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999: Nine Hours - Nine Persons - Nine Doors https://forums.court-records.net/viewtopic.php?f=19&t=19875 |
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Author: | Bad Player [ Fri Dec 30, 2011 9:24 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Wooster [ Sat Dec 31, 2011 2:50 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I don't explicitly remember anything about rocking. But Junpie makes quite a few comments about the stress from the ocean the steel beams are under when they creak and moan. I presumed that meant they were at sea, as I cannot imagine a proper speaker system even remotely pulling that off convincingly. |
Author: | blahmoomoo [ Sat Dec 31, 2011 3:34 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Of course, the creaking could have been simulated using hydraulic pistons that push against ship-sized steel beams. Maybe they even built the whole ship structure, then used the hydraulics on a part that's not accessible. |
Author: | Bad Player [ Sat Dec 31, 2011 5:18 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Creaking sound =/= physically rocking |
Author: | blahmoomoo [ Sat Dec 31, 2011 10:41 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Of course, I was just trying to give theories on how the creaking sounds worked. It may be possible to create an internal structure of some sort that could be rocked (would be an engineering challenge), or even have a boat that's in a pool of water with a large wave generator (with a part that connects the exit to the ship to the outside of the building). But it still stands that rocking was never mentioned in the game. |
Author: | Wooster [ Tue Mar 27, 2012 11:07 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: Croik's Impressions |
Author: | blahmoomoo [ Tue May 01, 2012 2:58 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Sorry about the bump but... Spoiler: Very, very minor spoiler |
Author: | Franzise Deauxnim [ Fri May 18, 2012 12:44 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
For those who haven't seen it, there's a 999 art gallery up on CU. Warning: contains spoilers Spoiler: |
Author: | Wooster [ Fri May 18, 2012 12:54 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Franzise Deauxnim wrote: For those who haven't seen it, there's a 999 art gallery up on CU. Warning: contains spoilers Spoiler: Hmm. A lot of the concept art looks better then the ones they decided upon. Obviously I like Concept Lotus a TON better then belly dancer Lotus. But the alt versions of Santa, Snake, and Clover aren't bad at all. I think Junpie is the only one that I much prefer the game version over the concept. |
Author: | Franzise Deauxnim [ Sat May 19, 2012 1:47 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | .Fairy. [ Mon May 28, 2012 4:28 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I love 999! I used to play it so much... I pretty much became obsessed (><). I thought about it so much I would'nt get much sleep. Sadly though stuff happened and I ended up losing it somewhere... so until I can get the game back I'm forever just wondering/guessing at things. Spoiler: I love the artwork and concept sketches (。^‿^。) Very nice! |
Author: | blahmoomoo [ Mon May 28, 2012 4:49 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: You probably want to read the Answers section on the official website after finishing the True ending. It answers a lot of questions. The topic for Virtue's Last Reward (the sequel to 999) is over here. EDIT: True spoilers removed |
Author: | Bolt Storm [ Mon May 28, 2012 4:53 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Actually, Spoiler: It's a shame you lost your copy of the game - hope you can track one down by the time VLR comes out this fall. |
Author: | blahmoomoo [ Mon May 28, 2012 5:04 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Oops, removed potential spoilers for True then. And your spoiler didn't work for some reason... |
Author: | Bolt Storm [ Mon May 28, 2012 5:21 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Yeah, I fixed that real quick. I always forget it's [spoiler=] and not just [spoiler] if you're not providing a topic. |
Author: | .Fairy. [ Mon May 28, 2012 9:02 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Thank you for the link to the other topic! I really hope to get it back. The sequel looks interesting... but I'd like to finish the first game. |
Author: | grim_tales [ Mon May 28, 2012 3:30 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I just had a thought: (999 spoilers): Spoiler: |
Author: | Wooster [ Mon May 28, 2012 3:44 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: Nonary Game 1 |
Author: | grim_tales [ Mon May 28, 2012 10:43 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Franzise Deauxnim [ Tue May 29, 2012 1:00 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: Epic Spoilers of Epicness |
Author: | Wooster [ Tue May 29, 2012 1:10 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | grim_tales [ Tue May 29, 2012 7:30 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Wooster [ Tue May 29, 2012 1:04 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Or even "Ace up his sleeve". |
Author: | grim_tales [ Tue May 29, 2012 6:51 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Indeed :D That too :) |
Author: | Bad Player [ Wed Jun 06, 2012 11:43 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
So I played through the Safe ending today (or to be more precise, I forced my friend to play and I watched xP) and I noticed... Spoiler: |
Author: | grim_tales [ Sun Jun 10, 2012 1:48 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I found another beautiful 999 video: http://www.youtube.com/watch?v=mlTDt2AK ... re=related (Major spoilers) |
Author: | Phoenix Soul [ Thu Jun 14, 2012 9:03 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: True Ending. |
Author: | Bad Player [ Mon Jun 18, 2012 1:15 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Dani [ Tue Jul 31, 2012 6:42 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I have a question about the last scene of the game. Spoiler: |
Author: | Bad Player [ Tue Jul 31, 2012 10:45 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Dani [ Thu Aug 02, 2012 5:32 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | grim_tales [ Sun Sep 09, 2012 7:49 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I have a question myself: Spoiler: |
Author: | Bad Player [ Sun Sep 09, 2012 10:07 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Um... I didn't o.O |
Author: | grim_tales [ Sun Sep 09, 2012 10:23 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | blahmoomoo [ Sun Sep 09, 2012 10:31 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Bolt Storm [ Wed May 29, 2013 4:19 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
M-M-M-megabump. So the game out of the blue got an HD re-release on iOS today. http://www.spike-chunsoft.co.jp/ssn-999/ Adds a flowchart and new visuals, but - oddly enough - removes the escape-the-room parts. |
Author: | kwando1313 [ Wed May 29, 2013 5:08 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
It removes the escape the room part? But those are the best parts! Weird. |
Author: | Blak The Great [ Wed May 29, 2013 5:26 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Artwork looks nice, but no puzzles?! Silly iOS. |
Author: | Bolt Storm [ Wed May 29, 2013 6:32 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Uchikoshi's been tweeting about it - apparently they removed the puzzles because they'd been getting comments like "the story looks interesting but I'm horrible at puzzles". He's hoping for an English release by fall. |
Author: | kwando1313 [ Wed May 29, 2013 2:13 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
But... 999's puzzles were pretty easy. >_> |
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