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Heavy RainTopic%20Title
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It's finally out!

Made by the same guys who did "Indigo Prophecy/Fahrenheit". (Don't worry, the plot doesn't get raped by
Spoiler: Indigo Prophecy
Mayans or the internet
halfway through this time.)

I spent most of yesterday playing half of it - no, more than half of it with my sister. And I must say, it's really freaking good.
EDIT: she just told me she played it in one sitting after i left xD

Thoughts?
alles ist scheisse


Last edited by Krazytimes on Wed Mar 10, 2010 1:03 am, edited 1 time in total.
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Bought it and finished it on Saturday after playing for 10 hours straight! So I guess you could say I really liked it XD. There were a couple things that felt strange but overall it was really fantastic, and I'm already into my second playthrough. This time I'm trying to be an aggressive asshole and fail whenever possible.

Spoiler: speaking of strange...
The one thing that kept throwing me for a loop was Madison. What a crazy bitch! I know by the end she has an excuse for following Ethan around, hiding him from the cops, getting herself almost raped and killed a few times etc, but man, was she ever desperate. And yet, for some reason I can't bring myself to dislike her.


My favorite character was Jayden. I want his ARI <3
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The Potatoe's NOT a lie!! *cheers*

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A great story where your actions affect the outcome. It pretty much makes you think of the consiquinces but also keeps you on your feet.

Spoiler: Jayden
When FBI agent Jayden had to escape from the car as Mad Max drops it into the grinder was the most thrilling part to me.
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I actually passed that part without throwing him into the grinder. Yeah, I'm pretty beast.

Have to say though, I LOVED "Nahmen Jayden, Eff Bee Eye". I agree, I want his ARI. For whatever reason, he was my favorite character, even over Ethan.

But I'm confused about something.
Spoiler: For those who have beaten the game
How is it that Scott Shelby managed to kill that dude in the clock store? You had control of him the entire time, and I know that I didn't go back there and kill the guy...

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PhantomGamer wrote:
I actually passed that part without throwing him into the grinder. Yeah, I'm pretty beast.

Have to say though, I LOVED "Nahmen Jayden, Eff Bee Eye". I agree, I want his ARI. For whatever reason, he was my favorite character, even over Ethan.

But I'm confused about something.
Spoiler: For those who have beaten the game
How is it that Scott Shelby managed to kill that dude in the clock store? You had control of him the entire time, and I know that I didn't go back there and kill the guy...


A British actor doing a Boston accent is just about the best thing ever to happen to voice acting, I must say. He did a great job. Norman just sounds so cute when he's mad, and even cuter when he's in trouble <3 Love'm.

As for the spoiler, I think of it like an Edgeworth in 3-5 move: we control him for a whole chapter, but we never see him arrange for Franziska to show up, or the new judge etc. Just because we're there doesn't mean we see everything.

What would really be a head trip is if...

Spoiler: HR
...during your second playthrough you could choose whether or not to kill the guy. I felt really bad for him. If Shelby hadn't told Lauren that the envelope meant anything no one would have caught on and traced him back to the store anyway, so why bother? He must have been super desperate to cover his tracks.

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rock on rebel warriors

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Croik wrote:
My favorite character was Jayden. I want his ARI <3


i whole-heartedly agree. he's like a cute puppy. a cute, drug-addict puppy.

he also is a bamf and made my favorite scene:
Spoiler:
Blake: Dude, why didn't you fucking shoot him? fuuuuck fuck fuck fuck
Jayden: Oh, I'm so sorry! I thought you were a tough street cop that's been around the mill!
Blake: Well, why don't you fuck off, Jayden.

Jayden turns to the side frowning, then smiles, and frowns again.

alles ist scheisse
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Bullet points without the bullet points!

It's an amazing game. Definitely worth the money. I thought the plot was great.

People don't tend to mention how brilliant the brawls were. Environmental interaction that could only be done with that kind of gameplay.
Shame the shootout was so totally ridiculous.

Norman Jayden was my favourite character too. (Scott had been, previously) Krazytimes is right about his awesome smug grin at Blake. I have an image of that on my comp, hah.
Madison was strange. It also irked me that every scene she was in was sexualised in some way.

And yeah, the voice acting was problematic. I still can't believe Ethan was voiced by a Brit. He sounds SO French. (the worst was definitely that one kid though)

Spoiler: Potential endgame spoilers
I really want to see the ending you get if only Ethan makes it to the warehouse. I still haven't seen that possibility.

What ending did you get on your first time through?
I got everyone to the end and surviving, but Madison and Ethan didn't hook up. ('cause that was ridiculously stupid timing)


PhantomGamer wrote:
But I'm confused about something.
Spoiler: For those who have beaten the game
How is it that Scott Shelby managed to kill that dude in the clock store? You had control of him the entire time, and I know that I didn't go back there and kill the guy...
Spoiler: Answer
The camera focuses on Lauren playing with a ballerina figure with Scott out of shot for about twenty-thirty seconds.
You hear clock chimes in the background, and you can hear them in the revealing flashback showing the sync up of the scenes.

The only serious plot hole that bothered me was Ethan's origami.

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The few, the proud, the female trumpets!

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I got the ending with everyone alive and at the warehouse, but I had to work my way around to make it work out that way.

Spoiler:
I didn't get all the evidence as Nahmen, so I had him accuse Blake and get himself thrown off the case. Later on, I had Madison call him because Ethan had gotten all the trials completed and knew where his son was.


Oh, and
Spoiler:
Madison and Ethan didn't hook up because my parents were home and would have looked at me really weird or made me turn the game off.

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I got the best ending as far as I know (everyone lives except the bad guy, yaaaaaay)

Also, apparently

Spoiler: Jayden
Jayden can die if you spend too long in ARI when using it to figure out the killer's identity. Turns out that was what the butler guy kept talking about, not the Tripto.

I did wonder what the deal was with the whole "bleeding eye + background freakout" thing...

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Bolt Storm wrote:
Spoiler: Jayden
Jayden can die if you spend too long in ARI when using it to figure out the killer's identity. Turns out that was what the butler guy kept talking about, not the Tripto.

I did wonder what the deal was with the whole "bleeding eye + background freakout" thing...
That does definitely seem to be what they were trying to go with. It takes ages for that to work though.
But then it's like...
Spoiler: spoiler
What was the point of Tripto then? Was just some drug he was on that actually had nothing to do with ARI?

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Vagrant wrote:
Bolt Storm wrote:
Spoiler: Jayden
Jayden can die if you spend too long in ARI when using it to figure out the killer's identity. Turns out that was what the butler guy kept talking about, not the Tripto.

I did wonder what the deal was with the whole "bleeding eye + background freakout" thing...
That does definitely seem to be what they were trying to go with. It takes ages for that to work though.
But then it's like...
Spoiler: spoiler
What was the point of Tripto then? Was just some drug he was on that actually had nothing to do with ARI?

Spoiler:
I think it was meant to deal with the hallucinations that came with ARI. When he went through withdrawal in his hotel room, the background kept changing into that forest created by it. And in his "good" (he doesn't really have one :f) ending, he gets rid of the tripto and the tanks from ARI transfer over to reality.

alles ist scheisse
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Only played the demo, I like the game.
Does anyone here recommend it?
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Vagrant wrote:

Spoiler: Potential endgame spoilers
I really want to see the ending you get if only Ethan makes it to the warehouse. I still haven't seen that possibility.


I went back for that one. It didn't end so well...

My first ending wasn't so great because I missed a Madison prompt. Oops! But now I've gotten almost all of them. As for the ARI / Tripto issue...

Spoiler:
They've been saying around Gamefaqs that the shaking/sweating/hallucinating Jayden suffers through the game is a side effect of ARI overuse, and that Jayden uses Triptocaine to dull them. But I disagree: it's true that Jayden usually freaks out after having used ARI, but when you listen to his thoughts, *he* is under the impression that it's drug withdrawal. He worries all the time about his Tripto, and agonizes over having to take it, trying to resist--he never has a problem popping on the glasses. So clearly, he thinks it's all thanks to the drugs. Maybe he's not the most experienced drug addict, but as an FBI agent (with access to Google) you'd think he would know the symptoms that come with a drug he takes. Is ARI overdose so similar to Tripto withdrawal that he can't tell the difference?

Plus, when you finally see him overdose on ARI and die, it doesn't look the same as when he's having a withdrawal trip. He doesn't seem to be sweating or shaking when he hallucinates the tanks in his office, either. So ultimately, I think the fits you see in the game really are Triptocaine withdrawal, while the ARI is killing him without it showing. /tl;dr

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I went back and got a kind of weird ending on purpose.

Spoiler: Ending
I made it so just Madison got to the warehouse, smacked Shelby one, rescued Shaun, and then let her die right away when Shelby got back up.

...But Shaun still got away even though he was lying there half-unconscious the whole time! Whassa matter, Shelby, can't take a mostly-dead kid on in a fair fight?

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Spoiler: LET ME CLEAR THIS SHIT UP FOR YOU
ARI IS KILLING JAYDEN

TRIPTOCAINE ALLEVIATES THE EFFECTS OF ARI, IS KILLING JAYDEN

'Reality?' IS JAYDEN QUITTING TRIPTO COLD TURKEY AND PAYING THE PRICE

SHELBY WAS OUT OF SHOT FOR TWENTY PLUS SECONDS, MORE THAN ENOUGH TIME TO KILL MANFRED, RUMMAGE THROUGH THE ACCOUNTS, WIPE THE PRINTS OFF AND CALL THE COPS

SHELBY IS FUCKING CRAZY, AND DOESN'T GIVE A SHIT WHETHER ETHAN SAVES HIS SON HE JUST GETS OFF TO FATHERS DOING ANYTHING TO SAVE THEIR SONS

ETHAN'S BLACKOUTS ARE TRAUMA OVER LOSING HIS SON, AND THE ORIGAMI FIGURES IS BECAUSE OF AN ADULT FEAR REGARDING THE MURDERS FOR SOME REASOM


HAVE I MISSED ANYTHING
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Haven't played it, but sort of assumed it was more of the same from Indigo Prophecy (which is to say, disappointing). I was surprised to hear Yahtzee say it gets better. To me, an interactive story like that (ie, PW) gets held together with humor rather than SERIUZ BIZNESS, and simplicity rather than "shake the controller sideways to dry your hair". I also wonder about the point of multiple endings; if you get a sad ending, you're probably not going to replay it, and from the level of disappointment you're probably not going to like the game overall. (It's an obvious logic; the ending is the lasting impression, and cliffhangers/downers have to be very powerful to keep people interested. ie; Pan's Labyrinth)
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Katana wrote:
Haven't played it, but sort of assumed it was more of the same from Indigo Prophecy (which is to say, disappointing). I was surprised to hear Yahtzee say it gets better. To me, an interactive story like that (ie, PW) gets held together with humor rather than SERIUZ BIZNESS, and simplicity rather than "shake the controller sideways to dry your hair". I also wonder about the point of multiple endings; if you get a sad ending, you're probably not going to replay it, and from the level of disappointment you're probably not going to like the game overall. (It's an obvious logic; the ending is the lasting impression, and cliffhangers/downers have to be very powerful to keep people interested. ie; Pan's Labyrinth)
Some of the sadder endings are the better endings. It's not like the endings insult you for anyone dying.

And with the interactivity, serious drama can work quite well. The whole idea is it that it grips you.

Whereas, Phoenix Wright is not an interactive story at all. It's entirely linear, it's basically a questionnaire. Just a "solve this or you can't progress". You might as well have compared Heavy Rain to Gears of War for all it's interactivity.
You should know this, if you've played Fahrenheit.

Blech. Look, you should really play it.
Or hell, just watch some gameplay videos on gametrailers, at least. Get some kind of idea of what the game is actually like, because I'm pretty sure you're way off the mark right now.

Quote:
Spoiler: THAT CAPITAL LETTER PERSON
AND THE ORIGAMI FIGURES IS BECAUSE OF AN ADULT FEAR REGARDING THE MURDERS FOR SOME REASOM
No. Just no. That part made no sense. Ethan specifically says he doesn't know how to do that. And why does he wake up from his blackouts in an street that's not important to him, but is to someone else?
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I've been looking forward to this game for ages, but due to a mad work schedule I havent dared start it until I have a good amount of time to play it - I really hope it lives up to what everyone is saying!
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I haven't played the game, and don't really plan to without a PS3 in my possession. But a friend of mine got interested in the title, so I ripped the Flash Site. Nothing really special, all the images were just screenshots. But I did snag the background music if anyone's interested.

http://hobohodo.court-records.net/rips/ ... nd%201.mp3
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Bump - bump - bump - bump - bump - bump - bump
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That's the title screen music in the game. It is quite good.
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Vagrant wrote:
Katana wrote:
Haven't played it, but sort of assumed it was more of the same from Indigo Prophecy (which is to say, disappointing). I was surprised to hear Yahtzee say it gets better. To me, an interactive story like that (ie, PW) gets held together with humor rather than SERIUZ BIZNESS, and simplicity rather than "shake the controller sideways to dry your hair". I also wonder about the point of multiple endings; if you get a sad ending, you're probably not going to replay it, and from the level of disappointment you're probably not going to like the game overall. (It's an obvious logic; the ending is the lasting impression, and cliffhangers/downers have to be very powerful to keep people interested. ie; Pan's Labyrinth)
Some of the sadder endings are the better endings. It's not like the endings insult you for anyone dying.

And with the interactivity, serious drama can work quite well. The whole idea is it that it grips you.

Whereas, Phoenix Wright is not an interactive story at all. It's entirely linear, it's basically a questionnaire. Just a "solve this or you can't progress". You might as well have compared Heavy Rain to Gears of War for all it's interactivity.
You should know this, if you've played Fahrenheit.

Blech. Look, you should really play it.
Or hell, just watch some gameplay videos on gametrailers, at least. Get some kind of idea of what the game is actually like, because I'm pretty sure you're way off the mark right now.

Quote:
Spoiler: THAT CAPITAL LETTER PERSON
AND THE ORIGAMI FIGURES IS BECAUSE OF AN ADULT FEAR REGARDING THE MURDERS FOR SOME REASOM
No. Just no. That part made no sense. Ethan specifically says he doesn't know how to do that. And why does he wake up from his blackouts in an street that's not important to him, but is to someone else?

I guess we have different definitions of "interactive story". You, and perhaps many others, regard it as "A decision-making game with a particular emphasis on story." I view it as "A completely linear path-following game that involves key interactivity." I certainly didn't mean PW was one of those branching-arc sort of things.

I did in fact watch a bunch of videos of it, and have beaten Farenheit. If I'm coming off as dismissive of the ideas it's because tastes differ, and I really don't think their formula works so well. If a story can grip you and make you empathize with the characters, full drama might be okay. But I can sort of summarize what I was getting from the first parts of the game.
Spoiler: beginnings
Starting off with a sim of daily life doesn't really show much involvement to me; it's what I do every day, and I play games to get away from that. I mean, at least you're a dad playing with his kids, but people should know that there are 2 factors contributing to liking kids; 1. Blood-relation, which has this impossible-to-explain bond between members of a family, and 2. They're cute. But straddling the uncanny valley with a virtual pair of kids doesn't achieve either for me, unfortunately. I want to like someone because what they say and do interest me, not because "These are your kids. You love them very much. ACTION." It kinda demanded sympathy soon afterwards by getting one of the kids killed. Let's be honest; even in PW, beginning players didn't QUITE bawl over Mia's death since it came so early on and they barely knew her.

I don't want to rag on anyone who does like it; if it's enjoyable, that's great. I just hope you can see where I'm coming from for not being thrilled.
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Harry Miste wrote:
Spoiler: LET ME CLEAR THIS SHIT UP FOR YOU
ARI IS KILLING JAYDEN

TRIPTOCAINE ALLEVIATES THE EFFECTS OF ARI, IS KILLING JAYDEN

'Reality?' IS JAYDEN QUITTING TRIPTO COLD TURKEY AND PAYING THE PRICE

SHELBY WAS OUT OF SHOT FOR TWENTY PLUS SECONDS, MORE THAN ENOUGH TIME TO KILL MANFRED, RUMMAGE THROUGH THE ACCOUNTS, WIPE THE PRINTS OFF AND CALL THE COPS

SHELBY IS FUCKING CRAZY, AND DOESN'T GIVE A SHIT WHETHER ETHAN SAVES HIS SON HE JUST GETS OFF TO FATHERS DOING ANYTHING TO SAVE THEIR SONS

ETHAN'S BLACKOUTS ARE TRAUMA OVER LOSING HIS SON, AND THE ORIGAMI FIGURES IS BECAUSE OF AN ADULT FEAR REGARDING THE MURDERS FOR SOME REASOM


HAVE I MISSED ANYTHING


Copypasted from Gamefaqs did you?
Spoiler:
Every time we see Jayden freak out he is suffering ARI overdose AND Triptocaine withdrawal. The only time we see him with one and not the other is his tank ending, where he freaks out and hallucinate but does not bleed or seize up. If the shaking and sweating were a part of ARI's side effects they would still be present after he quits Triptocain but they're not.

Just because Jayden blames drug withdrawal and learns in the end that ARI is also lethal doesn't mean he wasn't still suffering drug withdrawal. They are both killing him.


Oh, and I got my Platinum today! Took a long time, and I know I still haven't seen *everything*, but I'm very satisfied for now. Some day I'll go back and kill Maddy and Jayden in every way possible. Sorry guys~
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Croik wrote:
Copypasted from Gamefaqs did you?

The wonders of GameFAQs...

But anyway, unfortunately I don't have this game, but I have watched it on YouTube. All the way to the end.

It was an amazing game, it was interesting to see how many different endings there could be, and the plot was awesome.

Spoiler: Endgame Spoilers
Hehe, I would have never guessed Scott would be the origami killer. But as soon as the game "tells" you, it all makes sense. Who knew a terrible father would cause him to do all those murders...


BTW, anyone tried making the origami bird yet? I have, and it's pretty cool to have! =P
Speaking of origami, recently whenever I hear the word "origami", it reminds me of the origami killer.
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I finally got around to picking this up a couple of weeks ago. The story was interesting and the gameplay, though somewhat repetitive, was enjoyable. The DLC is great, too.


If there's anything I was slightly dissappointed with, it'd probably be the somewhat awkward dubbing. I understand why it's done that way, but it's a bit annoying to be taken out of the moment because you're too busy laughing at the awkward way Ethan yells "JAYSUUUN!" or the odd accent Jayden has when he introduces himself.


Still, it was quite a good experience overall. Well worth getting the platinum trophy for, too.
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