HELLO EVERYONE! and welcome to the animation tutorial, today's lesson, talking in blinking sprites. I'm going to be using Isabella Ruby de Killer as an example sprite. Necessary things for this are:-A Sprite (DUR)
-A Sheet for said sprite. (Not a full one, but it needs to contain the two mouth positions, and the closed and halfway closed eyes.)
-A Bit of Familiarity With the GIMP
Once you have all those, we can get right down to it, I'm gonna show you how to turn
Lets get started!
Step 1: Well, first select the sprite you wish to animate, I've chosen Isabella here. Then, look down at the dimensions (which I've circled here) jot down those dimensions and then start up the gimp.
Step 2: From the 'File' menu on the main GIMP toolbar and select 'New...' then enter the dimensions as shown. Then click 'OK'.
Step 3: Now, if you haven't already, open the Layers dialog (click the Dialogs dropdown menu and then click Layers). Now open your sprite in paint, press Ctrl-A and then Ctrl-C. You can close paint, come back over to your main worksheet (it'll have a block of white on it) and press Ctrl-V. If you look at your Layers window, it will now say 'Floating Section'. You need to anchor this floating section, to anchor a pasted piece of work, click the rectangular select tool (as pictured in the red circle) and click anywhere outside the white area, and voila! Your sprite is now anchored to the background, and the games can begin.
Step 4: Now, it's time to make a new frame. Click the 'Layers' dropdown menu and click 'New Layer', this screen will open up, now name your layer "Frame 2 (200ms) (combine)" and click 'OK'. The (200ms) is the time between the next frame and this one, and the (combine) optimizes the animation. Now you should say your layers screen has changed to include the new layer, now lets move on.
Step 5: Ok, we're going to do a lot of little things in this step. First off add two new layers in the same fashion you did in the last step, only changing the titles to Frame 3 and Frame 4. Next, double click the title of the Background layer and add (200ms) as shown, then press enter. Finally you need to transparentize the background (See: First Tutorial), once you have done so, we can move on to the next step.
Step 6: OK, now open your sprite sheet (for the sprite you're animating) in Paint, now were going to animate the mouth. So, locate the the wide open mouth talking sprite. Using the select tool, highlight the mouth starting from the bottom of the chin and to the bottom of the nose. Then press Ctrl-C. Now, go to your layers screen and click Frame 2, it should be highlighted in blue (as frame 4 is in this example). Before you do anything, zoom in by 400% (the dropdown menu near the bottom-middle of the work area). Now, go to the main workspace and press Ctrl-V. Your mouth will become a floating section, now, move it to where it fits onto the sprite (like I have there) and then anchor it by the same method you used earlier (rectangular select tool, click anywhere in the gray area outside the sprite work section) and your floating piece will be anchored and you'll have something similar to mine. Repeat this process for Frame 4.
Step 7: Now, your going to have to turn a couple of your layers invisible for a little bit. Do this by pressing the eye button next to the layer picture. Make Frames 2 and 4 invisible. Now, locate the second talking mouth (the smaller open mouth) and repeat the same Copy, Paste, Align, Anchor method from step 4. And your sprite should now have the similar position as mine.
Step 8: You can go ahead and make Frames 2 and 4 visible again. Now, go down to the bottom and highlight the background frame, then click duplicate layer, now move the frame to the top and rename it "Frame 5 (200ms)" just as I have, after that. add 3 more layers, as pictured using the same method as earlier.
Step 9: Locate the half-closed eyes from your sheet and use the same method from Step 4, doing this on Frame 6 and Frame 8.
Step 10: Now locate the closed eyes from your sheet and (once again) use the same method from step for, Copying, Pasting, Aligning, and Anchoring to Frame 7.
Step 11: Now, you have pretty much finished, you can view your animation by clicking Playback as shown in the dropdown menu. Once you've seen it, you can click 'File' then 'Save'.
Step 12: Finally click the button 'Save as Animation' on the Next Menu that will come up then click 'OK', another screen will pop up after that, but you can ignore that and just click 'OK'. Congratulations you've just animated a talking//blinking sprite.