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Re: Dangan-RonpaTopic%20Title
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Don't know why you would need to, I didn't.

Monokuma – Greg Ayres
Naegi – Bryce Papenbrook
Asahina – Felecia Angelle
Celestia – Lindsay Seidel
Enoshima – Jamie Marchi
Fujisaki – Kara Edwards
Fukawa – Carli Mosier
Hagakure – Christopher Bevins
Ishimaru – Austin Tindle
Kirigiri – Caitlin Glass
Leon – Justin Cook
Maizono – Monica Rial
Ohgami – Rachel Robinson
Ohwada – Christopher R. Sabat
Togami – Josh Grelle
Yamada – Tyson Rinehart
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Re: Dangan-RonpaTopic%20Title
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What is my liiiife?!?

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For some reason I want a grimmer western-made live action film version, with an animatronic Monobear voiced by John DeLancie. Dunno why, I can just see it working.
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Gerkuman wrote:
For some reason I want a grimmer western-made live action film version, with an animatronic Monobear voiced by John DeLancie. Dunno why, I can just see it working.


That would require changing their names (cause nobody can pronounce Kyoko apparently correctly) and that would change some of the (hilarious) puns.

C-A
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Gerkuman wrote:
For some reason I want a grimmer western-made live action film version, with an animatronic Monobear voiced by John DeLancie. Dunno why, I can just see it working.

So, basically, you're saying you want Mono-Q-ma? (I regret nothing)

EDIT:

CatMuto wrote:
That would require changing their names (cause nobody can pronounce Kyoko apparently correctly) and that would change some of the (hilarious) puns.

C-A

So, how do you pronounce Kyoko? I always figured it was key-oh-koh.
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Spoiler: DR2 Spoiler
Super Dangan Ronpa 2 initially had Hiyoko as a survivor instead of Fuyuhiko. Basically, Fuyuhiko would be the one to get his throat slit by Mikan instead of Hiyoko. This was changed because killing off Fuyuhiko immidiately would have cheapened the impact of Peko's death.


Can't say if that would have been better... I mean, I'm all for more ladies, but...

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So, how do you pronounce Kyoko? I always figured it was key-oh-koh.


I guess that is a good way to show in letters how to pronounce it... but somehow the English Dub just doesn't get it...

C-A
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Well it's not "key-oh-koh," it's... "kyoko." Japanese is pronounced exactly as it's written. "Key-oh-koh" would be "Kiyoko." If you want to split it up, just "kyo-ko"--the important thing is 2 syllables, not 3. It's hard to type the difference, but easy to pronounce it.

The "ku" in "Monokuma" is just that, "ku" (not Q/"kyu").

...this is really just splitting hairs but w/e
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Thanks, the two-syllable demonstration actually helps. Although, you'd think they'd try to at least have authentic pronunciation in these dubs.

Never heard Monokuma pronounced "mono-Q-ma" though, except for that joke I made about him potentially being voiced by John DeLancie. Did they say it that way at all in the first dub? (only played the fan translation)

Spoiler: DR2 Spoiler
Super Dangan Ronpa 2 initially had Hiyoko as a survivor instead of Fuyuhiko. Basically, Fuyuhiko would be the one to get his throat slit by Mikan instead of Hiyoko. This was changed because killing off Fuyuhiko immidiately would have cheapened the impact of Peko's death.


Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the game. She and Nagito were the only ones I was glad to see killed off.

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TheDoctor wrote:

Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the game. She and Nagito were the only ones I was glad to see killed off.


Spoiler:
YOU TAKE THAT BACK ABOUT KOMAEDA! HE SHOULD HAVE LIVED, DAMN IT
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Nagito Komaeda wrote:
TheDoctor wrote:

Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the game. She and Nagito were the only ones I was glad to see killed off.


Spoiler:
YOU TAKE THAT BACK ABOUT KOMAEDA! HE SHOULD HAVE LIVED, DAMN IT


Leaving an annoying character alive is like having a villain who can't be killed. It's an annoyance and not good. (Especially if it's a villain, it feels like such a cop-out. Like, you couldn't make him threatening without making him shit-on-my-shoe sticky?)

C-A
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TheDoctor wrote:
Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the gamef.

Spoiler:
Yeah, like Kuzuryu was a totally awesome and likeable guy at the start of the game. He and Saionji were in the same boat, ready to get some character development, but Saionji got the axe because OH NO WE MUST HONOR PEKOYAMA'S IDIOTIC AND SCUMMY MURDER OF KOIZUMI BECAUSE IT WAS TRULY HONORABLE BECAUSE REASONS

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CatMuto wrote:
Nagito Komaeda wrote:
TheDoctor wrote:

Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the game. She and Nagito were the only ones I was glad to see killed off.


Spoiler:
YOU TAKE THAT BACK ABOUT KOMAEDA! HE SHOULD HAVE LIVED, DAMN IT


Leaving an annoying character alive is like having a villain who can't be killed. It's an annoyance and not good. (Especially if it's a villain, it feels like such a cop-out. Like, you couldn't make him threatening without making him shit-on-my-shoe sticky?)

C-A


Same can be applied to ghirahim, in my opinion. I did find him to be quite annoying with a mostly comedical humor. At least with Komaeda as you progress through the game, you see that type of crazy which makes a villain actually threatening from a real life perspective. Something you can actually see a person doing in real life.
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Ghirahim does that, too. Relishing in the idea of beating me up, torturing me and practically getting off on my screaming? That can happen, too, in real life. Komaeda is more annoying. I never laughed at anything he said or did. Also, his design being basically "Evil Naegi" did not make him come across as his own character to begin with. I just saw him as "This is what would happen if Naegi was not optimistic".

C-A
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I've felt worse.

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CatMuto wrote:
I just saw him as "This is what would happen if Naegi was not optimistic".

Isn't it more "if Naegi's optimism was stretched to an extreme, thus taking a concept that was shoved down our throats in the previous game and trying to make it terrifying, even though no one in this game seems to know what optimism actually is?"
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Franzise Deauxnim wrote:
TheDoctor wrote:
Spoiler: My response (also endgame spoilers)
I'm glad they changed that. She was easily the most unlikable character in the gamef.

Spoiler:
Yeah, like Kuzuryu was a totally awesome and likeable guy at the start of the game. He and Saionji were in the same boat, ready to get some character development, but Saionji got the axe because OH NO WE MUST HONOR PEKOYAMA'S IDIOTIC AND SCUMMY MURDER OF KOIZUMI BECAUSE IT WAS TRULY HONORABLE BECAUSE REASONS

Yeah, I was going to say the exact same thing.
Spoiler: SDR2-3
At that point in the game, both Saionji and Kuzuryu are in the exact same "jerk who's started to reform" boat.

If they had killed off Kuzuryu but allowed Saionji more time to develop and not be such a brat, you'd probably be saying the same thing right now about Kuzuryu.

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Possibly, but the free time events don't help.
Spoiler:
Fuyuhiko's early game characterization could possibly be interpreted as a facade (not saying it was, just that it could have been. With Hiyoko, her free time events portrayed her to be just as nasty of a person as she was when you first met her. Maybe she would have gotten better had she survived, but she only seemed to care about the only person that was useful to her (Note that Hajime is nice to just about everyone, but she still treated him like crap).

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Spoiler:
Kuzuryu's FTEs all take place after his attitude change, though. If he did decide to hang out with you before Pekoyama died, he probably would have come off just as bad as Saionji if not worse. On the other hand, Saionji's events are all before Koizumi dies or shortly after, so she doesn't get the chance to improve.

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I'll give you that, but I'm still not crazy about the character.

At any rate...
Spoiler: Endgame
Given the nature of Jabberwock Island, it's possible all the characters who died could be restored to life, given that deleted data can be recovered sometimes, as long as the data storage banks don't get defragmented too much, or the location of the deleted data doesn't get overwritten with something else. I suppose Monokuma could have tried to make sure that the data couldn't ever be recovered, but the "hallucinations" at the beginning of Chapter 6 suggest otherwise.

As long as Gundham can be brought back, I'll be okay. :missle:

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Komaeda is so adorable~ :bellboy:

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Wait, is that the "forget beam?"
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TheDoctor wrote:
Wait, is that the "forget beam?"


Probably what it was originally called, but yes.

C-A
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Makes me wish I could read Japanese. I feel so out of the loop sometimes.
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aka Ami <3

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What's with the new cell games? I'm compelled to buy, but idk what it's about or what's happening. It looks like Ibuki is playable, which would be 100% of the reason for my purchase.
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Well there is good news for all us Dangan-Ronpa fans

1.The limited edition of DR:AE is finally out for preorder on NISA (Got it of course :godot: )

2.The Danganronpa:Animation manga is being licensed.
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The Judas Priest wrote:
2.The Danganronpa:Animation manga is being licensed.


So now you'll have a manga that skips some of the evidence, too? :ron: Or, at least, severely shortens the trials?

C-A
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CatMuto wrote:
The Judas Priest wrote:
2.The Danganronpa:Animation manga is being licensed.


So now you'll have a manga that skips some of the evidence, too? :ron: Or, at least, severely shortens the trials?

C-A


I'm pretty sure the manga will make it longer and not skip out on that. You need to remember that anime have a set time limit and can't always fit in everything. Manga is different because they do not have a specific time limit or length of how far they can go. :yogi:
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Actually, manga do have - at the very least - a set minimum and maximum of pages a chapter can have.
Just saying. Especially if they base it on the Anime and not the Game.

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CatMuto wrote:
Actually, manga do have - at the very least - a set minimum and maximum of pages a chapter can have.
Just saying. Especially if they base it on the Anime and not the Game.

C-A


That is true but when I mean't a limit, I was talking about how with Anime there is a certain amount of episodes that can onl be made to fit in the season so of course they need to cut out content.
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The Judas Priest wrote:
CatMuto wrote:
Actually, manga do have - at the very least - a set minimum and maximum of pages a chapter can have.
Just saying. Especially if they base it on the Anime and not the Game.

C-A


That is true but when I mean't a limit, I was talking about how with Anime there is a certain amount of episodes that can onl be made to fit in the season so of course they need to cut out content.


Actually, these kinds of spin-off manga series (especially adaptations) are usually designed as limited series, so with a certain amount of pages/volumes in mind. These series are not at all like most Jump/Sunday/Magazine series (which 'hopefully' for the publisher, run forever), so at the editorial level, there's usually a rough idea about how many pages it will be (because they need to plan in the next series). Manga doesn't immedaitely mean there's more room to work with for storytelling.
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If anyone is interested. The manga for DR:AE is already out to read online.

Source:http://m.mangahere.co/manga/zettai_zetsubou_shoujo_danganronpa_another_episode/c002.2/
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It's official now. The release date for DR:AE is Sept 1st.

Source:http://www.crunchyroll.com/anime-news/2015/06/04/video-danganronpa-another-episode-trailer-welcomes-us-to-despair
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I don't know if you guys noticed, but there's a very subtle theme of "hope" running throughout the game.

Get it? Cause it wasn't subtle at all? HAHAHAHAHAAHAHAHAH

Someone please kill me

Spoiler: Chapter 3 (and a little of 6 I guess)
This chapter was especially sad for me because Celeste and Taka were my favorites :( It was clear from the beginning of the game that Celeste would be a murderer though and the end of Case 2 made me think a female murderer would be in Case 3. Celeste was kind of boring as a villain, though (I guess her motive was...unique?) and she did accept her defeat gracefully. Honestly, I liked her mostly for her design and voice

But Taka :( And just after he unlocked his super saiyan bro form. There could've been so many hilarious moments with that

This case made me realize how annoying the class trial segments were. Someone would ask Makoto a question and he'd be like "I have to prove this!" and I'd be like "Cool, I'll just present that truth bullet..." but the game would go into cross-examination mode! Why? Just let me present the bullet!

And Makoto kept making observations about how "easy" everything was for Kyoko. I should've been a student in this school cause I would've fucking blown him away with everything I present in the first two minutes. I mean, I know every character can't be as smart as the player but I feel like the main character needs to be within a reasonable proximity of what the player is thinking

And I did solve this mystery as well (I figured the killer wasn't Hiro or Kyoko and then realized it was Celeste when she was recounting what happened to me at the crime scene. It was clear Celeste was the one orchestrating the events) and I was still able to solve it without the game making me privy to all the info. The game NEVER told me that there were blood bags in the fridge. I don't know if that's optional dialogue or what but it should be mandatory if it's integral to the plot

And how did Hifumi know Celeste's last name? It can be explained that he "remembered" due to the hit from the head but that raises some questions
1. Why would he address Celeste by her last name when nobody in the room would know what he's talking about
2. Why didn't anybody in the room say "hey, how did he know her last name?"
3. I'm assuming that during that one year at Hope's Peak, Celeste would still go by the name...Celeste. So there's really no reason for him to have remembered her last name at all cause he probably only heard it like once off an attendance sheet (I guess it's not a plothole cause I'm making an assumption here)

I don't want to completely shit on the game, though. It's just easier to complain. I did think the game had some genuinely funny moments, especially from Toko and Byakuya


Spoiler: Chapter 4
Not much to say about this one aside from the fact that I solved it immediately (whoopie) but in this case, I actively groaned when I realized she killed herself. I never even thought that it could be someone else

This one was just all around a shitty mystery. Sakura kills herself and happens to do so in a location where it looks like a murder happened around her? With three viable suspects (Hiro, Toko, Hina). Ugh

What really made it obvious though was that Kyoko was going over traditional solutions to the locked room mystery and neglected to mention "the victim killed herself."

I also figured there'd be a suicide at some point because the game let you select deceased people for the "who's the killer?" segments

And I laughed when Alter Ego died. I actually liked the laptop and he was probably my favorite character but it was just so unexpectedly...gory for a computer death. It was so over the top

I'm glad they explained that Monokuma knew about Alter Ego the entire time, though. The characters weren't subtle about it all

"Let's all go to the bath house!"

"Let's not talk here. Let's go to the bath house!"


Spoiler: Chapter 5/6
Sigh. Oh boy

First of all, I was never a fan of Dahlia Hawthorne as a villain. I thought SHE tried to hard to be evil and just ended up being bland. Imagine how I felt with Junko

Twins? TWINS? TWINS???!?!?!?!?!?!?!?!!?!?!?!?!?!? That's like a fucking cardinal rule in mystery-writig

Anyway, this is gonna be just a lot of scattered thoughts

-I had to prove Kyoko was alive even though she was standing right there. God. Fucking. Damn it.

-There was a point where it was proven the corpse wasn't stabbed to death. I had to find an alternative. Ok, I'll just present this Monokuma file that says she suffered a blow to the head. Oh, that didn't work. Turns out I had to record a bullet from Hiro saying that the Monokuma file said she got hit and then present THAT. Why does it matter?

-The Monokuma file said she suffered wounds several days old. This one especially was cheap to me. When I heard that, I assumed "bruises." When it was revealed that those were the cause of death, I assumed she was beaten or something. Maybe instead of "wounds" they should've said "stabbed thirty fucking times completely through the body by spears passing through all her vital organs." It makes sense that Monokuma would want to hide that but why didn't Kyoko say something when she examined it?

-I'll admit it. I didn't solve this last mystery. I figured out the howdunnit with the tarp and chicken and ductaped arrows and whatever. I didn't get the who right. I assumed it was Yasuhiro (or Toko because she went upstairs alone to "find" the body) even though that didn't make sense. My heart was begging for it to be him. It was the only logical explanation that a character as unfunny, boring, and empty as he was to make it that far. He had to be the mastermind. When I first met him, I assumed he was going to be the first corpse. I have no clue how he made it so far. Why Taka and not him? I don't know why I'm complaining so much about him but he was just so fucking awful that I wanted to cry every time he had something to say during cross-examination

-I'll admit I liked Monokuma more than Zero Jr. (and I'm assuming Zero Jr. was inspired by Monokuma?) but I must've gotten them confused cause I thought Monokuma was an AI the entire game, until they were explicitly saying that he was being controlled

-Why didn't Alter Ego save Kyoko?

-Why did I have the picture of Kyoko and her father as evidence? When I was shooting hope bullets at everyone (dumb as hell by the way), I thought the game was pulling a fast one and I needed to shoot that bullet at Kyoko instead of "hope." It didn't work

-Junko was just so bad. Have to say it again

-Why was the blood in the classroom where the tragedy happened red and not pink? Weird gripe, I know

-When Kyoko was becoming a problem, why didn't Junko just stab a student to death? She tried to kill Makoto but stopped there? It just seems like a weird leap to me that she decided to use her sister's cadaver instead

-Another complaint about Junko. The twist really might as well have been "the mastermind is somebody you guys never met" because that's what it ended up being. Is the twist being "the mastermind LOOKS like someone you met but is actually someone you never met" really that much better?

-I would've complained, but I would've been more satisfied if the twist behind the school was just "We're doing a TV broadcast and the police can't stop us because we paid them off." It would've been lazy, but better than we got. "We took your memories but we aren't saying how because we could think of anything. The world ended but we aren't saying how. We snuck in the building but we aren't saying how." The apocalypse twist really seemed to come out of nowhere. There seemed to be no foreshadowing at all for it

Just want to add that putting together those comics was the fucking worst. I just kept thinking "Why am I doing this?" considering I spent a good hour solving the case

Anyway, a lot of complaining but I didn't hate the game. It's just so flawed

On to SDR2, which I heard is better

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Quote:
I don't know if you guys noticed, but there's a very subtle theme of "hope" running throughout the game.


Oh don't worry. You'll be smacking people in the face with it - no, you seriously will. Don't worry. It'll show you the true meaning of SUBTLETY soon enough.

Quote:
And Makoto kept making observations about how "easy" everything was for Kyoko. I should've been a student in this school cause I would've fucking blown him away with everything I present in the first two minutes. I mean, I know every character can't be as smart as the player but I feel like the main character needs to be within a reasonable proximity of what the player is thinking


I know! I mean, I wouldn't call myself a super genius (though I do have a nice triple-digit IQ in the high-ish range) but I am perfectly capable of using simple logic to form ideas. Sometimes, yes, I jump from Point A to Point D before Point B or C are even remotely brought up, but that's only because I can see the patterns so easily.
This is the problem with a mystery game having a protagonist - they can't make them as smart as the player. Only way they can potentially do that, maybe, is by routinely giving you an input field where you can write in what you think happened. And if you are right, you get to jump ahead. (Or even like a save-anywhere feature)

By the way, have any idea what Kyoko's Super Duper title could be? Suuuch a mystery! :redd:

Quote:
Spoiler: Chapter 3
And how did Hifumi know Celeste's last name? It can be explained that he "remembered" due to the hit from the head but that raises some questions
1. Why would he address Celeste by her last name when nobody in the room would know what he's talking about
2. Why didn't anybody in the room say "hey, how did he know her last name?"
3. I'm assuming that during that one year at Hope's Peak, Celeste would still go by the name...Celeste. So there's really no reason for him to have remembered her last name at all cause he probably only heard it like once off an attendance sheet (I guess it's not a plothole cause I'm making an assumption here)


Spoiler: DR Chapter 3
Really? It took you a while to figure it out that it was Celestia? I personally figured it out before a murder was committed/found out. Just her behavior was so much "I AM SO TOTALLY AN INNOCENT BYSTANDER, PAY NO ATTENTION TO ME-HEY LOOK THERE IS THAT GUY THAT NOBODY BUT ME ACTUALLY SAW UP TO NOW!!"

As for her last name... maybe Celestia felt comfortable enough around the people that she told them her real name? Or Fatboy (I forget his last name) figured it out, like he found her ID. As for him remembering it, well, he got hit on the head pretty badly - he was practically delusional and any of his words had no proper weight. He could've said Duck Duck Robert Downy Jr Quack and what does it matter? He got brained.


Quote:
Spoiler: Chapter 5/6
First of all, I was never a fan of Dahlia Hawthorne as a villain. I thought SHE tried to hard to be evil and just ended up being bland. Imagine how I felt with Junko

Twins? TWINS? TWINS???!?!?!?!?!?!?!?!!?!?!?!?!?!? That's like a fucking cardinal rule in mystery-writig


Hey it's JUST like Case 3-5, ISN'T IT?! :ron:

Quote:
Spoiler: Chapter 5/6
-I had to prove Kyoko was alive even though she was standing right there. God. Fucking. Damn it.


OmG, I know. Worst padding ever, I mean come on. Can't we just tell Hagakure to shut the f*** up? What was the POINT of that part? It wasn't funny. It was obnoxious. Obnoxiously padding. That was like traversing across the field in Twilight Princess to bring Prince... Ralts (?) to Kakariko Village. It's like the Hidden Village in the same game. (No wait, that part was fucking awesome) Or even everything in Pokémon Y between the first and the second gym. (Seriously, that shit is pointless, I don't need to get a Fossil pokémon)

Quote:
but why didn't Kyoko say something when she examined it?


Suuuuuuuspeeeeeeeeense~ *wiggly fingers*

Quote:
When I first met him, I assumed he was going to be the first corpse.


In the demo, he WAS! Though that was done to avoid spoiling who the actual victim in the first case would be.

Quote:
-Why was the blood in the classroom where the tragedy happened red and not pink? Weird gripe, I know


Um... maybe because it was old? That's the simplest explanation I can give.
I really hate the pink blood in this game. I don't care if it was done for censorship - it looks stupid. And I can't give a crap that someone just died when BRIGHT NEON PINK BLOOD IS FLASHING IN MY FACE! Why not do it like Oneechanbara Zombie Bikini Slayer? They have an option between having blood be shown as red or purple. Give me an option, guys...

Quote:
Spoiler: Chapter 5/6
-I would've complained, but I would've been more satisfied if the twist behind the school was just "We're doing a TV broadcast and the police can't stop us because we paid them off." It would've been lazy, but better than we got. "We took your memories but we aren't seeing now because we could think of anything. The world ended but we aren't saying how. We snuck in the building but we aren't saying how." The apocalypse twist really seemed to come out of nowhere. There seemed to be no foreshadowing at all for it


Told you they wouldn't explain anything properly.

Quote:
Just want to add that putting together those comics was the fucking worst. I just kept thinking "Why am I doing this?" considering I spent a good hour solving the case

Anyway, a lot of complaining but I didn't hate the game. It's just so flawed


Congrats. Took me about two hours, but only because I had to stop now and then to rant at things.

The game COULD be a lot better... you know, if they made the characters less exaggerated, made the blood actually blood, toned down on the overall intense color system that makes my eyes sting, made the murders more complicated, gave me different music options and preferably added multiple paths and endings that determine who actually dies, who the murderer is and how the protagonist reacts to things.
You know, if they had basically created the beta version: Distrust.

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JesusMonroe wrote:
Someone please kill me

upupupupupu

Quote:
Spoiler: Chapter 5/6
-I'll admit it. I didn't solve this last mystery. I figured out the howdunnit with the tarp and chicken and ductaped arrows and whatever. I didn't get the who right. I assumed it was Yasuhiro (or Toko because she went upstairs alone to "find" the body) even though that didn't make sense. My heart was begging for it to be him. It was the only logical explanation that a character as unfunny, boring, and empty as he was to make it that far. He had to be the mastermind. When I first met him, I assumed he was going to be the first corpse. I have no clue how he made it so far. Why Taka and not him? I don't know why I'm complaining so much about him but he was just so fucking awful that I wanted to cry every time he had something to say during cross-examination

-I'll admit I liked Monokuma more than Zero Jr. (and I'm assuming Zero Jr. was inspired by Monokuma?) but I must've gotten them confused cause I thought Monokuma was an AI the entire game, until they were explicitly saying that he was being controlled

-Junko was just so bad. Have to say it again

-I would've complained, but I would've been more satisfied if the twist behind the school was just "We're doing a TV broadcast and the police can't stop us because we paid them off." It would've been lazy, but better than we got. "We took your memories but we aren't saying how because we could think of anything. The world ended but we aren't saying how. We snuck in the building but we aren't saying how." The apocalypse twist really seemed to come out of nowhere. There seemed to be no foreshadowing at all for it

Spoiler:
-Yeah, I don't think ch6 is really 'solvable.' You got ch5, and that's enough. (It's the same in SDR2--don't bother trying to 'solve' ch6.) It couldn't have been Fukawa or Hagakure, but Togami actually was a viable murderer (even though the game never addressed it :nick: ). I don't remember the details, but Togami had the opportunity to kill her, and then Fukawa could've set up the corpse when she "found" the body. I thought the whole relationship they had had up to that point in the game had been building up to Fukawa helping Togami get away with murder, but silly me thinking that characters/relationships in DR actually develop (outside of the 1 chapter they star in, sometimes).

-Yeah, I also thought Monokuma was an AI for most of the game.

-The plot, story, and mysteries in DR were trash, but as a character I actually thought Junko was a nice One Scene Wonder.

-This is what I was talking about before. The franchise only gets worse about this, so... brace yourself.


-I still don't understand why Kirigiri left Naegi a letter telling him to look under her bed in case anything happened to her... that led to the fake clues planted by Junko. ~_~


CatMuto wrote:
By the way, have any idea what Kyoko's Super Duper title could be? Suuuch a mystery! :redd:

I can never remember if she's SHSL Purple or SHSL Plot Device
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Bad Player wrote:
CatMuto wrote:
By the way, have any idea what Kyoko's Super Duper title could be? Suuuch a mystery! :redd:

I can never remember if she's SHSL Purple or SHSL Plot Device


Durr, it's Super Duper High School Mysterious Chick.

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Bad Player wrote:
Spoiler:
-Yeah, I don't think ch6 is really 'solvable.' You got ch5, and that's enough. (It's the same in SDR2--don't bother trying to 'solve' ch6.) It couldn't have been Fukawa or Hagakure, but Togami actually was a viable murderer (even though the game never addressed it :nick: ). I don't remember the details, but Togami had the opportunity to kill her, and then Fukawa could've set up the corpse when she "found" the body. I thought the whole relationship they had had up to that point in the game had been building up to Fukawa helping Togami get away with murder, but silly me thinking that characters/relationships in DR actually develop (outside of the 1 chapter they star in, sometimes).

-I still don't understand why Kirigiri left Naegi a letter telling him to look under her bed in case anything happened to her... that led to the fake clues planted by Junko. ~_~


Spoiler:
-He had an alibi (until they found out she was killed several days before they had thought) so it couldn't have been him. However, he did have the key to Kyoko's room, so he could've planted the incriminating evidence there. That was never brought up for some reason

-She left him a letter saying to look under the bed. Under the bed was the profile to the sixteenth student. That wasn't planted by Junko--the dojo key on the table was


Also, I guess I'll say what I thought about the characters cause the cast did end up being more likable than I thought on first impression. But as I mentioned before, towards the end of the game I really started to lose interest in the game cause I just didn't care about who was left

Spoiler: Characters
Makodo-it's hard to get a protagonist right in a game like this. Unfortunately for DR, they got it wrong. Bad/10

Kyoko-plot device. Not as cool or smart as everyone says, so she's probably the fan favorite. Bland/10

Byakuya-I liked him when he was more of an asshole but he provided a good amount of funny moments and he was a pretty good character to me. Good/10

Toko-I hated her at first but she really grew on me. I especially liked the Genocide Jill side to her. That was just hilarious. Especially in Chapter 3 when the characters were just kind of like "Oh no, her again." She added a lot. Fun/10

Aoi-fanservice but she was enjoyable at times. Ok/10

Sayaka/Leon-don't care/10

Mondo-better than I thought but I really didn't remember him at all by the end of the game. Forgettable/10

Taka-WHHHHHY did he have to die? I especially loved his "transformation" and thought the game could've done so much more with it. Oh well. I liked him/10

Hifumi-ugh/10

Celeste-I really liked her design and voice. She was pretty funny and provided actual help often. Her motive seemed to "fit" her. Good/10

Sakura-eh/10

Junko-*fart noise*/10

Chihiro-probably my favorite, but only after he died. Very unfortunate. I guess it's good that he got to live a little longer through Alter Ego. He was an unexpectedly deep character, though. Favorite/10

Yasuhiro-good fucking god, I don't need to do this rant again. Worst one in the game


Spoiler: Minor, Non-Important Question
In the second trial, the "motive" Monokuma provided was the threat to reveal their secrets to the world. What could Kyoko's secret have been? She had amnesia so it's not like Monokuma could use anything
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The motive doesn't necessarily need to work on everyone. Just one person will suffice.
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JesusMonroe wrote:
Spoiler: Minor, Non-Important Question
In the second trial, the "motive" Monokuma provided was the threat to reveal their secrets to the world. What could Kyoko's secret have been? She had amnesia so it's not like Monokuma could use anything


Spoiler: DR Chapter 2 Monokuma Motive Letters
I think the threat on it was that she was related to the headmaster? At least, that's what my head tells me off the top of it and it sort of makes sense... she wasn't too happy about being related to the guy, so maybe she was concerned that it was going to be revealed? Either that or Monokuma was going to pronounce to the entire world about the Kirigiris and their detectivness.


Honestly, out of the secrets revealed, none of them seem really worth it. I created an OC for that game and her secret was that she cuts herself, which she easily showed to everyone, the letter - and it's hinted at to begin with, because her design is with her left arm being constantly covered by clothes.

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JesusMonroe wrote:
Spoiler:
-He had an alibi (until they found out she was killed several days before they had thought) so it couldn't have been him. However, he did have the key to Kyoko's room, so he could've planted the incriminating evidence there. That was never brought up for some reason

Spoiler:
No, he definitely had a chance to do it, I just don't remember the case well enough to remember when.

Was he the one who fetched Naegi from his room or something? It could've been then.

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Bad Player wrote:
JesusMonroe wrote:
Spoiler:
-He had an alibi (until they found out she was killed several days before they had thought) so it couldn't have been him. However, he did have the key to Kyoko's room, so he could've planted the incriminating evidence there. That was never brought up for some reason

Spoiler:
No, he definitely had a chance to do it, I just don't remember the case well enough to remember when.

Was he the one who fetched Naegi from his room or something? It could've been then.


Spoiler: DR Chapter 5 - Togami
When Naegi asked him to please let him check out Kirigiri's room, Togami said okay but he had to do something first and went off. So he technically had every opportunity to plant evidence in Kirigiri's room since he had her room key.


You know, for a second there, I had to think who you were talking about and what...

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Spoiler: DR2 First Two Chapters
So far, I do like this game much more than the first one. The cases are more difficult (still it hard) and the characters do seem a little deeper from the ones who got some attention. A lot of the mini games feel so unnecessary, though

I guessed Peko was the killer but I didn't guess she did it under orders from Yakuza kid. That seemed too obvious. Anyway, ideas like Peko being a tool to that kid and not even seeing herself as human...that's actually interesting. It was kind of well-executed, too, but I thought it was kind of stupid that anybody even considered Peko wasn't the blackened because she's "just a tool" (cause she's technically human)

And Monomi is just the best. Not a bad theme, either
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