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Re: Rajin's SpritesTopic%20Title
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Hm. I think I will find an use for it. :keiko:
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Then I'll post him gradually. I think I can make him in short time by using DD Nick's heads.
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Wait a second... You said you made these in 2009?

Spoiler:
Image


Then why these have pretty much identical face and were definitely made later than in 2009?...
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Hehe... That's like a contradiction in the games, however the order is opposite. At first when I made dd nick, I wanted to make him in AJ graphics, so I editted hobos head(cleaning mouth and making him bald).

But I realized it looked so odd so I changed the faces.xD
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Ah, so I guess you just put DD!Nick's faces into defense!Hobo sprites? :jake:
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Yes... That's what I'll do now, their relationship got turnabout-ed. I won't make each different bodys because I'm lazyyou know .... :keiko:
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Sure, no problem :phoenix:
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...Why do I always have to have things my way with me being the only person thinking they are actually better my way...

Played the demo, animated the set myself, trying to get as big accuracy as possible. It was possible, especially with no-talking ones, like how many times he hit his beard or the paper and how many times he blinks afterwards.

Ironically, I commented on how the animations were too fast but sped up many of these instead, except for idle one and other that actually were too fast.

Damage sprite is the closest it can get to DD one, but I think we could use start-up sweating sprite, because it will most likely look weird when Phoenix will go from standing shocked to leaning just like that.

Spoiler: Animated sprites
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Last edited by Sligneris on Fri Aug 16, 2013 11:50 am, edited 1 time in total.
Re: Rajin's SpritesTopic%20Title
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Sligneris wrote:
...Why do I always have to have things my way with me being the only person thinking they are actually better my way...

Played the demo, animated the set myself, trying to get as big accuracy as possible. It was possible, especially with no-talking ones, like how many times he hit his beard or the paper and how many times he blinks afterwards.

Ironically, I commented on how the animations were too fast but sped up many of these instead, except for idle one and other that actually were too fast.

Damage sprite is the closest it can get to DD one, but I think we could use start-up sweating sprite, because it will most likely look weird when Phoenix will go from standing shocked to leaning just like that.

Spoiler: Animated sprites
ImageImage

ImageImage

ImageImage

ImageImage

ImageImage

ImageImageImage

ImageImage

ImageImage

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ImageImageImage

ImageImage


Excellent animations. I would like to see trials using these! DD styles!
But.. you know, start-up animations will be suspended. :payne:
And also I said in PM, idle animations' whisker needs to be spikey. :phoenix:

Actually I want to make Athena's court sprites now.. hehehe
Re: Rajin's SpritesTopic%20Title

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If you don't mind, I took the liberty of making Hobo Phoenix's sheet transparent for people who wish to animate it.
Spoiler:
Image


:phoenix: I hope you don't mind.
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Nahman wrote:
If you don't mind, I took the liberty of making Hobo Phoenix's sheet transparent for people who wish to animate it.
Spoiler:
Image


:phoenix: I hope you don't mind.


I don't mind, of course.. But I'm revamping him and adding new sheets to him, so you'll have to do it once(or more..) again. :sawit:
Re: Rajin's SpritesTopic%20Title
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I don't think it's actually necessary, anyway :godot:
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I see you posted new Athena sprite. Nice! :phoenix:

But... Why is that necklace green and happy? Shouldn't it be blue and neutral in that pose?
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Actually, she's happy inside.. I just used colors from demo sprites.. I didn't know details about monita yet. :keiko:
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Yellow, shock.
Blue, sad or neutral?
Red, MAD.
Green, happy!

It involves looking for game footage of her to keep it accurate?
Use this youtube person for help. Qaelios
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Re: Rajin's SpritesTopic%20Title
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I see you made finger moving sprites... Wow, these are surely memorable ones, despite never appearing outside of GBA. :godot:

Also, it seems you didn't fix the first "idle" frame of headshake/nodding animation on the sheet.
There is strange black area on one of the sweating frames.


And... I wonder... Are you going to make GS5 courtroom?
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Sligneris wrote:
I see you made finger moving sprites... Wow, these are surely memorable ones, despite never appearing outside of GBA. :godot:

Also, it seems you didn't fix the first "idle" frame of headshake/nodding animation on the sheet.
There is strange black area on one of the sweating frames.


And... I wonder... Are you going to make GS5 courtroom?


There will be 4 sheets of moving fingers. Heh.

Oh, hotfixes should be done. :payne:

Well, I tried, but I realized I had to draw extended parts to fit 256*192... It's difficult! :grey:
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Patch note:

Finally updated Nick's pointing sheets... Now DD Nick is almost completed.

-start-up sheet for pointing.
-finger moving sheets for pointing.
-minor edits to ashamed sheets.
Re: Rajin's SpritesTopic%20Title
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I tried to edit the animations to reflect the changes.

Image
ImageImage
Re: Rajin's SpritesTopic%20Title

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Nic work you are a true master, i had tried to make some sprites after i had seen your video in youtube but its really hard, you have my respect :udgy:
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Sligneris wrote:
I tried to edit the animations to reflect the changes.

Image
ImageImage


Nice :phoenix:!, I'll add them soon. Will you make finger-moving animations? Edit: not adding soon... I'm going to sleep right now... Please wait.

oita wrote:
Nic work you are a true master, i had tried to make some sprites after i had seen your video in youtube but its really hard, you have my respect :udgy:


Hehheh, so you watched it! Me, master.... that's tooooo much. :bellboy: I drew doodles for several years and just became adapted to making sprites. I'm just good at doing a same thing for some hours. :sawit:
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Spoiler:
The Turnabout Return DLC has Phoenix's breakdown sprite from 2-4 and 3-2. It's around the 1:08 and 1:09 mark.

The whole set is here. Yes!

Like the creator of Final Fantasy, I'm better at telling a story.
If you need help animating Ace Attorney sprite sheets, I'm your man.

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Frankly, I'm not a big fan of the middle-transition sprite in the Objection! animation. Not that it's poorly sprited--to the contrary, it's excellently done (although the mouth is a smidge wonky)--I merely feel it makes the animation too stutter-y. With 3D models you get all that fluidity of motion, but with sprites its harder to accomplish, especially with such a dramatic pose change like the Objection! poses have. Removing the middle frame makes it look better to the eyes, unless you want to add two or three more poses to smooth the transition.

When working with AA sprites, it tends to be one extreme or the other: fairly fluid with lots of separate poses/states or "jumpy" (I don't like the term because it makes it sound poorly animated) with few frames but more... stylistic, allowing the player to fill in with their imagination the jump in animation.
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Percei wrote:
A bunch of stuff I agree with immensely...


I agree with that immensely...
I'm So Meta, Even This Acronym

But in all honesty, META humour sucks.
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Percei wrote:
Frankly, I'm not a big fan of the middle-transition sprite in the Objection! animation. Not that it's poorly sprited--to the contrary, it's excellently done (although the mouth is a smidge wonky)--I merely feel it makes the animation too stutter-y. With 3D models you get all that fluidity of motion, but with sprites its harder to accomplish, especially with such a dramatic pose change like the Objection! poses have. Removing the middle frame makes it look better to the eyes, unless you want to add two or three more poses to smooth the transition.


Hm. At first I was suggesting to Rajin using the DS/GBa method for a middle transition frame - basic pointing as a base, with hand in different position. :yogi:
Re: Rajin's SpritesTopic%20Title
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Your sprites are rather amazing. Looking forward for more!
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Bunch of comments, thank you guys.

ApolloAvalon wrote:
Spoiler:
The Turnabout Return DLC has Phoenix's breakdown sprite from 2-4 and 3-2. It's around the 1:08 and 1:09 mark.

The whole set is here. Yes!


That would be my last sheet, right? I can see DD Nick's end finally. :phoenix:

Percei wrote:
Frankly, I'm not a big fan of the middle-transition sprite in the Objection! animation. Not that it's poorly sprited--to the contrary, it's excellently done (although the mouth is a smidge wonky)--I merely feel it makes the animation too stutter-y. With 3D models you get all that fluidity of motion, but with sprites its harder to accomplish, especially with such a dramatic pose change like the Objection! poses have. Removing the middle frame makes it look better to the eyes, unless you want to add two or three more poses to smooth the transition.

When working with AA sprites, it tends to be one extreme or the other: fairly fluid with lots of separate poses/states or "jumpy" (I don't like the term because it makes it sound poorly animated) with few frames but more... stylistic, allowing the player to fill in with their imagination the jump in animation.

ReturnofthePhoenix wrote:
Percei wrote:
A bunch of stuff I agree with immensely...


I agree with that immensely...


Hmm... I see. But you know, that new sheet is also my precious sprite took me 2hours... I don't want it erased. Maybe I'll add other sprites to make it look like Nick's slowmotion objection in T&T.
I realized that making AJ style AADD sprites is difficult in many points... I receive critiques in any point of view.. :acro:

Sligneris wrote:
Percei wrote:
Frankly, I'm not a big fan of the middle-transition sprite in the Objection! animation. Not that it's poorly sprited--to the contrary, it's excellently done (although the mouth is a smidge wonky)--I merely feel it makes the animation too stutter-y. With 3D models you get all that fluidity of motion, but with sprites its harder to accomplish, especially with such a dramatic pose change like the Objection! poses have. Removing the middle frame makes it look better to the eyes, unless you want to add two or three more poses to smooth the transition.


Hm. At first I was suggesting to Rajin using the DS/GBa method for a middle transition frame - basic pointing as a base, with hand in different position. :yogi:


But you said nothing when I first posted it... Right? :yogi: And I'll not make that sheet because there's nothing like that in DD animations... since you aimed to make animation DD style, you'll like it.

FenrirDarkWolf wrote:
Your sprites are rather amazing. Looking forward for more!


Thanks, finally you posted here! I have been reading your posts when I was a lurker. I'll do more after some rest.. heh.

I'm starting to enjoy Deviantart.... Maybe next update will be much slower than the last time. :hobohodo:
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Rajin wrote:
Bunch of comments, thank you guys.

FenrirDarkWolf wrote:
Your sprites are rather amazing. Looking forward for more!


Thanks, finally you posted here! I have been reading your posts when I was a lurker. I'll do more after some rest.. heh.


O_O
Umm.. That's cool.. Yeah, but these sprites are seriously pretty awesome. Gaspen's one of my favorite's because he doesn't look like a Winston clone now! XD
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Rajin wrote:
But you said nothing when I first posted it... Right? :yogi: And I'll not make that sheet because there's nothing like that in DD animations... since you aimed to make animation DD style, you'll like it.

Sure, I guess? ^^' I mean, these are your sprites and the way you're making them is up to you. xD
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FenrirDarkWolf wrote:
Rajin wrote:
Bunch of comments, thank you guys.

FenrirDarkWolf wrote:
Your sprites are rather amazing. Looking forward for more!


Thanks, finally you posted here! I have been reading your posts when I was a lurker. I'll do more after some rest.. heh.


O_O
Umm.. That's cool.. Yeah, but these sprites are seriously pretty awesome. Gaspen's one of my favorite's because he doesn't look like a Winston clone now! XD


Thanks a lot. :will: First I just cloned him but it didn't go well.... So I used same techniques as Nick. Gaspen will want to look different with his brother. :phoenix:

Sligneris wrote:
Rajin wrote:
But you said nothing when I first posted it... Right? :yogi: And I'll not make that sheet because there's nothing like that in DD animations... since you aimed to make animation DD style, you'll like it.

Sure, I guess? ^^' I mean, these are your sprites and the way you're making them is up to you. xD


Maybe I said things thoughtlessly.. Yeah, in fact, these are my sprites. hehheh.
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Hahahahahaha xD

Lol at your av, haha xD
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You saw it. xD He's saying "I'm! not a forger!"

----------------------------------------------------------[preventing double-post]

I decided to give more attention to my OCs.

Image

Though no one criticized it, I knew that his anatomy looks really strange... So I revamped all the sprites.

Spoiler:
Image


Epic "Take hair!" sheet.


Last edited by Rajin on Sat Aug 31, 2013 5:44 am, edited 1 time in total.
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That's... epic.

Also the sheet's complete. Yes!
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If you need help animating Ace Attorney sprite sheets, I'm your man.

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Hair sheet... So nostalgic. :acro: So much better than this:

Image
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Yes! I forgot to mention that I made the last sheet(though there seems to be remaining minor animations..)

Hehheh... Better than T&T's climax, that's not true. :hotti: Maybe this could be used in fangames where prosecutor is older Payne or Sawhit who wants to revenge Nick.
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Rajin wrote:

Image

Though no one criticized it, I knew that his anatomy looks really strange... So I revamped all the sprites.


As always your composition is spot on! I've got a few critiques when it comes to the sprite itself, but your technique is once again fabulous.

My major critique is that the head seems small/disproportionate to the rest of his body, this is incredibly apparent in his paper pose. I'm not a fan of the new sleeves, they're huge and baggy and block off his body in a slew of places, the older sleeve seemed more... tame, to me, I suppose. Finally (it seems like a lot, I know) his face on the nose-pinch sprite seems very... "IMPOSSIBRU"--he looks like an old Asian man. It's just, a funny thing to see when looking at the sprite.

Hope this helps :)
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Just realised that Phoenix is still missing his VS sprite when Cross Examinations start up.
Is there youtube footage or screenshots of that?
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If you need help animating Ace Attorney sprite sheets, I'm your man.

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ApolloAvalon wrote:
Just realised that Phoenix is still missing his VS sprite when Cross Examinations start up.
Is there youtube footage or screenshots of that?

You mean this:
Image
He could just use the close up sprite I guess
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Percei wrote:
As always your composition is spot on! I've got a few critiques when it comes to the sprite itself, but your technique is once again fabulous.

My major critique is that the head seems small/disproportionate to the rest of his body, this is incredibly apparent in his paper pose. I'm not a fan of the new sleeves, they're huge and baggy and block off his body in a slew of places, the older sleeve seemed more... tame, to me, I suppose. Finally (it seems like a lot, I know) his face on the nose-pinch sprite seems very... "IMPOSSIBRU"--he looks like an old Asian man. It's just, a funny thing to see when looking at the sprite.

Hope this helps :)


Ugh.. Your major critique is for old ones, right?
I want to go on with new sleeves, cause last ones were too Pollyish.. This new ones show his personality. But I'll make it smaller anyway.
The last one.. old Asian man.. I don't think that's the problem. Maybe the reason would be that, I live somewhere in Asia.

SuperAj3 wrote:
ApolloAvalon wrote:
Just realised that Phoenix is still missing his VS sprite when Cross Examinations start up.
Is there youtube footage or screenshots of that?

You mean this:
Image
He could just use the close up sprite I guess


Hmm... So ApolloAvalon, you want it in AJ style? hehheh. When I see in closeup sprites... unforturnately the distances are different in AJ. This have to be compatible with Klavier, so I would have to make it.:phoenix:

Image
Just a WIP doodle.. This Trucy needs whole things to be corrected. :minuki:

Image
Saw-it series no.2!
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Those signatures... :keiko:

I was only pointing out what was missing, but that will complete the set. I'm already using your sprites to great use. :hobohodo:

TW:AA? :minuki:
Like the creator of Final Fantasy, I'm better at telling a story.
If you need help animating Ace Attorney sprite sheets, I'm your man.

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