Board index » Present Evidence » Present Evidence

Page 5 of 6[ 208 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6  Next
 


Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

TLS Admin and Representative

Gender: Male

Location: Maine, USA

Rank: Ace Attorney

Joined: Mon Jan 21, 2008 6:43 pm

Posts: 1256

Okay, I am back and here is my report:

First off, the main problem was deck limitations. Should there be a limitation on the number of witnesses you can have in a deck or a limitation on the general number of copies of a card in a deck?

Another major problem was the draw phase. Both players draw two cards during each draw phase? I don't know if you meant both players draw ever single draw phase or a player draws two cards on their respective draw phase. Either way, decking out seems to happen very easily and quickly.

Also, is the only way to flip cases to discard ALL witnesses from your opponent's field? If so, it would be a lot quicker to deck your opponent out than this method.

Another problem that came up was that first player has a definitive advantage, even if the first player cannot attack on the first turn. Are there any other downsides to going first?

Those were the major concerns other than one bit of card text I didn't understand.

Miles Edgeworth (Phoenix's Client) - This card cannot be counter-testified against.

I don't think counter testifying was ever brought up. What does this mean?

As of now, that concludes my report.
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

Ima Back too! :godot: (OK, I only played with my father but it still counts!)

My concerns are pretty much the same as Hakuro, (Draw Phase, I'm pretty sure you said you have to reduce A witness' credibillity to draw a case though.)

I don't really understand counter-testifying (You said something about in the thread)

Godot's (Furious Avenger) Effect seems, kinda, weak, to be honest. I mean, you've got plenty of cards to discard your opponent's hand (Godot's Plan, Maya, etc.) So, maybe you should be able to discard 2 cards when you're opponent's witness is removed from court, also, Iris' effect is a bit overpowered, from my experience, Iris can just build up Godot's credibillity untill he can't be stopped, and when you're discarding so many cards from your opponent's hand, he's pretty much ALWAYS going to have 4 testimony.

Those are just my findings :P
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Hakuro de Killer wrote:
Okay, I am back and here is my report:

First off, the main problem was deck limitations. Should there be a limitation on the number of witnesses you can have in a deck or a limitation on the general number of copies of a card in a deck?

Another major problem was the draw phase. Both players draw two cards during each draw phase? I don't know if you meant both players draw ever single draw phase or a player draws two cards on their respective draw phase. Either way, decking out seems to happen very easily and quickly.

Also, is the only way to flip cases to discard ALL witnesses from your opponent's field? If so, it would be a lot quicker to deck your opponent out than this method.

Another problem that came up was that first player has a definitive advantage, even if the first player cannot attack on the first turn. Are there any other downsides to going first?

Those were the major concerns other than one bit of card text I didn't understand.

Miles Edgeworth (Phoenix's Client) - This card cannot be counter-testified against.

I don't think counter testifying was ever brought up. What does this mean?

As of now, that concludes my report.



Yeah, I never did write the full rule book. I revised the front page to address your concerns.

The number of individual cards you can have in your deck is 4 of each unless the card says otherwise, but you can have for instance, 4 Maya Fey - Kurain Medium and 4 Maya Fey - Phoenix's Friend in a deck.

You flip a case when one of your opponent's witnesses' credibility reaches zero, so no you don't have to get rid of all of them, just one of them to flip a case.


Here's what I edited the front page with to clarify Testifying and Counter Testifying:

Quote:
Phase 3: Cross Examination- Your witnesses may testify against your opponent's witnesses, you may use events, and you may use any effects that may be used during the Cross Examination phase. If your opponent controls no witnesses, you may expend all of the witnesses you control to flip one of your cases.

Testifying- To testify you expend a witness you control (turn them horizontally) and choose a witness your opponent controls. Your opponent may expend the chosen witness to counter testify. If they choose to counter testify, you measure the two testimony values ( the number over the '?') against each other. The witness with the lower testimony value takes damage to their credibility (the value over the "!") equal to the difference between the two values. If the values are even, the defending witness takes 1 damage to their credibility. If your opponent chooses not to counter testify, they take the full amount of damage equal to the testifying witnesses testimony value.
Example: Damon Gant - Enraged chooses to testify against Larry Butz - Man of Many "Talents". Larry chooses to counter testify against Gant. Gant's testimony value is 4 and Larry's is 2. Larry takes 2 damage to his credibility.


And here's how the phases have been revised to play out. I always meant for both players to get a main phase during the first turn of the game, but I just didn't have it worded correctly:

Quote:
Gameplay:

At the start of the game, both players begin with their Main Personalities in play. YOU MUST HAVE A MAIN PERSONALITY!

The players use a random method to choose who goes first (flipping a coin, rock paper scissors, role a die etc.) The player who wins becomes the Active player on the first turn. At the start of each draw phase, the active player switches to the other player.

Both Players draw 5 cards

The player who goes first starts the game

Phase 1: The Draw Phase- Both Players Draw 2 cards.

Phase 2: Main Phase- Ready all of your Witnesses that have testified to testify again (turn them vertically again). The Active player may play Witnesses, evidence, or play events that may be played during the main phase. You may only play witnesses who's total cost when added together equals 5 or less in any given turn. After the Active player has performed all of his actions, the defender goes through all of the steps of the Main phase.

Phase 3: Cross Examination- Your witnesses may testify against your opponent's witnesses, you may use events, and you may use any effects that may be used during the Cross Examination phase. If your opponent controls no witnesses, you may expend all of the witnesses you control to flip one of your cases.

Testifying- To testify you expend a witness you control (turn them horizontally) and choose a witness your opponent controls. Your opponent may expend the chosen witness to counter testify. If they choose to counter testify, you measure the two testimony values ( the number over the '?') against each other. The witness with the lower testimony value takes damage to their credibility (the value over the "!") equal to the difference between the two values. If the values are even, the defending witness takes 1 damage to their credibility. If your opponent chooses not to counter testify, they take the full amount of damage equal to the testifying witnesses testimony value.
Example: Damon Gant - Enraged chooses to testify against Larry Butz - Man of Many "Talents". Larry chooses to counter testify against Gant. Gant's testimony value is 4 and Larry's is 2. Larry takes 2 damage to his credibility.

Phase 4: The End Phase- Discard any witnesses with zero credibility, use any effects that may be used during the end phase.



Gerkuman wrote:
Will I have to pay for magic workstation?

No, the trial version is free and works perfectly fine if all you want to do is play the game and build decks. There's a version that you can buy that allows you to create sets, customize your background/avatar, etc. but it's all just frilly extras.

Last edited by Pickens on Sun Aug 31, 2008 6:54 pm, edited 1 time in total.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

1000% Knight

Gender: Male

Rank: Moderators

Joined: Tue Jun 17, 2008 2:06 pm

Posts: 6932

So basically there's no turns, just an 'active player', and both players do the same thing each phase, just the 'active player' gets to go first.


And I didn't say anything about it, but I also thought that the 2 card a turn thing was a bit too much =\ It should probably 1 card for each player a turn, or 2 cards on the turn your the active player.


Also, just for clarification about the cases: Are you supposed to know which case is which? Or are they supposed to be random? (Like can you put them down in a set order so you know which one is which, or do you shuffle them so that they're random and it's a surprise when you flip one over)
Image
Credit to Evolina for the sig+avatar!
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Bad Player wrote:
So basically there's no turns, just an 'active player', and both players do the same thing each phase, just the 'active player' gets to go first.


And I didn't say anything about it, but I also thought that the 2 card a turn thing was a bit too much =\ It should probably 1 card for each player a turn, or 2 cards on the turn your the active player.


Also, just for clarification about the cases: Are you supposed to know which case is which? Or are they supposed to be random? (Like can you put them down in a set order so you know which one is which, or do you shuffle them so that they're random and it's a surprise when you flip one over)

2 cards a turn should be fine, but if we start playing and people are decking out extremely fast or something like that, then I might scale it back or something like that.

Yeah, I should probably clarify that. You're supposed to know which cases are which, your opponent just isn't supposed to know what cases you're using.

Also to FoolMeNever, I've been worried about Godot and Iris in specific. Once I get a chance to playtest them a bit, I'll probably end up changing both of them, I just don't know where I want to go with them at the moment though.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

1000% Knight

Gender: Male

Rank: Moderators

Joined: Tue Jun 17, 2008 2:06 pm

Posts: 6932

Hmm... I don't know what to do about Iris. But for Godot, there are 3 things I can think of:
1. Reduce his original testimony to 0
2. Reduce the maximum bonus he could do
3. Change it from 6 cards to a lower number

One more question: Is a witness' starting credibility the max? Or is that just the starting credibility? ('cause if it can go about it, then Iris could be a real problem =\ I mean, you can get Godot to over 10 credibility in no time)


Also, one more card:

Decisive Testimony (Scenario)
Cost: 4
Reduce the credibility of one of your witnesses to 1. That witness gains an equal amount of testimony.
Image
Credit to Evolina for the sig+avatar!
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Bad Player wrote:
Hmm... I don't know what to do about Iris. But for Godot, there are 3 things I can think of:
1. Reduce his original testimony to 0
2. Reduce the maximum bonus he could do
3. Change it from 6 cards to a lower number

One more question: Is a witness' starting credibility the max? Or is that just the starting credibility? ('cause if it can go about it, then Iris could be a real problem =\ I mean, you can get Godot to over 10 credibility in no time)


Also, one more card:

Decisive Testimony (Scenario)
Cost: 4
Reduce the credibility of one of your witnesses to 1. That witness gains an equal amount of testimony.



I think what I'll do is I'll cap Iris to once per turn, and reduce Godot's credibility to like 5 or 6.

The starting credibility isn't the max, it can go higher.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

1000% Knight

Gender: Male

Rank: Moderators

Joined: Tue Jun 17, 2008 2:06 pm

Posts: 6932

Doing that sounds fine, but you didn't answer my question about credibility. Is that printed credibility the max credibility and starting credibility, or just the starting credibility?


and one more card ^^'


Magatama (Evidence)
Cost: 3
Discard 2 cards from your deck to look at 1 random card in your opponent's hand for each Spirit Medium you control. Limit once per turn.
NOTE: You look at cards one at a time. So if you have 3 Spirit Mediums, you look at a card, put it back, shuffle your opponent's hand, look at a card, put it back, shuffle, look, put it back, shuffle. Not pick three cards, look at them, and put them back. (So you might look at the same card more than once.)
Image
Credit to Evolina for the sig+avatar!
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

Bad Player wrote:
Doing that sounds fine, but you didn't answer my question about credibility. Is that printed credibility the max credibility and starting credibility, or just the starting credibility?


But...he did :meekins:

Pickens wrote:
The starting credibility isn't the max, it can go higher.


Unless that wasn't the answer you were looking for.

Also, considering Bad Player's writing up suggestions, I might write up some of my own :godot:
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

1000% Knight

Gender: Male

Rank: Moderators

Joined: Tue Jun 17, 2008 2:06 pm

Posts: 6932

...

:oops:


sorry 'bout that...
Image
Credit to Evolina for the sig+avatar!
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Well, the demo MWS patches are done. You can download them here:
http://www.megaupload.com/?d=0M91WE2O

You can download Magic Workstation here:
http://www.magicworkstation.com/downloads.php

To get the patches to work, you have to go to the Magic Workstation folder in the Program Files folder. Put the Ace_Attorney.MWBase in Magic Workstation folder. Click the Custom sets folder and put the Demo Ace Attorney.MWSet in that folder. To play use the instructions located in the guide here:
http://toptiergaming.com/forums/index.p ... opic=26273

The two files me and pw are the two decks. You don't have to put them anywhere in specific, just make sure you remember where you put them so you can open them.

If you have any questions or problems or if you just want to play a learning game feel free to PM me or send me an IM. My screen name is FirionCaitSith
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

Well, I got Magic Workstation ok, but Megaupload is being a pain...

Is there anywhere else you can upload those files?
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Gerkuman wrote:
Well, I got Magic Workstation ok, but Megaupload is being a pain...

Is there anywhere else you can upload those files?


Yeah, here's the rapidshare:

http://rapidshare.com/files/142397078/A ... G.zip.html
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

Tried, goes wrong.

Edit: I'll be precise. This is the error I got:

Code:
This card wasn't found in the base(s)
Bottom Grid (Linked Base <Ace Attorney Demo> not loaded)
   4 [AA] Mia Fey, Phoenix's Mentor
   4 [AA] Pearl Fey, Phoenix's Friend
   4 [AA] Larry Butz, Phoenix's Client
   4 [AA] Miles Edgeworth, Phoenix's Client
   4 [AA] Maya Fey, Phoenix's Guide
   4 [AA] Maya Fey, Phoenix's Friend
   4 [AA] Leaving for Training
   4 [AA] Objection
   4 [AA] Wait Right There!
   2 [AA] Larry's Sketch
   4 [AA] Together Again
   1 [AA] The Ultimate Objection
   4 [AA] I've Got It!
   4 [AA] Maya's Card
   1 [AA] Phoenix Wright, Ace Attorney
   1 [AA] Reunion, and Turnabout
   1 [AA] Rise From the Ashes
   1 [AA] The First Turnabout
   1 [AA] Turnabout Goodbyes
   1 [AA] The Lost Turnabout

Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Hmmmm, try putting this in the same folder as Demo Ace Attorney.MWSet:

http://rapidshare.com/files/142425044/A ... mwSet.html

That's the first one, there was a card missing in it, so another was made. I've got both in my folder right now and it works fine, so see if that works, and if not, I'll try to figure it out.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

Nope, not working.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Gerkuman wrote:
Nope, not working.

So I take it the only card that shows up is "Defenders of the Future"?
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

And not properly either. I'm really unsure what the problem is. If it works for you, it should work for me.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Gerkuman wrote:
And not properly either. I'm really unsure what the problem is. If it works for you, it should work for me.

Can you do me a favor and screen cap the folders you have the two .mwset files in and the .mwbase file? I think I know what your error is, but I want to make sure I'm right.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

It's in here so it doesn't stretch the tables for anyone.
Spoiler:

Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Well, you have the problem I thought you had, but it's reversed. I figured you had Demo Ace Attorney.mwset and not Ace Attorney Demo.mwset, go ahead and put both of them in there and see if it works. Also, try going File > Assign Master Base and choose Ace_Attorney.mwbase. And if none of that still works, there might be something wrong with the deck files, so I'd try opening the sets by themselves, and to do that you go File > Open Library and choose Ace Attorney Demo.mwset and see if the cards show up.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

... That's what I did in the first place. I opened up the library. Is that wrong?

And nope, none of those work at all. Unless... Do I need to rename the base?

Edit: Nope, nothing changed.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Gerkuman wrote:
... That's what I did in the first place. I opened up the library. Is that wrong?

No, you're supposed to be able to do that and still see the cards. If all of that stuff still doesn't work, I guess I'll see if I can get my friend to combine the two sets and I'll see if I can get an installer made.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

I can see the cards. But they're all... mangled.

As In, they're all blank M:TG cards when I open up .mwBase.
They have pictures when .mwSet is opened, but squished into the top box.
And the decks don't work. XD
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Gerkuman wrote:
I can see the cards. But they're all... mangled.

As In, they're all blank M:TG cards when I open up .mwBase.
They have pictures when .mwSet is opened, but squished into the top box.
And the decks don't work. XD

Ooooooh yeah. I forgot that the card defaulted to being squished on a MTG template. Ok, go to Tools > Preferences then Click on the Image View tab and where it says "MtG Interactive Encyclopedia Pictures mode" click "Only Art" that should make the cards full size and not squished.

If the deck files don't work, then you'll have to make your own I guess. Here are the lists:

Phoenix Deck:
Quote:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// LINKED WITH: Ace Attorney Demo;Demo Ace Attorney

// Creatures
4 [AA] Mia Fey, Phoenix's Mentor {ACE ATTORNEY DEMO}
4 [AA] Pearl Fey, Phoenix's Friend {ACE ATTORNEY DEMO}
4 [AA] Larry Butz, Phoenix's Client {ACE ATTORNEY DEMO}
4 [AA] Miles Edgeworth, Phoenix's Client {ACE ATTORNEY DEMO}
4 [AA] Maya Fey, Phoenix's Guide {ACE ATTORNEY DEMO}
4 [AA] Maya Fey, Phoenix's Friend {ACE ATTORNEY DEMO}

// Spells
4 [AA] Leaving for Training {ACE ATTORNEY DEMO}
4 [AA] Objection {ACE ATTORNEY DEMO}
4 [AA] Wait Right There! {ACE ATTORNEY DEMO}
2 [AA] Larry's Sketch {ACE ATTORNEY DEMO}
4 [AA] Together Again {ACE ATTORNEY DEMO}
1 [AA] The Ultimate Objection {ACE ATTORNEY DEMO}
4 [AA] I've Got It! {ACE ATTORNEY DEMO}
4 [AA] Maya's Card {ACE ATTORNEY DEMO}
4 [AA] Defenders of the Future {DEMO ACE ATTORNEY}

// Sideboard
SB: 1 [AA] Phoenix Wright, Ace Attorney {ACE ATTORNEY DEMO}
SB: 1 [AA] Reunion, and Turnabout {ACE ATTORNEY DEMO}
SB: 1 [AA] Rise From the Ashes {ACE ATTORNEY DEMO}
SB: 1 [AA] The First Turnabout {ACE ATTORNEY DEMO}
SB: 1 [AA] Turnabout Goodbyes {ACE ATTORNEY DEMO}
SB: 1 [AA] The Lost Turnabout {ACE ATTORNEY DEMO}



Edgeworth Deck:
Quote:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// LINKED WITH: Ace Attorney Demo

// Creatures
4 [AA] Angel Starr, The Cough Up Queen {ACE ATTORNEY DEMO}
4 [AA] Dick Gumshoe, Under Appreciated {ACE ATTORNEY DEMO}
4 [AA] Ema Skye, Edgeworth's Fan {ACE ATTORNEY DEMO}
4 [AA] Jake Marshall, Loner {ACE ATTORNEY DEMO}
4 [AA] Luke Atmey, Eccentric {ACE ATTORNEY DEMO}

// Spells
4 [AA] Zvarri! {ACE ATTORNEY DEMO}
1 [AA] Together Again {ACE ATTORNEY DEMO}
1 [AA] The Edgeworth Legacy {ACE ATTORNEY DEMO}
4 [AA] Missile {ACE ATTORNEY DEMO}
2 [AA] Luminol {ACE ATTORNEY DEMO}
2 [AA] Finger Print Powder {ACE ATTORNEY DEMO}
4 [AA] Bloody Sword {ACE ATTORNEY DEMO}
4 [AA] The Thinker {ACE ATTORNEY DEMO}
4 [AA] The Legendary Duo {ACE ATTORNEY DEMO}
4 [AA] The Judge is Impressed! {ACE ATTORNEY DEMO}
4 [AA] Reggae Detective {ACE ATTORNEY DEMO}
4 [AA] Image of the Past {ACE ATTORNEY DEMO}
2 [AA] Edgeworth's Knife {ACE ATTORNEY DEMO}

// Sideboard
SB: 1 [AA] Miles Edgeworth, Veteran Prosecutor {ACE ATTORNEY DEMO}
SB: 1 [AA] Farewell, My Turnabout {ACE ATTORNEY DEMO}
SB: 1 [AA] The Lost Turnabout {ACE ATTORNEY DEMO}
SB: 1 [AA] Turnabout Goodbyes {ACE ATTORNEY DEMO}
SB: 1 [AA] Reunion, and Turnabout {ACE ATTORNEY DEMO}
SB: 1 [AA] The First Turnabout {ACE ATTORNEY DEMO}


The guide MWS guide is here:
http://toptiergaming.com/forums/index.p ... opic=26273

You'll have to put your Lawyer/Cases in your sideboard, which the guide explains how to do.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

What is my liiiife?!?

Gender: Male

Location: UK

Rank: Admin

Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

But the BASE doesn't work... That's the problem. If the base worked, the decks would work too.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

Yeah, I asked a friend of mine who knows more about the program than I do, and he had pretty much the same response as me save for a little bit of extra advice:

Quote:
Friend: then tell him to remake the deck by using the file in the folder and not the base. Save and load the deck and if there are still problems, re install.


Yeah, I'm going to have to make an installer for this when I make the real set ='/
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Personally I love the sound of it...
Though looking at the cards on the front page it looks like theres a few too many that rely on having Nick as the main personality.

And I'd love to try it out but the programme confuses me >.<
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

You know, I never did post this here but I will now. There's absolutely no way I can conceivably finish, playtest, and release this and have it be a good, satisfying game. So yeah, there's no way this'll ever happen. Sorry for wasting your time guys.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

You don't have to release it man, I'm sure a lot of people on here have already tried playing (I certainly have :keiko: )

You've got me to help playtest it, and I can give you ideas for card effects, (granted, you'd have to MAKE the cards)

And it's a good satisfying (if only a little confusing) game to me :keiko:
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

In The Middle of It Now

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 13, 2008 2:53 pm

Posts: 586

Decking Out seems to be your one of your main problems here, so I have a suggestion.

I know that because there is a cross examination phase and all that, it's supposed to take place in court, but there are many Places and Areas to go to in the Ace Attorney world. Therefore, I suggest that instead of removing cards from the deck to play effects and suchkind, there are Area cards which can somehow be integrated into the play so that points are taken from the Area card, rather than cards taken away from the deck.

I shall mull this over.

Is this possible using Magic Workstation anyway?
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

Prosecutor Manella wrote:
Decking Out seems to be your one of your main problems here, so I have a suggestion.

I know that because there is a cross examination phase and all that, it's supposed to take place in court, but there are many Places and Areas to go to in the Ace Attorney world. Therefore, I suggest that instead of removing cards from the deck to play effects and suchkind, there are Area cards which can somehow be integrated into the play so that points are taken from the Area card, rather than cards taken away from the deck.

I shall mull this over.

Is this possible using Magic Workstation anyway?


Man, that's like kicking him when he's down. :sadshoe:

A lot of people would like him to continue it, and pointing out the flaws in his game isn't going to help.

Also, I've personally never had a problem with decking out.
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

In The Middle of It Now

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 13, 2008 2:53 pm

Posts: 586

S-Sorry, what? I didn't mean to do anything like that.

Of course I want him to continue it, and I was just making a suggestion.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

Prosecutor Manella wrote:
S-Sorry, what? I didn't mean to do anything like that.

Of course I want him to continue it, and I was just making a suggestion.


I know you didn't mean any harm :sadshoe: It's just that when I (personally) am working on something, and then start losing interest in it, getting told what's wrong with it doesn't exactly boost my incentive, if you know what I mean.
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

In The Middle of It Now

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 13, 2008 2:53 pm

Posts: 586

Oh, he lost incentive?

Why did you lose motivation? This is awesome!
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Sat Mar 17, 2007 10:42 pm

Posts: 938

FoolMeNever wrote:
Prosecutor Manella wrote:
Decking Out seems to be your one of your main problems here, so I have a suggestion.

I know that because there is a cross examination phase and all that, it's supposed to take place in court, but there are many Places and Areas to go to in the Ace Attorney world. Therefore, I suggest that instead of removing cards from the deck to play effects and suchkind, there are Area cards which can somehow be integrated into the play so that points are taken from the Area card, rather than cards taken away from the deck.

I shall mull this over.

Is this possible using Magic Workstation anyway?


Man, that's like kicking him when he's down. :sadshoe:

A lot of people would like him to continue it, and pointing out the flaws in his game isn't going to help.

Also, I've personally never had a problem with decking out.

Actually it helps a lot.

I think most of the reason I'm torn over continuing this is that I don't think I'll ever be satisfied with it.

I brainstormed a bit a few months ago and came to the conclusion that I really didn't try to tailor the mechanics to the Video game, but instead the video game to the mechanics. I threw around a couple of ideas as to how I would go about trying to make a card game based on the video game more like the video game itself, but none of them seemed to stick. This is what I think the game HAS to have to feel like the video game itself:

A main personality system
A "battle" phase" for cross examinations
Witnesses
Evidence


This is what the game has to have to satisfy me:
A non-mana system for playing things and one that isn't reliant on a type of turn curve
new gameplay mechanics or interesting takes on old ones



When I brainstormed, I did actually come up with a few new systems that were kind of appealing.

A game with main personalities and a bench of 3 witnesses that you play from a sideboard.

Evidence, Locations and Scenarios are all played from your main deck. Evidence and locations can be assigned to a witness you control and enhance their Testimony or they can be placed aside and used to attack your opponent's witness.

After the set up phase is the cross examination phase. At the start of the cross examination phase, your opponent picks which of your witnesses they want to cross examine and you pick one of theirs to cross examine. You then go back and forth trying to reduce your opponent's testimony value to zero using Evidence, Locations, and scenarios (which can only be played during the cross examination phase) to do so. The first person to "defeat" all of their opponent's witnesses wins.

I have yet to think of a good resource system or a good way to put main personalities to use, but I already like the mechanics to this game more than the one I've already created. I think it feels more like the game. You could say that assigning the evidence and locations to witnesses would be like saying your witness was here when it happened and they had or saw the killer have this piece of evidence. You also don't have 5 different people testifying during a single cross examination. It also doesn't lift mechanics straight from games I've played before (like I took deck costs from Inuyasha), but it is reminiscent of Yu Yu Hakusho, but I think the situation warrants it. If I think of ways to fill in those two holes, and streamline the game I just posted about, I may just go forward, make a simple beta test patch with really simple test images and see how the game pans out. Thanks guys.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

In The Middle of It Now

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 13, 2008 2:53 pm

Posts: 586

Well, I've had a think. You know how in Yu-Gi-Oh, they have that often obsolete Field Card Slot?

Have that for locations.

How it works is so:
The location DOES take cards to activate, but once activated, no more cards need to be sacrificed.
The location has a set amount of 'Crime Importance' or something. This is used as cost to all the effects and other things that you use cards for now.
When you prove another witness obsolete, you gain some Crime Importance back to that location. Maybe there could be other ways to gain points i don't know.

Whaddayathink?
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

The defense is So Zetta Slow!

Gender: Male

Rank: Decisive Witness

Joined: Wed Jul 23, 2008 12:18 am

Posts: 299

Hmm, so, lemme see if I get this straight.

First Phase: Draw phase, draw cards.
Second Phase: Play witness' and attach locations, evidence, and scenarios to witness'.
Third Phase: You choose opponent's witness' to "attack" and your opponent chooses' your witness' to "attack".

Quote:
My apologies if I got anything wrong, XD I'm not very quick.

Well, I've had a think. You know how in Yu-Gi-Oh, they have that often obsolete Field Card Slot?

Have that for locations.

How it works is so:
The location DOES take cards to activate, but once activated, no more cards need to be sacrificed.
The location has a set amount of 'Crime Importance' or something. This is used as cost to all the effects and other things that you use cards for now.
When you prove another witness obsolete, you gain some Crime Importance back to that scenario. Maybe there could be other ways to gain points i don't know.

Whaddayathink?


I personally like that idea :D
Image
~ Credit to the sig goes to...wait, I made the sig!
Image
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

In The Middle of It Now

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 13, 2008 2:53 pm

Posts: 586

Hmm... This just opens up opportunities for effects, such as 'Unlimited Crime Importance for One Turn' or others.

That's interesting because you have to pay CI to get unlimited CI.
Re: Ace Attorney Fan Card GameTopic%20Title
User avatar

Nyaaaaan~ Moé Powers Go!

Gender: Male

Location: O' Canada

Rank: Ace Attorney

Joined: Fri Jan 25, 2008 6:04 am

Posts: 1502

Interesting; a PW card game...


I can't wait to see what this will be like:D
Image
The dancing Sakura petals; only in such grace do we see the beauty of the world.
Lovely wife PandaPrinzessin, charismatic sons Meenyman and Romeo, and talented daughters Reiji and sparkleranger78.
Page 5 of 6 [ 208 posts ] 
Go to page Previous  1, 2, 3, 4, 5, 6  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Present Evidence

Who is online
Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO