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In Justice We Trust

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Pierre wrote:
Also the weird harem thing with Rex is majorly uncomfortable for me. Especially when the women are literally objects and weapons...and Rex is notably underage

Same. I was willing to let the "Blades are not people" bit go, if only because I got the impression the game wanted us to see them as people rather than as tools and/or minions, but I still have trouble shipping a boy who strikes me as having just started puberty with someone who strikes me as eighteen at the absolute youngest (technically, she's at least several hundred years old). Usually, being canon is reason enough for me to support a pairing, but if it feels too forced or unstable to me, the pairing just ends up feeling uncomfortable to me.
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General Luigi wrote:
Pierre wrote:
Also the weird harem thing with Rex is majorly uncomfortable for me. Especially when the women are literally objects and weapons...and Rex is notably underage

Same. I was willing to let the "Blades are not people" bit go, if only because I got the impression the game wanted us to see them as people rather than as tools and/or minions, but I still have trouble shipping a boy who strikes me as having just started puberty with someone who strikes me as eighteen at the absolute youngest (technically, she's at least several hundred years old). Usually, being canon is reason enough for me to support a pairing, but if it feels too forced or unstable to me, the pairing just ends up feeling uncomfortable to me.


Like the "Blades are people too" works pretty well but it raised a lot of questions for me that mechanically the game didn't support. For example what about the legions of generic blades that I used and tossed away over the course of the game?

Also the concept of these blades as people gets weird when Corinne mentions a bunch of old stories where Drivers married their Blades. I mean sure one day Rex will grow old enough for a relationship while Pyra won't change at all but for the here and now in the game it's downright weird to see how everyone else ships them despite being underage.

Still perhaps it's a cultural thing in Alrest. Still a little uncomfortable which can actually be said for a lot of the character's designs. I really like Perun but man that weird pole-dance animation around her spear seems so out-of-character for her. I never got Dahlia but I've seen how she's designed and it'd be enough to make me uncomfortable playing the game on the bus.
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Pierre wrote:
For example what about the legions of generic blades that I used and tossed away over the course of the game?

Exactly. I'm reminded of one of the main problems the Pokémon games have to deal with. No matter how much the narrative says "these guys aren't just tools for you to use and discard as the situation demands," the mechanics still say "these guys are tools for you to use and discard as the situation demands."
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Yeah, especially considering the amount of grinding you need to do to get all the blades at Endgame. So many just get tossed in the scrapheap.

That's not to say I didn't enjoy the game so much.

Just maybe age up Rex a little and give him a better voice actor and I think that's the worst of my problems solved.
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General Luigi wrote:
Pierre wrote:
For example what about the legions of generic blades that I used and tossed away over the course of the game?

Exactly. I'm reminded of one of the main problems the Pokémon games have to deal with. No matter how much the narrative says "these guys aren't just tools for you to use and discard as the situation demands," the mechanics still say "these guys are tools for you to use and discard as the situation demands."


One reason why I liked the plot of Gen V. The villains claim to first want to liberate them, but then Ghetsis drops all pretences and basically says that, yeah, he will use Pokémon because that's what they are: tools. And anyone who says otherwise is kidding.

Plus, even so, you have your preferences. Many people don't like the Zubat-line; it's a decent Pokémon, but if you find a better Pokémon or one you like much more, you are very likely to plop Zubat into a PC and leave it there.
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Recently I was thinking about Call of Duty 4. It’s a commentary on war with its parody of American foreign policy, the cost of war (money and life), and at the end you don’t get recognition for your actions. But looking back, other shooters and Call of Duty itself just did all the cool things CoD4 did but with none of the framing, missing the point. Take the crew in the AC-130 mission: being callous while blowing up glowing blogs representing people and laughing as the good guys rob civilians.
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It seems a bit of a grim situation. Acknowledging the horror and costs of war while still producing games that make that horror a pleasure to play through. It's having your cake and eating it to.

I remember people saying that Spec Ops: The Line intentionally was mediocre because it wanted to highlight the underpinning theme that "war isn't fun and has consequences" but that might just be a cop out.

Eh there's many other games out there to get away from the wartime fun. Last time I enjoyed a War Game was medal of honour frontlines (or Rising Sun).

I did hear that new WWII game was alright.
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You know, a Mario game!

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The point of Spec Ops: The Line wasn't "war is hell", it was a commentary on why people play shooters, to try to make people question why they play these types of games for the "power fantasy". I still think it's incredibly pretentious to try and make you feel like a monster for something the game itself forces you to do, but still.
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I hate ice locations in videogames... any game that has an ice location you have to traverse gets on my shit list. At least this time (FF XV) I didn't have to do some horrible slide-blocks-on-ice puzzle...
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It seems Bethesda have succumbed to temptation and have turned the next fallout game into one of those online survival multiplayer games ala Rust or DayZ.

I'm pretty deterred by this prospect, I don't trust gamers online enough to not just be huge trolls and ruin the experience for everyone, plus I feel whenever you do something like this it detracts a bit from well-crafted narratives based on how you need to structure your gameplay design. Least its not permadeath.

Still...Elder Scrolls VI got a tiny tease so whoop!
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So, uh, that new Smash game...it's looking pretty good. Curious as to how much "new" content there'll be, as we've only seen 3 newcomers and 3 new stages so far compared to literally every Smash veteran and almost 70% of all Smash stages.

Mario Party looks fun too, and I can't wait to try out the Octopath demo.
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Oh cool, a bunch of babies are spamming the hell out of Sakurai's Twitter with shitposts because they're bent out of shape over Waluigi not being playable

Stay classy, Internet
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Dang, I knew Waluigi was popular, but to this extent? I'm amazed, honestly.
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Pssshaaw its internet garbage and Samurai knows that. Hell I think I heard Samurai stated he was aware of Waluigi's popularity for smash but turned it down on account of it being insincere which I feel is accurate enough.
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Honestly, I love Sakurai but he's a bit of an odd duck. Meme-y or not, I think it's unfair to class Waluigi as being popular in an insincere manner. He's a fun character that is a little forgotten by mainline Mario franchises, and people picked up on that.

Granted, the internet turned it into its usual cannon of hatred. Because of course it did.
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Woo yeah! I beat the Darkest Side of the Moon in super Mario Odyssey and now I feel amazing!
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I overheard some coworkers talking about some game called "pub-jee" today. What exactly is that about?
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Battle Royale the Game

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Oooh, so they were saying PUBG. Huh.

Well, it seems to me more of your average shooter than anything, though it's surprisingly popular.
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Nothing quite like learning that two characters who differ immensely share a VA. I recently learned that Verse, arguably Tyranny's cruelest party member, shares a voice actress with Josephine Montilyet, of all people.
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General Luigi wrote:
Nothing quite like learning that two characters who differ immensely share a VA. I recently learned that Verse, arguably Tyranny's cruelest party member, shares a voice actress with Josephine Montilyet, of all people.


God, it's so jarring when I find out stuff like this. The Sam Riegel Teddie/Phoenix one is pretty weird, but by far the most bizarre one I've come across is that P5 Kawakami's VA is the same one as...Ahlbi. Huh.
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Thunder84 wrote:
General Luigi wrote:
Nothing quite like learning that two characters who differ immensely share a VA. I recently learned that Verse, arguably Tyranny's cruelest party member, shares a voice actress with Josephine Montilyet, of all people.


God, it's so jarring when I find out stuff like this. The Sam Riegel Teddie/Phoenix one is pretty weird, but by far the most bizarre one I've come across is that P5 Kawakami's VA is the same one as...Ahlbi. Huh.


Ahlbi Urmayd
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I'm bumming myself out about Octopath Traveller. It seems like the only party interaction will be in little skits that aren't relevant to quests or anything. It felt really bad in the demo when the party members were treated like they didn't exist in other people's stories. Feels like the difference between "Ah this is Tressa the merchant!" And "Right I need the merchant abilities to do X Y and Z". It's minimalist in a way I really don't like, can't stand reducing the party members down to simple combat tools.

Really hope there's some more interaction in that game cause I liked the systems and combat but that was really frustrating and I hope it's not that way throughout the game.
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I read that Virtue's Last Reward took the trust mechanism, which was originally intended for the Danganronpa beta version (called Distrust). This sounds interesting and, from what I know, I don't know any spoilers about the Zero Escape series.

How good is the series? In terms of characters - are they likeable? If they aren't, do they at least go through development to make them so, before one might lose interest? How's the dialogue? Stilted or sounding natural?
Will I have to play the first game to understand VLR, which is the second one? Or are they unrelated-related, to the point that one could jump in late and not be too confused?
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I've felt worse.

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CatMuto wrote:
I read that Virtue's Last Reward took the trust mechanism, which was originally intended for the Danganronpa beta version (called Distrust). This sounds interesting and, from what I know, I don't know any spoilers about the Zero Escape series.

How good is the series? In terms of characters - are they likeable? If they aren't, do they at least go through development to make them so, before one might lose interest? How's the dialogue? Stilted or sounding natural?
Will I have to play the first game to understand VLR, which is the second one? Or are they unrelated-related, to the point that one could jump in late and not be too confused?

Absolutely atrocious. The writing is awful, the characters are one-note, I already did this schtick two years ago.
You can play VLR without playing Nine Hours, Nine Persons, Nine Doors and understand most of what's going on, but VLR also spoils most of 999.
If you asked me, 999 is the superior of the two. VLR isn't as good but it's near the same level.
First game's on DS, second on 3DS and Vita, both received a remaster in Zero Escape: the Nonary Games for PS4/Vita/PC. Dual-audio is available.

Edit: I should mention, VLR ends on a cliffhanger which leads into the third and final game, Zero Time Dilemma. And that game did away with the visual novel format and went with stiff low-budget cutscenes.
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CatMuto wrote:
I read that Virtue's Last Reward took the trust mechanism, which was originally intended for the Danganronpa beta version (called Distrust). This sounds interesting and, from what I know, I don't know any spoilers about the Zero Escape series.

How good is the series? In terms of characters - are they likeable? If they aren't, do they at least go through development to make them so, before one might lose interest? How's the dialogue? Stilted or sounding natural?
Will I have to play the first game to understand VLR, which is the second one? Or are they unrelated-related, to the point that one could jump in late and not be too confused?


I like the series a lot, it's much better than Danganronpa to me. It's definitely a visual novel with puzzle sections in it though, so you kinda have to pay attention during those scenes if you want to understand the game properly. The characters are likeable, though not all of them, obviously. But there are some really good ones which undergo natural development. The dialogue is also natural from what I remember.

You can play VLR without playing 999, but it does spoil some elements from the ending of that game, so I recommend 999 first. VLR is my personal favourite though.
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CatMuto wrote:
I read that Virtue's Last Reward took the trust mechanism, which was originally intended for the Danganronpa beta version (called Distrust). This sounds interesting and, from what I know, I don't know any spoilers about the Zero Escape series.

How good is the series? In terms of characters - are they likeable? If they aren't, do they at least go through development to make them so, before one might lose interest? How's the dialogue? Stilted or sounding natural?
Will I have to play the first game to understand VLR, which is the second one? Or are they unrelated-related, to the point that one could jump in late and not be too confused?


I gave 999 and VLR a shot, and idk, I much preferred AA. Mainly in that, AA has actual gameplay, a majority of Zero Escape is just cutscene- characters talking to each other with little input or thinking from the player besides pressing a. If you like these sorts of games, then I'd say give it a shot. The characters are generally more well written than in Danganronpa, and go through more development too.
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Lone wrote:
CatMuto wrote:
I read that Virtue's Last Reward took the trust mechanism, which was originally intended for the Danganronpa beta version (called Distrust). This sounds interesting and, from what I know, I don't know any spoilers about the Zero Escape series.

How good is the series? In terms of characters - are they likeable? If they aren't, do they at least go through development to make them so, before one might lose interest? How's the dialogue? Stilted or sounding natural?
Will I have to play the first game to understand VLR, which is the second one? Or are they unrelated-related, to the point that one could jump in late and not be too confused?


I gave 999 and VLR a shot, and idk, I much preferred AA. Mainly in that, AA has actual gameplay, a majority of Zero Escape is just cutscene- characters talking to each other with little input or thinking from the player besides pressing a. If you like these sorts of games, then I'd say give it a shot. The characters are generally more well written than in Danganronpa, and go through more development too.


Well, yes, mainly due to the fact that they are mostly visual novels, hence cutscenes being a major part of it. There are puzzle rooms there anyway, which definitely require a lot of thought and can actually be very difficult.
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