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GS5 Demo -Official site updated https://forums.court-records.net/viewtopic.php?f=31&t=27211 |
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Author: | Rubia Ryu the Royal [ Thu May 16, 2013 8:27 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
henke37 wrote: I find it unlikely. Capcom is sure to do it within a few months anyway. Or, I could manage up an English script in a few hours. It's only ~10 minutes of gameplay. 10-minute KOs probably won't make it into the actual game, which is kinda disappointing. It would set a new record for the Returned Turnabout. |
Author: | IronicSalmon [ Thu May 16, 2013 9:58 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
I might upload a few of those songs to Youtube (They'll probably get taken down, but I might as well try and share these, right?) |
Author: | NinjaMonkey [ Thu May 16, 2013 10:26 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
I sooo can't wait for the English version of this demo, I really can't. Oh, and I'm really loving that new Objection theme, especially since is based off of my favourite of the original trilogy. |
Author: | SirDimQuixote [ Thu May 16, 2013 11:21 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
And then my worst fears came true... I played the demo, and liked it not. Except for the Mood Matrix, that was just lovely. Two complaints: 1) All the animations in the demo were way too hurried for my taste. 2) The music just didn't get through to me, unlike in all the previous AA games, which scream pure oldskool badassery of sound. If there's anything I'd like to pin the blame on, it's the orchestration. Mixing all those realistic, not-really-Nintendo-native instruments in the soundtrack... just puts me off almost seriously. I truly miss that authentic DS vibe... |
Author: | Rubia Ryu the Royal [ Thu May 16, 2013 11:34 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Whew, it took a long time to load, but was worth the wait. Here's the translated script from end to end. Spoiler: for GS5 duh I don't like the new rhino's name, so I made my own. It's kinda catchy like this. Hurray for wrongly-convicted rhinos by evil elephant judges! Excuse me, I'm off to find out possibilities for other plush dolls in that series. It interests me too much, and the creator must be a Phoenix Wright fan. Perhaps we can even get a Shu Takumi reference in the gallery at some point... |
Author: | ashxu [ Thu May 16, 2013 11:36 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
IronicSalmon wrote: I might upload a few of those songs to Youtube (They'll probably get taken down, but I might as well try and share these, right?) It should be fine. All the AA music is on youtube. The standard songs, gyakuten meets orchestra, jazz soul etc SirDimQuixote wrote: And then my worst fears came true... I played the demo, and liked it not. Except for the Mood Matrix, that was just lovely. Two complaints: 1) All the animations in the demo were way too fast for my taste, somehow... 2) The orchestration of the soundtrack just isn't my kind of thing. Mixing all those "actual", not-really-Nintendo-native instruments in the soundtrack... puts me off almost seriously. I truly miss that authentic DS vibe... I personally found the regular music terrible after exclusively listening to the orchestrated versions after awhile. |
Author: | Ghostwriter [ Thu May 16, 2013 11:54 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Rubia Silve Ryu wrote: Whew, it took a long time to load, but was worth the wait. Here's the translated script from end to end. Spoiler: for GS5 duh Thanks man! Hopefully the real version has much more dialogue than this demo. I enjoyed it, but it was just too easy, I wonder how will they make Mood Matrix more challenging. I guess we're back to showing off the culprit in the intro, huh? |
Author: | char13happy [ Fri May 17, 2013 11:50 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
I've never understood Japanese before, even now actually, so I can't really describe the feelings I had when I was playing through the game WITH NO WALKTHROUGH! I was actually laughing when I presented the evidence at the witness's statement. The Mood Matrix was a lot easier to follow but man! I'm just happy that I guessed the game the whole way through. Thanks for the transcript! Would have been nicer if I saw it earlier before I even played so I could have actually understood the story of the case. |
Author: | Rubia Ryu the Royal [ Sat May 18, 2013 1:27 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
Ghostwriter wrote: Thanks man! Hopefully the real version has much more dialogue than this demo. I enjoyed it, but it was just too easy, I wonder how will they make Mood Matrix more challenging. I guess we're back to showing off the culprit in the intro, huh? While I translated the demo, I felt that some of the lines were thrown in together very roughly, as if there were extra lines that were taken out for the sake of no major spoilers in the demo. It'll all probably be explained in the full version. After all, the full version has an animated intro only shown at TGS and nowhere else so far. But I think they were going for nostalgia with the villain-in-intro effect. It does make Barashima seem like a blatant Sahwit rip-off, though. char13happy wrote: Thanks for the transcript! Would have been nicer if I saw it earlier before I even played so I could have actually understood the story of the case. ...Um, I'm sorry. It was late when I started the demo and was busy the next day. |
Author: | SuperAj3 [ Sat May 18, 2013 6:54 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
Thanks so much for translating the demo! I like the references to the fact that it's the demo, that made me giggle Also, the name of the "Wronged Rhiny" in the English one is called the "Bum Rap Rhiny" (I think "Bum rap" means to get the harsh end of a punishment, or unfair treatment, something like that, it's not a commonly used phrase in Australia, I took it literally at first XD) |
Author: | SirDimQuixote [ Sat May 18, 2013 11:12 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
So... speaking of Bum Rap Rhiny... has anyone besides me noticed how it blatantly represents Jin Yuugami? I'd wager it's already a solid hint to his overall place in the story. Also, animals as law symbols. So many of them. |
Author: | Rubia Ryu the Royal [ Sat May 18, 2013 6:03 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Maybe if these plushies get popular enough, we'll get one that represents the chief prosecutor (局長, kyokuchou) that looks like a songbird (曲鳥, kyokuchou <- not a commonly used phrase, but it works). I suppose I'll have to get used to Bum Rap Rhiny. It didn't sound that great to me when I first heard it. |
Author: | Alpha Attorney [ Sun May 19, 2013 12:09 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
Spoiler: returning character |
Author: | Sebastian Stark [ Sun May 19, 2013 1:17 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
Alpha Attorney wrote: Spoiler: returning character because those discussions... are in Spoiler: |
Author: | Wolverfrog [ Sun May 19, 2013 1:35 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
I don't understand why they've gone the web-demo route. The 3DS supports demos, why not just release it on the eShop? |
Author: | henke37 [ Sun May 19, 2013 1:51 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Because that would make sense. |
Author: | char13happy [ Sun May 19, 2013 2:03 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Rubia Silver Blue wrote: ...Um, I'm sorry. It was late when I started the demo and was busy the next day. Wasn't blaming you or anything. Heck, I didn't even know demos like those can even have full-length transcripts. The experience was just kind of weird, in general, because I was clicking through a game I couldn't even understand yet I was progressing well throughout my whole playthrough. My comments on the demo are actually simple: pretty good. I actually liked the fact that transported the game to the 3DS since it made the animations smoother to look at. I even liked the times where the camera pans out across the gallery since it gives the atmosphere a lot more depth. The Mood Matrix gets two thumbs-up from me. It's like combining 's bracelet and 's Magatama into one device. Seems to me the mini-game has a lot more to offer in the upcoming cases. Characterization is going on a steady path, for me anyway. I had no problems with Wright, Polly and Athena. I even like more now! Despite its advantages, I think the game is a bit lacking on the music department. It just didn't impress that well. It didn't leave a mark, or a deep impression while I played it. I hope the rest of the game will even it out though, since GS5 is raising a lot of my standards. |
Author: | icer [ Sun May 19, 2013 2:46 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Wolverfrog wrote: I don't understand why they've gone the web-demo route. The 3DS supports demos, why not just release it on the eShop? Why not BOTH? Web is obvious, people are using it! Not everyone has a 3DS, people read a news story about it ONLINE etc. char13happy wrote: Despite its advantages, I think the game is a bit lacking on the music department. It just didn't impress that well. It didn't leave a mark, or a deep impression while I played it. I hope the rest of the game will even it out though, since GS5 is raising a lot of my standards. I like the Pursuit theme which is important because if those are hopeless it basically ruins the game. The others are sort of mediocre. Why why why didn't we get Objection 2001 but Objection 2004? Yes I know same composer, but it's not a good one and the remake isn't too great either. The good tunes out of GS3 were (ironically enough) the Pursuit and ending, and doubt we get them remade. |
Author: | marco23p [ Sun May 19, 2013 4:44 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Jay Mysterio wrote: marco23p wrote: how did you get the SFW? And how did you extract the contents? SourceTec have a bunch of good flash tools for grabbing SWFs and then extracting stuff from them. You just hit a few buttons and you have everything you need :) All I was able to get was the GS5loader, how to I get the actual game? Sorry if I sound like a noob, I tried looking at the page source and tried all kinds of tools but that is all I can find, is GS5loader what I need? If so, how do I use it to get all the other things, because its only like 200kb so it cant be everything |
Author: | D.A. McCoy [ Sun May 19, 2013 9:41 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
I haven't been able to get onto Court-Records from my computer for days, (just been following news through my phone's network connection). From the demo the game is looking and playing great. I have to admit, I don't think the "Court in Session" (Main, non-testimony court song) is very memorable. It sounds like a bunch of notes pushed together. I'm not a fan of that one. I feel the same way about the Courtroom Lounge theme (again, isn't easily melodic in the way most AA music is) but it makes up for it with a great ambient feeling created by the string plucks and the "Miami Vice" style guitar. So even though I can't hum it I love that one. The "testimony" theme isn't memorable either, but it's not bad. I'm also not really crazy about the new version of the suspense song. I LOVE the "evidence analysis" (the one that's always been kind of "electronic" in the series) and I love the heart-scope song. I'm not sure why they chose T&T's Objection as Phoenix's Objection song, because the PW:AA Objection is his "signature", but maybe it is to help show that this is really a continuation of his character, and so they chose his T&T song because he is closer to the successful lawyer of T&T rather than the rookie from PW:AA. Either way, I really like the new version. I'm hoping this means Apollo's Objection will be the one from AJ, which I always thought was the best Objection theme. So in conclusion, the only thing the demo really showed that was new to me was the music, and overall I like it. Certain parts feel really unmemorable, but then again, when I first heard the Pursuit theme for this game I thought it was unmemorable and mediocre and not it's in my head constantly. So maybe by the time we finish the completed game the music will be as memorable as ever. |
Author: | char13happy [ Mon May 20, 2013 5:49 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
ADA McCoy wrote: I'm not sure why they chose T&T's Objection as Phoenix's Objection song, because the PW:AA Objection is his "signature", but maybe it is to help show that this is really a continuation of his character, and so they chose his T&T song because he is closer to the successful lawyer of T&T rather than the rookie from PW:AA. Either way, I really like the new version. I'm hoping this means Apollo's Objection will be the one from AJ, which I always thought was the best Objection theme. I actually agree with your point here. Though I was not satisfied that they didn't use our favorite Objection! 2001, your explanation makes perfect sense to me. How about you, icer? Do you agree with this point? |
Author: | SuperAj3 [ Wed May 22, 2013 9:18 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
marco23p wrote: All I was able to get was the GS5loader, how to I get the actual game? Sorry if I sound like a noob, I tried looking at the page source and tried all kinds of tools but that is all I can find, is GS5loader what I need? If so, how do I use it to get all the other things, because its only like 200kb so it cant be everything It's not that file, I'll PM you what one it is. Also: Spoiler: Gaspen Payne Animation |
Author: | Rubia Ryu the Royal [ Wed May 22, 2013 6:31 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
ADA McCoy wrote: I'm not sure why they chose T&T's Objection as Phoenix's Objection song, because the PW:AA Objection is his "signature", but maybe it is to help show that this is really a continuation of his character, and so they chose his T&T song because he is closer to the successful lawyer of T&T rather than the rookie from PW:AA. Either way, I really like the new version. I'm hoping this means Apollo's Objection will be the one from AJ, which I always thought was the best Objection theme. Whatever the reasons, the biggest one would probably have to be that Iwadare is the composer for this game again. He's the same guy who composed music in T&T and was probably going for nostalgia with his 2004 version. Despite Iwadare being the directing composer for the greatest number of games in the series (T&T, AAI, GK2), I don't think his music hasn't gotten stale yet. I love the jazzy touch he adds into some pieces. (Godot's Theme strikes me as his best work thus far in these games.) But, yeah, the prelude theme sounds like elevator music. Beware, Edgeworth. Actually, maybe because he avoids elevators so much, he doesn't get much of a chance to pay attention to that sort of music. But his office is on the 12th floor of the Prosecutor's Office. Does he really take the stairs everyday he heads to work? Or maybe as Chief Prosecutor, he installed some sort of escalator system into the building. All his hard work for the position has finally paid off! I wasn't impressed by the newest Pursuit theme, but after listening to it over and over again, it began to grow on me. It definitely fits in with the rest of the court music, I would think. |
Author: | D.A. McCoy [ Wed May 22, 2013 11:13 pm ] |
Post subject: | Re: GS5 Demo -Official site updated |
Rubia Silve Ryu wrote: ADA McCoy wrote: I'm not sure why they chose T&T's Objection as Phoenix's Objection song, because the PW:AA Objection is his "signature", but maybe it is to help show that this is really a continuation of his character, and so they chose his T&T song because he is closer to the successful lawyer of T&T rather than the rookie from PW:AA. Either way, I really like the new version. I'm hoping this means Apollo's Objection will be the one from AJ, which I always thought was the best Objection theme. Whatever the reasons, the biggest one would probably have to be that Iwadare is the composer for this game again. He's the same guy who composed music in T&T and was probably going for nostalgia with his 2004 version. Despite Iwadare being the directing composer for the greatest number of games in the series (T&T, AAI, GK2), I don't think his music hasn't gotten stale yet. I love the jazzy touch he adds into some pieces. (Godot's Theme strikes me as his best work thus far in these games.) But, yeah, the prelude theme sounds like elevator music. Beware, Edgeworth. Actually, maybe because he avoids elevators so much, he doesn't get much of a chance to pay attention to that sort of music. But his office is on the 12th floor of the Prosecutor's Office. Does he really take the stairs everyday he heads to work? Or maybe as Chief Prosecutor, he installed some sort of escalator system into the building. All his hard work for the position has finally paid off! I wasn't impressed by the newest Pursuit theme, but after listening to it over and over again, it began to grow on me. It definitely fits in with the rest of the court music, I would think. I'm liking all the music except the main "court song" - as in not testimony or pursuit, but the one that starts up the court segment. It isn't very memorable in my opinion. But I'm hoping it will grow on me, like most AA does. Like I said, I really didn't like the new pursuit theme but now I love it. And courtroom "intro" music has never been really great with the exception of T&T anyway. (The orchestrated version of the JFA courtroom intro is great (the very first part of the JFA courtroom suite on the Gyakuten meets orchestra CD) but the actual game version is a bit boring). |
Author: | icer [ Thu May 23, 2013 2:16 am ] |
Post subject: | Re: GS5 Demo -Official site updated |
char13happy wrote: ADA McCoy wrote: I'm not sure why they chose T&T's Objection as Phoenix's Objection song, because the PW:AA Objection is his "signature", but maybe it is to help show that this is really a continuation of his character, and so they chose his T&T song because he is closer to the successful lawyer of T&T rather than the rookie from PW:AA. Either way, I really like the new version. I'm hoping this means Apollo's Objection will be the one from AJ, which I always thought was the best Objection theme. How about you, icer? Do you agree with this point? Yeah well, yes it does have some 'point' as continuity from GS3, the last time he was in court. And the composer. But I think we all think of Objection 2001 as Phoenix's Theme, so kind of hoping for a nice new version for his comeback. (Really, you could make a mashup of all 3 themes in succession in a coherent composition...) Edgeworth got his Great Revival remake into something epic for GK/2 after all. I was kind of hoping for something similar. And I don't like the specific REMAKE of Objection 2004 much either. There could be some weird special scene where Objection 2001 plays for nostalgia, like the original Cornered in GS3, but it seems unlikely. Oh well, it's better than Objection 2002. I'm assuming Apollo gets his own Objection theme. Mia didn't but that was waaay back in prehistoric GBA times. If he doesn't it's another reason for no Objection 2001, but surely they aren't that cheap with musics. |
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