You can't handle it, so don't even try.
Location: Just Outside Your Peripherals
Rank: Ace Attorney
Joined: Fri Mar 21, 2008 5:47 pm
So you want to join the Dev. Team? Well if you've found a reasonable position for yourself and want more information, here's the post to do it, included here is position information and the team application. Have fun!-Applying-
To apply, fill out the form and PM it to me, any samples of your work can be uploaded to a filesharing site and linked here or e-Mailed to me at JEB53194@yahoo.com
. You are allowed to apply for multiple positions, anyone applying for a position on the Graphics, Writing, or Music teams must post at least one sample of their work (unless applying for Music Seeker).Name
:Position(s) Applying For
:Past Fangame Experience
-What Position You Held
-Samples (if desired)
:Why You'd Like to Work on the Team
:Sample of Work (if necessary)
Here I'll talk about information for each of the positions that are open.
-Team Lead: A team lead is an important position, while you will be contributing to each aspect of your team, your main job is to delegate to group heads, manage and inspect progress, and make sure everything is coming along well for the game.
-Group Head (Head of X): Your job is to both directly contribute to your assigned task as the other members of your group, but also to delegate responsibilities of your group, and report to team leaders. Some groups only have group heads because the job isn't too much work for one person.
-Cutscene Artist: Cutscene artists create those stills from the AA games that illustrate dramatic moments in the story. Examples can be found here: http://www.court-records.net/screenshots1.htm
-Head of UI and Various GFX: This person will be in charge of desigining the User Interface (buttons and such) and other random graphics pertaining to the interaction with the game. Not a continuing workload, more of a when you're done, you're done.
-Official Artist: An official artist depicts characters in more detailed, up close renderings for use in promotional items and covers.
-Promotional Item Designer: This person will be in charge of designing promotional items (teaser pictures, etc.) for the game and also designing logos and cover art. Photoshop experience is a must.
-Detailed Script Writer: A detailed script is essentially how the case flows, what the characters are supposed to say, how they convey it, in detail. When completed, a detailed script is forwarded onto dialogue writers who convert it into dialogue that flows better, add humor, and other things.
-Secondary Dialogue Writer: This dialogue writer will focus on side conversations not necessarily pivotal to the case but still need to be written, such as "What should we do next" and evidence presenting that isn't necessary to move the case forward.
-Tertiary Dialogue Writer: This dialogue writer will focus on odds and ends that the other dialogue writers don't need to focus on, such as presenting wrong evidence, generic responses to evidence in investigations, etc.
--Sound and Music Team
-Music Seeker/Contributor: This person will be tasked with going through existing collections of music (mostly video game music) and picking choices for the game.
-Composer: Not necessary to the progression of development, but something that would be nice, people to compose custom music for the game.
-Music Editor: This person would work on longer tracks found by Music Seekers to truncate and loop for the game.
-Head of Sound Effects: This person would supervise sound effects, will mostly work closely with beta testers and writers to decide where sound effects should go. Can also contribute custom sound effects when necessary.
--Brainstorming & Design Team
-Case Progression Contributor: Arguably one of the most important positions, the contributors here take the general ideas and basic progression and expand it out into how the trials and investigations should progress, they work closely with detailed script writers.
-Character Design Contributor: These contributors work in expanding character design into the nuances of character, could range from personality to visual design. No artistic skills are required, but they can be helpful.
-Coder: Any coder on the coding team needs to be skilled in or at least familiar with PWLib. I have access to the highly improved PWLib 1.2 which will be used to code this game.
-Concept Cheker: The concept checkers will work with design team members to give their input on concepts, if so and so is hackneyed, cliche, etc. Their job is to be a third party to ensure believability, and emotionality.
-Script Checker: The script checker will review the dialogue after it has been written to check for errors, plot holes, inconsistencies, and awkward dialogue. Familiarity with the Ace Attorney time line is a MUST.
-Beta Tester: They will test the game after all other design elements have finished, they will check for bugs and offer opinions on how things can be improved, dialogue can flow better, etc.
Last edited by Percei on Thu Jul 14, 2011 5:36 pm, edited 7 times in total.