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Re: The Final Fantasy franchiseTopic%20Title
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CatMuto wrote:
I had no freaking clue why Tellah had a Remember option in his menu during battle and he only used Fire or so when I used it. Oh! Turns out this comes from the actual/first version of the game where he had spells but "forgot" them and wasn't able to use them unless he used Remember (or Recall) which used a random one.
THANKS for keeping that stupid option in the game, Square. What, removing the spells to begin with is A-Okay, I have nothing against that, but taking out the remember option is just too much work?

Interesting. I remember only using Tellah's Recall once against the Octomammoth; he used Thundara, a spell he couldn't normally use until the party reached the top of Mount Ordeals.

Quote:
PS: Yes, Tellah died. I still think that scene had more of an emotional impact on me than Aerith's death.

I wouldn't know, I got bored with VII after the first encounter with JENOVA. And I thought XIII was boring.
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That moment when Yang closes the door on Cecil and the gang only to believed to be dead when he was with the Sylphs later on the game.
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Re: The Final Fantasy franchiseTopic%20Title
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Anthony wrote:
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That moment when Yang closes the door on Cecil and the gang only to believed to be dead when he was with the Sylphs later on the game.

Shhhh. There's someone who's still in the process of playing through IV. Don't ruin it for her. Even though she probably already saw it coming.
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Anthony wrote:
That moment when Yang closes the door on Cecil and the gang only to believed to be dead when he was with the Sylphs later on the game.


The what now? OmG are you telling me there's gonna be another instance of "OmG, no! (Party Member) is dead! Oh sadness!" only for them to come back later on? Urgh! I mean, I already know Lydia can't be dead right now cause she's gonna re-appear, looking older and hotter, so that boys who previously fapped to her don't feel so bad about it now. :ron:

Sheesh. Then again, we'll see. Like I said, I just got Tellah to die and... *SIGH* Joy of Joys, I rescued Rosa.

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"Tellah the Sage. Edward's father."

...what. Apparently this is what Cecil says to Yang in Barona in one of the versions. I don't recall it being in my version, but then this came from a version where the Bomb Ring was called a Package and not the obviously-evil-and-consequential Bomb Ring. (I'm sure this is more in terms of Tellah being Edward's father-in-law, although I don't recall him and Anna officially getting married)

Also, I just entered the giant. Hee hee, time to play porn music. Nah not really... :ron:

And how lovely that IV seems content in making me believe that death isn't permanent or anything to fear. What, did people complain about party members being killed off in II so much that they made it seem everyone dies in IV just to have them return? :ron:

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Spoiler: :yogi:
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Re: The Final Fantasy franchiseTopic%20Title
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CatMuto wrote:
"Tellah the Sage. Edward's father."

...what. Apparently this is what Cecil says to Yang in Barona in one of the versions. I don't recall it being in my version, but then this came from a version where the Bomb Ring was called a Package and not the obviously-evil-and-consequential Bomb Ring. (I'm sure this is more in terms of Tellah being Edward's father-in-law, although I don't recall him and Anna officially getting married)

Taken from the Final Fantasy Wiki on the North American version of FFIV:
Quote:
The script was also considered poorly translated, even by employees at Square.

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In one cutscene in the original version, Rosa is rescued at the last moment from being executed by a giant scythe. In the Easy Type and North American versions, the scythe was replaced with a giant metal ball.

Well, as someone put it...
What, so we're squeamish at the thought of someone being beheaded, but the implication of having their skull smashed like a bird egg is somehow more palatable to our delicate and impressionable minds?

By the way, I just entered the giant... am I close to finishing?

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CatMuto wrote:
In one cutscene in the original version, Rosa is rescued at the last moment from being executed by a giant scythe. In the Easy Type and North American versions, the scythe was replaced with a giant metal ball.

Well, as someone put it...
What, so we're squeamish at the thought of someone being beheaded, but the implication of having their skull smashed like a bird egg is somehow more palatable to our delicate and impressionable minds?

By the way, I just entered the giant... am I close to finishing?

C-A


3/4 I'd say
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Re: The Final Fantasy franchiseTopic%20Title
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*sigh* Fine. Then again, given how the game just showed me all the heroic sacrifices (except Tellah) being alive, I'm a bit iffy on the game... Yeah we can show the little twins sacrificing themselves... but not have them worse than dead the whole game...! What will people say? (Probably that's kind of a ballsy move for 1994)

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Yay for 4 fiend battle. Sadly in the DS they fuse together to become an OP mother fucking super boss.... end game.
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Re: The Final Fantasy franchiseTopic%20Title
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CatMuto wrote:
"Tellah the Sage. Edward's father."

...what. Apparently this is what Cecil says to Yang in Barona in one of the versions. I don't recall it being in my version, but then this came from a version where the Bomb Ring was called a Package and not the obviously-evil-and-consequential Bomb Ring. (I'm sure this is more in terms of Tellah being Edward's father-in-law, although I don't recall him and Anna officially getting married)

Also, I just entered the giant. Hee hee, time to play porn music. Nah not really... :ron:

And how lovely that IV seems content in making me believe that death isn't permanent or anything to fear. What, did people complain about party members being killed off in II so much that they made it seem everyone dies in IV just to have them return? :ron:

C-A


I'd say more like FFII used killing people as a poor excuse to replace party members. It eventually got to a point where you'd just get your next party member, just thinking that, yep, they're going to die next. I think, to my recollection, the only 4th party member who didn't die off besides Leon was Leila.

As for IV, as much as I love that game, it really does make fun of killing people off. Especially Cid's. Geez. I will say though, the twins turning to stone is probably the best done death scene or whatever in the game I think. You know of nothing potent to cure them, and they're little kids sacrificing themselves knowing there's no way to get out of their stone form. Even if the end plays with it, it definitely beats Cid jumping out of an airship (though I found it funny.) Yang's death... I kinda hated how that one turned out, especially for a while before I started to like how Edge played, I hated how the superior Yang got replaced. As for Edward, yeah, pansy cough. Stop acting like you're going to die. At least with Leviathan, they pull it into the game where it makes sense. Really though, Cid's and Yang's are the two I really don't care about.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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You know of nothing potent to cure them, and they're little kids sacrificing themselves knowing there's no way to get out of their stone form.


Well, I more wonder... what about Pal.. Pol... the girl's Teleport spell? Emergency Exit? Use Tellah's or their own magic to blast one of the doors open. There were other ways to get out of the mess instead of the two turning themselves into stone. Also, I heavily doubt a child-sized stone statue can stop an advancing wall all on its own. :ron:

It just felt like a contrived scene to make me go "Noooo!" like almost any other death in a videogame. There are only a few I care about. I've said it before, Devil Survivor 2? First game in a while that made me like several of the characters - and when I got a death clip of one of them, I was so annoyed... and then I screwed up and that character really died. I was so pissed off at myself. (If I got a death clip of characters I didn't care about, I didn't care... but the ones I like or knew, that was a bit bigger for me)

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Re: The Final Fantasy franchiseTopic%20Title
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CatMuto wrote:
Quote:
You know of nothing potent to cure them, and they're little kids sacrificing themselves knowing there's no way to get out of their stone form.


Well, I more wonder... what about Pal.. Pol... the girl's Teleport spell? Emergency Exit? Use Tellah's or their own magic to blast one of the doors open. There were other ways to get out of the mess instead of the two turning themselves into stone. Also, I heavily doubt a child-sized stone statue can stop an advancing wall all on its own. :ron:

The girl's name is Porom, Teleport only works in dungeons, and a Firaga would take too long to cast. It's Gameplay and Story Integration! Of course, none of this explains how the Elder removed their Stone status just in time for the Giant's attack. Or why an an advancing wall was built into Castle Baron in the first place.
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sumguy28 wrote:
CatMuto wrote:
Quote:
You know of nothing potent to cure them, and they're little kids sacrificing themselves knowing there's no way to get out of their stone form.


Well, I more wonder... what about Pal.. Pol... the girl's Teleport spell? Emergency Exit? Use Tellah's or their own magic to blast one of the doors open. There were other ways to get out of the mess instead of the two turning themselves into stone. Also, I heavily doubt a child-sized stone statue can stop an advancing wall all on its own. :ron:

The girl's name is Porom, Teleport only works in dungeons, and a Firaga would take too long to cast. It's Gameplay and Story Integration! Of course, none of this explains how the Elder removed their Stone status just in time for the Giant's attack. Or why an an advancing wall was built into Castle Baron in the first place.


You mean your house doesn't have one of them?! I have to clean intruders off the walls once a week in mine.
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In my experienes of FF4 the only monster that ever gave me a headache was Ahriman. But then when the DS game out.... Geryon is the only boss I can't beat. I try to even with cheats. Max stats still died.
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Why do game developers keep putting battles against a defense system into them? It's so BORING to do so. I almost fell asleep fighting the control/attack/defense sys of the Giant.

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CatMuto wrote:
Why do game developers keep putting battles against a defense system into them? It's so BORING to do so. I almost fell asleep fighting the control/attack/defense sys of the Giant.

C-A


I didn't really think it was a "thing" game developers kept doing. I can see it done a few times but not enough to be something to complain about.

Also what makes those worse than any other boss battle?
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Cause every defense system has some form of self-healing in it. Example, the FFIV one has the Defense Sys that keeps healing it for 3000 HP. The one in Symphonia, you defeat it, it regenerates itself and regenerates two floating bots, so you have to kill it again... it's just boring and unnecessarily prolongs the battle.

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CatMuto wrote:
Cause every defense system has some form of self-healing in it. Example, the FFIV one has the Defense Sys that keeps healing it for 3000 HP. The one in Symphonia, you defeat it, it regenerates itself and regenerates two floating bots, so you have to kill it again... it's just boring and unnecessarily prolongs the battle.

C-A


Hmm I see. I'd say "prolongs" the battle is a bit arrogant. It's there to present a challenge, you have to manage to consistently deal enough damage or else your foe won't wall. It becomes a balancing act, sure you could take the time out and heal your own party but if you don't balance it well enough then your foe will be just as strong. It's a matter of management and strategy.

Just prolonging the battle would be to give a boss more health at the outset, by including a healing move it has a chance for the boss to heal exponentially and so the party needs to manage it's moves effectively in order to stop it.
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Anthony wrote:
Yay for 4 fiend battle. Sadly in the DS they fuse together to become an OP mother fucking super boss.... end game.



If I remember don't you fight all 4 fiends individually ? one after the other
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davech1987 wrote:
Anthony wrote:
Yay for 4 fiend battle. Sadly in the DS they fuse together to become an OP mother fucking super boss.... end game.



If I remember don't you fight all 4 fiends individually ? one after the other


I fought them individually. Maybe they re-reappear in the DS version as a bonus boss?

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Quote:
Cause every defense system has some form of self-healing in it. Example, the FFIV one has the Defense Sys that keeps healing it for 3000 HP. The one in Symphonia, you defeat it, it regenerates itself and regenerates two floating bots, so you have to kill it again... it's just boring and unnecessarily prolongs the battle.

Like the fight with Anima in XIII? Which is really just the fight with the Guardian in Chrono Trigger...
CatMuto wrote:
davech1987 wrote:
Anthony wrote:
Yay for 4 fiend battle. Sadly in the DS they fuse together to become an OP mother fucking super boss.... end game.



If I remember don't you fight all 4 fiends individually ? one after the other


I fought them individually. Maybe they re-reappear in the DS version as a bonus boss?

C-A

Yes.
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CatMuto wrote:
Why do game developers keep putting battles against a defense system into them? It's so BORING to do so. I almost fell asleep fighting the control/attack/defense sys of the Giant.

C-A

I... really don't recall many, if any RPGs from 1990 that were really doing that at the time. Maybe I haven't played too many from that era, but I really don't think it was such a common thing. If anything, we can probably blame FFIV for putting some of these cliches into play, but back then, it was considered new and fresh. Personally, I didn't have a problem with that boss. It's just another boss anyway. Really, there's no difference between giving a boss with low HP a healing spell and another boss just more HP. It's practically the same.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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"Rydia has learned Sylph!ORUhj"
Mh. Guess someone's pet touched the keyboard when this was written...

Check out this review for FFIV. I know I am extremely cynical and critical about games, but what this guy is saying is just something to laugh at. The idea that Cecil is actually a villain in the very beginning of the story? You know, I would buy that. If Cecil didn't whine about how he feels terrible about what he did all the time! Kind of hard to think of someone as a villainous person if they clearly have a conscience about their terrible actions.

Well-Developed characters? Oh yes. I feel so much for Gilbert after I got to get to know him as a cowardly prince who needed a beard woman to be by his side, can barely fight or keep himself up during battle and serves one important plot which technically feels shoe-horned in as padding the game out unnecessarily - yes, I am talking about the Dark Elf.
Let's not forget Yang. You know. The karate guy. Um... yeah, him. Terrible when he sacrifices himself, right?
And definitely Tellah. His death has an emotional impact and we can relate to him, since he's grieving over his daughter and wants revenge for it. But other than that, he's not a very well developed character, either.

I know someone said that the game focuses on the boring characters but the rest are well-developed but... I don't see it. All of these characters are so flat, they seem flatter to me than Danganronpa's characters. Nothing about this game seems to be overly great or groundbreaking for 1994 and definitely doesn't hold up to today. The only thing that may come as a shock is the sci-fi-esque section in the end, but all it builds up to is a Man Behind The Man scenario which has been done to death even in 1994 and just results in a very forgettable final boss.

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CatMuto wrote:
davech1987 wrote:
Anthony wrote:
Yay for 4 fiend battle. Sadly in the DS they fuse together to become an OP mother fucking super boss.... end game.



If I remember don't you fight all 4 fiends individually ? one after the other


I fought them individually. Maybe they re-reappear in the DS version as a bonus boss?

C-A


No. Whatever is left of them in the Giant fuse to become Geryon The super boss after the end. Just like the Lunar Babil Giant.
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CatMuto wrote:
Nothing about this game seems to be overly great or groundbreaking for 1994 and definitely doesn't hold up to today

*sigh*
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The game was a huge departure from the previous games at the time. The cast of playable characters is vast, their personalities developed and unique, it was the introduction of the Active Time Battle system, and the story is far deeper, the gameplay being driven by the plot instead of the player being free to wander the world. In short, this is when Final Fantasy truly began to develop its own profile as a game series. Of course, the series has since surpassed the original game in story, character and gameplay complexity, and the game is commonly criticized today for a simple and straightforward story, shallow characters and little gameplay flexibility.

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I'll say it again What personalities? (And for me a personality is made up of at least 2 or 3 traits) Yang is... well he's a karate man. Tellah is an old man, who loves his daughter a lot, fueled by revenge and grief. Gilbert is a coward. Rydia is... ...a grieving girl. Then she gets swallowed up and disappears for some time. Just like all the other characters. Rosa is the Love Interest. That's it. She's the Cheria Barnes of Final Fantasy games. She's basically Proto-Rinoa.

This is the EXACT problem I had with Snow in XIII. How the hell am I supposed to CARE for these characters or see them DEVELOP when they KEEP DISAPPEARING OFF-SCREEN? I need to SEE this development and experience it, otherwise, it's just an Informed thing.

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Just accept it folks, if Cat comes to your fandom, she's going to hate on a lot of things in it. Also in fairness, the bit of TVtropes you quoted from Sumguy was the "Your Mileage May Vary" category.

Now on the other hand:
CatMuto wrote:
I'll say it again What personalities? (And for me a personality is made up of at least 2 or 3 traits) Yang is... well he's a karate man. Tellah is an old man, who loves his daughter a lot, fueled by revenge and grief. Gilbert is a coward. Rydia is... ...a grieving girl. Then she gets swallowed up and disappears for some time. Just like all the other characters. Rosa is the Love Interest. That's it. She's the Cheria Barnes of Final Fantasy games. She's basically Proto-Rinoa.

This is the EXACT problem I had with Snow in XIII. How the hell am I supposed to CARE for these characters or see them DEVELOP when they KEEP DISAPPEARING OFF-SCREEN? I need to SEE this development and experience it, otherwise, it's just an Informed thing.

C-A


Cat if you'd read the entire phrase you would have noted that the end of it states that the characters would be considered shallow by todays standards but at the time they were groundbreaking. This is coming off an era where if you got to name the character that's about the length of character development they got.

It's really the difference between referring to characters as characters instead of abilities. Like "You know Black Mages? They know spells" instead of "You know Cecil?"
Characters became more than just vessels for abilities and were actually given some form of personality (even if it was rudimentary ones).
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Cat, to clear things up, FFIV was originally released in 1991, not 1994. In fact, it was originally intended to be on the NES. FFVI came out in 1994. Considering how much of a departure IV was from the previous installments, trying to do things with characters that's never really been done in RPGs before at that time, it really set down some ground on how future RPGs should be done. It's not ground-breaking today by any standards today and some may consider it bland, but back then, what it did was huge. To be honest too, it might not help that you're playing a very terrible translation to my understanding, which really cut out a lot of dialogue and story. Honestly, if I would have gone with a first playthrough for FFIV, I would have chosen the PSP version over the terrible SNES version.

But I say this too. Considering your rambling and whatnot, I look at how far Square came in a short amount of time. If you're judging their standards by 1994, look at how far they came from FFIV to FFVI in such a short amount of time within three years. FFIV laying that ground work on how they created their characters, went with a cohesive character driven story-line set the ground work for how theirs, and many other companies, would move forward when it came to creating an RPG. I'm not saying your complaints aren't legitimate, I can agree with some of them. But consider the time this game was made and what it was going against back in the day rather than by today's standards. Yeah, it's a very cliche game with some flat characters by today's standards, but I feel if it wasn't for FFIV, we wouldn't have a lot of these typical cliches or these flat types of characters that we could use as a template for creating future characters that have more depth.

Besides, I also look at FFI-III and Dragon Quest I-III, which I believe all came out prior to FFIV. Characters were done even worse than in FFIV. FFIV was such a huge improvement in those days.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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While I do enjoy the games the 8-bit or 16-bit idk.... they were the same exact state in reverse but hey that was when we couldn't go advance and make the graphics better o.o
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I got some good news...... Newest 3DS Final Fantasy Game. Final Fantasy Theatrhythm Curtan Calls will have not only FF7 but also FF7 Crisis Core AND Advent Children. :D
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Anthony wrote:
I got some good news...... Newest 3DS Final Fantasy Game. Final Fantasy Theatrhythm Curtan Calls will have not only FF7 but also FF7 Crisis Core AND Advent Children. :D


Think we knew that but thanks. I recall seeing Advent Children's fight scenes in an "Event music stage" in one of the trailers. Still I hope they've got "The Price of Freedom" somewhere in there.

When's that coming out again?
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Anthony wrote:
I got some good news...... Newest 3DS Final Fantasy Game. Final Fantasy Theatrhythm Curtan Calls will have not only FF7 but also FF7 Crisis Core AND Advent Children. :D


I know. I pre-ordered the game a few weeks ago. Still have to pay the rest. I swear, my main party once everyone is leveled will be Zack, Aerith and both forms of Lightning! (One of them maybe switched with Tina - or Lock. And wasn't Celes a potential party member, too?)

C-A
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CatMuto wrote:
Anthony wrote:
I got some good news...... Newest 3DS Final Fantasy Game. Final Fantasy Theatrhythm Curtan Calls will have not only FF7 but also FF7 Crisis Core AND Advent Children. :D


I know. I pre-ordered the game a few weeks ago. Still have to pay the rest. I swear, my main party once everyone is leveled will be Zack, Aerith and both forms of Lightning! (One of them maybe switched with Tina - or Lock. And wasn't Celes a potential party member, too?)

C-A



I hope so. Locke X Celes. :godot:
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CatMuto wrote:
I disagree. Nothing in the game actually said that a Deus Ex Machina solved things for them. If you are referring to that vision they had after fighting the pen-ultimate boss, but not the final boss yet, yeah, that's a vision and they say it was like a new Focus Vision. It's just them thinking it meant something, when in actuality it likely meant nothing.

Ragnarok's powers. Everything up to that moment pointed to Ragnarok only being capable of destruction. But what's this? Ragnarok has extreme crystallization powers that can stop a planet from falling without making it completely uninhabitable? At no point did the party discuss this kind of thing. Maybe Fang and Vanille knew that, but the rest of them didn't.
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And you know what? At times, they didn't follow the the villain's way because they wanted to. They were trying to prevent the villain's plan from working - whole reason they rushed into Orphan's Cradle to begin with was to stop the Cavalry from killing Orphan, which would've doomed Cocoon. They didn't go in there to follow their Focus or to deny it. They had something else to do at that point.
That's exactly what the villain told them to do. And once the cavalry was turned into Cie'ths, there was nothing stopping the party from saying "f this, let's just not kill Orphan". I would mention that they thought Barthandelus can just make another l'Cie to do the job, but if he could, he would have already used Jihl to kill Orphan before the game started.
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What needs to happen is a MUST. Final Fantasy IV The After Years for the 3DS.
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Quote:
Ragnarok's powers. Everything up to that moment pointed to Ragnarok only being capable of destruction. But what's this? Ragnarok has extreme crystallization powers that can stop a planet from falling without making it completely uninhabitable? At no point did the party discuss this kind of thing. Maybe Fang and Vanille knew that, but the rest of them didn't.


Look at the goddamn Ending AND Vision they have during the game. They are IDENTICAL. No, Ragnarok crystallizing Cocoon was NOT out of nowhere, it was part of the vision, it was their FOCUS to do that. God, did nobody pay any fucking attention to that thing?

Quote:
That's exactly what the villain told them to do. And once the cavalry was turned into Cie'ths, there was nothing stopping the party from saying "f this, let's just not kill Orphan". I would mention that they thought Barthandelus can just make another l'Cie to do the job, but if he could, he would have already used Jihl to kill Orphan before the game started.


He could do that and would have done that. But this is a videogame, of course OUR party is gonna do stuff, it can't be that towards the end of the game, our party says "Fuck this" and leaves and then, BOOM, new party of people with the same focus who do the stuff.

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What needs to happen is a MUST. Final Fantasy IV The After Years for the 3DS.


But why? All that the After Years does is make me control the next generation which, given who their parents are, are bound to be pretty boring characters. Also Lydia now opts to wear a damn spandex thingy compared to a robe-ish thing. Both are kinda fanservicy, but at least the first one was a tiny bit more SUBTLE about it.

C-A
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CatMuto wrote:

Quote:
What needs to happen is a MUST. Final Fantasy IV The After Years for the 3DS.


But why? All that the After Years does is make me control the next generation which, given who their parents are, are bound to be pretty boring characters. Also Lydia now opts to wear a damn spandex thingy compared to a robe-ish thing. Both are kinda fanservicy, but at least the first one was a tiny bit more SUBTLE about it.

C-A


Palom and Porom are more playable then they were in the 1st game. And they are barely squishy then they were as kids. Unless they are still squishy. o.o

As for Rydia's new look..... Eh, It's okay to me. Atleast Edge digs it. :P But then again Edge has a major crush on Rydia.

And besides atleast Cuore looks as cute as Rydia when Rydia was a kid.
Spoiler: Cuore
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Atleast Edge digs it. :P


And exactly why I should care about that weak pompous ass of a self-loving, annoying little jerkface? :ron: My husband described Edge as "like Edgar from VI"... except with the giant difference that Edgar was actually funny and likeable where as Edge is...................... not.

C-A
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