the Bellboy of all people randomly showing up is hilarious.

1-1: This case doesn't really have anything special aside from being the first one. But you know what? That's enough. You don't need to blow the players mind in a tutorial case. Its only purpose was teaching us how to play and so it did. I like Mia and Larry, but they don't really do anything in this case. But, well, you can get pretty hilarious lines depending on your choices. And Sawhit throwing his toupee at Phoenix's face was the first hint that anything can happen in this courtroom.


Yep, there's no bad tier.

Last edited by luck on Mon Feb 13, 2017 9:28 pm, edited 38 times in total.
Re: Rank the casesTopic%20Title
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Nerd Processor

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I've still not finished playing Trials & Tribulations, only just got ahold of Apollo Justice, and AAI is impossible to find over here at a sensible price, but this is the order I think I'd put the cases I've played so far in:-

1. Turnabout Goodbyes (1-4)
2. Rise From the Ashes (1-5)
3. Farewell My Turnabout (2-4)
4. Cosmic Turnabout/Turnabout for Tomorrow (5-4/5-5)
5. Turnabout Countdown (5-1)
6. Turnabout Sisters (1-2)
7. Reunion & Turnabout (2-2)
8. Turnabout Samurai (1-3)
9. Turnabout Academy (5-3)
10. Lost Turnabout (2-1)
11. Monstorus Turnabout (5-2)
12. The First Turnabout (1-1)
13. Turnabout Bigtop (2-3)

And because I did this for another forum (a non-gaming one that happens to have an AA thread, hence some obvious comments here), here are my thoughts for everything except for Farewell My Turnabout (which I only finished playing a couple of days ago and am too emotionally wrecked to comment on it right now):

Spoiler: 1. Turnabout Goodbyes
I love the dynamic between Edgeworth and Phoenix so this one being top makes the most sense, although I will say the next two were pretty close to it too. Poor Miles... Oh and did I mention you get to cross-examine a PARROT?! How could this not be top?!


Spoiler: 2. Rise From the Ashes
Yup as I was saying, poor Miles. The way Gant taunts him here and the way he already seems to be contemplating resigning anyway... but that isn't entirely why this one is here. This one is mostly here for two other reasons: Ema Skye and Damon Gant himself. I know some people consider Ema to simply be a weaker copy of Maya... but I'm not buying that analogy. Plus her scientific investigation methods added a nice extra layer of complexity to the games. Although trying to get the fingerprint analysis on the locker on the iPad version is near impossible due to the hit boxes being weird. I managed it eventually but had to double check on a walkthrough I was doing it right. As to Gant, I dunno why I like his characterisation but I do. Maybe it's the nicknames or the odd fetish with swimming. I don't like him as a person but I guess the thing is he's a more defined villain of the piece than some of them were.


3. Farewell My Turnabout (I'll probably add my thoughts on this when I update my list to include T&T and Apollo Justice cases)

(Note: These two are together at the moment because they rather blurred together in my mind. Maybe when I replay DD I'll get my thoughts here a bit more coherent)
Spoiler: 4. Cosmic Turnabout/Turnabout for Tomorrow
I loved all of Dual Destinies. It probably helps that I really like Athena and Blackquill, but I found Fulbright hilarious. But in the case of this case it was Apollo and his journey after losing Clay that really got me. And I've not even played Apollo Justice yet! Plus hey Edgeworth was back, so that was nice too :oops:


Spoiler: 5. Turnabout Countdown
Odd for the first training case to be this high up in the list but I really did adore Turnabout Countdown for some reason. Maybe it was that joy of Phoenix bursting through the door with his attorney's badge back or maybe it was because Gaspen Payne was even more pathetic than his brother. Also I love Ted Tonate and his instance to type everything out instead of speaking.


Spoiler: 6. Turnabout Sisters
Oh come on, surely this one surprises no one? The first case proper from the first game. And the first case where you're up against Edgeworth. Redd White is so so so annoying and it feels so great to finally trap him. It also introduces Maya which can only be a good thing.


Spoiler: 7. Reunion & Turnabout
I must like cases where Maya is the defendant... but this was a really neatly done one, and Pearls is so sweet. Even if Phoenix is being a jerk whenever anyone tries to mention Edgeworth... but then that's Edgeworth's fault for making everyone believe he's dead. I also love Franziska Von Karma 'you foolish fool' as a prosecutor. Though I don't much fancy being whipped until I faint! It was also nice to see the Kurain Village and have further back story into how the channeling technique works. It's this far down because Ini Miney (Or was it Mimi Miney? ;) ) was SO like ANNOYING like... and also I guessed that the sisters had switched a mile off.


Spoiler: 8. Turnabout Samurai
Oh Wendy Oldbag. Oldbag Oldbag Oldbag. Seeing Edgey lose his composure so much is worth all the listening to her go on and on about whippersnappers so fast that you can't read all of her text box.


Spoiler: 9. Turnabout Academy
I have mixed feelings about this one. I love Robin and Scuttlebutt, but most of all this was where I fell in love with Klavier Gavin. Yes really, despite his only minor role in this. It made me want to go get Apollo Justice. However... the actual case... Aristotle Means was weird... and something about this case clicked less than most of the other Dual Destinies cases. That said I think this one had me grinning the most... and that was mostly due to Klavier... I mean all the stuff about his shattered statue/pride LMAO. If I had to be fairer to this case I'd probably put the investigation days above Reunion & Turnabout but keep the trial days here)


Spoiler: 10. The Lost Turnabout
This has some hilarious moments for the tutorial episode but it is just that. Presenting the business card was a bit out of left field though, even if I had realised Wellington had accidentally pinched Phoenix's phone instead of his own. Still the stuff like the flying 'bananas' and the Judge's signature being illegible made up for that.


Spoiler: 11. The Monstrous Turnabout
Filch was a good character, and Jinxie always using those charms on Apollo kind of amused me but it did also get a little irritating after a while. My mind is blanking on a few of the specifics of this case though so it may well move up once I've replayed it.


Spoiler: 12. The First Turnabout
Meh. Larry. Again tutorial level and this one didn't leave as much as an impression on me as the Lost Turnabout and it certainly isn't as fun as Turnabout Countdown. I like Larry in Turnabout Goodbyes a lot more.


Spoiler: 13. Turnabout Big Top
Again I love Franziska as a character but this one currently isn't doing that much for me. No I don't find Max Galactica annoying, I actually really like him in an odd way. Moe on the other hand has really started to grate on me. I'm on investigation day 2 if I remember rightly. I think part of my problem with this case though isn't this case's fault! I happen to know quite a bit about the next case 'Farewell My Turnabout' and wanting to get to that is making me apathetic to play this one which is stupid because I need to finish this one to get to Farewell My Turnabout.

Addendum: I have now finished this case. No, I'm not in any rush to re-play this one right now. So it's staying here.

My Ace Attorney FanFiction Thread (Last updated: 5th August 2018)
Re: Rank the casesTopic%20Title
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Great Revival

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I'll rank only GK and GK2 cases here,
GK2-5
GK2-4
GK2-3 (Only because Gregory))
GK-4
GK2-1
GK2-2
GK-2
GK-5
GK-1
GK-3

Last edited by Oliver on Wed Sep 16, 2015 1:49 pm, edited 1 time in total.
Re: Rank the casesTopic%20Title
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A Kirby and AA fan

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Oliver wrote:
I'll rank only GK and GK2 cases here,
GK2-5
GK2-4
GK2-3 (Only because Edgey))
GK-4
GK2-1
GK2-2
GK-2
GK-5
GK-1
GK-3

Don't they pretty much ALL have 'Edgey'...?
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Great Revival

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I meant Gregory...brain...why did you... *sigh*
Re: Rank the casesTopic%20Title
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I have them all ranked for another purpose so I'll just put the whole thing in here.

Spoiler:
38. GK2-2: The Imprisoned Turnabout
37. GK2-5: The Grand Turnabout
36. 1-2: Turnabout Sisters
35. AAI-3: The Kidnapped Turnabout
34. 5-3: Turnabout Academy
33. GK2-1: Turnabout Target
32. 2-1: The Lost Turnabout
31. 1-1: The First Turnabout
30. AAI-1: Turnabout Visitor
29. 5-1: Turnabout Countdown
28. 5-DLC: Turnabout Reclaimed
27. GK2-3: The Inherited Turnabout
26. AAI-2: Turnabout Airlines
25. 4-2: Turnabout Corner
24. AAI-5: Turnabout Ablaze
23. 4-3: Turnabout Serenade
22. GK2-4: The Forgotten Turnabout
21. PL-1: English Turnabout
20. AAI-4: Turnabout Reminiscence
19. 1-3: Turnabout Samurai
18. 5-4: The Cosmic Turnabout
17. 1-4: Turnabout Goodbyes
16. 5-2: The Monstrous Turnabout
15. PL-4: The Final Witch Trial
14. 3-1: Turnabout Memories
13. 2-2: Reunion, and Turnabout
12. 5-5: Turnabout for Tomorrow
11. 2-3: Turnabout Big Top
10. 3-2: The Stolen Turnabout
9. 4-1: Turnabout Trump
8. 1-5: Rise from the Ashes
7. 2-4: Farewell, My Turnabout
6. PL-2: The Fire Witch
5. 3-3: Recipe for Turnabout
4. PL-3: The Golden Court
3. 3-5: Bridge to the Turnabout
2. 4-4: Turnabout Succession
1. 3-4: Turnabout Beginnings


Based on my most-recent impressions developed over the past two weeks, I just marathoned the series again.
Re: Rank the casesTopic%20Title
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[Whip the cream!]

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Thought I'd make a new list since I have a fresher memory of the cases now. I can only rank the cases from the trilogy fairly.

1.) 3-5. The atmosphere is wonderful and I find the case quite unsettling. The last part of the last trial is so bloody emotional.
2.) 1-4. Also a great and sometimes creepy atmosphere. A lot of great moments and character developement. A quality case!
3.) 2-2. Since I'm a sucker for atmosphere... This felt dark and quite unsettling and merges perfectly with 3-5.
4.) 3-2. This is such a fun case! Didn't have a dull moment while playing it.
5.) 2-4. Wasn't quite sure if I liked 3-2 or this better, but I think it's 3-2, because there were things here that in hindsight hurt my experience a little - but I still absolutely love this case. Very suspenseful.
6.) 3-4. I love how dark it is.
7.) 3-1. A great start for Trials and Tribulations, I think it sets the tone quite well.
8.) 1-2. Has a rather different feeling from other cases, I get 'murder mystery'-vibes (even though we already know who the killer is.)
9.) 3-3. A better case than I remembered it to be! Fun.
10.) 2-1. Quite silly and good fun. I like Wellington, all manic and obnoxiously pretentious. I found him pretty hilarious.
11.) 1-5. I like it, but it really dragged out... for sooo long... I didn't like the way Edgeworth was handled. I do like that it feels quite different from other cases. I get "old police movie"-vibes.
12.) 1-1. I think it was a really nice introduction to the games, it makes me feel very nostalgic and the case itself was better than I remembered it. Good one.
13.) 1-3. It often bored me and it dragged out quite a bit. I was so pissed when I first played it... (As in angry. Not as in drunk.) It's not bad, though, and I believe I'll give it a third chance some day. Not really for me, but I'd like to find more aspects that I like.
14.) 2-3. Like 1-3, not a bad case. It certainly has its moments. It didn't really bore me, but it often annoyed me.
Gimme a "P"! Gimme an "I"! Give me a "P" and an "E"! What's that spell?! Pipe!
Re: Rank the casesTopic%20Title
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Enoshima Junko-chan!

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Having completed Dual Destinies the other day, here's my updated list:
Turnabout Reclaimed
Turnabout for Tomorrow
The Cosmic Turnabout
The Monstrous Turnabout
Turnabout Countdown
Turnabout Academy
11037
Re: Rank the casesTopic%20Title
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Nerd Processor

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I should probably wait until I've finished playing T&T and AJ before updating this list but as I put this on my Deviantart earlier anyway...

1. Turnabout Goodbyes (1-4)
2. Farewell My Turnabout (2-4)
3. Rise from the Ashes (1-5)
4. Cosmic Turnabout (5-4)/Turnabout for Tomorrow (5-5)
5. Turnabout Corner (4-2)
6. Turnabout Countdown (5-1)
7. Recipe for Turnabout (3-3)
8. Turnabout Sisters (1-2)
9. Turnabout Academy (5-3)*
10. Reunion and Turnabout (2-2)
11. Turnabout Samurai (1-3)
12. Turnabout Trump (4-1)
13. The Stolen Turnabout (3-2)
14. Turnabout Memories (3-1)
15. The Lost Turnabout (2-1)
16. The Monstrous Turnabout (5-2)
17. The First Turnabout (1-1)
18. Turnabout Bigtop (2-3)

*No your eyes aren't deceiving you, I have moved this up. This was where I said it'd be based on just investigation sections and I realised when I re-play stuff from Dual Destinies to mess about and find silly conversations and things from presenting evidence this is ALWAYS the case I go to. So yeah I've moved it up a little.
My Ace Attorney FanFiction Thread (Last updated: 5th August 2018)
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