Court Records
https://forums.court-records.net/

Ropfa's sprites
https://forums.court-records.net/viewtopic.php?f=12&t=27003
Page 3 of 5

Author:  Hesseldahl [ Mon Jun 09, 2014 3:03 am ]
Post subject:  Re: Ropfa's sprites

Ropfa wrote:
So, I know that I said I wasn't going to make a tutorial, but whatever. I was going to make this character anyway.

This is the general process I go through when planning a character. Every character is different so there's no single perfect way to do everything. Keep that in mind always. Also, this is just my way of doing things. Others might have methods that are different or maybe even more efficient. Just find a way that works well for you. This is art, not rocket science.


Spoiler: Step 0 (optional)
Not everybody can draw well by hand. That's a separate skill, but is related to spriting. However, if you can draw something that even halfway resembles a human being, I would strongly suggest making a rough sketch of how you want the final character to look. This way you have something to keep looking back on as a visual reference. Even if you can't draw that well, I'd still recommend making a line skeleton, which shows the position all his/her body parts will be in. (You can draw lines and circles... right?)

On this page, I didn't know at first how I wanted her eyes and nose to look, so I drew several examples before deciding on the ones I thought looked best.

Image


Spoiler: Step 1
Make a basic outline for the character. It doesn't have to be perfect yet. If you're unsure about how to make the proportions or shape, use a canon character for scale. Find somebody who is about the same size that your character will be. Maybe even draw the outline on top of them first.

Image


Spoiler: Step 2
Edit the outline as needed. Here, I adjusted her head so it wasn't tilted downward quite so much.

Image


Spoiler: Step 3
Choose the color palette. Sprites from the first three AA games used 16 or fewer colors. AJ sprites use more (I forget the exact amount). Keep the color selection limited, because if you use too many, it will lose the Ace Attorney style. For a first time sprite, you might want to stick with 16, just so you can get used to working with a limited palette. Here, I'm using 18 colors, not including pure white.
Fill in each area on the sprite with a "base" color.

Image


Spoiler: Step 4
You should have a better picture of how the character is going to look now. If you still need to, fix any outline issues there might be. Here, I adjusted her head some more so that she's staring straight ahead, instead of down. Also, I adjusted her shoulders and chest and made her a bit shorter.

Image


Spoiler: Step 5
Put in basic shading. It doesn't have to be perfect yet. Once again, if you're unsure of how to do it, your best references will be the canon sprites. Look at them to see where the darker shades should go.

But whatever you do, don't just put dark colors around the outside and light colors in the inside. That's called "pillow shading" and in most cases it won't look very good. Think of where the light source is facing your character. That will affect where shadows show up on his/her body.

Image


Spoiler: Step 6
Put in some basic anti-aliasing. Anti-aliasing is to make the sprite's edges appear less jagged. Before, you could more easily make out individual pixels in her outline and here it appears smoother. It's hard for me to exactly describe how to do anti-aliasing well, because I'm still getting the hang of it myself. AA 1-3 characters used some, but generally not a whole lot of it (due to the 16 colors thing, probably), but AJ and the AAI games have quite a bit. Try putting a medium tone between the dark outline shade and the lighter inside color.

I've mostly ignored the face and hair for now, because those are a whole 'nother beast.

Image


Spoiler: Step 7
As I said, facial features are a whole different thing from the torso and arms. Faces differ SO much from character to character, so there's no single method of doing anything. Even with noses... Compare Maya's small mousey nose to Luke Atmey's Pinocchio one... And then compare those with whatever the heck Victor Kudo is supposed to have. They're all entirely different.

Your characters' faces are going to be different for each character. I know it sounds like a broken record, but... Once again, look to the canon sprites for reference. There's a whole bunch of characters and odds are one of them has something similar to what you're looking for. If not, search for other anime characters to compare to if you don't know how to work in the shading and detail.

Out of all the facial features, the eyes are probably the most important. These are what people will focus on the most when they look at your sprite. And they tell a lot about the character's personality. A younger, energetic character might have large round eyes. Somebody who is more serious will have narrower eyes. An evil character might have triangular, slitted eyes. Be very careful how you make them, as they'll do a lot to determine how people view your OC.

Image


Spoiler: Step 8
Hair can be complicated to make as well. Like the eyes, it says a lot about a character's personality. It can also be one of the hardest parts on the body to make right if it's a complex hairstyle.

Image


Spoiler: Step 9
Add any extra details you feel your character needs. I thought her shirt looked rather plain, so I added a little bow for her to wear.

ImageImage


Spoiler: Step 10
Make any final edits to the shading, anti-aliasing, or outline that you need to.

Image


I really like her, but thereĀ“s something wrong with her eyes, they look pretty big for being an ace attorney sprite, everything else looks awesome! :gant:

Author:  Ropfa [ Mon Jun 16, 2014 12:29 pm ]
Post subject:  Re: Ropfa's sprites

I started out working on this one for a sprite competition on AAO. However, either I read the guidelines wrong or they've changed since I initially read them, so I probably won't be able to submit him. He's not quite finished yet. I'm still planning to complete the set and get him animated.

ImageImage
ImageImage

Author:  venser [ Mon Jun 16, 2014 5:25 pm ]
Post subject:  Re: Ropfa's sprites

Ha! It's Xin Eohp!

By the way, I am loving all the sprites in Conflict of Interest, esp. the ones in the newest case.

Author:  Ropfa [ Mon Jun 16, 2014 11:39 pm ]
Post subject:  Re: Ropfa's sprites

Good to hear! I still need to update the first post here. I'll probably do that once A Super Effective Turnabout is finished.

Author:  SuperAj3 [ Tue Jun 17, 2014 12:45 am ]
Post subject:  Re: Ropfa's sprites

Haha, those are well made! It would've been nice if they had something like that in Trials and Tribulations!
Image
"Whaddya youse say I aint Phoenix Wright!?"

Author:  Hesseldahl [ Tue Jun 17, 2014 2:31 am ]
Post subject:  Re: Ropfa's sprites

Ropfa wrote:
I started out working on this one for a sprite competition on AAO. However, either I read the guidelines wrong or they've changed since I initially read it, so I probably won't be able to submit it. He's not quite finished yet. I'm still planning to complete the set and get him animated.

ImageImage
ImageImage

I think i dropped my pen :udgey:

Author:  venser [ Thu Jul 10, 2014 6:46 pm ]
Post subject:  Re: Ropfa's sprites

Made this just for fun...
Image

The background came out crappy...

Author:  Ropfa [ Mon Aug 04, 2014 3:03 am ]
Post subject:  Re: Ropfa's sprites

Just updated the first post with some of my sprites from T-Consequences. I still hadn't gotten around to putting those up. I'll probably release the Pokemon case sometime soon and you can expect the sprites from there to be uploaded as well.

Author:  Ropfa [ Thu Aug 07, 2014 12:52 am ]
Post subject:  Re: Ropfa's sprites

So... I have a break coming up and I'm feeling generous. So I'm going to be opening up for requests temporarily.

However, sprites take too much time and even with a vacation here, I'm still way too busy. So the catch here is that I won't do any requests for character sprites... but evidence.

I'll make some evidence for the first three people to put in a request. This is either physical evidence or a character profile. Anything that will go in one of those little square boxes. The only requirement is that it won't violate CR's no-NSFW policy in any way.

Author:  PiGreat [ Fri Aug 08, 2014 5:32 pm ]
Post subject:  Re: Ropfa's sprites

Could I request a rapier with its tip bloodied, by any chance?

Author:  Ropfa [ Sat Aug 09, 2014 6:01 pm ]
Post subject:  Re: Ropfa's sprites

Sure, I'll try and get around to it later.

Author:  PiGreat [ Sat Aug 09, 2014 7:24 pm ]
Post subject:  Re: Ropfa's sprites

Awesome. Thanks!

Author:  Ropfa [ Thu Aug 14, 2014 1:10 am ]
Post subject:  Re: Ropfa's sprites

For PiGreat:

Image

Author:  PiGreat [ Thu Aug 14, 2014 10:34 am ]
Post subject:  Re: Ropfa's sprites

It's gorgeous. Thanks, dude.

Author:  Ropfa [ Sat Aug 16, 2014 2:31 pm ]
Post subject:  Re: Ropfa's sprites

Made for ApolloGrimoire:

ImageImageImageImage

I think that was my first time trying to draw something that's supposed to be see-through. And it was hard as heck.

I can probably make evidence for one or two more people. First come, first serve.

Author:  Ropfa [ Sun Aug 17, 2014 2:00 pm ]
Post subject:  Re: Ropfa's sprites

Tried making Michael Rivales without the sunglasses. Unsure of whether or not I'll actually end up using this in Conflict of Interest at any point.

Image

Author:  Darth Wiader [ Sun Aug 17, 2014 2:31 pm ]
Post subject:  Re: Ropfa's sprites

Michael Rivales confirmed for T-Unknown then? You sure like to update this guy a lot, Ropfa.

Author:  Ropfa [ Sun Aug 17, 2014 3:08 pm ]
Post subject:  Re: Ropfa's sprites

I wouldn't consider this another update for him; I was just messing around and decided to find out what he looked like underneath the glasses.

And really, I just can't stand to always see him as Oliver Deacon in a hat.

Author:  Ropfa [ Fri Sep 12, 2014 11:28 am ]
Post subject:  Re: Ropfa's sprites

Just updated the first post to include stuff from A Super Effective Turnabout, my Pokemon crossover case. Feel free to critique.

Author:  SuperAj3 [ Fri Sep 12, 2014 11:43 am ]
Post subject:  Re: Ropfa's sprites

Great work with those sprites!
You did well balancing the Pokemon anime style with the AA style, and they look great!

Author:  Ropfa [ Fri Sep 26, 2014 11:06 am ]
Post subject:  Re: Ropfa's sprites

Some stuff I was working on the past week. Don't expect either of these people to show up in the final case of COI. I updated Victor Timmons' profile and made an alternate sprite for another character.

(original on right for comparison)
ImageImage

Spoiler:
Image
She has bags under her eyes from constantly staying up past 2 AM doing nothing important on the Internet.

Author:  SuperAj3 [ Fri Sep 26, 2014 11:10 am ]
Post subject:  Re: Ropfa's sprites

You neatened the shading on the profile picture nicely!
Spoiler:
I always wondered what was behind that mask! :maya:

Author:  Darth Wiader [ Fri Sep 26, 2014 12:41 pm ]
Post subject:  Re: Ropfa's sprites

Spoiler:
For some reason, I am reminded of Vulper when I look at her.

Anyway, nice sprite!

Author:  Ropfa [ Sat Jan 24, 2015 10:47 am ]
Post subject:  Re: Ropfa's sprites

So, guess I haven't posted anything here in a while. I'll just leave this here.

Image

The final section of Turnabout Consequences for Conflict of Interest will be going to the beta testers within the next few days. After that, my plan is to finish those Xin Eohp sprites that I never got around to completing. I'll also open up briefly for requests.

Author:  Ropfa [ Wed Feb 11, 2015 3:24 am ]
Post subject:  Re: Ropfa's sprites

So, I'm going to open up for requests briefly. I'll take three requests at the moment, from different people.
I'm gonna limit it to just a base sprite though, so no full sprite sheets (they take too much time). Apart from that, same rules as usual.

Author:  dellenXlawyer [ Wed Feb 11, 2015 5:17 pm ]
Post subject:  Re: Ropfa's sprites (now open for requests)

Hey listen can u do something related to shadow the hedgehog

Author:  SuperAj3 [ Wed Feb 11, 2015 10:25 pm ]
Post subject:  Re: Ropfa's sprites

Ropfa wrote:
So, guess I haven't posted anything here in a while. I'll just leave this here.

Image

Haha, that looks cute! Also interested in those fancases. Are they on AAO? Or PYWright?

Author:  Ropfa [ Thu Feb 12, 2015 4:11 am ]
Post subject:  Re: Ropfa's sprites (now open for requests)

Both are on Pywright, though I'm in the process of porting the Pokemon case over to AAO. You can find links to both of their threads in my signature.

dellenXlawyer wrote:
Hey listen can u do something related to shadow the hedgehog


Sure. What were you thinking? Give me as much information as you can.

Author:  dellenXlawyer [ Thu Feb 12, 2015 10:48 am ]
Post subject:  Re: Ropfa's sprites (now open for requests)

Ropfa wrote:
Both are on Pywright, though I'm in the process of porting the Pokemon case over to AAO. You can find links to both of their threads in my signature.

dellenXlawyer wrote:
Hey listen can u do something related to shadow the hedgehog


Sure. What were you thinking? Give me as much information as you can.

k I was thinking about him being in the prosecution desk and him holding a gun only when he points and thr gun should be like the gun from shadow the hedgehog game and If u can do some more ppses like him using some chaos powers or him throwing a chaos emerald in his hand

Author:  Ropfa [ Thu Feb 12, 2015 11:15 am ]
Post subject:  Re: Ropfa's sprites (now open for requests)

Okay. I'm not really a huge Sonic fan, so if you could PM me any images for references, I would have a better idea of what you want.

Author:  Ropfa [ Thu Feb 26, 2015 3:44 pm ]
Post subject:  Re: Ropfa's sprites

Some sprites I'm currently working on for requests. These are works-in-progress and are by no means finished. As always, looking forward to any feedback or suggestions.

Shadow the Hedgehog
Image

Apollo-era Lana Skye
Image

A karate guy
Image

Author:  SuperAj3 [ Fri Feb 27, 2015 12:51 am ]
Post subject:  Re: Ropfa's sprites

Looking awesome!
(And those Kamina glasses! Love it!)

Author:  Backburner26 [ Fri Feb 27, 2015 6:57 am ]
Post subject:  Re: Ropfa's sprites

Loving the karate dude, it looks amazing

Author:  Ropfa [ Tue Mar 03, 2015 1:31 am ]
Post subject:  Re: Ropfa's sprites

Here's another one that I made over the weekend, in anticipation of the new season of Game of Thrones. Arya Stark.

Image

Author:  SilverGS [ Tue Mar 03, 2015 2:29 pm ]
Post subject:  Re: Ropfa's sprites

Not a fan of GoT, but that looks awesome ! I really like your spriting style and the OCs you made, especially the karate dude !

Author:  Ropfa [ Mon Mar 23, 2015 12:26 am ]
Post subject:  Re: Ropfa's sprites

So, I'm looking to expand my list of sprites that are free for everybody to use. Apart from finishing up those Xin Eohp ones that I started a while back and never got around to completing, does anybody have any specific requests?

Author:  dellenXlawyer [ Mon Mar 23, 2015 3:15 am ]
Post subject:  Re: Ropfa's sprites

Ropfa wrote:
So, I'm looking to expand my list of sprites that are free for everybody to use. Apart from finishing up those Xin Eohp ones that I started a while back and never got around to completing, does anybody have any specific requests?

Completing the furio tiger set

Author:  Ropfa [ Tue Mar 24, 2015 1:30 am ]
Post subject:  Re: Ropfa's sprites

Tigre will get done, hopefully sometime in the next month. I was looking for stuff beyond just that.

Author:  TheDoctor [ Tue Mar 24, 2015 3:21 am ]
Post subject:  Re: Ropfa's sprites

This may be an odd request, but perhaps a Judge Monokuma? Maybe he could be sitting on top of the judge's bench.

Author:  Ropfa [ Tue Mar 24, 2015 3:28 am ]
Post subject:  Re: Ropfa's sprites

Judge Monokuma it is then!

Once I get finished with Tigre and Karate Man.

Page 3 of 5 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/