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Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
Oh my God, I just saw this post on my friend's tumblr! I find this hilarious! Oh my God, Ahahahahahaha!

Wow, that doesn't... surprise me? Ghirahim touching himself while fighting Link? Sooooooo him. *snort*

By the way, lovin' the Dark Pit Theme on the background~

Pierre wrote:
CatMuto wrote:
Oh my God, I just saw this post on my friend's tumblr! I find this hilarious! Oh my God, Ahahahahahaha!

As for that Dynasty Warrior-Zelda game... to be honest, when I saw screenshots of it, I thought those were simply mods for the Dynasty Warrior game. But it's actually real. Well, it looks kinda cool... but I'll wait to see more of it before I decide whether it's a game worth fighting for.

C-A


Yeah I'm quite a fan of both franchises so it's interesting for sure. Though I do think they'll run out of characters, unless their emphasis is on different loadouts and tools for link in battle changing his playstyle rather than multiple characters.

Of course playable Ganondorf would be excellent.

There's a rumor suggesting that various iterations of Link, Zelda and Ganondorf will be playable.

CatMuto wrote:
Only thing I'll complain about is that blue scarf. OmG, it like so totally doesn't fit him. Make it gold or so, just something that blends with his green attire.

C-A

I... don't see anything wrong with it. It fits him. I've seen that a lot of people concur with this. Other than that, blue and green blend together, nothing like gray and brown. :yogi:
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Quote:
Wow, that doesn't... surprise me? Ghirahim touching himself while fighting Link? Sooooooo him. *snort*


Oh don't get me wrong, that's not what I'm laughing at. More the fact that Link's Stamina Meter is pointing at Ghirahim's crotch while he's touching himself. It's just a hilarious coinky-dink! Yeah, baby, he can go all night long!

I dunno, I just find the blue scarf to be too distracting. I'd go more for a golden color. Or even a lighter/paler shade of green with a golden border. Just something that makes it harmonize with the green.

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Okay, so I just got into a heated discussion about how I think the timelines are dumb because they add nothing to the game and was told that it has a grand story behind it. I fail to see the grand story, but they pointed out that across all those timelines, generations and reincarnations, it's always a battle against the forces of evil and demons. And then I responded to that...

So, like, I practically compared Legend of Zelda timelines' "Grand Story" to be Buffy the Vampire Slayer, only with a guy and a sword instead of a chick beating people up with her hands and feet.

And I can't say I regret it. The grand story is nothing special, it's kinda stupid, and it does sound like Buffy.

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Right now I am playing Link Between Worlds and I think because I played Link to The Past The game is much easier. Which is weird considering the guy how reviewed it on gamespot (Don't know his name off the top of my head) said there were many moments when he would wonder aimlessly trying to find the answers. Funny thing is I'm BREEZING through this game; not at all like I did in LTP. It took me about a year to finish (that's me playing on and off for about an little over an hour a day), but I am over half way through and I just got it this week. Maybe it's because I played LTP and he didn't, I don't know. But it is fun and at least challenging, so I'm not complaining, much.

By the way, does anyone know why they called it "A Link to The Past" when it has nothing to do with going to the past, just alternate dimension travailing.
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Because the original title was Triforce of the Gods and religion parts were kind of a No-No at the time it was released. Link Between Worlds, by the way, is originally called Triforce of the Gods 2.

Speaking of, I watched Sena finishing his LP of Triforce of the Gods 2.
It was... eh... counting the 27 videos it took him, all about 20ish minutes, I calculated the game takes about 9 hours. Of course, this is cut out with the parts where he had to restart or died.

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Sena?

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Blood_fox5 wrote:
Sena?

Spoiler: Meat Bag
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Oh Look its the meat bag
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A Japanese Let's Player.

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CatMuto wrote:
A Japanese Let's Player.

C-A


Just curious since I know you always watch LP videos but what pleasure do you get in watching them? Wouldn't you rather experience the games first hand rather than watch someone play and base your opinion on a game off them?
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Fool Bright wrote:
Just curious since I know you always watch LP videos but what pleasure do you get in watching them? Wouldn't you rather experience the games first hand rather than watch someone play and base your opinion on a game off them?


Simple.

Lets plays: Free

Games: $$$
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Blood_fox5 wrote:
Fool Bright wrote:
Just curious since I know you always watch LP videos but what pleasure do you get in watching them? Wouldn't you rather experience the games first hand rather than watch someone play and base your opinion on a game off them?


Simple.

Lets plays: Free

Games: $$$


Sure it's free but still its more fun in my opinion to actual have a hands on experience with games. Also you can always just buy used games cheaper or get a playstation plus membership so you get good free games.
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Fool Bright wrote:
Just curious since I know you always watch LP videos but what pleasure do you get in watching them? Wouldn't you rather experience the games first hand rather than watch someone play and base your opinion on a game off them?


Um, I don't watch Let's Plays that often. Actually, I only watched Sena's Wind Waker HD one, which I know I won't buy as I have the GC version and no money for a WiiU, nor do I care to buy the HD version of the game. And his Triforce of the Gods 2 one I watched because, again, I have no real interest in getting that Zelda game, but I wanted to see if it really did look how it looked to me: like an extravagant remake of Link to the Past.
Yes, I know it's not really a remake, it's a sequel, but it feels a hell of a lot like a remake and nothing more.

Also, yes, Let's Plays are cheaper. But I think they're a good way to figure out if I do want to play the game or spend money on getting it. It has happened before that I buy a game without really watching footage beforehand and I was heavily disappointed. Now, watching a review or Let's Play let's me see if this game could hold my interest for longer than the game's cover or back-side would.

That's how I started Ace Attorney. I read VGR's recaps for Case 1-1 until 1-3 and I thought it seemed like a funny-stupid game. I played the games and realized the game was dumber in law than I was willing to tolerate from a game... so now I play it for an LP, pointing out how the law would actually work - and believe me, some cases could really be a ton more fun, if we went with real law...

Also, don't I have to pay for Playstation Plus? And what do I do with games that do not come out on the Playstation systems?

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Well, just finished Link Between World, yeah just finished it, and I wasn't even trying. My word on it: Get it used, because it is not worth the $40 I payed for it.
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Blood_fox5 wrote:
Well, just finished Link Between World, yeah just finished it, and I wasn't even trying. My word on it: Get it used, because it is not worth the $40 I payed for it.


Yeah, even without really having played the game, I feel the same way. I watched a playthrough of it and while watching, my whole idea was, "Well... it's nice. But nothing really great for a Zelda game." I might buy it, but definitely it'll be used.

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Blood_fox5 wrote:
Well, just finished Link Between World, yeah just finished it, and I wasn't even trying. My word on it: Get it used, because it is not worth the $40 I payed for it.



I disagree. I thought that it did its justice as being a sequel to Link to the past. The art design was beautiful and the dungeons were pretty fun. Only complain I would have to say is that they should have made the dungeons a bit more harder but then again this generation's video games have gone down in difficulty.
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Fool Bright wrote:
Blood_fox5 wrote:
Well, just finished Link Between World, yeah just finished it, and I wasn't even trying. My word on it: Get it used, because it is not worth the $40 I payed for it.



I disagree. I thought that it did its justice as being a sequel to Link to the past. The art design was beautiful and the dungeons were pretty fun. Only complain I would have to say is that they should have made the dungeons a bit more harder but then again this generation's video games have gone down in difficulty.


I just felt it too short for the $40 I payed for it. The only redeeming quality (for me anyways) was that I had a $25 gift card from my aunt that payed for half of it, so I did not pay full price. Maybe it is because I played LTP and knew the layout of the world, but yeah the dungeons were too easy and I blew right past them. I think that 3ds games are over priced and they should come down with their prices a little bit. But other then that, yeah it was fun; short but fun.
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Blood_fox5 wrote:
Fool Bright wrote:
Blood_fox5 wrote:
Well, just finished Link Between World, yeah just finished it, and I wasn't even trying. My word on it: Get it used, because it is not worth the $40 I payed for it.



I disagree. I thought that it did its justice as being a sequel to Link to the past. The art design was beautiful and the dungeons were pretty fun. Only complain I would have to say is that they should have made the dungeons a bit more harder but then again this generation's video games have gone down in difficulty.


I just felt it too short for the $40 I payed for it. The only redeeming quality (for me anyways) was that I had a $25 gift card from my aunt that payed for half of it, so I did not pay full price. Maybe it is because I played LTP and knew the layout of the world, but yeah the dungeons were too easy and I blew right past them. I think that 3ds games are over priced and they should come down with their prices a little bit. But other then that, yeah it was fun; short but fun.


LBW was actually the same length as LTTP. Its mostly felt short of what you said which is the game was easier than LTTP and since its like the same work as LTTP it was easier to remember the layout.
Price wise I don't think 3DS games are too much because the bigger consoles are $60+
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Fool Bright wrote:

LBW was actually the same length as LTTP. Its mostly felt short of what you said which is the game was easier than LTTP and since its like the same work as LTTP it was easier to remember the layout.
Price wise I don't think 3DS games are too much because the bigger consoles are $60+


I think that $60+ is too expensive. I'm the guy who buys his steam games at $30 a piece.
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Blood_fox5 wrote:
Fool Bright wrote:

LBW was actually the same length as LTTP. Its mostly felt short of what you said which is the game was easier than LTTP and since its like the same work as LTTP it was easier to remember the layout.
Price wise I don't think 3DS games are too much because the bigger consoles are $60+


I think that $60+ is too expensive. I'm the guy who buys his steam games at $30 a piece.


True $60+ is expensive especially for games that we probably just play a few times then ignore it or sell it for much less than we bought it for. I try not to buy games too much that are to expensive which is why I love that PSPlus gives you good free games.
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While I found the game easy myself, I really thought some of the puzzles they made were very clever. One that instantly stands out to me was the use of the Wall Masters in the Skull Woods dungeon. I admit I spent 10 minutes in one room because I didn't know they did anything besides grabbing, but I was amazed once I found out they could press buttons that I couldn't reach (and kill enemies too), which I thought was a neat thing that they implemented on an enemy that just served one basic purpose.

I think as far as a handheld game goes, it serves its purpose quite well. It's gotta have, say, the dungeons a bit on the short side because it's on a handheld. Look at all the other handheld Zeldas. They aren't long either. But I find it fun, accessible, and easy to get into, and that seems to be what's really needed for handheld games. I'd rather play for 30 minutes and make some bit of progress instead of spending 30 minutes staying frustrated or draining my battery life trying to get past one part.

I think this is why I'm iffy about Majora's Mask being on the 3DS after giving it some thought. I'd love to have it on there, I think it's a great game, but the way the game works counteracts the purpose of being a handheld game and serving as on-the-go. The save system and the 3 day cycle are big problems when it comes to this. Again though, I think this is why some people feel that LBW is short and easy, because it was designed to be an on-the-go game, and for that, I think it did it's job right. I won't lie when I say though that it is easily the most fun I've had with a new Zelda title for quite some time.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
I think this is why I'm iffy about Majora's Mask being on the 3DS after giving it some thought. I'd love to have it on there, I think it's a great game, but the way the game works counteracts the purpose of being a handheld game and serving as on-the-go. The save system and the 3 day cycle are big problems when it comes to this


I don't understand how the game mechanics of Majora's Mask would have any problems being a handheld game. Why would the 3 day cycle and the save system be a problem?
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Blood_fox5 wrote:
just felt it too short for the $40 I payed for it.


Really? Okay, the Let's Play I watched was 26 videos long, each about 20-30 minutes, which brings the entirety of it to about... 9 Hours or so. But that does not include the times where Sena got a Game Over or had to redo things and cut things out. So about 10 or 11 hours would be possible... I forget what my time for Skyward was, but it does seem a bit short for a Zelda game.

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I don't understand how the game mechanics of Majora's Mask would have any problems being a handheld game. Why would the 3 day cycle and the save system be a problem?


Because Majora was saved only once properly, by going back to Day 1 and saving, reverting all your work. And the owl statues, while nice, were only temporary. As soon as you started them up, that save disappeared and it would rever to your previous "proper" save. And just to note, those owl statue saves were never originally in the game, it was only later put in, when complaints were heard pre-release that the time-travel-back was the only save method.

On a handheld, it's difficult. Most handheld games allow you to save at any time. Doing that with Majora is difficult and it would ruin the original challenge the game might've had - especially if you were capable of saving any time and reloading, a lot of people... well, if you, like, were on the Couples Mask quest and you fudged something up there, you had to go back, talk to Anju, do the letter, again, talk to Kafei, get the pendant, go back, etc, etc, etc, etc, because of one muck-up.
Being able to save at any point you want? Would be nice, but ruins the challenge.

Then again, I overall never liked Majora... I got bored after two dungeons and some sidequests. Especially never felt like replaying the game, because in order to finish the game, I had to travel back in time and pretty much replay parts of the game, if I wanted to do something. Like having to fight Goht again, to get the Frog Choir Heart Piece.

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CatMuto wrote:
Because Majora was saved only once properly, by going back to Day 1 and saving, reverting all your work. And the owl statues, while nice, were only temporary. As soon as you started them up, that save disappeared and it would rever to your previous "proper" save. And just to note, those owl statue saves were never originally in the game, it was only later put in, when complaints were heard pre-release that the time-travel-back was the only save method.


The Owl statues served more as a purpose of being able to save for the span of Day 1, Day 2, and Day 3. I don't remember hearing anything about the complaints about the saves during the pre-release, do you have the article that states those facts?

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On a handheld, it's difficult. Most handheld games allow you to save at any time. Doing that with Majora is difficult and it would ruin the original challenge the game might've had - especially if you were capable of saving any time and reloading, a lot of people... well, if you, like, were on the Couples Mask quest and you fudged something up there, you had to go back, talk to Anju, do the letter, again, talk to Kafei, get the pendant, go back, etc, etc, etc, etc, because of one muck-up.
Being able to save at any point you want? Would be nice, but ruins the challenge.


I still don't see why the handheld version couldn't keep the same mechanics as the original since wouldn't keeping the challenge of having to go back in time in order to correct your mistakes. I actually enjoyed playing it the way the original was since it actually posted a challenge. Which is why as i posted in another thread that research has been done proving this generations video games lack in difficulty which results in gamers not being able to play challenging games which was proven by nintendo when they had people play the original super mario and they couldnt even get either past the 1st level or the damn first goomba.

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Then again, I overall never liked Majora... I got bored after two dungeons and some sidequests. Especially never felt like replaying the game, because in order to finish the game, I had to travel back in time and pretty much replay parts of the game, if I wanted to do something. Like having to fight Goht again, to get the Frog Choir Heart Piece.


I enjoyed the dungeons and the little sidequests like fighting the aliens at night in the Lon Lon ranch trying to keep the cows from being upducted. From what you're saying it sounds more like pure laziness on your part not wanting to replay the game just because you had to go back in time. I say that increases its replay value because it keeps you doing more in the game.
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No, I really had to redo some things if I wanted to do something in a game. Since I was replaying those three days over and over, I felt like there was no point or no desire in me to play the game again, because it felt like I had already replayed it.

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CatMuto wrote:
No, I really had to redo some things if I wanted to do something in a game. Since I was replaying those three days over and over, I felt like there was no point or no desire in me to play the game again, because it felt like I had already replayed it.

C-A


If the problem was not wanting to replay the days because of errors you made why not take advantage of the Owl saves and make sure you save before any part you feel you would probably make a mistake and would want to do it over?
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Game about Time Travel as a core mechanic + Player not willing to Time Travel due to replaying = Bad mix.
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Pierre wrote:
Game about Time Travel as a core mechanic + Player not willing to Time Travel due to replaying = Bad mix.


Thats why gamers now a days can't handle difficult games like the ones back in the day which I explained when a study by nintendo proved that in our generation they don't know how to get passed the first goomba. :ron:
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Fool Bright wrote:
Pierre wrote:
Game about Time Travel as a core mechanic + Player not willing to Time Travel due to replaying = Bad mix.


Thats why gamers now a days can't handle difficult games like the ones back in the day which I explained when a study by nintendo proved that in our generation they don't know how to get passed the first goomba. :ron:


Seriously? Folks' couldn't just jump over it?
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Pierre wrote:
Fool Bright wrote:
Pierre wrote:
Game about Time Travel as a core mechanic + Player not willing to Time Travel due to replaying = Bad mix.


Thats why gamers now a days can't handle difficult games like the ones back in the day which I explained when a study by nintendo proved that in our generation they don't know how to get passed the first goomba. :ron:


Seriously? Folks' couldn't just jump over it?


Yep which I couldn't believe either. Here is a link to a video describing the article. Review Tech USA
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Fool Bright wrote:
If the problem was not wanting to replay the days because of errors you made why not take advantage of the Owl saves and make sure you save before any part you feel you would probably make a mistake and would want to do it over?


No! My problem is feeling like replaying the damn game, regardless of making an error! I help the Gorons, who I think should have frozen, and would like to proceed to the next temple, but I can't because I'm running out of time. Time Travel! And I'm back and have just undone that thing that I wasted my time no doing. If I wanted to do some things in the Mountain area, like being able to direct the Frog Choir for the heart piece, I'd have to not just re-fight Goht, but also some mini bosses.

I'm undoing my work. Where's the fun in re-doing it? If I have to wind time back about five times to finish the game, I have no incentive to play the game again, because it feels like I literally replayed the game a few times, just to finish it.

Difference between Majora and LR, well, in LR I can't travel back and redo something I may have messed up and I have (more than) enough time to do everything I want or may have to. And if I fail a quest there, I can still start a New Game + and do it then. There's at least some point in replaying the game then.

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CatMuto wrote:
Fool Bright wrote:
If the problem was not wanting to replay the days because of errors you made why not take advantage of the Owl saves and make sure you save before any part you feel you would probably make a mistake and would want to do it over?


No! My problem is feeling like replaying the damn game, regardless of making an error! I help the Gorons, who I think should have frozen, and would like to proceed to the next temple, but I can't because I'm running out of time. Time Travel! And I'm back and have just undone that thing that I wasted my time no doing. If I wanted to do some things in the Mountain area, like being able to direct the Frog Choir for the heart piece, I'd have to not just re-fight Goht, but also some mini bosses.

I'm undoing my work. Where's the fun in re-doing it? If I have to wind time back about five times to finish the game, I have no incentive to play the game again, because it feels like I literally replayed the game a few times, just to finish it.

Difference between Majora and LR, well, in LR I can't travel back and redo something I may have messed up and I have (more than) enough time to do everything I want or may have to. And if I fail a quest there, I can still start a New Game + and do it then. There's at least some point in replaying the game then.

C-A


I have to ask but when playing Majora have you ever learned that playing the Song of time backwards slows down time thus giving you enough time to do what you need to do without returning back time every time a mistake is made?
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Fool Bright wrote:
I have to ask but when playing Majora have you ever learned that playing the Song of time backwards slows down time thus giving you enough time to do what you need to do without returning back time every time a mistake is made?


I wasn't making mistakes! I seriously never even cared for majority of those stupid sidequests in Majora because I think the NPCs in that game are all morons who need to learn what freaking survival instinct is. "Whaa, the moon is gonna fall, but... I can't run away... because it's not on my schedule!"

Yes, I knew about the song of backwards time.
Problem is that even WITH that, far as I could tell, you can't do all 4 dungeons (especially if you don't know them by heart) and the sidequests necessary to get to some dungeons (like the Garo's Mask and such) without rewinding at least once.

What bothers me is the fact that I AM turning back in time.
I am REPLAYING the game to finish it.
Why should I feel like playing the game again?

C-A
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Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
Fool Bright wrote:
I have to ask but when playing Majora have you ever learned that playing the Song of time backwards slows down time thus giving you enough time to do what you need to do without returning back time every time a mistake is made?


I wasn't making mistakes! I seriously never even cared for majority of those stupid sidequests in Majora because I think the NPCs in that game are all morons who need to learn what freaking survival instinct is. "Whaa, the moon is gonna fall, but... I can't run away... because it's not on my schedule!"


You gotta think logically like you always say. If the moon where to really crash down you must remember the Moon is as big as a planet. A collision would spell the destruction of the entire planet.

Quote:
Yes, I knew about the song of backwards time.
Problem is that even WITH that, far as I could tell, you can't do all 4 dungeons (especially if you don't know them by heart) and the sidequests necessary to get to some dungeons (like the Garo's Mask and such) without rewinding at least once.

What bothers me is the fact that I AM turning back in time.
I am REPLAYING the game to finish it.
Why should I feel like playing the game again?

C-A


You gotta understand that yes its impossible to complete all 4 dungeons in one 3 Day span but thats why you go back in time and you keep the key items you received in the dungeons so that way you wouldn't have to replay the same dungeon all over again.
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I don't think this was addressed, but by the complaints about the "prerelease owl statues" that Cat was talking about, in the Japanese version of the game, Majora's Mask had 3 save files like OoT. The only thing you could do to save in the game was to play the Song of Time. The Owl statues were only there as warp points, nothing else. Come the U.S. and overseas release of the game, A save file was sacrificed to give the added quick save function to the owl statues. You find out more about this on The Cutting Room Floor. There was a bit that was changed between the original Japanese and international releases of the game, such as removing a huge grotto when looking for the bean guy in the Deku palace and changing the height of the Oceanside Laboratory among other things.

As for what I was saying about saving, I hate quick saving on handhelds. It's not reliable and it's not a great thing I feel for handhelds. They're made to be on the go. Either you should be able to save permanently anytime you want or be able to make enough progress in a short amount of time and find a permanent save spot. Handheld gaming, I feel, isn't really suited for playing for over an hour and not having access to saving your game. It's a bad decision choice as factors such as battery life factor in, where with consoles you don't have to worry about that. With Majora's Mask, the way the save system works is not an optimal way of what I feel the save system on a handheld game should be.

Before anyone gets their panties in a wad, I absolutely love Majora's Mask. It's one of my favorite Zeldas. Personally, I don't think it'd be well suited as a remake for the 3DS because of the save features alone. The save system sucks, and to be able to permanently get anything accomplished, you more than likely have to wait out the game's clock. I don't feel it's too fast, it's too slow. In fact, the first problem is because of the game's clock, it's impossible to save within the first hour of the game because of how the game handles things. To me, that's not good for a handheld. Especially for the 3DS that has abysmal battery life.

As for remaking Majora's Mask, I feel it'd be personally better suited for the WiiU rather than the 3DS. Ocarina of Time works for the 3DS because it has an optimal saving system and the dungeons are relatively short. Majora's Mask has much longer dungeons and a less than optimal saving system that doesn't flow well with a handheld console. This is, of course, all my opinion, but I think if MM were to get remade, the WiiU would be the way to go.

Also, I'm quite amazed I made one stupid quip about MM's save system and I come back to see quite the debate here. Man, CR is fun.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
Re: The Legend of Zelda seriesTopic%20Title
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Fool Bright wrote:
You gotta understand that yes its impossible to complete all 4 dungeons in one 3 Day span but thats why you go back in time and you keep the key items you received in the dungeons so that way you wouldn't have to replay the same dungeon all over again.

Actually, it is supposedly possible to beat the game in one cycle if you know the game by heart and follow a strict walkthrough.

But more on topic, eh, I'd be fine with a remake on WiiU or 3DS, making it easier with the save system isn't really a big concern for me since MM was one of the easier games in the series anyway.
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Franzise Deauxnim wrote:
Fool Bright wrote:
You gotta understand that yes its impossible to complete all 4 dungeons in one 3 Day span but thats why you go back in time and you keep the key items you received in the dungeons so that way you wouldn't have to replay the same dungeon all over again.

Actually, it is supposedly possible to beat the game in one cycle if you know the game by heart and follow a strict walkthrough.



I admit it would be easy that way but it would be pretty hard to beat all 4 plus the boss and also as well collecting all the masks.
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Fool Bright wrote:
Franzise Deauxnim wrote:
Fool Bright wrote:
You gotta understand that yes its impossible to complete all 4 dungeons in one 3 Day span but thats why you go back in time and you keep the key items you received in the dungeons so that way you wouldn't have to replay the same dungeon all over again.

Actually, it is supposedly possible to beat the game in one cycle if you know the game by heart and follow a strict walkthrough.



I admit it would be easy that way but it would be pretty hard to beat all 4 plus the boss and also as well collecting all the masks.


I think there is one that managed something like that... Here it is. " 'Dragorn' reaches the clock tower with everything completed at 8:32 pm on the 2nd day, a total of 38:32 game time."

C-A
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CatMuto wrote:
I think there is one that managed something like that... Here it is. " 'Dragorn' reaches the clock tower with everything completed at 8:32 pm on the 2nd day, a total of 38:32 game time."

C-A


That's... incredible :lana: that said, even if I COULD potentially beat it that fast, I don't think I would; it would feel like a waste playing through a Zelda game and not stopping to smell the roses along the way :godot:
"No one can change the past. The only thing we can do is strive to make up for our mistakes. Why must we make up for our mistakes, you ask? Because in so doing... we can find the way back to our path. And once we've found our path, we can move on from our past mistakes toward a brighter future."- Phoenix Wright
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Well, since he finished the evening of the 2nd Day, you could've personally have used that time for sidequests and "smelling the roses". By the way, even listening to the game being played seems incredibly boring to me... I dunno, Majora just seems like a mis-game for me...

C-A
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