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Re: Assassin's CreedTopic%20Title
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What a Day. . .

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BSTCloud wrote:
cant wait for my ps3 in christmas (in spain, the day of the magic kings/el día de los reyes magos)
well, when i get my ps3, ill buy this game for SURE, because its in spain yet
hohohoho :karma:


it's not in Spain yet??
Re: Assassin's CreedTopic%20Title
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I'm in your skies; raeping your balloons

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Quote:
The combat system is fine. However, I will concede that the AI is stupid, but hardly laughable.


Crowd AI is fine, but hostile AI is just ridiculous with the aforementioned 'Blend mode' problem.

Honestly, it's really REALLY big glaring gameplay problem right there; not taking into account the vast amount of other glitches, how in the world could the testers MISSED that?!
Re: Assassin's CreedTopic%20Title
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spr fckn srs peepz

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Byakko wrote:
Honestly, it's really REALLY big glaring gameplay problem right there; not taking into account the vast amount of other glitches, how in the world could the testers MISSED that?!

They were likely drunk, or it wasn't considered game-breaking enough for the various third-party firms they ask for playtesting. Seriously, Ubi's got one of the worst playtesting criterias I've ever heard of.
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Re: Assassin's CreedTopic%20Title
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Idol of Polar Bears

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Byakko wrote:
Quote:
The combat system is fine. However, I will concede that the AI is stupid, but hardly laughable.


Crowd AI is fine, but hostile AI is just ridiculous with the aforementioned 'Blend mode' problem.

Honestly, it's really REALLY big glaring gameplay problem right there; not taking into account the vast amount of other glitches, how in the world could the testers MISSED that?!


Then don't use it.
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Re: Assassin's CreedTopic%20Title
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Are we havin another fight in a topic. (Gears)!
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Re: Assassin's CreedTopic%20Title
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I'm in your skies; raeping your balloons

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Walkie Talkie Man wrote:
Byakko wrote:
Quote:
The combat system is fine. However, I will concede that the AI is stupid, but hardly laughable.


Crowd AI is fine, but hostile AI is just ridiculous with the aforementioned 'Blend mode' problem.

Honestly, it's really REALLY big glaring gameplay problem right there; not taking into account the vast amount of other glitches, how in the world could the testers MISSED that?!


Then don't use it.


That's like saying don't use the cover system in Gears of War =/

It's a gameplay mechanic. If the game-makers make it available to the player without some way to balance it in-game, then it's their onus to do that to make it a better game, not to expect players to not use an obvious advantage that the game-makers were too boneheaded to notice and account for.

In this case, the natural programming would be for the AI to automatically mark Altair as an obvious hostile, regardless of he putting his two hands together and walking around like nun after he stabs a man two feet from the next guard.
Re: Assassin's CreedTopic%20Title
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Idol of Polar Bears

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Byakko wrote:
Walkie Talkie Man wrote:
Byakko wrote:

Crowd AI is fine, but hostile AI is just ridiculous with the aforementioned 'Blend mode' problem.

Honestly, it's really REALLY big glaring gameplay problem right there; not taking into account the vast amount of other glitches, how in the world could the testers MISSED that?!


Then don't use it.


That's like saying don't use the cover system in Gears of War =/

It's a gameplay mechanic. If the game-makers make it available to the player without some way to balance it in-game, then it's their onus to do that to make it a better game, not to expect players to not use an obvious advantage that the game-makers were too boneheaded to notice and account for.

In this case, the natural programming would be for the AI to automatically mark Altair as an obvious hostile, regardless of he putting his two hands together and walking around like nun after he stabs a man two feet from the next guard.


Just...'responsibility' is fine. Is the cover system in GoW the same as the 'duck-and-hide' mechanic of the CoD or Time Crisis games?
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Re: Assassin's CreedTopic%20Title
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I'm in your skies; raeping your balloons

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Quote:
Is the cover system in GoW the same as the 'duck-and-hide' mechanic of the CoD or Time Crisis games?


I wouldn't know about CoD, but we can't compare to Time Crisis. I mean, it has a pedal =/ Well, I've never played the console versions, but that's a lot simpler than GoW's.

Think of GoW's cover system as context-sensitive-one-action-button. That pretty much sums it up. You combine it with direction pointing and such, but that's about it. Taking cover behind walls, furniture, debris etc. Enemies just keep shooting and pretty much everything gets eaten away eventually, so you have to return fire (blind-firing usually) or roadie run to another choke-point.
Re: Assassin's CreedTopic%20Title

Paddy O'Reily O'Shwartzenburg

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GoW's cover system is much more than the usual FPS game's "duck down and people might not shoot you (as much)" systems in that it actually lets your character take tactical cover.
Re: Assassin's CreedTopic%20Title

stirring

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Kenjimurasame wrote:
GoW's cover system is much more than the usual FPS game's "duck down and people might not shoot you (as much)" systems in that it actually lets your character take tactical cover.


It's also pretty much completely required, unless you're some sort of amazing master at twitch-reflex, and even then some douchebag will just chainsaw your shoulder in half the second you start rushing and firing.
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