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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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I dunno Perry don't you think the first game had some moral values? Especially towards the end where all the countries had to work in harmony with one another.

I still haven't played two...

Jake was a pain in the ass but the message in that one was less moral and more environmental I felt...which was fine considering the environmental crisis that is currently going on (or at least seems to be).

And I've not quite finished AW:DC yet (I'm close! Stage 24) but I can safely say the message seems to be about hope and life and how you must never give up and always percevere....yea it gets a little old but the characters have a lot more depth to them than before and you deal with some really evil mofo's in that game so it redeems itself and you don't mind the constant moral preaching
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Perrydotto wrote:
Well, BizarrOle, the first two games didn't really focus on anything morally orientated ... The pathos and moral stuff started with AWDS, the third installment. And I found it really annoying in AWDS - AND in AWDC. Although Jake was way more annoying than Ed/Will.


Hu, is that even possible? They should've just done it like the GBA original -explain the basics and drop you into combat (I did play the beginning chapters of this one). Scrolling dialogue pages can be really tiresome in a game like this. Admittedly, at its best the story works really well as a motivator - wanting to know what happens next can be the push I need to continue playing. I admit to being pretty interested in what would happen to Carter/Forsythe when I stormed his HQ. More of those cliffhangers, and cut the bullshit :odoroki:

Herr Blondie, I think I'm about the same stage as you. Pretty hard game I think, so I often put it away for months. I bought the game in January :grey:
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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BizarrOle wrote:
Perrydotto wrote:
Well, BizarrOle, the first two games didn't really focus on anything morally orientated ... The pathos and moral stuff started with AWDS, the third installment. And I found it really annoying in AWDS - AND in AWDC. Although Jake was way more annoying than Ed/Will.


Hu, is that even possible? They should've just done it like the GBA original -explain the basics and drop you into combat (I did play the beginning chapters of this one). Scrolling dialogue pages can be really tiresome in a game like this. Admittedly, at its best the story works really well as a motivator - wanting to know what happens next can be the push I need to continue playing. I admit to being pretty interested in what would happen to Carter/Forsythe when I stormed his HQ. More of those cliffhangers, and cut the bullshit :odoroki:

Herr Blondie, I think I'm about the same stage as you. Pretty hard game I think, so I often put it away for months. I bought the game in January :grey:


Ugh thats exactly the same as me...put it down for ages then pick it up
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title

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AW1 had a hint of morality in the end, I think. The whole deal with Andy clone was sorrowful, and the countries uniting to overcome a common enemy was admirable. But any morality that one could get out of those last missions was totally wiped away by that very last mission, called "Rivals" or something like that, it was Andy v. Eagle. And it was basically a battle to see who was the better CO. Soldiers fought and lost their lives just to settle that ego-driven question :P

Perrydotto wrote:
And I found it really annoying in AWDS - AND in AWDC. Although Jake was way more annoying than Ed/Will.

Really, you thought it was annoying? What kind of immoral little wench are you? Kidding! I actually thought, though, that AWDC had a rather good story, the best of the four games. I do think AWDS's story was kind of cheesy, though. I thought the morality in AWDC was especially effective because of the circumstances. The world is gone, it could be every man for himself like Waylon (Finn) lives his life, but Brenner (O'Brien) still has the conviction to live like a good human being...

Herr Blondie wrote:
Ugh thats exactly the same as me...put it down for ages then pick it up

I did that in AW1. I got stuck on The Final Battle and didn't play for months. Then I took it back out and finally beat it. Andy lost... I don't even remember how many mechs. Poor sods.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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Hehe...for me the final battle in AW1 I arranged to have Max, Eagle and Kanbei as my CO's Sturm didn't have a chance. Still I also agree....it was horrifying thinking "Right lets fight for the hell of it buddy!" "You got it pal! Soldiers go get ready to die!"
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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...Hopefully someday... xD

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^
What ya talking bout...Horrifying?
Oh well...I guess I won't hink so anymore cose my playing has always been like this:

DAY 1
- Buhahaahaa! This is the day when I build an enermous army and totally wipe out enemy!

DAY 9
- FUHARUHABUHAHAA! All unit's! Attaaaack!...

DAY 10
- ...Ok...Now where are my units?...

DAY 11 *with the last inftry I have*
- ...oh well...kamikaze! *attacks mediumtank or powerfuler unit*

Oh well...
I enjoy these A LOT!...

DC had best story but DS had...well...CO's ^^
BHR...naa...I never liked it that much but totally worth it!
AW1 O.O
Best one!
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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A question about the GBA original: The first time you play the game, do you have to complete the training missions before starting it for real, or should I already be able to access the full game? I "set up" the game for use in boring classes, but wonder if I winded up with an incomplete version :/

Dark Conflict is still trotting along back at my DS ... it's a miracle I haven't given up yet. I'm at stage 23 :keiko:
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Mostly human

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yep you have to do all of the training levels, but only the 2nd last one takes any time really.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title

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And don't knock Field Training, either. I still maintain that it's the best way to learn the game mechanics of the series, period :3
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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SonNeoKaku

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After reading through some of these messages, I realized just how stupid I really am.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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Yeah! Plus it was the only time I got to play as Nell....I heard rumours she appeared in a bikini at the end of the credits but these rumours were wrong :sadshoe:

But why the feelings of stupidity Snk?
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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SonNeoKaku

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Because I have NO sense of tactics! For me, it's nearly impossible to clear some stages of the game, let alone the game itself! I know it's supposed to be hard at times, but... I'm ashamed...
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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Hey I'm stuck on Stage 24 and got stuck at the final battle in AW1 for months.

For me it's mostly get rich and blow stuff up....unless their HQ is isolated.
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Yeah, I try that, too. Exept that the units are too expensive at times and they get blown up in a matter of seconds.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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Then build more complete with missiles to back them up!
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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SonNeoKaku

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I'm obiously using the wrong thinking when it comes to applying new units. I build as many tanks as I can with fighters and bombers. Nothing special when it comes to the sea.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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I understand the feeling, SNK. My first reaction upon seeing a new level is usually "you've got to be kidding me. No way in hell". But all it really takes is to put some effort into it, that's really all it takes. Think through every move, proceed slowly. Aim at capturing the cities -one at a time. It's not the fastest way, but eventually you'll se your funds increasing and the enemy declining. That is the rewarding sensation you worked for, the feeling of just having to march to the enemy HQ. It's lovely.

Oh, and when building units - build a long-range unit for every third "normal" unit. I prefer the Anti-Tank, which is something in between. Long-range units are great. Since I started to conesquently build lots of those, the levels have gotten easier!

Ni kan klare det :minuki: (beklager dårlig svensk)

I'm at stage 25 now, and my mind is still at the "What the fuck"-reaction. But I'm gonna dvelve into this one too during the weekend :)
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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SonNeoKaku

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I believe that was dannish.

I know all that. Unfortunately, I'm not very patient when it comes to games. In fact, this kind of games aren't my type at all. Then why the f**k am I playing it, you may ask? I don't know!! I love it and hate it at the very same time!

I think I've got problems...
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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We all know the what the hell feeling, I just read what Stolo's powers are and already I don't want to go to the next level....
I mean he's freaking banned competitively! You don't get worse than that
:grey:
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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basically the level against stolos/caulder is much much harder than the rest of the game. Free units, overpowered CO and bombs that are hard to avoid. It's not quite as hard as AW2's last mission though.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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FREE UNITS?! FREE?! WTH Kinda discount do war merchants give Stolos?!
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Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title

The Modern Odysseus

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Come to think of it, BizarrOle pointed out the single most helpful tactic I used in AWDC's campaign. Build indirect units, plenty of them. Any time you move in your tanks and stuff (direct units), make sure you've got your indirects coming in right behind them. Put your direct units in front of your indirect units to protect them. It makes the enemy scared to move in and kill your tank. And if they DO attack, your indirects will do them heavy damage in return. Even the artillery unit (costs only 6000) has sufficient firepower to do the job.

That is, unless they are able to get around and attack your indirect. Doesn't matter what you use to block your indirect from attack--infantry are just as good as tanks, in many cases. Tanks have more offensive firepower and can withstand machine gun fire, but infantry are a good, cheap meatshield. The main purpose of infantry besides capturing is basically being the meatshield. Use your rigs to get infantry and mechs (bazookas) to the front, or just build bike units, if there are enough roads.

Building indirects has always been a helpful tactic, but to me, it seemed to be more effective in AWDC's campaign than in any other game in the series. The game's AI just really fears indirects, it seems.

In AW1, the AI would always attack your APCs (rigs before they had the power to build) before anything else, which is kind of funny :P In AWDC they want to avoid your indirects. Seems there's always a way to get the AI to act in your favor.

Oh, and Stolos builds the free units from his own factory. He runs the place. He doesn't need to pay a dime :P I agree that the final mission was the hardest and that it was, in general, much harder than the average mission from the game.
Re: Advance Wars: Days of Ruin/Dark Conflict. A let down?Topic%20Title
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Gettin' Old!

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Ugh I suppose he does run his own private military company.

I'm a little disgusted that he uses clones for all his soldiers though and probably uses automated systems in all his vehicles urgh stupid Stolos.
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