Pierre wrote:
Update: Some interviews may try and make you feel bad by saying "Well if you don't want our DRM I'm afraid we can't give you all our sick other things like Family Sharing!" however don't be so quick to feel bad.
Recently an
Xbox employee spoke out about how they felt now all the policies and dreams had been crushed.
Frankly it's a bit of a sickening read, guy is quite in favour of all the limitations and the way he speaks about the used game industry he vilifies consumers like they are flat out pirating the games but make your own call.
He also revealed details on what Family sharing was going to be. Boasted as a way to share games with up to 10 family members on the same account it sounds quite nice from PR.
In practice it essentially boils down to a timed demo:
Quote:
When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs).
The saddest thing of all for me is how much the guy believes these policies are right throughout it all. It just further convinces me Microsoft and Xbox have no idea what gamers want.
Potentially a rumour but it's a pretty thorough blog post.
If this is true, than it only proves what I've been trying to tell everyone still supporting this system. Microsoft doesn't care about you. They only want to squeeze as much money from the customer as possible, and still control their purchase even after they buy the physical game. I don't even understand what the big deal about used games is. It's been in the video game industry, practically since the beginning.
Why even limit it to video games? Millions of books, movies, and CDs get re-sold every year. You don't see any of them complaining, and all of them are worth way more than the video games industry. If something is digital, I understand why you can't re-sell or lend it. But a physical copy of ANYTHING is up to the consumer. They should be allowed to do whatever they want to it, whether they keep it, sell it, give it away, or use it as a drink coaster. This is also why I'm a firm supporter of piracy, because of bullshit corporations like Microsoft who only care about profit, but that's a whole other argument. If the REALLY want to get rid of the used game market, than just go all digital. You can't re-sell them, and there are no distribution costs involved. I don't even care that Microsoft fixed some things with the Xbox One. The damage is done, and more importantly; I'm done with this company.
technically microsoft had nothing to do with the DMR its basically the game developers who make the decision on the pricing for the games basically when you sell a game like to gamestop developers arnt making money gamestop is which is why many developers go out of business because they are not making any money at all so in short microsoft is not supporting money for themselves but for developers to make money and not have to resort to selling us add ons for games when it should already be on the cd. also the sharing thing was a bad idea they should have put more freedom towards it like sony did and in the end it doesnt matter because developers are making games for both ps4 and xbox one use the 24 hr connections for certain multiplayer games so in the end it doesnt even matter what does matter is which games had the better exclusives which xbox won that hands down most ps4 games were either also for the xbox one or their usual exclusive sequals