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Nonary Game 6 Post-Game ThreadTopic%20Title
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Happy Maria

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Right, so it's all over now! I must say, that was more of a hassle to host than I expected, especially with all those delays near the end. Still, I hope everybody enjoyed playing (and spectating) nonetheless! This was real nice to do, and I think I've learned some stuff about GMing myself from this.

So while we're here, I'll also address the main criticisms to this game- the puzzle rooms, and the references. I'll admit that a good deal of the puzzle rooms really weren't well designed, and that's mostly because of my inexperience in creating them. I honestly did rush a good deal of them and I don't think they turned out as well as I hoped. I think the final puzzle room was a little better, though. And yes, the references. You all know by now- SCs, the Bookworm, the whole lot. I admittedly didn't think they would be such a game breaker, but apparently they actively ruined the players' immersion. My apologies for that as well, I only included them for a small laugh, but it seems it spiralled into something that I never expected.

Moving on, some acknowledgements. First off, a huge thanks to KamiPanda for introducing me to this series, inspiring me to create this game, giving me some general advice and help, and just all around being fun to talk to. Credit to both MechaQDogg and JesusMonroe as well for hosting DRF3 with this game in mind, it was very considerate of you. Extra kudos to JesusMonroe in particular for helping me construct the timeline for these games. Big thanks to Datamatt for subbing in at the start of the game, it was genuinely appreciated. Thanks to the other two subs, Cesar Zero and Salem for sticking around even afterwards. Credit to Cesar Zero for helping me decide the final music track, that was a dilemma and a half. And of course, to all the players, thanks for participating! You all did great, both the returnees and the newcomers.

The room QTs are given as follows:

Set 1

1. Washroom: https://www.quicktopic.com/52/H/c52xDZpLpQp
1.5. Laundry Room: https://www.quicktopic.com/52/H/BnaUPZbkYKFX
2. Sleeping Quarters: https://www.quicktopic.com/52/H/tStKc6d4JPYkq
3. Sick Room: https://www.quicktopic.com/52/H/xPYdEE2qeyiQ

Set 2

4. Greenhouse: https://www.quicktopic.com/52/H/pNty7XQ3d54
5. Pantry + Freezer: https://www.quicktopic.com/52/H/9B436FCTqsQ
6. Officer's Lounge: https://www.quicktopic.com/52/H/ZvyGdkMS8W8

Set 3

7. Library + Director's Office: https://www.quicktopic.com/52/H/M3ZqKLX9Ukeb
8. Oubliette: https://www.quicktopic.com/52/H/kdbesi9vFSt

These shall also be posted in the main thread in their respective locations in due time.

Now, for the player QTs!

1. Elaine: https://www.quicktopic.com/52/H/6VVKhqwqAdE
2. Jennifer: https://www.quicktopic.com/52/H/SgLVvPjgrkUF
3. Jacob: https://www.quicktopic.com/52/H/DSKHQiR6GqJ
4. Claudia: https://www.quicktopic.com/52/H/2MTWivmaUmS
5. Enia: https://www.quicktopic.com/52/H/E8CGprSyrkMC
6. Edwin: https://www.quicktopic.com/52/H/6hfJH7Nx74s
7. Robin: https://www.quicktopic.com/52/H/3s6yCpgreAU82
8. Johnny: https://www.quicktopic.com/52/H/xL29E9w6R4ebZ
9. Harold: https://www.quicktopic.com/52/H/9RHcyjaZvhi
A. Annabelle: https://www.quicktopic.com/52/H/3ivFDJmiHF7e (A little bit of soliloquy, that's all)
B. Monroe: https://www.quicktopic.com/52/H/LKkr62cn3BW (A private QT for JM because why not?)

Some other threads I made:

Substitutes Thread: https://www.quicktopic.com/52/H/EWD9p3Fi2MjC
Dead/ Escapee Thread: https://www.quicktopic.com/52/H/RUXVdRzAAiWp

And that about constitutes it, I believe! So anyway, feel free to talk about your thoughts on the game and such. If you still have any questions, feel free to ask and I'll try my best to clarify them for you! Thanks again for playing, everybody!
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Sock

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As terrible as I was, that was pretty damn fun. I can only imagine how much better it'd get when you do stuff.
Of course that's all on me really, and I'm sorry for kinda uh. Being pretty damn terrible at times.

I really didn't add up to the rest of the players, and then kicked the bucket near the end for no real reason. Which made the last parts of the game not as spectacular as it could've been. Pierre has been amazing, and I only wish I put that much effort into this too. I could only imagine how much better this would've been if I did.

SC did a great job running this thing too, can't be easy after all. And so did everyone else! It was interesting to learn about all the characters and how they click together.

I might have some more to add on later, but I mostly want to apologize and when there's another one of these, I'd love to get another chance at it!
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Favorite part was when SC tricked me into getting locked in my pod for half the room phase A Billion/10
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Haha yeah ending would have been real different if Jennifer had survived.

Though honestly I still feel there should have been leeway given to let Kachu vote. Having literally been in the position where I've had to kill off a character for inactivity it doesn't feel good. Plus now it's convinced Jacob that foul play was involved.
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Happy Maria

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Jennifer living would've changed the game, yeah :p Though I could've given Kachu time to vote, he was definitely aware that the voting phase was on and he definitely could have just put in his vote right from the beginning when he was on. He definitely had time from the beginning to vote. He just needed to type one word in his QT, so it wasn't like it was time consuming either. So call it strict, but I definitely don't think it was unfair. It was just an unfortunate event, I'm afraid.
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I considered killing her in the Oubliette for like two seconds so maybe it was

Would be quite a twist
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Well, Leeloo was also planning to kill you in the Oubliette :p In fact, the only reason she didn't was that the room phase ended before PB announced that he solved the puzzle and I had to make my post ending it. It was certainly an anticlimax for sure, but you barely escaped with your life thanks to that. Could have also extended the room phase by some more time as well but by that point I was just growing tired of the countless delays so I admittedly rushed it.
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Ummmm but I was watching my back though??? Try again nerd

Also only reason I didn't post was that I was reading the first F4 survey results, so if I hadn't been GMing then I probably would have died. Really makes ya think

Also for what it's worth, the references didn't make me lose immersion anything. I thought the Bookworm worked really well as the Zero stand-in myself. The Emoji Movie was the only weird one, but I'm not sure what the point of that even was.
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Assuming the oubliette is the one with the kill to gain BP rule, if Sette had done that I'd have murdered him immediately with the baseball bat when he came out of the room.

Strict yeah, but it derailed a game for quite a bit there. I'm assuming you nudged them plenty before killing them. In general I felt the game was quite strict at times when it shouldn't have been and more lenient at times where it didn't need to be. Some of the extensions didn't feel needed but there times in the rooms where I felt immediately and suddenly cut off from something I'd like to have spent more time on.

Also the self-insert of SC and Mad Jack bugged me a little bit more because I didn't think it had much of value. Mad Jack was an unusual character last game but I felt there was more interesting stuff you could have evoked if you wanted a callback to a previous game rather than making one character a copycat of Jack.
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I liked the game, I'm happy with how it went down. The biggest issue I have is the puzzles imo-- some were just annoying. The nurikabe puzzle took me hours to do, and it was wrong too. Oh well.

I did plan to kill Sette, steal his BP, then kill Unity when she escapes and escape alone, but him inputting the solution kind of fucked up that plan.
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Pierre wrote:
Assuming the oubliette is the one with the kill to gain BP rule, if Sette had done that I'd have murdered him immediately with the baseball bat when he came out of the room.


Literally why I didn't bother lol

Ben told me she was Zero so it would have been his fault anyway

Honestly if anything bothered me about this game it was Enia's motives. Like maybe it's just cause I didn't read the posts in her QT about it, but it seems kinda ridiculous that she would have killed the man who'd basically raised her since birth and like three random people to go hang out with some bozos she'd literally never met before. Whether they were related by blood or not, they were basically strangers at that point, so it just seemed pretty weird to me.
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Planetbox wrote:
Ummmm but I was watching my back though??? Try again nerd

Also only reason I didn't post was that I was reading the first F4 survey results, so if I hadn't been GMing then I probably would have died. Really makes ya think

Also for what it's worth, the references didn't make me lose immersion anything. I thought the Bookworm worked really well as the Zero stand-in myself. The Emoji Movie was the only weird one, but I'm not sure what the point of that even was.

She was planning to open kill you though, so watching your back wouldn't have mattered XD

Well, the Emoji Movie was something Robin stole for Enia when she was a kid, and she took it with her when she left the house, sort of as emotional value. So it was meant to be a sort of clue to who Sub Zero was. In the same way, the Bookworm was also meant to be a clue that Enia was co-hosting the game. Since Ben found it though, it helped him regain his memories, making him remember a very "Emoji-onal" scene. I'll put it here because I kinda like how sweet it is :p

Spoiler:
You look at the movie box you hold in your hand, still baffled by its presence. What's it doing here, off all places? Why would Zero have this trashy flick with them? Stil, maybe it's for the girl in Pod A- ...Wait. Girl.

..That's it! You remember now! The girl took it with her- Enia.

It was some years ago, back when she was still a little lass of about 10 or so. Robin was still caring for her, even though he couldn't afford much. The majority of the food he got went for her to eat, and he went to bed several nights on an empty stomach. Still, he cared for her, and got her quite a lot of gifts on her birthday. Well, stole, but there's no need for semantics. One birthday, he got her a broken old TV and a disc player to watch movies on. Later that year, he also stole a couple of DVDs for her. One of those was this one. You knew because he brought it up in a conversation one day after a successful heist.

"Yeah, I stole it from an auction", Robin admitted. "It seemed to be a rare collector's item, so I snatched it with another film that was there."

"I still don' get it, Robin", you pressed. "It sounds like right trash to me."

"Well, I didn't know till I got home, Ed! And boy did I wish I knew beforehand. I was just waiting for it to end, but Enia didn't seem to think the same." Robin shrugged. "For whatever reason, she enjoyed it from start to finish and even wanted to see it again!"

"You really need to get her checked out, Robin",you said, shaking your head.

"Well, I couldn't just switch it off and leave!", he protested. "How would she feel if I did that?"

"Whatever. 'ave a nice one, my man." You walked off, a little surprised by Sette's attitude. A father has his duties and all, but there was a limit to it.


You slightly chuckle, thinking of the instance now. But why's it here now? You remember visiting Robin's home a few times, and it seems to be the exact same copy as that, with the scratch on the cover and everything. Did-...oh, no.

Enia. She...she left him. Just a year ago. On that day...

"Robin?" You opened the door, entering his apartment. "You alright?" Robin hadn't shown up at all the entire day and you came over to check up on him. You entered his bedroom, only to find him sobbing into his pillow. You lifted him up, and looked at him straight in the eye with a serious expression on your face.

"Robin. What happened?"

"I-it's her", he responded, barely able to hold back his tears. "S-she left me, Ed. And it's all my fault!"

"Hold up. What's goin' on exactly here? I need an explanation", you responded firmly. "Or else I ain't leaving this room."


Robin obliged, and told you what happened. It was just as everyone else had deduced. When Robin was in China, he paid a nearby hospital a visit for a cold, but got lost and found baby Enia, and...he stole her. Made his way back to the States without being caught. He told you all about how he raised her under a lie.

"A-and then, today, I decided she was of age, Ed", he said, sniffling. "I told her she was adopted, b-but...she wanted to know more. But I didn't want to tell more. We h-had a fight, and then...we both lost our tempers. I'm not proud of what's happened. ...she left me. Took everything with her. The TV, the computer, those two movies I got her...everything. A-and now I'm alone now." He sniffled again. "I-I'm sorry, Ed. I must look like an idiot. It's all my fault-"

"Stop it, Robin", you replied bluntly. "Snap outta this!"

"H-huh?" He looked at you strangely.

"Look, sure, maybe you stole Enny outta that hospital, right? She's never known her parents either 'cause of you."

"Yeah, and that's why-"

"But you still cared for her. You cared for her like her father would. Even if you didn't have the money to give her luxury, you still made sure she was healthy and intelligent. Never put her into n orphanage or sold her off to some freak- that's a father's love right there, Robin-dude."

Robin stammered. "Ed, I-"

"Now stop cryin', you big wuss", you said, giving him your hand. "Today onwards, we're both gonna search for her, and it's gonna be alright. You'll give her a proper explanation and everything, promise?"

Robin looked at you strangely. Suddenly, he put your hands around you, embracing you, tears of gratefulness in his eyes."Edwin...you're the best pal a guy could ever have!", he shouted.

"O' course, Robin." You grinned. "A guy's always gotta look out for his partner, yanno? Now let's start looking, alright?"


After the incident. Months passed. In your spare time, you always tried to search for Enia. But you never saw her...till one day. You reported back to Robin.

"Really?!" Robin looked at you, ecstatic. "You saw her, Ed?!"

"Would I lie to you?"

"L-let's get going, then!" The two of you ran to the location where you saw her.

"Over there!" You pointed to the feminine figure in the blue dress nearby. The two of you tailed her. Suddenly, she disappeared into an alleyway. "I'll go first", you insisted, jumping in head first. And suddenly...you felt something hit you.

POW!

..Then you lost consciousness.


When you woke up, you were in your pod, sleeping, with your memories removed. But now, it appears that you've got them back, mostly. You sigh. So this is what it's about, huh... Well, either way, it seems important. You think about what Robin's going through right now. Apparently, he's in some sort of jail according to the doc. You better look out for him. A guy's gotta look out for his partner, after all.


Anyway:

Pierre wrote:
Strict yeah, but it derailed a game for quite a bit there. I'm assuming you nudged them plenty before killing them. In general I felt the game was quite strict at times when it shouldn't have been and more lenient at times where it didn't need to be. Some of the extensions didn't feel needed but there times in the rooms where I felt immediately and suddenly cut off from something I'd like to have spent more time on.


I nudged Kachu a lot in general for stuff like this, yeah. I'll be honest, I probably should've waited a little bit longer for him to post but I was going to work soon and I didn't want to delay it just for one player to vote since everyone has already gotten theirs in. Maybe I should've, it could've made things less harder on the cast (though according to Kachu, he was going to be even less active so there's a good chance he could've died in the puzzle room section afterwards anyway).

I agree that some of the extensions felt unneeded, though it was to mostly facilitate discussion. If you're referring to the second to last room phase though (the one which went on for 8 days), there was a very good reason for that, that being that the other players were making almost no progress for a good while. So if things felt cut off, it was me more rushing to get the phase change out on time. So my apologies for that.

Quote:
Also the self-insert of SC and Mad Jack bugged me a little bit more because I didn't think it had much of value. Mad Jack was an unusual character last game but I felt there was more interesting stuff you could have evoked if you wanted a callback to a previous game rather than making one character a copycat of Jack.


Well, if we're going there I had the Antarctic base Jack was from be an extremely important plot point of the game- Ben's ancestor worked there, Ben's quest for the ice-9 led him here, Claudia used this as her base, et cetera. It might've not come through for you, but I'd foreshadowed a lot of this in previous phases as well. Though fair point with Abbot, his plot point would've worked better had he been just a political assassin instead of forcibly adding Jack to his story, though it was more a reason for him to dress up as a soldier than a motivation. Maybe making him a red herring- make the players think he's Jack, but nope! Just a serial killer with no connection whatsoever.

Datamatt wrote:
I liked the game, I'm happy with how it went down. The biggest issue I have is the puzzles imo-- some were just annoying. The nurikabe puzzle took me hours to do, and it was wrong too. Oh well.

I did plan to kill Sette, steal his BP, then kill Unity when she escapes and escape alone, but him inputting the solution kind of fucked up that plan.


Fair point with the puzzles. I think the difficulty level really kinda rised during the last two room phases- went from pretty simple to overly convoluted. Admittedly, I nevertheless properly playtested them either (which I absolutely should've, but I was busy enough as is creating the rooms before the game started and managing other aspects after the game started). So this led to some puzzles (especially the killer sudoku) taking hours to solve and having a day extended for the sole purpose of finishing it.

Planetbox wrote:
Pierre wrote:
Assuming the oubliette is the one with the kill to gain BP rule, if Sette had done that I'd have murdered him immediately with the baseball bat when he came out of the room.


Literally why I didn't bother lol

Ben told me she was Zero so it would have been his fault anyway

Honestly if anything bothered me about this game it was Enia's motives. Like maybe it's just cause I didn't read the posts in her QT about it, but it seems kinda ridiculous that she would have killed the man who'd basically raised her since birth and like three random people to go hang out with some bozos she'd literally never met before. Whether they were related by blood or not, they were basically strangers at that point, so it just seemed pretty weird to me.


Also a good point. I think I put in more effort into Abbot's and Quarter's motivations and ended up giving Leeloo the short stick there, so it felt quite contrived in that regard. Credit to Matt though, he made it much more believable than I did.


Admittedly, I'm not particularly proud of most aspects of the game. I think I rushed myself a lot, and it turned out much worse because of that. My poor memory in general failed me a lot and had be committing simple mistakes throughout. I think the biggest lesson I learned here is to never GM solo again (and I'd have reasonable doubt even co-modding with someone, given that I'm a much weaker half in comparison). I'm sorry that these ended up ruining the quality of the game, and I hope these all didn't destroy your enjoyment of the game in the process as well.
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Oh, can you post the win conditions?
Also when are the endings coming?

EDIT: Also frick you SC, this was awesome
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Hah yeah, I thought about the issue of birth family vs loving foster family back when Fire Emblem: Awakening was out and concluded that loving foster family should totally win out though maybe an amicable relationship could be reached with the birth parents.

With Enia I was prepared to keep her alive as much as possible but was under no illusions that Sette was the 'real' father but then again I didn't know if she truly wanted Sette dead or not.

It was Quarters motives I found a little underwhelming though...just felt really small scale for a Zero, especially considering the life cost to get there.


Though don't get me wrong, the overall result was positive SoCo.
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Southern Corn wrote:
Jennifer living would've changed the game, yeah :p Though I could've given Kachu time to vote, he was definitely aware that the voting phase was on and he definitely could have just put in his vote right from the beginning when he was on. He definitely had time from the beginning to vote. He just needed to type one word in his QT, so it wasn't like it was time consuming either. So call it strict, but I definitely don't think it was unfair. It was just an unfortunate event, I'm afraid.

I totally accept blame here. I could've just voted right away, easy as that. Yeah, it kinda reeeeallly sucked that it had to be this way, but I could've prevented it by just getting it done with.
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Well, that was fun! This was technically my first RP (not counting School Mode), and I enjoyed it.

I'm not entirely happy with the way I played K-9. There were a few aspects of his personality I didn't feel I did to the fullest. Also, I was playing a detective in spite of the fact that I sucked at nearly every puzzle I was given. But I still enjoyed playing him.

(Also Pierre, I think you meant Fire Emblem Fates )
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Endings, I'll probably start writing up next weekend. I'm a little tired (read: completely drained) right now and work will be starting up tomorrow so it'll be a while, I'm afraid.

Spoiler: Win Conditions
Elaine: Escape the facility alive with at least one other person.
Jacob: Escape the facility alive (preferably with Jennifer).
Jennifer: Escape the facility alive (preferably with Jacob).
Claudia: Stay in the facility to find out why you're trapped in your own base (later updated to 'Stay in the facility to find out why you hosted this game, would've been updated to 'Save Annabelle' by the end of the game).
Enia: Escape the facility (later updated to 'Survive but don't let Unity, Ben, Sette and K-9 leave).
Edwin: Stay in the facility to find out the remnants of ice-9 (later updated to surviving with Sette as well and also later updated to 'Uncover the contents of the box and survive with Sette').
Robin: Apologise to your daughter and escape.
Johnny: Escape the facility without anyone uncovering your true identity. If they do find out, make sure this never leaves the facility.
Harold: Escaping is optional, but if a murder occurs, restrain the killer by any means possible and make them pay.
Annabelle: None.


Quote:
It was Quarters motives I found a little underwhelming though...just felt really small scale for a Zero, especially considering the life cost to get there.


I actually kinda disagree with this :p In fact, I thought it fit pretty well with Claudia as a character. She was nicknamed Quarter for a reason- she's a stubborn old lady who gives nobody any quarter if they get in her way, but she also has a soft side towards family. And when the last remaining member of her family is put in a coma with seemingly no hope of waking up, she's absolutely distraught. What would you do to make them reawaken? In Quarter's case, she was willing to kidnap people and put them in a Nonary Game. It's not like she wanted to kill them (though Enia certainly did), but she needed there to be a sense of danger for the players to properly access the morphogenetic field.

I really just included this motivation because I thought it was really sweet and made an interesting change of pace for there to be an emotional stake to this game after the lack that in NG5, which I heard was one of the bigger complaints about it.

Spoiler: 999
Plus, it's not like 999 was really large scale :p 9 different people were kidnapped to save a girl that most of them didn't really know about. Same thing here. It's selfish, but I think it works on a human level.


Blinky wrote:
Well, that was fun! This was technically my first RP (not counting School Mode), and I enjoyed it.

I'm not entirely happy with the way I played K-9. There were a few aspects of his personality I didn't feel I did to the fullest. Also, I was playing a detective in spite of the fact that I sucked at nearly every puzzle I was given. But I still enjoyed playing him.

(Also Pierre, I think you meant Fire Emblem Fates )


You don't need to beat yourself up over it, Blinky :p I personally liked K-9 enough and I think you did an interesting job of playing him. Though a lot of people whispered to him for whatever reason XD The whispers were really something else. Ben's whispers were especially pointless and I'm kinda sad that they didn't accomplish much. My favourite was how he whispered anonymously telling "Oh my husband is in his game, please look after him" (with no prior knowledge of Trix and Gemini's marital status), almost immediately followed by Unity actually whispering telling that they weren't indeed married. It was absolutely perfect timing XD
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Funny how if I had not tried to fulfill my win condition at all I probably would have won. Oh well.

Good game SC, I understand your reservations about it, but I think it was filled with a lot of great moments front-to-back.
Re: Nonary Game 6 Post-Game ThreadTopic%20Title
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Happy Maria

Gender: None specified

Rank: Ace Attorney

Joined: Mon Sep 26, 2016 11:42 am

Posts: 4741

Aw thanks PB XD

Nanjo, I appreciate your input too. Hopefully I don't come off too pessimistic about this, but this really has drained me from start to finish, literally comprising the entirety of what was originally going to be an enjoyable, relaxing summer vacation. Though it definitely had a lot of fun, intense moments here and there, like the Quarter-Ben confrontation, the Trix-Sette beatdown, and the infamous escape of Abbot's (plus Matt's OPEN KILL). Probably the highlights of the game, honestly.

Oh, and if people are interested, here are the Role PMs:

Spoiler: Elaine
Southern Corn wrote:
Congrats, Nanjo! Here's the character you'll be playing.

Name: Elaine Miller

Age: 61

Gender: Female

Backstory:

You were interested in the field of medicine since you were a child, and started pursuing it from high school. Your old friend Claudia was very supportive of your endeavour, though she was interested more so in the extremely controversial field of parapsychology. After studying hard, you finally achieved your medical degree at the age of 29; and then after working in the United States for 9 years, you moved bases to China where you started working in a hospital as a gynaecologist for another two years. But one day you went back to the west and started working as a professor in a medical university near your house. You continued your contact with Claudia, who had now got her own base for her research.

...And that's where your memories end.

Personality: Elaine is normally very pleasant in nature, though obviously in these circumstances she's bound to be more distressed. She tries heavily not to insult people and avoids arguments entirely. So within these boundaries you're free to play her as you like.

Appearance: When Elaine is in the Nonary Game, she'll be in her doctor's uniform, with a lab coat and gloves to prevent contamination. You're free to make up what's underneath, however, as long as it isn't too outlandish.

Elaine will also be wearing a bracelet with the number '1' on it. Feel free to make up your own codename involving the number (I personally recommend 'Uni', the prefix for one, which is doubly fitting considering she teaches in a university as well).

Abilities:

Medical Training- You have a good degree of knowledge when it comes to the field of medicine, and can help with diagnosing anyone in the case that someone becomes unwell or injured in any capacity. (This ability is mostly RP specific- it simply gives you a good reason to be medically competent for when the time arises, should it ever.)

Observant- After watching many young surgeons perform in medical school, you are used to keeping an eye on others and can Watch* at the start of the room without any of the repercussions.

Armed- You have an injection gun filled with a dose of Soporil γ (an anaesthetic) hidden in your lab coat, though can switch it out for anything else, for better or for worse.

*Watch will be mostly similar to how it was in NG4 and 5. The repercussions and such will be detailed once the game starts.

Extra Notes: As you may have surmised, your character's memory is incomplete. She will not remember some key details other than the points outlined above. You are not to mention this memory loss until it is brought up in-thread.

The link to your QT is here: https://www.quicktopic.com/52/H/6VVKhqwqAdE You can ask me all your doubts there, if you have any.

And that's about it! Hope you're ready for the game to start. Have a niiiice trick!

~SC


Spoiler: Jennifer
Southern Corn wrote:
Congrats on getting in, Kachu! Here's your Role PM, for starters:

Name: Jennifer Murrell

Age: 56

Gender: Female

Backstory:

You were born to the co-owners of a run down antique shop in a small American town. It was a beat up place, but it was still popular with the locals. It sold all sorts of odds and ends, giving your parents enough money to send you to school. As you got older, you helped your parents with the shop, getting even more money to somehow send you to college. Back when they surprised you with the announcement, you felt like you were the happiest girl in the world. So you went to college, earning your bachelor's in finance in three years. Then you started working on getting your master's. For you, the possibilities could have been endless! You became close friends with a software engineer studying nearby. His name was Jacob. You both hit it off nicely and started getting closer to each other.

Your parents, however, were growing old and sick, so you decided to drop out just a year before getting your master's to help them out. This did not fly so well with Jacob, however, and you both got into a huge argument about the matter. You both left on rather bad terms, and you tried to forget about him while you tried to help your parents with the shop.

Unfortunately, your mother was getting tired, and soon enough, she passed away in her sleep one fateful twilight. This affected both you and your father heavily. Your father started drinking heavily and became a regular at the nearby pub. You started becoming frustrated, with no idea what to do. Would you be stuck in your store, miserable for the rest of your life?

…That's where your memories end.

Appearance: Your character isn't rich, but she isn't poor either. You can have her wear anything within these limits, as long as it isn't outrageous. She also wears a diamond ring on her right ring finger, though you don't know where it came from.

Jennifer also has a bracelet on her wrist, with the number '2' on it. Feel free to make a codenaame based on the number.

Abilities:

Memorabilia- You have a ton of stuff with you from your shop. Currently you possess a bottle of superglue, a pair of scissors, a screwdriver, and a pencil. You will be able to use these whenever you want, including the puzzle rooms.

Paranoia- You have the ability to Watch Your Back* at the start of the round in addition to the usual Action.

*Watch Your Back operates in the same way that it did in NG5, although it comes with new drawbacks. The actions will all be clarified in-game.

Extra Notes: As you may have surmised from your backstory, your character's memory is incomplete. That is to say, they do not remember crucial parts of their life (sans the ones given above in the backstory section). You are not to mention this to anyone else till it is brought up in-game.

Your personal QT is here as well: https://www.quicktopic.com/52/H/SgLVvPjgrkUF
Use it to ask your doubts and stuff.

Anyway, good luck with the game. Have a niiiiice treat!

~SC


Spoiler: Jacob
Southern Corn wrote:
Congrats on making it, Pierre! Here's your Role PM to start things off. Just a reminder though that you can feel free to notify me whenever you have your 12 hour shifts and all.

Name: Jacob Regnier

Age: 55

Gender: Male

Backstory:

You are a software engineer, a pioneer in the field. You always had an interest in technology, cultivated by your frequent usage of computers and the like. After some encouragement by your parents, you decided to go for it. You struck gold in a good college and started your degree in programming. There, you made several friends. One of them, a girl named Jennifer studying finance, you hit it up with nicely.

Unfortunately, as you grew closer and closer, her parents got ill, and she was forced to go back to he recently home, a small town far away, so that she could take care of the family shop. You two fought over it fiercely, and separated on the worst of terms possible.

After taking it up for 10 years in your university and graduating, you struck it up with another programmer, Charlie, and co-founded a new chat service called "Discard". You were doing quite well for yourself- you were respected by many and you had a good following. Discard was popular among the masses as well. Every one of your friends used it daily, and business was blooming for you in every way possible.

...And strangely, that's where your memories end.

Appearance: Jacob can wear anything you would like him to wear, so you're completely free to do whatever you want in that regard as long as it's not too outlandish for someone like him to wear.

He also has a bracelet on his wrist with the number '3' on it. Feel free to come up with your own code name involving the number (I personally recommend 'Tern', short for Ternary/base-3, which is fitting since he's a software engineer).

Personality: Jacob is a generally agreeable fellow, though he does have a slight temper to him at times when he is particularly agitated. You are free to make up other characteristics as long as they do not conflict with the traits given above.

Abilities:

Tech Expert- You have a vast knowledge when it comes to computers and will help in decoding anything to do with them when necessary. (This is a mostly RP specific ability. It simply gives you a reason to be good with technology should the time ever come.)

Talkative- Can use a free Whisper* in addition to the usual Action for the round.

*Whispering works the same as it does in NG5. Actions in general will be clarified in-thread, however.

Extra Notes: Yeah, as you may have surmised, your backstory seems pretty short XD This is intentional, however, as your character will not have their full memory when they get up in the Nonary Game, other than the key points detailed above. You are not to mention this to anybody else though till it is brought up in-thread.

And that's about it. Sorry for the short length, but I think this should be easy enough for you to play compared to Raster :p Your private QuickTopic with me is here: https://www.quicktopic.com/52/H/DSKHQiR6GqJ You know the drill. You discuss the game and any further queries here. That about finishes it nicely, I think. Have a nice trace!

~SC


Spoiler: Claudia
Southern Corn wrote:
Congrats on making it, Mecha! You've got an interesting character as well, to top it off.

Name: Claudia Smith

Age: 64

Gender: Female

Backstory:

When you were young, you had to live with your aunt. Your mother died in childbirth, and your father was an SOIS (Special Office of Internal Security) Agent, which meant that he was on the field 24/7, investigating potentially disruptive or dangerous elements, such as domestic or foreign terrorists, radical political splinter groups, and religious organizations with extreme agendas that could pose a threat to the state or the citizenry. Few people even knew that SOIS existed at the time, though now it's public knowledge. However, you rarely even saw him, and had to live with your aunt and her son.

One unfortunate day, when you were but a young lass of ten, your father was killed in the line of duty, shot by a gangster. Ever since then, you've held a grudge against all gangsters and lowlifes, even common thieves and pickpockets. When he passed away, however, your father left you with a huge inheritance. This inheritance was not just limited to money (though you did receive a rather large sum), but also top secret SOIS files, which you always kept with yourself to make sure that it was never lost.

Afterwards, when you went into high school, you decided to pursue parapsychology. Your friend Elaine, who was working to become a doctor herself, supported you in her endeavours despite the rather controversial field you decided to follow. You worked hard in college and after a long time, obtained your PhD. The theory of morphogenetics interested you especially.

After another long duration of working as an assistant to a rather idiotic paranormal researcher, you decided to quit your small job and used your inheritance to buy yourself a base in the Antarctic, secluded from humanity, where you started your research in morphogenetics. You still kept in touch with Elaine, who was now working in a medical university. You started getting further into your research.

…And, strangely enough, that's where your memories end.

Appearance: Obviously, as Claudia is working in the Antarctic, she should be wearing something reasonably warm to protect her from the icy cold. Within that regard, you're free to design her as you wish. In her clothes, you find a picture of a young girl. She appears to be about 6 or 7 years old. It strikes a chord of familiarity but you cannot place where exactly.

Claudia will also be wearing a bracelet on her wrist with the number '4' on it. Feel free to come up with a code name involving it (I personally recommend 'Quarter', which surprisingly hasn't been done before).

Abilities:

Tech-Knowledgey- After working for a while in a rather high-class college, your knowledge of the technology is better than average. You will be able to operate computers and the like with relative ease. (This is a mostly RP specific ability. It simply gives you a reason to be technologically competent if the need should ever arise.)

On Your Toes- From the self defence classes you took in high school, you are well versed in both karate and judo. You will be able to counter any actions performed on you with your martial arts skills as long as you are watching your back* and the person you Counter isn't armed.

*Watching Your Back will operate in a similar way to how it did in NG4/5. The actions will all be clarified in-game, however.

Extra Notes: As you may have surmised, your character's memory is incomplete to an extent, sans the key points given above. You are not to mention this, however, it is brought up in-thread.

Your private QuickTopic with me is here: https://www.quicktopic.com/52/H/2MTWivmaUmS You probably know what to post by now, so I won't bother you with the details.

Well, that's about it. Hope you enjoy the game. Have a niiiiice trumpet!

~SC


Spoiler: Enia (JM's version)
Southern Corn wrote:
Congrats on getting in, JM! You've got a pretty...interesting character this time around as well XD

Name: Enia Hart

Age: 21

Gender: Female

Backstory:

You were raised by your father, Robin. For whatever reason, he never spoke of your mother, but it didn't bother you too much. What did bother you though, was his criminal behaviour. You two were rather poor, and he had to keep stealing and pick-pocketing to support the both of you. This made him end up in jail several times, and you had to support yourself most of the time.

Somehow, though, your father garnered enough money to send you to school. There, you did well in your studies; and by taking several external exams, you managed to secure yourself a scholarship. Slowly, your situation started to get better. You got a seat in a good medical college at the age of 19 and started studying there for a year. Unfortunately, however, you had a bad fight with your father and left your home to a nearby lady's hostel. You now had to fend for yourself.

...And oddly, that's where your memories end.

Appearance: Enia is obviously in medical college, but she isn't quite well to do. So you're free to design her in any way that isn't overly extravagant or outlandish. In her pocket, however, is a note. It reads, 'You will find them here.' The note is unsigned and you can't tell who wrote it, though it is handwritten.

Enia also has a bracelet on her wrist with the number '5' on it. Feel free to come up with your own codename involving the number.

Personality: Enia is a very smart woman, having made it to medical college on her own without any external help and is a prodigy in the field. But she's also very cold and impersonal, and now that she is out on her own she cares only for herself.

Abilities:

Focused: You can Watch/Watch Your Back* at the start of the round with no repercussions.

Medical Training- After training in medical school for a year, you have a fairly good degree of knowledge when it comes to the field of medicine and will be able to diagnose someone if necessary. (This is a mostly RP specific ability- it simply gives you a good reason to be medically knowledgeable should the need ever arise.)

*Watch/Watch Your Back will work the same as they did in NG4/5, though the repercussions vary. These will be detailed in-game, though.

Extra Notes: So essentially you got another Fauna XD What are the odds of that, right? Twice in a row. Guess you can't escape all your archetypes just yet :p

Another thing is that your character's memory is incomplete, which you may have noticed by the abrupt halt to your character's backstory. So essentially, the key points detailed above will pretty much be the only things your character will remember. You are not to tell anyone about this till it is brought up ingame.

Here's your QT: https://www.quicktopic.com/52/H/E8CGprSyrkMC You know what to ask here, I suppose.

Anyway, that's about it. Hope you have fun with the game. Have a niiiiice tragedy!

~SC


Spoiler: Edwin
Southern Corn wrote:
Hey, congrats on getting in, Kami! My, how the tables have turned, haven't they? Here's your Role PM and all I guess. You got a very...unique character this time XD

Name: Edwin Reinhardt

Age: 37

Gender: Male

Backstory:

You were born in Germany. You had to live with your grandfather, Lukas, as your parents both died in an automobile accident when you were young. Your grandfather was rather strict on you, but he still had his kind moments. He started growing older, though, and that also meant him growing weaker. Soon you had to take care of him, but unfortunately, he started to grow senile. And at the young age of 19, you lost him.

Before he did, though, he told you many things. He spoke of his own grandfather, who was also named Lukas. He was a soldier for Germany during the Second World War, but only by name, as he was not a believer in Nazism and only pretended to be for the sake of living. He slowly grew in rank, however, and was trusted with guarding a base in Antarctica. There, the Germans, had a secret facility set up. Spurred on by the myths of ice-9*, the ice that couldn't melt even at room temperature, they were planning to create it as a weapon against the Allies.

It was quite surreal heading this from your grandfather's lips. It felt like the stuff only a really bad writer running out of ideas could come up with, but somehow you could believe him, despite his senility. And right as the scientists in the base were seemingly getting closer to achieving their goal, a team of specialist Allied forces had been sent to shut the facility down, and to silence the staff entirely. With his intuition sensing something was wrong, however, your grandfather's grandfather jumped into a plane and took off with a sample of the "ice-9" the scientists had been working on so far. When you asked what exactly happened to the sample, your grandfather never answered, taking his last breath.

This story struck several ideas in your head. Should you locate a sample of the so called ice that never melts, you could become rich! Thinking this, you slowly started working to get a plane ticket to America (as to you, that was a place where lots of money was there, which you needed to have in order to locate it). When you arrived, though, you found that your get rich scheme was already flawed from the start, as the Antarctican base's location was entirely unknown, as you found out from doing a bit more research there. For all you knew, maybe it didn't exist anymore!

So now you were stuck in an unknown question with little to no money, and hardly anybody was willing to offer a job for you, especially in this day and age. With desperate times comes desperate measures, and in these times you resorted to stealing and pick pocketing. This ended you up in the slammer more times than you can count, but you still had to have something to eat. You were slowly starting to get into the bad side of America as you discovered there were many other small time criminals such as yourself. Together, you could all fend for yourself.

One man in particular struck out to you too- a man named Robin. He had been born in a foreign country, much like you, but had also been put into desperate times and had stolen money ever since childhood. Yet, he was resourceful, which he needed to support both itself and his daughter. You got along rather well with him. He was your partner in crime, in a sense.

...And weirdly enough, that's where your memories come to an end.

*I know what you're thinking, and you're totally correct.

Appearance: Having lived homeless in this country for so long (you usually sleep on the benches in the nearby park), you're rather dishevelled and unkempt. You hardly have any clothes, and they're more rags and everything. You also never shave, meaning you've got a large amount of facial hair. Other than this, feel free to come up with any other articles of clothing and such which do not conflict with the above.

Edwin also has a bracelet on his wrist. It has a number '6' on it. Feel free to come up with a codename involving the number.

Personality: I actually don't have a specific personality in mind for Edwin, but I'm pretty sure that given the information above, you can play him well. So I'm leaving him entirely to you. Good luck with that :p

Abilities:

Bilingual- Being from Germany, you will be able to help translate anything written in your native language as it is your expertise (though you still speak English fine enough). (This is a mostly RP specific ability- it simply gives you a reason to be good with German should the need ever arise. Sound familiar or what?)

Armed- You have your knife with you, hidden somewhere in your clothes. Your last name is carved into the handle of the sharp blade. It could be a useful weapon, even if you've barely used it before. It would be easy to find if someone searched you, though.

Swindler- You are able to use a free Whisper/Give Item* in addition to the usual Action for the round.

*Actions work the same as they did in NG5, though they will somewhat vary in terms of repercussions. These will be elaborated on in-game.

Extra Notes: You might notice that your characters backstory ends rather suddenly. This is because when they wake up, their memory will be incomplete, sans the key points detailed above. You will also not be able to mention this till it is brought up in the main thread.

The link to your QT is here: https://www.quicktopic.com/52/H/6hfJH7Nx74s You know what goes here, I think.

And that's about it! Good luck with the game and have a nice treaaachery!

~SC


Spoiler: Robin
Southern Corn wrote:
Congrats on making it into the game, PB! I'm definitely interested in seeing how you perform as a newcomer. You've got a pretty interesting character too to top it all off!

Name: Robin Hart/ Pandareus Camino

Age: 41

Gender: Male

Backstory:

You awere originally born as Pandareus Camino, a Greek-Italian man. You got thrown out of your own house at the mere age of 17 for indulging in stealing. For months you had to fend for yourself in the great outdoors. A few months later though, you managed to leave your small town through money you'd 'earned' to China, as you were quite fascinated with Oriental Culture at the time. You managed to have enough money at the time to support yourself and lived there for 3 years in a small flat.

One day, you were suffering from a mild cold so you decided to visit the hospital. After seeing your doctor though, you took a wrong turn and got lost in the hospital, accidentally wandering into a completely different ward. On the counter, you saw a recently born infant lying there. There was no one else in sight. You stole the baby and ran out of the hospital using the fire exit, meaning you weren't never spotted by any of the staff.

To this day, you still don't really understand why you did it. It made no sense. What on earth had taken control of you like that? Thankfully for you, the baby was unconscious and didn't make any noise. But when you reached your flat, you realised that the baby was being looked for. Your time was limited. You soon took a plane to the USA with the baby (which you somehow managed to masquerade as yours) and made it through, changing your name there to Robin West to remove any trace of "Pandareus Camino".

But now, the dilemma was what you were going to even do with the baby. You could leave it in an orphanage and forget you were ever involved in the whole thing, but something inside you felt bad for abandoning the baby, especially since you were the reason it was brought here in the first place. So you decided to raise it. Well, not it, her. And her name was Enia. Enia Hart. You felt it rather fitting.

So you settled down, raising your daughter along the way (avoiding the subject of her mother as best as you could). However, the employment situation was rather tough, and old habits die hard, so you were forced to roam the streets, thriving and pickpocketing. You met a lot of good friends in the same dubious trade. Your best buddy there was a German named Edwin.

He, like you, was a foreigner who'd travelled here from his own country, and was also a masterful pickpocket. You too were both partners in crime, and you split your shares in half all the time. Your share, though, went mostly towards Enia. You got arrested several times, however, and had to stay in prison for quite a while at times (though never extending beyond a month or so).

Soon, your daughter enrolled in school. She was an absolute prodigy, scoring exemplary marks in all subjects. After taking a few external examinations, she managed to earn her own scholarship, securing herself in medical school at the young age of 19. While you knew nothing of being a doctor yourself, you still couldn't have been more prouder.

But you felt that she had reached the right age for her to know the truth, and you soon told her that she had been "adopted". When you refused to elaborate on the exact circumstances of her adoption, however, this resulted in a huge argument between the two of you, leading her to leave the house. So you were left all along in your pathetic flat, with a heavy heart. You never quite were into stealing the same way as you were before. It didn't even seem to matter to you anymore, but you still had to do it.

So this continued for a couple of years, till one day, Edwin reported to you, saying he saw your daughter nearby. Following him, you could see her! It was the same dress that she always loved to wear, the blue one with the speckles. Both of you followed her in close pursuit, but she disappeared near an alleyway. Edwin ran inside first, and then you heard a sharp scream, followed by the sound of something falling down. You entered next, and saw his unconscious body on the ground. You immediately were at his side, checking if he was still alive.

Suddenly, you heard the sound of gas leaking. You looked up from him, and there you saw it. There was a cloaked figure wearing a gas mask, and there by its side was a small can from which a soporific of some sort was emerging. You don't know what came over you, but you jumped up and ran towards it.

The sleeping gas worked better than you'd like to admit, though, and you were already trying to control yourself from not dozing off when you neared it. Your final memory was you vaguely remember taking something off of the cloaked figure before losing consciousness.

…And that is all.

Appearance: Robin is, as I have described, pretty poor. Not to the point where he wears rags instead of clothes, but he's still very much worse for wear, no pun intended. So within that restriction, you can appear however you like.

Inside his pocket though, there is a note which reads "Note to self: The password for the exit is 30064164661202." You definitely didn't write this, but you don't know who did or how it got there.

On Robin's wrist is a bracelet, which has the number '7' on it. Feel free to come up with a codename related to this (I personally recommend Sette, or Set for short, which is Italian for seven).

Personality: Robin is not without his quirks, and his stealing habit is definitely one of them. He's still quite compassionate, but rather loudmouthed and very defensive about his trade. To him, stealing is an art, not a crime, and he goes to great lengths to defend it.

Abilities:

Multilingual- Being a Greek-Italian man who has lived in both China and the US, you have a good knowledge of both Italian, Mandarin Chinese, and English (obviously), and will be able to help translate anything in those languages. (This is an RP specific ability. It just gives you a good reason for you to be familiar with the languages for when the time comes, should it ever arrive.)

Pickpocket- Can Steal* from someone even if they're watching you (but not when they're watching their back).

*Stealing works the same as it did in NG5. Actions and such will be detailed more thoroughly in the actual game, though.

Extra Notes: Well, there isn't anything else I have to add about your character, but wow, you certainly ended up with an interesting character XD Looking forward to how you play him, as well as seeing you figure everything out as the GM.

Speaking of which, here's your QT: https://www.quicktopic.com/52/H/3s6yCpgreAU82 Ask any doubts and such about your character there. You know the drill :p

And that about covers it, I think! Enjoy the game, and have a niiiiiceeee thievery!

~SC


Spoiler: Johnny
Southern Corn wrote:
So, you've made it in. Aaand somehow you got the villain role you were hoping for XD What were the chances of that even happening?

Name: Johnny Yung

Age: 20

Gender: Male

Backstory:

You are a Chinese student currently residing the US. Your mother was a receptionist at a hospital, but she quit her job entirely to look after you. You two were rather close. She was fond of you and nicknamed you 'Jack'. You soon decided to attend college in the US, where you would be a political journalist. You promised your mother you would write to her weekly, though.

When you got to the states, however, you realised that the state of affairs there was worse than you could've possibly imagined. The politicians had become even more conniving and greedy, but they also had a close connection to the mafia. The main runner had also promised that he would deport all foreigners from here which to you was rash and irrational. It was a miracle he was even in the running. It was truly the dark age of politics. So, you decided you would take on it in a way that justice would be served.

You decided to become a vigilante. Or, well, at least you thought yourself to be one. In the eyes of others, you were a dangerous political assassin slash serial killer.

Yes, you took to the streets once every 2 weeks on Tuesday night (as that was when your schedule allowed you to be totally free) with a World War II soldier uniform you bought from a costume store and a katana, and killed the greedy politicians you felt were ruining the world in cold blood. It was a good operation. There weren't any eyewitnesses who could testify to your appearance nor anyone to stop you. You still wrote to your mother weekly though, assuring her that everything was going alright.

…And that's where your memories end.

Appearance: Johnny looks like the average college boy, but obviously Chinese. He can wear anything you'd like for him to wear as long as it isn't too outlandish (though I hardly recommend wearing the WWII uniform :p ).

Johnny also has a bracelet on his wrist with the number '8' on it. Feel free to come up with a codename involving the number (as players in NGs use code names, not their real names).

Personality: Johnny is, quite bluntly, a killer, but he's normally pleasant enough to talk to. When in your killer mode, however, you are cold and heartless, ready to kill even innocents if it guarantees being able to meet your goal. Other than that, you're just the average college student.

Abilities:

Bilingual- Being from China, you will be able to help decipher anything written in Chinese, or at least of the Cantonese dialect.*

Weapons Training- Being an infamous serial killer, you have familiarised yourself with knives and samurai swords. However, guns are of another breed entirely and you seem to be worse at handling them than an average person.*

Assassin's Intuition- You can avoid an Open Kill** and even a stealthy kill given that you Watch Your Back at the start of the round and can even counter if you have a weapon on you.

*These are mostly RP specific abilities. They simply give you the ability to be good with languages and weapons should the need ever arise in-game.

** Actions work the same as they did in NG5. They will be properly clarified in-game, though.

Extra Notes: Well, like I said, it's good that you pretty much got the role you wanted XD I still can't understand how that happened, but you're quite lucky.

Your backstory ends abruptly, as you noticed. This is because your character's memory will be incomplete when you wake up. You are not to tell this to anybody else till it is brought up in-game, though.

And that wraps up things nicely! Your QT is here: https://www.quicktopic.com/52/H/xL29E9w6R4ebZ Ask if you have any doubts about your character and all. Have fun with the game, and haaaaave a niiiiice treatment!

~SC


Spoiler: Harold
Southern Corn wrote:
Right, congrats on getting in, Blinky. This is your first forum game RP (School Mode notwithstanding), so I'm interested in seeing how you perform. Here's your Role PM, for starters.

Name: Harold Hawkes

Age: 33

Gender: Male

Backstory:

When you were a young boy, policemen were a huge inspiration to you. The way they helped to restore the peace by arresting criminals was rather amazing. You always wanted to become a detective specifically, as murder was the worst felony in your eyes. So you studied hard, excelled in all your subjects, and got into the force! It was like a dream come true to you.

Unfortunately, you had to start off as a patrolman, monitoring the streets for any wrongdoers. You never caught more than just thieves and pickpockets. After years of working hard though, you finally got that promotion to Criminal Affairs, and it was actually a dream come true this time. And you started off big- with a serial killer.

Well, more of a political assassin, really. The mystery man had a very clear modus operandi from your investigation into him. He always targeted rather large political figures. There was an in-joke in the precinct that they all had it coming, and you feel inclined to agree with them. Recently, the state of politics in the US have worsened. One of the killer's (Known as Serial Killer X in the precinct) victims was a rather large runner in the upcoming elections, and he was a supporter of deporting all foreigners away, roughly. It was absolutely inane. But still, killing's killing, and you promised to try and catch Serial Killer X.

…And that's where your memories end.

Appearance: You will be dressed in the standard detective's uniform when you wake up- with a suit, a tie, a detective' story badge on your collar, and a holster for your pistol- though, curiously enough, it is nowhere to be seen. Underneath your suit though, you appear to be wearing a bulletproof vest- one of the newer models which can stop even other weapons from penetrating your skin. However, none of the other players will know about this. You will be immune to any weapon used in the torso region, but not anywhere else.

Harold is also wearing a bracelet on his wrist, with the number '9' on it. Feel free to come up with a related codename (if you don't know, players in NG use code names instead of their real names based on their bracelet numbers).

Abilities:

Wary- Can Watch* two people simultaneously but with the likelihood of failing a puzzle becoming 75% instead.

Weapons Training- As a detective, you are familiar with guns- in particular, the standard pistol issued to police detectives. You're also familiar with knives and samurai swords having worked on the Serial Killer X case.

*Watching works the same way as it did in previous games. Actions in general will be clarified more thoroughly in-game, however, so you don't have to worry about the details till then.

Extra Notes: Your character's backstory cuts off abruptly, as I'm sure you've noticed. This is because your character's memory is incomplete, other than the key points detailed above. You are not to mention this, however, till it comes up in-thread.

Your QT is also here: https://www.quicktopic.com/52/H/9RHcyjaZvhi Use this to contact me and to ask doubts about your character and such. That about covers it, I think. Good luck with the game, and have a niiicceeeeee training!

~SC


Spoiler: Annabelle
Southern Corn wrote:
Hey, congrats on getting in, SoCo! Here's your Role PM!

Name: Annabelle Bennett

Age: 11

Gender: Female

Backstory:

You were a rather young girl of 8 when it happened. The accident that killed your parents and put you in a coma.

…You're still in your coma though, so that's all the backstory you get.

Appearance: You appear unconscious.

Personality: You aren't exactly very fun to talk to.

Abilities:

You have none.

Extra Notes: You will be sleeping for the majority of the game and will not be able to awaken till the ending.

Your private QT is here: https://www.quicktopic.com/52/H/3ivFDJmiHF7e You probably know what to ask me and all, right? Well, good. Enjoy the game, and have a niiiice time!

~SC

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Yeah thoroughly enjoyed some of the moments. Having a brief family reunion in the recreation room was pretty swell!
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It was certainly fun, though I expected it to be a little more emotional considering the current situation. Though Leeloo losing her SCs certainly put a damper on that XD
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About Gemini's death, I understand the need to punish inactivity. However, the reason it became an issue was that you weren't just punishing Kachu, you ended up 'punishing' every player due to the effect her obviously silly death had on the rest of the cast.

While the Antarctic base was relevant to the plot in various ways, it also served no real purpose. It didn't *need* to be that base, and it felt like way too much of a crazy coincidence that Claudia just so happened to buy it, especially as no-one was even meant to know where it was. It was relevant to Ben's backstory, but then his backstory turned out to be for nothing - it didn't tie into the overall plot, despite how relevant it seemed like it was being made out to be, what with the location of the game and all.
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Southern Corn wrote:
this really has drained me from start to finish, literally comprising the entirety of what was originally going to be an enjoyable, relaxing summer vacation.


calling it right now, this is gonna be me
except my summer vacation was never gonna be relaxing
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Southern Corn wrote:
It was certainly fun, though I expected it to be a little more emotional considering the current situation. Though Leeloo losing her SCs certainly put a damper on that XD


Its one of the situations I would have liked an extension there. Sometimes it felt like puzzle overkill. Especially at the end where we had to collectively solve 30 puzzles to escape.

It ate into the time I'd have liked to have spent roleplaying because I had to focus on puzzle solving.
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KamiPanda wrote:
About Gemini's death, I understand the need to punish inactivity. However, the reason it became an issue was that you weren't just punishing Kachu, you ended up 'punishing' every player due to the effect her obviously silly death had on the rest of the cast.


Right, I think it was just bad timing all around in that regard. Had she died literally anywhere else in a way that made more sense in-universe, I think it wouldn't have been as bad.

Quote:
While the Antarctic base was relevant to the plot in various ways, it also served no real purpose. It didn't *need* to be that base, and it felt like way too much of a crazy coincidence that Claudia just so happened to buy it, especially as no-one was even meant to know where it was. It was relevant to Ben's backstory, but then his backstory turned out to be for nothing - it didn't tie into the overall plot, despite how relevant it seemed like it was being made out to be, what with the location of the game and all.


Also fair enough. Once again, the base ironically turned out to be a red herring in the game, even though it was heavily featured. I don't think the location of the base was public knowledge (it certainly wasn't in NG5), but while it wasn't explicitly stated, it could be that Claudia simply used her SOIS contacts to find and purchase the base for herself. It was abandoned, which would make using it for something else quite easy. Of course, once she found out what it once was, she put in several red herrings throughout made to mislead Ben into staying in the hope that he would discover the ice-9, only to find out that it was to save Annabelle instead. Actually, in one of the earlier drafts I had, the base wasn't the facility at all, but simply made to look like it in order to deceive others into thinking it was. Perhaps I should've stuck with that, would've made things less contrived in that regard.

Planetbox wrote:
Southern Corn wrote:
this really has drained me from start to finish, literally comprising the entirety of what was originally going to be an enjoyable, relaxing summer vacation.


calling it right now, this is gonna be me
except my summer vacation was never gonna be relaxing


You have a co-GM to help you out, so I don't think it'll be as bad as managing stuff solo :p

Pierre wrote:
Southern Corn wrote:
It was certainly fun, though I expected it to be a little more emotional considering the current situation. Though Leeloo losing her SCs certainly put a damper on that XD


Its one of the situations I would have liked an extension there. Sometimes it felt like puzzle overkill. Especially at the end where we had to collectively solve 30 puzzles to escape.

It ate into the time I'd have liked to have spent roleplaying because I had to focus on puzzle solving.


The earlier rooms didn't have as many puzzles in comparison, I think. I probably should've made things more even by spreading more puzzles around there and then maybe only make players solve 20 or something.
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Well, the thing is you can't just put it down to "bad timing" as though it couldn't be helped - as GM you have all the power in the world to make decisions on the fly that are for the overall benefit of the game. Strictly adhering to the rules is usually a detriment in this kind of thing.

For what it's worth, I liked the nurikabe. Of course, I like puzzles in general. This is where it gets difficult to balance - some people don't like puzzles, and other people are Nanjo. I think it's best to aim somewhat low in puzzle difficulty, though, as it's usually for the best all round. I was also careful about puzzle rewards in NG5 for this reason - I didn't want the ones good at puzzles to consistently get all the items while everyone else was left in the dust. I don't think this was an issue in NG6, just wanted to mention it.
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KamiPanda wrote:
Well, the thing is you can't just put it down to "bad timing" as though it couldn't be helped - as GM you have all the power in the world to make decisions on the fly that are for the overall benefit of the game. Strictly adhering to the rules is usually a detriment in this kind of thing.


Right, fair. The main reason I didn't was because I felt in a rush, like I said. I was desperate to end this game in the limited time I had remaining (work starting for me 2 weeks early didn't exactly help) and I wanted to just get the phase change out without any more delays. Of course, now I see that simply extending it by a few hours later would've been fine, especially since nobody except Pierre would be there to really care. Though in that case I still couldn't have been sure of Kachu putting in his vote on time, given his timezone. I took a risky move in haste and I paid for it. That's all I can really say. It's funny, because I think the complaints would have been significantly reduced had Gemini died in any other context.

Quote:
For what it's worth, I liked the nurikabe. Of course, I like puzzles in general. This is where it gets difficult to balance - some people don't like puzzles, and other people are Nanjo. I think it's best to aim somewhat low in puzzle difficulty, though, as it's usually for the best all round. I was also careful about puzzle rewards in NG5 for this reason - I didn't want the ones good at puzzles to consistently get all the items while everyone else was left in the dust. I don't think this was an issue in NG6, just wanted to mention it.


True, I think the final room would've been much easier in some aspects had Nanjo been around to assist. I think that there was a bigger variety of people getting puzzles done, though- pretty much everybody except Gemini had solved a puzzle at some point or another and got a prize, so I'm happy with how everyone performed in that regard.

Right, it's getting quite late, and I have to go to bed now. Work awaits for me tomorrow, and I won't be able to do much about this till the weekend. To be honest, I'm glad. I'm glad this is finally over. It's a huge weight off my chest after over a month. I'm not particularly sure whether this was worth it, but I hope that everyone involved garnered at least some form of entertainment from this. Thank you all for reading this incoherent ramble, and good night.
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KamiPanda wrote:
Well, the thing is you can't just put it down to "bad timing" as though it couldn't be helped - as GM you have all the power in the world to make decisions on the fly that are for the overall benefit of the game. Strictly adhering to the rules is usually a detriment in this kind of thing.

For what it's worth, I liked the nurikabe. Of course, I like puzzles in general. This is where it gets difficult to balance - some people don't like puzzles, and other people are Nanjo. I think it's best to aim somewhat low in puzzle difficulty, though, as it's usually for the best all round. I was also careful about puzzle rewards in NG5 for this reason - I didn't want the ones good at puzzles to consistently get all the items while everyone else was left in the dust. I don't think this was an issue in NG6, just wanted to mention it.


It depends on the type of puzzle right? I mean ultimately the objective of a Nonary game is to get through the story...I mean the final one of 999 was a simple Sudoku after all. The puzzles shoud be challenging but not huge barriers. :simon:

The big heavy number puzzles required a lengthy amount of time sitting down with either a print out or a computer and a lot of trial and error. Other puzzles such as riddles or logic puzzles I can fit around my life by thinking about them on the go, as I do other things. Your puzzles required a lot in terms of time.

As for Gemini: I dunno, the mysterious circumstances definitely sucked. In looking at the QT for Jennifer, I'd definitely have tried more prompting. Back when Persephone died from inactivity in my game I think I went out my way to try and contact them. Including talking to others who knew them to try and see if they'd heard anything. Maybe a PM on CR? Eh there's no guarantee, it just felt like a sudden bad ending out of nowhere.

Also, I really didn't like the random pairing at the start of the game. Then putting it back to the players for not asking who they were voting with? It just didn't feel good. There could have been chances for strategy, roleplaying, and discussion if we'd known who we were going with. Even later on Jacob had to literally drag the rules out about future voting partners.
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Technically none of the puzzles required trial and error, just good old logic :p Unless you're referring to some I never saw. Even then, most puzzles are designed to not require trial and error, so I dunno. Though I guess this relates to what I mean - if enough people see a puzzle and have to resort to trial and error, then I'm not sure the puzzle's a good fit for this sort of game, even if it's solvable without.
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KamiPanda wrote:
Technically none of the puzzles required trial and error, just good old logic :p Unless you're referring to some I never saw. Even then, most puzzles are designed to not require trial and error, so I dunno. Though I guess this relates to what I mean - if enough people see a puzzle and have to resort to trial and error, then I'm not sure the puzzle's a good fit for this sort of game, even if it's solvable without.


It was the final puzzle for me. Praise Ben for figuring it out! It just seemed like I would have to guess because there were so many different combinations of numbers. I think the only firm starting point I could maybe find was the 44 block requiring every number except 1? Even then I wouldn't know where they would go on the grid.
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That one was the main puzzle which highlighted the importance of playtesting puzzles. As yeah, it seems like a nightmare to solve until you find the right techniques to do so, and even then it's very difficult and takes a very, very long amount of time.
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Ah well you are definitely the MVP Kamipanda! Ben saved us all in the end with his incredible intelligence and he had a whole lot of character to him as well :kristoph:
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That somewhat reminds me, if people hadn't realised yet, Ben had spent a good majority of the game sending random Whispers to people. If you got some weird anonymous tip-off, it was probably from Ben XD His ability gave him a free Whisper (or Give) per phase, and I figured a swindler like him would definitely try to destabilise the group in subtle ways like that. Ultimately I'm pretty sure it made no actual difference, but hey, it was fun.

I think all the characters had a good amount of personality to them this game. Enough such that I was actually disappointed in the second room phase when I went with Sette and no-one else - I'd have liked seeing everyone in action. Nothing against Sette of course though, he was my buddy the entire game.
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Pierre wrote:
Hah yeah, I thought about the issue of birth family vs loving foster family back when Fire Emblem: Awakening was out and concluded that loving foster family should totally win out though maybe an amicable relationship could be reached with the birth parents.

With Enia I was prepared to keep her alive as much as possible but was under no illusions that Sette was the 'real' father but then again I didn't know if she truly wanted Sette dead or not.

It was Quarters motives I found a little underwhelming though...just felt really small scale for a Zero, especially considering the life cost to get there.


Though don't get me wrong, the overall result was positive SoCo.


Yup, I was definitely gonna kill Sette if he didn't immediately solve the puzzle, truly a shame.

Everything else I'd have liked to say has been said already, so I got nothing else to say. My plan kinda fell apart when I didn't have enough SCs to escape and it relied on Jennifer not ratting everything out, it was flimsy but woulda made for a good story. Oh well.

Also Pierre you indirectly saved my life by inputting the right solution to the second last puzzle 5 mins before I inputted my correct solution. God bless you.
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I saw when I looked over your chat! Haha would have really sucked if Jacob didn't even have his own daughter survive the game.

I almost made the same mistake. I did the first half of that puzzle, realised something went wrong post 75 and then began retrofitting numbers into the puzzle from where I figured 144 was. Then I filled the entire thing in and realised I was missing a number but all the boxes were filled. I'd effing duplicated 24 or something and had to painstakingly duplicate the whole damn puzzle.
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Pierre wrote:
I saw when I looked over your chat! Haha would have really sucked if Jacob didn't even have his own daughter survive the game.

I almost made the same mistake. I did the first half of that puzzle, realised something went wrong post 75 and then began retrofitting numbers into the puzzle from where I figured 144 was. Then I filled the entire thing in and realised I was missing a number but all the boxes were filled. I'd effing duplicated 24 or something and had to painstakingly duplicate the whole damn puzzle.


I made such a dumb mistake too. Imo the hardest part about that puzzle wasn't that it was hard-- but that if you did something wrong you'd have to re-do everything. Which was a pain but it was all good
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In a lot of ways I think this was the best NG yet. The Bookworm was a really amusing GM and worked a lot better than I would've guessed, I didn't mind the references to other stuff like SCs

I agree with Pierre that making it so you didn't know your partners in the first voting phase wasn't the best idea. I also think the both betray: -1 BP instead of -0 BP made it so people were more likely to cooperate

I don't really think anybody was particularly at fault for the Gemini incident. I'd say in situations like that it's best to not follow the rules to the letter because it just ended up making a really awkward story situation. I can see both sides. As a general aside though I would say I think Gemini was the most disappointing character. Nothing to do with how Kachu played her, her role in the plot was just kind of vanilla to me

Also as a nitpick some decisions just felt weird. Enia's win condition seemed near impossible and I especially think that Matt should've known she was sub-Zero from the beginning to better plan ahead for it. I didn't really get what the purpose of hiding that was besides making some intrigue with the bloody footprints. Also telling unconscious/unavailable players they're not allowed to look at the thread was...well yeah, weird. I get why but it was a really unnecessary handicap to me

Regarding the "true ending" stuff, I think most things tied together well. I don't really like when the twists in these end up being "you're all espers" and I think the ending would be stronger if Claudia were alive for it too

I don't have much of a problem with the puzzles (not like I was solving them) and I liked how the earlier ones seemed to tie in the stories. Though I am curious on what could be a good substitute for puzzle rooms...

I guess to summarize my thoughts, I think the first half of the game was much stronger than the second. The way everything was set up and gradually learning all the connections was very satisfying. The second half of the game didn't really seem to have much direction and I do think the ending was good but it wasn't as revelatory/satisfying as I'd hoped

I know this is written like all criticism but that's just because I think that's the easiest stuff to comment on. It was definitely a heck of a game that I wish I was part of, and there's nothing to be ashamed of from it
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Yeah, I also think the first half of the game was a lot better. There just wasn't much going on near the end, I feel like, while the first half got most of the cool moments. And no, I don't think Enia successfully killing all the F4 GMs would have fixed that

Another thing, SC, I remember you mentioning once that you had come up with characters that would be everyone's "ideals." Would you mind sharing what those were? Just wondering.
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Yeah, first half was definitely stronger than the second (though that's mainly because there was more general inactivity during the second). And yeah, I probably should have given the random voting arrangements before people actually started to vote.

Also mildly surprised everyone liked the Bookworm but hey so did I so it's all good :p

Planetbox wrote:
Yeah, I also think the first half of the game was a lot better. There just wasn't much going on near the end, I feel like, while the first half got most of the cool moments. And no, I don't think Enia successfully killing all the F4 GMs would have fixed that

Another thing, SC, I remember you mentioning once that you had come up with characters that would be everyone's "ideals." Would you mind sharing what those were? Just wondering.


This was before I even knew who was going to sign up, so it's pretty different from the actual cast :p

Elaine- Pierre
Jennifer- Bad Player (I think this was because I had envisioned Jennifer as a Sally type character)
Jacob- Slezak
Claudia- Nanjo
Enia- Franzise
Edwin- Hanzo (I forget why)
Robin- Kami (mainly because of the unintentional pun in his former name)
Johnny- JM (I dunno)
Harold- Mecha
Annabelle- Me (hey look I got my ideal role!)
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Yeah I could have roleplayed more towards the latter but it felt like the big mysteries were solved so there was less discussion to be had and once Jennifer died it really flipped Jacob into a dour mood.
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