Mia Payne
Gender: Male
Location: Winning All My God Damn Cases
Rank: Ace Attorney
Joined: Wed Sep 18, 2013 1:11 am
Posts: 1356
http://www.gameinformer.com/games/phoenix_wright_ace_attorney__dual_destinies/b/3ds/archive/2013/09/24/a-look-at-investigation-with-apollo-justice.aspxQuote:
We previewed Phoenix Wright: Ace Attorney – Dual Destinies during E3, but that gameplay focused primarily in the courthouse. Now I've had the chance to try day one of the second case in the game, which is all about interviewing people and digging around a crime scene.
I'll try to keep as many detailed story specifics out of this preview as possible, but general character descriptions and plot points will be discussed.
As opposed to the first case where you control Phoenix Wright, Apollo Justice headlines case two. He visits a small mountain town called Nine-Tails Vale, known for monsters from Japanese folklore called yokai. As is customary, it's not long before someone get murdered. Apollo agrees to defend the suspect (Phoenix seems to have him on toilet cleaning duty between cases at the agency, so he jumps at the chance) and heads to the crime scene inside a spacious manor.
Teaming with rookie attorney Athena Cykes, he scans what looks like a home office. Players use the touch screen to control a pointer on the top screen. A red circle appears at the tip of the finger if it's possible to examine closer. Once an area has been examined, a red check mark appears near the pointer to save you the trouble of having to mash buttons through several lines of repeated text. The most drastic change to the classic formula is the ability to look around the 3D room. By tapping on the arrows at the edge of the screen, Apollo spins in place to check out different walls. At least in this early instance, this system makes the scene feel more like a real location instead of a flat painting that you're tapping around in.
Later on in the case, Apollo visits the detention center to question his client. After some back and forth, a strange flash appears onscreen. This signals that Apollo's trademark lie-detecting bracelet has gone off. Just like in the previous core Ace Attorney game (which came out all the way back in 2008), he scans people up close to look for any nervous ticks while they're talking. With the impressive new fully animated 3D character models, there should be plenty of strange movements that Capcom can implement. In this case, the client has a strange eye twitch that gives away his fib. I won't spoil what he's hiding, but there are a lot of and complications to sort through.
Anyone who's played an Ace Attorney game knows that no matter how crazy things seem at the outset, there's always a logical explanation. Granted, it usually ends up being an extremely ridiculous explanation, but I'm looking forward to seeing how Capcom pulls it off.
Apparently it starts out same as the PAX/E3 investigations demo, then moves to Detention Center..
I wonder if the name of Deemon is the same.. aparently it also has a Percieve section
EDIT :In other news, aparently IGN played the whole game?
http://www.ign.com/articles/2013/09/24/the-emotional-twists-of-phoenix-wright-ace-attorney-dual-destiniesQuote:
If only real courtroom battles could be like this. In the Phoenix Wright series, every objection -- shouted as “OBJECTION!!!” in a flashy comic-book style burst -- is like a body slam launched against the opposing attorney, complete with a fighting game punch sound effect. Phoenix Wright: Ace Attorney - Dual Destinies is no different, this time debuting the master lawyer in 3D on the Nintendo 3DS.
What sets Dual Destinies apart is the addition of psychoanalysis. Not the real kind marked by interpreting subtle facial and behavioral cues, but a video game-y type that utilizes the special emotion-reading ability of Phoenix’s new Assistant Attorney Athena Sykes. “Her power will be our greatest weapon,” Phoenix opines in the lengthy opening cinematic that introduces us to the cast, and also sets up the story that will tie together Dual Destiny’s docket of court cases.
What the...?
The narrative literally starts off with a bang, as a supposedly disarmed bomb being used as evidence explodes while court is in session. Phoenix’s associate Apollo Justice is injured in the blast, leaving it up to newby Athena to defend her childhood friend Juniper Woods in Dual Destinies’ first case.
As in prior Phoenix Wright adventures, gameplay hinges on listening to evidence, pressing for more information when warranted, and then presenting evidence when testimony is contradictory. It takes a while to get into the case itself; I think I spent about 20 minutes pressing through cutscenes and dialogue before getting to the first witness. But when Athena finds herself without a defense, and Phoenix Wright dramatically enters the courtroom with his finger of justice pointed skyward, you know a motion is about to get filed in someone’s keister.
Athena’s emotion-reading abilities come into play during testimony. She uses a “mood matrix” to find “discord in the heart” of witnesses by uncovering feelings of anger, sadness, surprise, and happiness that don’t match up to their testimony. So, as Juniper recalls the explosion and seems a little uncharacteristically happy that she was about to be crushed by flaming debris, Athena is able to analyze why she felt that odd emotion. It’s a simple mechanic that at least adds to the game’s whimsy.
Dual Destinies continues Phoenix Wright’s brand of overly dramatic legal brawls with the kind of overwrought comic dialogue we’ve come to expect from the series. “With me as an adversary, who wouldn’t want to feign illness in order to escape?” asks egotistical prosecutor Gaspen Payne when he learns that Apollo isn’t up to defending Juniper. It’s almost cathartic when he gets repeatedly body-slammed by Phoenix’s questioning.
Courtroom drama!
And definitely don’t expect subtlety. When the first police witness -- a bomb disposal specialist who supposedly disarmed the explosive personally -- was introduced as Ted Tonate, it took all my willpower not to yell “Guilty!” at my 3DS.
Dual Destinies looks fantastic on the 3DS, and while certainly not necessary, the 3D effect is well done here and unobtrusive. Characters really pop out from the backgrounds as they deliver testimony, accompanied by anime-quality animations. A new feature also allows you to review your conversation history, which is great for remembering plot points. Excitement SUSTAINED.
Last edited by Blizdi on Thu Sep 26, 2013 12:26 am, edited 1 time in total.