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999: Nine Hours - Nine Persons - Nine Doors
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Author:  blahmoomoo [ Mon Sep 16, 2013 6:26 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Ha, ha, ha.... I lost over 20 hours. :larry:

Author:  L~A [ Tue Sep 17, 2013 9:27 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Aww... that really sucks. I never got any problem, so I admit I was being veeeeery careful all the time. I still am, though I can just back-up saves now (thanks, eShop version!).

By the way, if you're playing VLR now, you should totally head over the other thread! :shoe:

I've been replaying the game lately, and I got the Alice ending yesterday. Wonderful stuff!

Author:  Pierre [ Tue Sep 17, 2013 11:18 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

L~A wrote:
Aww... that really sucks. I never got any problem, so I admit I was being veeeeery careful all the time. I still am, though I can just back-up saves now (thanks, eShop version!).

By the way, if you're playing VLR now, you should totally head over the other thread! :shoe:

I've been replaying the game lately, and I got the Alice ending yesterday. Wonderful stuff!


But the other thread is full of spoilers and other nasties.

Author:  L~A [ Tue Sep 17, 2013 3:38 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Huh, no? All the spoilers are properly marked and everything. I never stumbled upon unmarked spoilers there, we're sensible folks you know. :adrian:

Author:  grim_tales [ Wed Nov 06, 2013 12:58 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

This may seem a bit tenuous and weird, but yesterday I think I had a 999 moment of my own (kinda)
I managed to do part of the journey to drama class (in London) on the train by myself even though I thought I didnt know the way, and my friend wasnt going with me (this was unexpected) and this made me very worried, but I still did it.
Spoiler:
Maybe it was because I thought I was in danger and I couldnt do it, but I still managed it, just like in the Nonary Game where people are in 'danger' which 'helps' them recall and process information somehow..?

Author:  Pierre [ Wed Nov 06, 2013 1:09 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

grim_tales wrote:
This may seem a bit tenuous and weird, but yesterday I think I had a 999 moment of my own (kinda)
I managed to do part of the journey to drama class (in London) on the train by myself even though I thought I didnt know the way, and my friend wasnt going with me (this was unexpected) and this made me very worried, but I still did it.
Spoiler:
Maybe it was because I thought I was in danger and I couldnt do it, but I still managed it, just like in the Nonary Game where people are in 'danger' which 'helps' them recall and process information somehow..?


Spoiler: 999 kinda
If you wanna go that way lets just stick a Morphtronic Resonance Field between you and your friend and your friend was worried about whether you'd fine the way on your own and in doing so transmitted you directions.

Author:  Lucy [ Sat Nov 09, 2013 10:05 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Spoiler:
I have actually tried sending a message to someone before. Needless to say, it didn't work. :/

Author:  Cypress [ Tue Nov 19, 2013 11:23 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Lucy wrote:
Spoiler:
I have actually tried sending a message to someone before. Needless to say, it didn't work. :/


You're not believing in the power of Christmas!

Author:  InfamousStepladder [ Thu Nov 21, 2013 12:30 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Cypress wrote:
Lucy wrote:
Spoiler:
I have actually tried sending a message to someone before. Needless to say, it didn't work. :/


You're not believing in the power of Christmas!


Who do you think you are, Santa Claus? Well, you aren't. Actually... I'm Santa.

Author:  Cypress [ Thu Nov 21, 2013 1:05 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

InfamousStepladder wrote:
Cypress wrote:
Lucy wrote:
Spoiler:
I have actually tried sending a message to someone before. Needless to say, it didn't work. :/


You're not believing in the power of Christmas!


Who do you think you are, Santa Claus? Well, you aren't. Actually... I'm Santa.


I object! You're not Santa at all!

Author:  grim_tales [ Thu Nov 21, 2013 10:23 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Hmmm.
Spoiler:
That just got me thinking about themes in the series - one character being called Santa, Santa being associated with Christmas... etc, could this also be in ZE3? Which reminds me it has been a while since we heard any info on ZE3

Author:  Lucy [ Thu Nov 21, 2013 9:31 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

grim_tales wrote:
Hmmm.
Spoiler:
That just got me thinking about themes in the series - one character being called Santa, Santa being associated with Christmas... etc, could this also be in ZE3? Which reminds me it has been a while since we heard any info on ZE3


Spoiler:
Hmm, and in VLR we have the rabbit, whose name escapes me... Maybe in ZE3 we'll have the tooth fairy. xD

Author:  Shtak [ Thu Dec 19, 2013 12:04 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Aha, I knew there had to be an active 999 fan lair in court records :karma:


I am new here, so greetings to all ! And a special one to the person that introduced 999 to me on gamefaqs' gyakuten kenji 2 board, around two years ago, I think he used to hang around here :acro:

Author:  Pierre [ Thu Dec 19, 2013 12:56 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Shtak wrote:
Aha, I knew there had to be an active 999 fan lair in court records :karma:


I am new here, so greetings to all ! And a special one to the person that introduced 999 to me on gamefaqs' gyakuten kenji 2 board, around two years ago, I think he used to hang around here :acro:


Well welcome to CR! Glad you are enjoying at least two excellent games XD

Author:  BonnyMono [ Fri Jan 03, 2014 6:44 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

999 is one of those amazing games that needs to be played by anyone who gives a shit. The story is just too emotional and filled with suspense/tension and (of course) PLAWT-TWIZTS.

Aside from that, is it worth it to get VLR? (Wrong thread)

Author:  kwando1313 [ Fri Jan 03, 2014 8:29 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Yes. Yes. YES.

You really need to get VLR. It's a great game as well. It doesn't do some things as well... But overall, it's a better game.

Author:  Shtak [ Wed Jan 08, 2014 1:47 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Quote:
999 is one of those amazing games that needs to be played by anyone who gives a shit. The story is just too emotional and filled with suspense/tension and (of course) PLAWT-TWIZTS.



Yeah, it's one of these games I just recommend to basically everyone, regardless of their tastes, since I've yet to come across someone who comes out of it with disapointment ! The damn thing is just so well paced and riveting. Higurashi no naku koro ni is kinda similar, once the story picks up, people I recommend it to never fail to become huge fans.


Quote:
Glad you are enjoying at least two excellent games XD



And Umineko, so make that three :shoe: come to think of it, make that f-

Oh, never mind.

Author:  kwando1313 [ Wed Jan 08, 2014 4:36 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

ANOTHER PERSON WHO'S READ UMINEKO?

FINALLY.

Author:  Shtak [ Sat Jan 11, 2014 10:18 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

kwando1313 wrote:
ANOTHER PERSON WHO'S READ UMINEKO?

FINALLY.



Aha, it's weird how using message boards too often can give you the wrong impression : every site I regularly visit always has at least one 2000 pages Umineko thread, and much of the game's music have tons of views on YT, so I ended up almost thinking that it was a huge hit. To the point that during a chat with some real life friends that debated about storytelling in GTA and assassin's creed, I ended up casually mentionning Umineko. Just imagine the looks I got :eh?:

Author:  kwando1313 [ Sat Jan 11, 2014 10:23 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Well, another Umineko reader on CR, at least. AAO has quite a few Umi readers as well. xP

I... Don't know anyone else on this site that's read Umineko. ._.

Author:  Shtak [ Sat Jan 11, 2014 10:39 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Really ? I was under the impression that most Ace Attorney players had at least heard about other big names VN like Umineko, Higurashi and Zero escape.


...we should start debating about whether Umineko's ending is sheer genius or utter humbug, maybe people will hear the noise and start coming :shoe:

Author:  kwando1313 [ Sun Jan 12, 2014 1:24 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Well... The only person here that I know /for sure/ has read Umineko is DWaM. But... He posts (like me) a lot more on AAO nowadays so...

Author:  Lucy [ Wed Jan 15, 2014 8:24 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

kwando1313 wrote:
Well... The only person here that I know /for sure/ has read Umineko is DWaM. But... He posts (like me) a lot more on AAO nowadays so...

I've read some of it. I need to finish it.

Author:  BonnyMono [ Sat Jan 18, 2014 2:37 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

I want something to be cleared. (I couldn't find a 999 spoiler discussion so...)

Spoiler: Whole game spoilers
How did Akane exist if she was dead 9 years ago? Did they even mention how it happened? Or is it just a lie?!

Author:  blahmoomoo [ Sat Jan 18, 2014 2:49 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

BonnyMono wrote:
I want something to be cleared. (I couldn't find a 999 spoiler discussion so...)

Spoiler: Whole game spoilers
How did Akane exist if she was dead 9 years ago? Did they even mention how it happened? Or is it just a lie?!

Spoiler: Response
Think of it like this: she could have died 9 years ago, but there's also a possibility that she survived thanks to Junpei in the future. Until Junpei guaranteed that she survived, she sort of existed in an in between state (Schrodinger's Cat, if you will), and from there she was able to set up the events in the game. Remember how she got sudden fevers? That tended to happen when the chances of Junpei rescuing her lessened. People have also interpreted her fevers as her burning in the incinerator the past. But once Junpei saved her in the true end, she definitely didn't die in the past.

There was a lie though: Seven didn't actually see Akane burned to ashes. If you remember, at the end of the game Seven gave a look that suggested he was in on Akane's plot to save herself.

Author:  Pierre [ Sat Jan 18, 2014 2:58 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

BonnyMono wrote:
I want something to be cleared. (I couldn't find a 999 spoiler discussion so...)

Spoiler: Whole game spoilers
How did Akane exist if she was dead 9 years ago? Did they even mention how it happened? Or is it just a lie?!


Spoiler: Response
Nope not really a concrete explanation on this matter. Way I see it, back in Akane's game time sort of stopped while she saw a 'prophecy' of the future game. Which gave her the answers to survive. Then since she'd seen that she herself was vital to creating the future where she received the answers she went on to set up the second game. She gained the finances to do it all by having her brother play the stock market and ensuring it would be good with her 'future sight'. Any time she gets her weird fever and stomach cramps it's because time is re-writing to erase her from history as you deviate further from the intended timeline.

Author:  Shtak [ Sun Jan 19, 2014 12:26 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

BonnyMono wrote:
I want something to be cleared. (I couldn't find a 999 spoiler discussion so...)

Spoiler: Whole game spoilers
How did Akane exist if she was dead 9 years ago? Did they even mention how it happened? Or is it just a lie?!



My take on it :


Spoiler:
Snake and/or Seven (don't remember) lied about her dying in the past. I guess Uchikoshi's wrote it that way purely for dramatic effect. Not the best idea, as it raises the question of why would Seven and Snake lie (not that it's the only time in the game they do). The most logical answer would be that Akane survived, but perfectly knew that she only got the answer in time because future Junpei gave it to her : so while she was alive, if at the exact time in the future where the answers would be communicated, Junpei would fail to show up, Akane would retroactively be killed in the incinerator




Pierre wrote:
BonnyMono wrote:
I want something to be cleared. (I couldn't find a 999 spoiler discussion so...)

Spoiler: Whole game spoilers
How did Akane exist if she was dead 9 years ago? Did they even mention how it happened? Or is it just a lie?!


Spoiler: Response
She gained the finances to do it all by having her brother play the stock market and ensuring it would be good with her 'future sight'.



To be even more accurate (and in quite an ironic way) :


Spoiler:
She got the money by buying Cradle Pharmaceutical stocks

Author:  Pierre [ Sun Jan 19, 2014 1:04 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.

Author:  Shtak [ Sun Jan 19, 2014 4:34 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Pierre wrote:
Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.



That's pretty much what I thought at first. However :


Spoiler:
From what I recall, Seven was pretty categorical about it, plus he as well as Snake spent the whole game pretending they didn't know who June and Santa were, which further hints at them hiding something. Maybe Uchikoshi has already cleared this point on aksys' official site, I should take a look again

Author:  Pierre [ Sun Jan 19, 2014 4:44 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Shtak wrote:
Pierre wrote:
Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.



That's pretty much what I thought at first. However :


Spoiler:
From what I recall, Seven was pretty categorical about it, plus he as well as Snake spent the whole game pretending they didn't know who June and Santa were, which further hints at them hiding something. Maybe Uchikoshi has already cleared this point on aksys' official site, I should take a look again


Spoiler:
They'd aged, perhaps they didn't recognise them simply...well Snake was full on blind as well.

Author:  Shtak [ Tue Jan 21, 2014 1:27 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Pierre wrote:
Shtak wrote:
Pierre wrote:
Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.



That's pretty much what I thought at first. However :


Spoiler:
From what I recall, Seven was pretty categorical about it, plus he as well as Snake spent the whole game pretending they didn't know who June and Santa were, which further hints at them hiding something. Maybe Uchikoshi has already cleared this point on aksys' official site, I should take a look again


Spoiler:
They'd aged, perhaps they didn't recognise them simply...well Snake was full on blind as well.



Yeah that would have been the safest way for Uchikoshi to avoid this plothole. But since


Spoiler:
...if memory serves, there wasn't any scene where Snake, Seven or Clover appeared shocked over learning their identity, I assume that wasn't his intention

Author:  BonnyMono [ Tue Jan 28, 2014 7:16 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Pierre wrote:
Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.

Spoiler: Whole game
Hm... What if when 999 took place, Akane WAS supposed to be alive? I mean, in every bad ending, we see something happening to Akane (Death, disappearance, etc.)
So, that means she was already saved when 999 took place. (The fever could explain her burning in the incinerator.)
Junpei was supposed to save her after 9 hours or else... *poof* She disappears for good.
That's my logic anyway, I can't find a better one really. (Also, if you're gonna respond, keep in mind that I still have to finish the second game. No spoilers, please.)

Author:  Pierre [ Tue Jan 28, 2014 11:45 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

BonnyMono wrote:
Pierre wrote:
Hey how about this:

Spoiler: Big Spoilers relating to the above
Regarding Seven (since I don't think Snake got a look in the incinerator) perhaps since Akane is a state of 'flux' their memories about the issue weren't clear either. Therefore they couldn't give an accurate answer from memory and had assumed the worst (since weird space-time-travel plots probably wouldn't come to mind). They would probably go with the simplest solution, that Akane had died in the incinerator when really they had no idea what had happened and just assumed so. Then when space-time clears itself up their memory does as well. Them not remembering would be the neutral state, they choose to believe she died as it would make most sense. If Junpei fails to get the true ending their memories shuffle so they remember her death clearer and vice versa should Junpei get the true ending.

Spoiler: Whole game
Hm... What if when 999 took place, Akane WAS supposed to be alive? I mean, in every bad ending, we see something happening to Akane (Death, disappearance, etc.)
So, that means she was already saved when 999 took place. (The fever could explain her burning in the incinerator.)
Junpei was supposed to save her after 9 hours or else... *poof* She disappears for good.
That's my logic anyway, I can't find a better one really. (Also, if you're gonna respond, keep in mind that I still have to finish the second game. No spoilers, please.)


Spoiler: Response
Well...yeah that's already established. In the Spoiler FAQ about the game the author confirms that when she feels the fever and the pain it means you are deviating from the timeline where she would survive and when she disappears it means time has finally caught up to her.

Author:  Sir Duke [ Mon Mar 10, 2014 9:59 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

An iOS port of 999 is heading to the US in a week.
Should I get it on DS or iOS?

Author:  Pierre [ Mon Mar 10, 2014 10:15 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Deadpool 9 wrote:
An iOS port of 999 is heading to the US in a week.
Should I get it on DS or iOS?


DS by a mile! It makes fantastic use of the second screen, the experience wouldn't be the same without.

Author:  blahmoomoo [ Mon Mar 10, 2014 10:45 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Pierre wrote:
Deadpool 9 wrote:
An iOS port of 999 is heading to the US in a week.
Should I get it on DS or iOS?


DS by a mile! It makes fantastic use of the second screen, the experience wouldn't be the same without.

Not only that, but the iOS version does away with the puzzles. The dual screen experience is more important though.

Author:  kwando1313 [ Tue Mar 11, 2014 1:33 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Yeah, DS for sure.

Author:  Sir Duke [ Tue Mar 11, 2014 1:37 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Thanks for the advice! :phoenix:

Also, is it bad if I start with Virtue's Last Reward?

Author:  kwando1313 [ Tue Mar 11, 2014 1:59 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

You should start with 999. VLR spoils elements from 999.

Author:  TopHatProfessor1014 [ Fri Mar 14, 2014 3:07 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

My two cents:

999 on DS: Play it if you enjoy the puzzles and don't mind the lower resolution artwork. Many have criticized the puzzles in 999 for not being very good, so if you're one of those people you'll enjoy this version less.

999 on iOS: Play it if you want the game cheap, want higher resolution artwork, and only care about the story.

I read tons of visual novels, so both versions appeal to me. I've already beaten the DS version, but will be getting the iOS version day one. I have VLR, but have barely touched it. Need to brush up again on the story of 999, so I will be replaying it on iOS.

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