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Metroid: Other MTopic%20Title
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It's high time this game had its own thread! It's coming out much sooner than any of us could have expected, I think, so now's a great time to start discussing it!

What are your thoughts on this game so far? Are you excited at the prospect of a sharper focus on story and character (with voice acting!), or do you think it's a continuation down the path of ruin for the series? What do you think of the 2D/3D dynamic? Most importantly, what do you think of Samus's suit returning to its bright yellow color scheme? :redd:

We don't know many concrete details about the game at the moment, but thankfully that should change in a matter of hours when we'll get some hands-on impressions!

Until then, let's get this train rolling!
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Yay, Metroid! Looks pretty good, and from what I can tell Samus can touch (at least some) enemies without taking damage! I just wonder how you control this game, since you apperently switch between 1st and 3rd person... And I think I saw some parts that were 2-D in last year's E3 trailer.
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From what I hear, the game will be controlled with the Wiimote sideways for side-scrolling portions, and as a pointer for the first-person bits, the latter method also utilizing the Nunchuck, I'm assuming. Check it out.

Yeah, she's definitely been "touching" some enemies without taking damage from them. More like giving them the beatdown! :zenitora:

Wonder how that'll work in-game...?

EDIT: Apparently, the Nunchuck will not be used in first-person view, so the whole game's Wiimote-only. Interesting!
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I'd like to see more gameplay footage (and we'll probably be getting some by tomarrow, I'd bet), but so far it looks great. I just hope they don't make the 2D/3D switch mechanic too much. Other than that, I'm excited.


Oh, and it should be noted that the game bears a strong resemblance to the prototype footage of Metroid Prime that was shown at E3 2000. Not sure if it had any influence on the current game, but it's a possibility.
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Personally, I'm a bit of an old school Metroid purist, so I really do not care for the whole story and voice acting bit. I liked what Metroid Prime 1 did, giving you a lot of background info while still giving you that "lost and alone on a strange planet" feel that Super Metroid gave me.

But either way, the game still looks great and I'm definitely going to buy it. I had no idea it'd be coming out so soon.
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Seether wrote:
I really do not care for the whole story and voice acting bit. I liked what Metroid Prime 1 did, giving you a lot of background info while still giving you that "lost and alone on a strange planet" feel that Super Metroid gave me.


I have to agree, Metroid Prime showed how it's done. You don't need blatant cut-scenes and dialogue to tell a good story. I honestly didn't think I'd be so bothered by Prime 3's more cinematic bent (i.e. much more spoken dialogue), but I was. I missed the total silence (total, that is, save for the ambient music, sound effects, and sparse exclamations from Samus herself). I'm still willing to give Metroid: Other M a chance, though. It certainly interests me more than Mario Galaxy 2...:nick:
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If there's one thing I know about myself, it's that I LOVE Metroid. The whole series is great, Prime being my favourite game ever. I'm really interested to see how much they're going to develop Samus. And if the first-person sections aren't using the Nunchuk, I assume they must be on-rails.
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Electroboy wrote:
And if the first-person sections aren't using the Nunchuk, I assume they must be on-rails.


I don't think so. Apparently it's just a perspective change for scanning, locking on, and firing missiles. It should be noted that you can't move while in first-person, but it's still not on rails, per se. Check it out.
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Oh, ok. So that shot of the giant fire boss was to show off the scanning feature in the E3 trailer.
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Electroboy wrote:
If there's one thing I know about myself, it's that I LOVE Metroid. The whole series is great, Prime being my favourite game ever. I'm really interested to see how much they're going to develop Samus. And if the first-person sections aren't using the Nunchuk, I assume they must be on-rails.

As you can switch perspectives at any time, that is certainly not the case. Rather, Samus simply can't move during the first-person view, so changing perspectives constantly is important for boss fights and/or puzzles.


Also, in case anyone is wondering, the game takes place directly after Super Metroid but before Metroid Fusion. In fact, it seems the events of the previous game had a lasting effect on Samus, if the impressions are anything to go by.
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Blademaster_Orca wrote:
Electroboy wrote:
If there's one thing I know about myself, it's that I LOVE Metroid. The whole series is great, Prime being my favourite game ever. I'm really interested to see how much they're going to develop Samus. And if the first-person sections aren't using the Nunchuk, I assume they must be on-rails.

As you can switch perspectives at any time, that is certainly not the case. Rather, Samus simply can't move during the first-person view, so changing perspectives constantly is important for boss fights and/or puzzles.


Also, in case anyone is wondering, the game takes place directly after Super Metroid but before Metroid Fusion. In fact, it seems the events of the previous game had a lasting effect on Samus, if the impressions are anything to go by.

Most interesting...I'm rather glad to see it's not going to take place after Fusion. I feel that Fusion...It needs a game or too before they go off of that. Get some more Story Telling under that Power suit. I hope that the one after Fusion in the time line has one heck of story.

Now the obligatory I'm going to get this when it comes out.
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Honestly, I don't see where they could go from Fusion. If they make another Fusion game, it'd probably be some lame storyline about a sudden X outbreak or one of the SA-X survived or something. Fusion was just mediocre in general.
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Seether wrote:
Honestly, I don't see where they could go from Fusion. If they make another Fusion game, it'd probably be some lame storyline about a sudden X outbreak or one of the SA-X survived or something.


I definitely hear where you're coming from, but I think there's at least some chance they'll do better than that if they make a game set after Fusion. After all, the ending made it clear that Samus expects to face some serious consequences for outright defying the Federation. How that would get shoehorned into whatever would drive the actual gameplay, I don't know, but at least it's a promising starting point. Samus no longer in favor with the government? Sounds interesting to me!
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shadowofedgeworth wrote:
I definitely hear where you're coming from, but I think there's at least some chance they'll do better than that if they make a game set after Fusion. After all, the ending made it clear that Samus expects to face some serious consequences for outright defying the Federation. How that would get shoehorned into whatever would drive the actual gameplay, I don't know, but at least it's a promising starting point. Samus no longer in favor with the government? Sounds interesting to me!


That does sound potentially interesting, however, if they were to do something like that, the gameplay would probably have to stray far from the Metroid norm. No time to really explore a planet and fight space bosses when you're on the run from the man.

Well, unless maybe they send her on a bogus mission just to get her killed. But it'd be a pretty predictable plot twist and they actually already kinda did that technically with Fusion, what with cutting off her support and stuff like that. So who knows. The fan reception on Fusion was fairly underwhelming anyway so I honestly don't think they're going to be going back to that anytime soon.

This era of old school appreciation (Mega Man 9 and 10, Sonic 4) we're going through right now is A-OK by me. Modern technology coupled with old school values is as good as it gets for me.
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Seether wrote:
Well, unless maybe they send her on a bogus mission just to get her killed. But it'd be a pretty predictable plot twist and they actually already kinda did that technically with Fusion, what with cutting off her support and stuff like that.


I think they could send her on some other mission (I have no idea what!) as a kind of "Just do this and we'll forget about the whole thing" kind of deal. "An offer she can't refuse," if you will. After all, the alternative would probably be getting tried for crimes against the government!

On the other hand, the last thing we need is yet another example of the "corrupt government" trope. Fusion was the first (and only) title in the series I can think of wherein the Federation was depicted in a negative manner. Then again, it's chronologically the most recent, so that may just be the state of things now.

Seether wrote:
This era of old school appreciation (Mega Man 9 and 10, Sonic 4) we're going through right now is A-OK by me. Modern technology coupled with old school values is as good as it gets for me.


Amen! :butzthumbs:

I just wish Nintendo would go all the way with this treatment for Mario. New Super Mario Bros. Wii probably counts as this for most people, but quite frankly, I WANT MY PIXEL ART!!! :zenitora:

Most importantly, the entire game should be at least as hard as the "special levels" in Super Mario World! :gant:

(Music of a more low-tech variety would be welcome too.)
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METROID FTW

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Looks so awesome.
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This comic is both amusing and relevant.

Anyways, sadly I do not have a Wii, so I can't play this game. I honestly like Metroid because the characters are actually 3-dimensional, as opposed to the really, really flat characters that comprise all of Nintendo's other games.

I have played the previous two Metroid Primes, Metroid Fusion, and Metroid Prime 3 on a friend's Wii, but without one myself, this presents a problem.

Also, I liked Fusion. It wasn't terrible and it had Samus talk (albeit inner monologue...mostly).
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Fusion wasn't terrible, just terribly linear. It really held your hand and gave you no room for exploration most of the time, which was one of my favorite things about Metroid.

That's why Zero Mission and Super Metroid are my two favorites. There's a general path but there's a lot of goofing off and different paths and sequence breaking you can do. Fusion, not so much.
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General Tommy wrote:
I honestly like Metroid because the characters are actually 3-dimensional, as opposed to the really, really flat characters that comprise all of Nintendo's other games.

...What? "really flat characters"? What are you talking about?

Oh, and of course any game taking place after Fusion would involve Samus destroying the Federation and taking over the world.
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Mask*DeMasque wrote:
General Tommy wrote:
I honestly like Metroid because the characters are actually 3-dimensional, as opposed to the really, really flat characters that comprise all of Nintendo's other games.

...What? "really flat characters"? What are you talking about?

Oh, and of course any game taking place after Fusion would involve Samus destroying the Federation and taking over the world.

Mario, Link, all the Pokemon characters. Do they even have a personality at all? Nope, because they don't talk. And if they do, you can't understand them.

Many even lack backstories (Mario is a glaring one) to explain anything. Nintendo's games are basically "Here's the setting, go off and have fun. We won't try to explain the plot to you, or any characters, you're just playing the games for fun".

It works, but you can only play Mario games so many times before it just becomes a simple going through the motions thing because they never change in plot (and several times, not in gameplay).

Zelda games actually have that problem too. The plot, while the fine details do change, you can pretty much tell what's going to happen next after several games because the motions don't change at all.

Metroid was different. The characters had backstories, the games had a nice plot to them (even if it wasn't noticeably there), there were motivations beyond "save the princess" type motivations, and it changed every time. While some power-ups remain constants like missiles and Morph Balls, the plot is rarely the same thing twice. That's why I like Metroid games so much. There's a good plot to it and the games aren't just remakes of each other.
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Something I'd like to point out.

On the original trailer Mother Brain was there.

And she died like ages ago.

Other M. I think that means... Mother.
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Grancko wrote:
Something I'd like to point out.

On the original trailer Mother Brain was there.

And she died like ages ago.

Other M. I think that means... Mother.

Spoiler: Metroid: Other M
The game takes place immediately after Super Metroid. In the trailer was Samus having a dream about her fight with Mother Brain.


Spoiler: MBD Identity revealed!
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I like Fusion ;_;

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Steel Samurai wrote:
I like Fusion ;_;

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Me too.
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Grancko wrote:
Steel Samurai wrote:
I like Fusion ;_;

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Me too.


<3

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Hey! Fusion was good! Very Good! Short though.
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:3

Back to topic, I'm REALLY excited about Other M. How could they possibly fuck up a Metroid game?

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Quite excited for this :P And Fusion I loved too, in fact, there isn't a single Metroid game I don't like, even though I can't get through the original.

And I think, after Fusion, it's not so much Samus would be on the run, as she'd just distance herself from the Federation. Plus she's a bounty hunter. So maybe, we'll get a bounty hunting mission next in the timeline, which would also allow for traditional Metroid formula, and room for new enemies to spice things up. And technically, Samus is now part Metroid, so the title's still relevant.
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Hylian100 wrote:
Quite excited for this :P And Fusion I loved too, in fact, there isn't a single Metroid game I don't like, even though I can't get through the original.


That is because the original Metroid is a terrible game. For it's time it was great and revolutionary, but it has not aged well at ALL. Everywhere looks the same and there's these huge corridors with like, nothing in them. There's no reason to ever play it for anything beyond nostalgia's sake now that Zero Mission exists.

Now if only they'd give that treatment to Metroid 2: Return of Samus. Such potential wasted by the very limited Gameboy.
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We have another trailer! Check it out!

Some might be disturbed at the total lack of gameplay, but it's not like they haven't shown us any up till now. Besides, the big deal for this game is the new emphasis on story, or at least that's how this trailer makes it look like they're approaching it. What do you think?
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I was young and Naive....

Wait what?

Is this before or after the Space pirates killed her whole family and then later killed a majority of her adoptive family?......


How can some one still be Naive after all that?

.....You know what? I wonder what her parents look like.
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Jacques Portsman wrote:
That is because the original Metroid is a terrible game. For it's time it was great and revolutionary, but it has not aged well at ALL. Everywhere looks the same and there's these huge corridors with like, nothing in them. There's no reason to ever play it for anything beyond nostalgia's sake now that Zero Mission exists.

Now if only they'd give that treatment to Metroid 2: Return of Samus. Such potential wasted by the very limited Gameboy.


You clearly haven't played the first Metroid game when you yourself were a kid. I don't know why but I find it very annoying when people compare Metroid and Zero Mission. Yes I know Zero Mission has better graphics and controls but It's just too easy. the exploration is the origin of Metroid when in Zero Mission you have Chozos giving you hints and a map system. Without the "Hint-Chozos" I'd like it much better.

DO NOT UNDERESTIMATE GAME BOY. Besides, Doctor64 from yoyogames.com is already making a very promising remake of Metroid 2.

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I played Metroid as a kid. I hated it for similar reasons to that mentioned. I didn't like it so much I didn't get Super Metroid at the time despite the overwhelming positive reviews. Only a few years down the line afterwards did I figure that I'd give it a go. Guess what? I love Super Metroid to death. Still hate the original NES version though heh. Much prefer Zero Mission...

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Is this before or after the Space pirates killed her whole family and then later killed a majority of her adoptive family?


I believe it's set just after Super Metroid.
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Hmm...Then that means her family is dead (Least Her parents are supposed to be, Space Pirate Raid usually does that) and the Chaozo are almost extinct... Since that all takes place Before the First Metroid. What was she Naive about?......Bah. Better just wait for the Game to come out so I can find out.
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Steel Samurai wrote:
You clearly haven't played the first Metroid game when you yourself were a kid. I don't know why but I find it very annoying when people compare Metroid and Zero Mission. Yes I know Zero Mission has better graphics and controls but It's just too easy. the exploration is the origin of Metroid when in Zero Mission you have Chozos giving you hints and a map system. Without the "Hint-Chozos" I'd like it much better.


Actually, I have. Like I said, it was cool and fun then, but it hasn't aged well. I like the exploration aspect (hence why I didn't like Fusion as much.) However, you can't imply that the hint Chozo statues hold your hand like Adam did. The statues were basically there for "Hey you should probably go get the Power Grip next but go where ever you want." There's endless sequence breaking and exploration possibilities without feeling like there are any useless areas like Metroid has.

A lot of the NES classics are bad games. Pioneering games, important games, nostalgic games. But bad. The original Metroid is among these.

I love exploration as much as the next guy, but no map is just annoying. Hence why every game since Super Metroid has used them. Are you telling me you felt the exploration in Super Metroid wasn't good because it had a map?

Edit: Can't say I like the way Samus is looking to be so far in the trailers. :yuusaku:
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[quote=]Most of the NES classics are bad[/quote]
That is the dumbest thing I have ever read.
/overreact
You can't argue that because the game can't be considered as much of a success nowadays means that they're bad.
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Jacques Portsman wrote:
Are you telling me you felt the exploration in Super Metroid wasn't good because it had a map?


I found Super Metroid taxing enough with a map, don't even mention the idea of there not being one! :beef:

I have to agree with Mayhem, I tried the original Metroid and I just couldn't get into it. Super Metroid was a different story altogether (although my favorite Metroid ever is still the original Prime).

Getting back on topic...

Jacques Portsman wrote:
Edit: Can't say I like the way Samus is looking to be so far in the trailers. :yuusaku:


How so, Portsman? Too introspective in a cliche manner? Too busty? Or both? :redd:
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Hmm? So what if there isn't a map. You get used to it. Dang young'uns! Used to your fancy "Maps"! Why when I played, We memorized were we had to go! AND WE LIKED IT!

/old timey rant.
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The new trailer linked in this thread is a flashback with a monologue from present day Samus over it and looking at it Samus appears to be about 16 in the flashback. That makes certain comments about her appearance in the trailer... interesting. :hotti:

It's funny that people are moaning about the supposed "plot from out of nowhere" when actually Metroid has had a very strong plot ever since the original game - it just did what all games did back then and put it in the manual for anyone who cared to read it. The difference this time around is that it's not being brushed to the side or merely alluded to as it was in the Prime Trilogy - this time it's going to take center stage alongside the alien-annihilation.

Apparently people were equally sceptical of Metroid Prime before it was released - and look how that ended up. All things considered I'm going to give this the benefit of the doubt, and besides, I like strong plots in my games anyway, so for me more good plotlines is a very good thing indeed.
Does we even do these things anymore?
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