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Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

Hello, ladies and gentlemen. First post on the forum, with something to present!
I've been working on the idea for a Phoenix Wright fangame for a while now, since I harbor quite a bit of love for this series.

Needless to say I want to make sure everyone likes what they see before anything gets released.
But that's beside the point. I'll explain the things about the game, and then, you're free to cross-examine me if necessary!


Phoenix Wright: Highspeed Turnabout!

This project, for now, is just a single case (or turnabout) which may be expanded upon later into 4-5 ones if the reception of this
case is well recieved, which, ofcourse, is what we're (the team) hoping for. This is not a remake or whatever, but an actual
'would-be-canon' entry into the series, taking place two years after the events of Phoenix Wright: Ace Attorney,
two months after the events of Justice For All, and four months before the events of Trials and Tribulations.

Highspeed Murder Mystery!

As if you hadn't guessed, this murder mystery takes place on a highway in the middle of the night. I'll try to present this as, well, 'eluded' as possible,
since all the intro-murder-scenes of Phoenix Wright are somewhat mysterious. For good reason, as you may all know.

Two cars pass next to eachother, one crashes, and a few moments later a gunshot is heard.
One man grunts to the other, "Where is the other one?", where the frame skips and a short conversation is heard between two people.
One of them gets stabbed repeatedly! This, as Phoenix himself realises once things pick up, is the first time he's dealt with a double homicide.
Ofcourse, he can't really count the events that happened during the fifth case for Ace Attorney for several reasons.

The next day opens in the Wright & Co. Law Offices as we see a somewhat more depressed Phoenix. He's on a five-trial losing streak,
and just doesn't seem to be able to catch a break. And what with one mysterious phone call, Phoenix is tossed right back into the big melodrama
he hasn't experienced for quite a while, maybe even his biggest yet. This might just be exactly what he needs!

Features!

* Big, mysterious and twistalicious storyline, just as you'd expect from a Phoenix Wright game!
* There's talk of the defendant being up against one of the best and most ruthless prosecutors in the business. Who is it?
* Original locations and characters make this a fresh experience for Phoenix Wright fans!
* Gameplay intact! Examine the crimescenes, present evidence and profiles to people, talk to people about various subjects
and go nuts in court!
* Pysche-Lock system will not make an appearance in this game, as I felt it was too bothersome in Justice for All. Ofcourse,
this is my opinion, feel free to disagree, plead a good 'case for it', and I might think about re-adding it!
* Numerous characters will make a re-appearance! Although this will not be a surprise to any of you. XD
* Home-made remixed soundtrack! Refreshed the music of Phoenix Wright to make this feel like a new entry into the series, rather than a basic fangame. Which is still is ofcourse, but the extra effort won't go to waste!
* And more!

Screenshots!

Probably the most important aspect of this topic! :D
First off I had to take some liberties as far as interface is concerned, because, well, RM2K3 isn't dual screen. And I didn't want it as basic as the GBA versions. So I took an original approach. Screenshots don't do the animation or sound justice (There's a lot of it!), since the characters do speak while text is being displayed ánd the trademark text bleeping is present as well.

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Can't have a game without a title screen. All this does is present you with the option to choose new game,
but should this game grow in cases there will be a classic continue button allowing you to jump in to any
case previously cleared.


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High above the city, there are always evil deeds being done.

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Mysterious knife plunging! And quite a grudge as well.

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Maya... where would I be without you?

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Finalized interface, to use, simply use the numpad buttons
that are "pointing" towards them. For example, the top left hotkey
would be numpad 7.


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The talk screen. Topics that have been discussed, as in the
original, will be checked so that you are aware of the things you've
done.


Extra's and Closing notes

That's all for now. Courtroom drama-screenshots will be added soon, but along with Phoenix and Maya I'd much rather
leave the shock of who the prosecutor is for you when you play it. I'll release a demo as soon as the first court day
(and with that, the first day of investigation) is complete so that you can judge the game properly and let me know
where the kinks are and stuff like that, before I move on.

This game is still ofcourse heavily in development, and as such I would like to formally ask any help we could get from the spriters/andor artworkers that are in the forum, since you are all extremely talented from what I've seen so far. If you have interest, please feel free to let me know!

All I have left to present to you, is, a track we've made for the game that remixes the lovely themesong for the Turnabout Sisters' and a small video.
The theme remix is aptly named Turnabout Sisters Theme 2007.

http://section3studios.free.fr/02%20-%20Turnabout%20Sisters'%20Theme%202007.mp3

I've also uploaded a small video demonstration for some of the animation, since it's better to judge when you
see a game like this in motion. Hope you enjoy!

http://section3studios.free.fr/PW%20-%2 ... ration.wmv
(Right click/save as.)


Hope you like the idea, and if I misplaced this topic then I apologize upfront, I figured this was the best place to post the topic.

Greetings,

- Infinity Entertainment!
Mr. Wright.
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Last edited by Mister Wright on Sun Sep 09, 2007 9:18 pm, edited 1 time in total.
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

Warehouse Tiger

Gender: Female

Location: England

Rank: Decisive Witness

Joined: Thu Apr 26, 2007 10:51 am

Posts: 205

Welcome to Court-Records.Net Forums~

This looks really interesting and has a lot of thought put into it- plus, you actually have something to show for your efforts, instead of merely hypothetical 'And I want to do this...', which is a major bonus. I'm also impressed at the fact you're doing this on RM2K3, as that must take one hell of a lot of programming.

The Turnabout Sisters remix is wonderful and I really can't wait if the entire game is going to be of the same quality <3

The only complaint I can think of is that 'Highspeed Turnabout', while a good case title, wouldn't work as an overall game name if you were to extend this project into multiple cases. I realise that you are only working on the single case now, so this complaint is rather pedantic, but I don't want to simply be all 'omg dis is teh kewl'.

~Zizzo
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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Cross-examining your posts!

Gender: Male

Location: Michigan

Rank: Medium-in-training

Joined: Tue Feb 27, 2007 8:52 pm

Posts: 478

Well, all I can say is that a lot of people say that they are going to make a PW fan game, and don't have anything to show for it. I'll be looking forward to seeing this completed. Oh, and you spelled "Oppurtunity" wrong...
Formerly Avenger...
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

@ Zizzo,

Thanks! RM2K3 isn't really that much of a problem working with, but I guess it helps if you know a lot about it. It just takes time, just like everything else. :D

I'm glad you're liking it so far! And you're right, Highspeed Turnabout wouldn't make for a great title for the game. But indeed, so far it's just one case, it all depends on how people like it as much as how far it's going to go in the end.

@ Avenger,

Indeed. :D I'll try my best not to let anyone down.
And good eye! Although we were both wrong! XD
(http://dictionary.reference.com/search? ... pportunity).

I've fixed it. :D
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

Sore Wa Himitsu Desu

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Joined: Thu May 03, 2007 3:23 am

Posts: 33

Wow. Very impressive. As others said, it's great to see you actually have something to show for your project, as opposed to just making big claims. Are you planning on having some sort of main site as a hub for updates etc?
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

Thank you. :D
I am planning on doing that indeed once things pick up pace.

Is there a better place asking for help on this project, by any chance? I mean, I could really use it. I'm not that great with spriting. :D

Also,

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I'm currently working hard on the examine function. I've figured since the original games remove the characters completely in the investigation screen, I could lower their transperancy here a lot to mix both of the ways the originals handle the transition.
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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A.K.A Very Melon

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Location: Finland, North Europe

Rank: Ace Attorney

Joined: Fri Jul 13, 2007 8:51 am

Posts: 1047

Interesting...
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Spoiler: StepMania vids
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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Video Game Veteran / M.U.G.E.N.

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Location: My House

Rank: Medium-in-training

Joined: Sat Apr 21, 2007 5:36 pm

Posts: 473

So.... What are you using to make this? RM2K3? Don't really know much about it. :eh?:
Seems pretty professional, for a fan project. Nice work so far. Looking good! :phoenix:
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

WAIT SIR!

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Joined: Tue Jul 31, 2007 4:45 pm

Posts: 26

Dear goodness this looks so much like the original. You have my full support with this!
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

Sorry for the late reply, been out of the country for a few weeks.

This is indeed created with RM2K3! Powerful little thing, it bends like no tomorrow when it comes to 2D. The things I've seen people do with it... oof. A-Anyway! Thanks, glad you're liking the look so far. I'm going to create a topic in the sprite section requesting help, because I'm pretty poor when it comes to spriting. =D
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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EINSPRUCH!

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Location: England

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Joined: Tue Apr 10, 2007 1:25 am

Posts: 125

you realise how much easier of a time you'd have with RMXP in comparison to 2k3, yeah?
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Rank: Suspect

Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

I keep hearing that, but, I'm not really all that comfortable with RPGXP, also knowing that the resolution tends to stretch a lot of things and I dont know how to fix that. 2K3 seems to have that native "SNES/GBA" resolution feel to it, which makes it a bit easier to create things in that style right off the bat.

Also, I've got a few years of 2K3 experience behind me, and all the ruby coding and stuff makes my head spin! :P I've tried XP once, I couldn't even get a picture to come up, and this game is pretty picture heavy. XD

But yes, I'm sure it would be easier... If I knew how to work with it! XD
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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;_;

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Location: Netherlands

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Joined: Fri Aug 24, 2007 12:01 pm

Posts: 132

Hey dude! Would you be looking for an additional music composer/sound designer, by any chance? Although I think you could probably use the sound effects from the games, it would be cool if you could add some original music. I'd definitely be interested in helping you out.

Anyway, this project looks super cool. :larry2:
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

One Piece > Anime

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Joined: Sun Jul 29, 2007 5:17 am

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Ah... Mister Wright... I have more then a little problem with "your" project at this time...

I love the idea behind what you're doing, but I'm extremely irritated that you haven't given credit where credit is due.

This case isn't yours, nor does it belong to anyone currently working with you. It belongs to a certain Oracle93 on a different board. Now, I do remember you from that site, and you did ask permission to USE his case. He agreed, so long as he was credited.

You haven't credited him, and worse yet, you are trying to (or at least it looks like you are trying to) claim the case as your own.

I don't want to post the link to the case as it would give spoilers galore to the people who haven't already played it, but after this is posted, I really hope you fix the problem.

That being said, I'd be more than happy to help, but until you give credit where it is due, I don't think you deserve any help.

(NOTE: Oh, you may be planning on changing things from his case later, but your intro and basic premise thus far is a carbon copy of his.)
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Joined: Tue Jul 24, 2007 2:20 pm

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I don't get it, I never refer to the game as something "I" have developed, I kept referring to it as "we", the team.

Point being I consider Oracle a part of the team since he IS credited in the game as the storywriter, and I dont see the need to credit myself for the music or coding, Genesis for the brilliant animation tips and also the music, Khessed for the original backgrounds, Officer V.C for the new sprite poses or Oracle for the storyline, etc, because nobody really asked and I never claimed credit for everything or, well, anything. I see this as a team effort which is why I use the word 'we' as much as possible unless I had something directly to do with an update. Everyone's names are and will be present in the game's credits, in text file and the credit roll at the end.

I dont see why some people always have to find the smallest things wrong and blow it all out of proportion. I'm not on trial, you know! :P

And surasshu, definitely. All help is welcome.
En aangezien je nederlander bent... ;) 2x zo welkom! :p
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

PW ROCKS!

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Joined: Sat Sep 01, 2007 1:58 am

Posts: 1

Well then,as long as thats been made cleared, Good luck.I'd love to see how this all turns out.Also for some reason i can't seem to open correctly your demostration.
This will obviously take awhile,i saw the case its quite long,but it should probably well be worth it. :godot:
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

One Piece > Anime

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Joined: Sun Jul 29, 2007 5:17 am

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I had to post what I did for two reasons.

First, Oracle didn't think you were crediting him either. That alone is a bit of a problem. He didn't consider himself part of the team in mention because outside of that one time you posted in his topic, he hasn't heard anything about this.

Ans secondly, plagerizing something actually is a big deal...
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Joined: Tue Jul 24, 2007 2:20 pm

Posts: 14

You could've asked, instead of jumping to all kinds of conclusions and accusations. I've not done a single thing wrong, for as far as I'm aware of.

Since I have directly asked for his approval, if anything he should've known by that rendition I would add him to the credits and as soon as anything concrete was finished; show it to him. After all, it's his work. If I wanted to steal everything and be the king of my imaginary internet castle, I would've done just that instead of going through the 'trouble' of asking in the first place.

You tell me where it actually is plagiarizing and I'll give you a cookie. The only way you could think it's something of the sort is by misconception. You (and him, I guess?) obviously read too far into something that was supposed to be really simple. This is a fanproject. By fans, for fans, if you wanted a teamlist, you could've asked me. If you wanted to trick me, you could've asked if I came up with this story myself.

There's a lot of ways to handle things, but as 'ol boy Edgey says so himself, proof is everything. And I think Udgey, if he were here, would definitely penalize you for such an act of senseless accusations.

But whatever, hopefully I've cleared the air. This isn't something I enjoy doing, arguing over nothing.
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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That looks and sounds pretty good. I really hope you finish this project, as I can't wait to play it. :redd:
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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Me likey bouncy!

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Joined: Mon Jun 18, 2007 6:35 am

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Looks awesome. Can't wait to see it. This is flash right. Let's see...well my suggestion with the examine function is to probably just whenever someone clicks on examine a movie clip could open up on top of the main screen and it looks like the character disappeared when they're in fact actually just behind it.

Of course there's other ways to do it of course.
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

I am God.

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Location: Australia, Victoria

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Joined: Sat Jun 30, 2007 12:02 am

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Hmm, this project seems pretty cool. Any chance of a demo anytime soon? It would be great to test this out.

Keep it up ;)
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

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Joined: Tue Jul 24, 2007 2:20 pm

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@ LadyK,
This project is being carried out with RPG2K3, not flash. I don't think anyone on my team understands flash, even though my best friend and I studied it in school, it was more or less the basics of it. ;o

The good thing is though we all have a good knowledge of this program and there won't be any troubles in making it sound, look and feel like a Phoenix Wright game! :)

@ Mistle,
Yeah, we're planning on releasing a preview when the first day of the current case is finished (so, a full section of detective work and a full section of court melodrama) so that everyone can give us feedback on what they would like improved. :) See of it as an open beta or something, haha.
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Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title

This is my Custom Title.

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Joined: Sun Sep 23, 2007 7:03 pm

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Oh, goodie.. I don't want to be one of those "want to do this" people. You're game looks good, but I mainly hope the script feels authentic... Wow, but again, it looks really good, but I'm a little apprehensive of this prosecutor. I didn't get a chance to see the video or listen to the remix, though, since the link is down.

I'm making a Phoenix Wright game, myself, except mine is in Flash. I don't have much of a team(I'm getting a bit of help here and there), so progression speed is minimal, also with homework and stuff. I don't like adding to the original story, because I love it as is, so it will take place in some time that doesn't make sense(I don't know, it may make people angry or happy). SPRITES, though. I'm not an experienced sprite artist, and it took me a week(well, in all about 5-7 hours) for one position, since I'm trying to get the style exact. Any help with sprites would be great, so if you could help, just PM me... Or maybe not... Hmm... Well, not until I have the final version of the interface done. I'll probably be back in a month, hopefully less.

Again, nice job. I'll make sure to play this when it's done.
Re: Phoenix Wright: Highspeed Turnabout! [FAN PROJECT]Topic%20Title
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NOW TAKE IT TO THE LAUNCH PAD!

Gender: Female

Location: UK

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Joined: Sun Sep 16, 2007 3:40 pm

Posts: 630

Mister Wright...did you do this on Gamefaqs?
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Art by the talented Vickinator, thank you! ^_^
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