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Why we didn't get AAI2Topic%20Title
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The guys at Kotaku chatted with series producer Motohide Eshiro and got the skinny on why AAI2 didn't make it to the states.

Quote:
"The main reason was just scheduling," Eshiro told me through a translator at E3 today. "Also, the staff for Ace Attorney Investigations 2—after they finished developing the game, they were disbanded and went to different teams, so they weren't in a position to localize."


Don't know if this is old news or new news. More in the link:
http://kotaku.com/why-ace-attorney-inve ... -512745313
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SilentBobX wrote:
The guys at Kotaku chatted with series producer Motohide Eshiro and got the skinny on why AAI2 didn't make it to the states.

Quote:
"The main reason was just scheduling," Eshiro told me through a translator at E3 today. "Also, the staff for Ace Attorney Investigations 2—after they finished developing the game, they were disbanded and went to different teams, so they weren't in a position to localize."


Don't know if this is old news or new news. More in the link:
http://kotaku.com/why-ace-attorney-inve ... -512745313


I think we heard something similar back when AAI2's absence in the US was the news of the day, but it still sounds weird to me. Why would all of the dev team even need to be present? Wouldn't localization be able to happen with minimal work from the original team?

The sales/business reasons make more sense, but the fact that this reason has appeared once or twice before [as I said, I could be wrong but I seem to remember] is weird. It sounds like the developers and Capcom's business managers might not always be on the same page.
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Re: Why we didn't get AAI2Topic%20Title

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Sounds more like some excuse as a coverup as for why it really didn't appear from the US (you could've gave the localization job to another team that works for Capcom/with Capcom in this amount of time).

I call BS as for that being the main reason.
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Huddini wrote:
Sounds more like some excuse as a coverup as for why it really didn't appear from the US (you could've gave the localization job to another team that works for Capcom/with Capcom in this amount of time).

I call BS as for that being the main reason.


What I don't understand is why they would even bother trying to pull it off? At least "It wouldn't have made a profit" at least makes sense and is actually less upsetting/offensive than "We just didn't find time in our schedule to localize the game".

I'm not understand Capcom's thinking at all here. Even if this were the real reason why, I would think they wouldn't say this because it would be sure to get the fans more angry than the sales/business stuff.
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I really don't believe this for some reason. I mean is it really too late to go back to it later and port it for the 3DS or hell even as a downloadable game? I just feel like they thought it wouldn't make enough profit to be sold physically. *sigh* Maybe in the distant future.
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Maybe they're not going to flat out admit 'business reasons'. Even if Sven hinted that maybe Capcom JP doesn't.

'Scheduling' does link in with it being NDS end of life.
Although, can't the 3DS still play DS games? So it doesn't really make sense.

And was anyone from Capcom JP really that involved in localising the others?

Sven knows we would have rioted if 'scheduling' was the ONLY reason we were given. Sales of AAI would have been 'a factor', even if it wasn't the only one. It blames 'US'.

Ugh, I'm just mad we'll probably never get this game :( Not unless it's as some GK iWhatever Collection in 100 years time, probably not even then.
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Re: Why we didn't get AAI2Topic%20Title
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icer wrote:
Maybe they're not going to flat out admit 'business reasons'. Even if Sven hinted that maybe Capcom JP doesn't.

'Scheduling' does link in with it being NDS end of life.
Although, can't the 3DS still play DS games? So it doesn't really make sense.

And was anyone from Capcom JP really that involved in localising the others?

Sven knows we would have rioted if 'scheduling' was the ONLY reason we were given. Sales of AAI would have been 'a factor', even if it wasn't the only one. It blames 'US'.

Ugh, I'm just mad we'll probably never get this game :( Not unless it's as some GK iWhatever Collection in 100 years time, probably not even then.


To be honest, I doubt that Capcom will ever release it in English, unless GS5 is a MASSIVE hit, and even then they're going to want to jump right into another game with 3D and the new features (GS6?) rather than bring out an "old" title.

But I'm more concerned about the series as a whole now. When GS5 was announced for the West back at TGS I thought that PLvsAA would no doubt come out first and prompt the sales for GS5. That isn't happening and to add to that GS5 is now a digital title on one of the least consumer-friendly digital delivery systems [insert "at least the 3DS doesn't have to go online every 24 hours" joke here]. It isn't being covered by any of the e3 streams except for Capcom's own even though capcom games like Ducktales are being featured in other live streams. I'm extremely concerned that GS5 is going to be the last AA we see in the west, even if everyone goes out and buys it. In fact, I actually imported a copy of GK2 despite not knowing Japanese (although I found a real-time translator app for my phone which works pretty well on some GK2 gameplay videos I've tried it out on) because I want to play through all of the games in a row before GS5 just in case this is it.

I'm praying that Capcom is not expecting massive sales in order to call this thing a "success" and get the eventual GS6 and GK2 over here. But I'm concerned that what happens with GS5 will not be enough. This weird answer about scheduling just proves there's all sorts of weird stuff going on with Capcom's AA handling.
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Re: Why we didn't get AAI2Topic%20Title
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Here's an interesting related article from Polygon about Dual Destinies:
http://www.polygon.com/2013/6/12/442123 ... t-schedule

Quote:
Phoenix Wright: Ace Attorney — Dual Destinies will be released as a downloadable only title on Nintendo 3DS because the development team wanted to reduce the delay between the release of the Japanese-language product at retail in Japan and an English-language localized version in the west, producer Motehide Eshiro told Polygon.

Last month, Capcom announced Dual Destinies, the next title in the Ace Attorney franchise, would be released in North America as a downloadable only title this fall. At the time, Capcom said the reason for the lack of boxed product was because "historically it's been tough to attract long term retail support for Ace Attorney titles."

Eshiro said the digital-only release was due largely in part to the game's development schedule.

"The reason we are releasing the game as digital only is not primarily due to a lack of retail support," he said in a recent interview. "One of the main reasons we went for a digital version is it wil be more convenient for the users. We felt that if someone will be interested in Dual Destinies they will want to get it right away, and if we offer a digital version, instead of going to a store however many miles away, they can just download it directly to their 3DS."

Eshiro also said the developer wanted to release Dual Destinies in the west as close as possible to its initial Japanese launch date, and due to the game's tight development schedule this necessitated the cut. He added that he wanted players overseas to not have to deal with the long wait typically associated with launching Japanese titles in North America.

"We didn't want to have too much lag time between the Japanese and American versions," he said. "Offering a downable version was one of the ways to cut down that lag time."

Eshiro added that if there if fans push hard for a physical release, Capcom will consider releasing a physical boxed version of Ace Attorney — Dual Destinies.

When asked, Eshiro said that while previous Ace Attorney titles have been ported to home platforms — the first three games in the Ace Attorney main sequence were posted to Wii in 2009 — there are currently no plans to bring past or future Ace Attorney titles to consoles.

"The series is popular as handheld games," Eshiro explained. "In Japan, everyone takes the train to work so it's easy for someone to start up the game and play for a little bit while they're on the train. In North America it's a bit harder because everyone drives to work.

"That's something we would have to think about at [Capcom] and see if it's a viable solution for the series."

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Re: Why we didn't get AAI2Topic%20Title
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"Eshiro added that if there if fans push hard for a physical release, Capcom will consider releasing a physical boxed version of Ace Attorney — Dual Destinies."

... how much harder do we have to push for this? It should be clear as day that's what we want. Weather or not you have chosen to support the Digital Download, 99.9% of every comment I've seen has said they're in favor/would prefer the physical retail release.

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Huddini wrote:
Sounds more like some excuse as a coverup as for why it really didn't appear from the US (you could've gave the localization job to another team that works for Capcom/with Capcom in this amount of time).

I call BS as for that being the main reason.

But isn't it strange? It's the first time a Capcom official doesn't (indirectly) blame the fans for the non-localization of AAI2 but instead Capcom themselves. Why would they lie on this?


TheRedPriest wrote:
Weather or not you have chosen to support the Digital Download, 99.9% of every comment I've seen has said they're in favor/would prefer the physical retail release.


Haha, no. Maybe it seems that way (I doubt it), because usually people who are satisfied won't write much to the matter while unsatisfied people will write one thousand posts screaming and cursing.
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So, how exactly can all other companies manage to pull of simultaneous international retail releases of games then? It is very doable. They even save money by aggregating costs for the various versions.

As for the implied claim that AAI2 would take a lot of resources to localize, that's not true. The game is made with localization in mind and could easily do a multi language version. All assets are classified depending on if they contain anything whatsoever that requires localization and the scripting engine is using Unicode.
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henke37 wrote:
So, how exactly can all other companies manage to pull of simultaneous international retail releases of games then?


They don't manage to do so and it only happens for big games.
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Wow, and I actually bought the whole "it wouldn't sell well here" thing. Why would they cover this up by saying that. Ugh.
This is just disappointing to hear. It doesn't really seem like much what we're asking here even in a technical stand point: a localization team (for scripting and localizing art assets) and at least someone from the original development team that knows the ins and outs in order to implement English text properly.
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As said by other members, this sounds like a terrible reason.
It doesn't matter if the AAI2 specific team disbanded after it was done, they could've just had a different team in their own company localize the damn thing. Just say you don't want to localize it or do what JAST USA did with School Days HQ. They grabbed the group that was fan-translating the game and turned them official. School Days HQ has been released two years ago, why can't they just do the same thing, grab somebody to localize the game.

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Re: Why we didn't get AAI2Topic%20Title
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Not sure what to think. Sven has the better and more logical reason by far, but this is coming from the horse's mouth, as it were. As for AA5, I guess we should at least try and push for that physical release in the hopes that everything comes up in our favour? :maya:
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Lusankya wrote:
But isn't it strange? It's the first time a Capcom official doesn't (indirectly) blame the fans for the non-localization of AAI2 but instead Capcom themselves. Why would they lie on this? .


Did we ever hear from anyone but Sven on AAI2 before?

Of course 'hypothetically' they could just print physical games on demand, (not sure if Nintendo allows this, but surely all the legal and ratings rubbish for the digital game GS5 has already been done?) or use kickstarter (or a similar type of thing) for an AAI2. But they're not going to, for whatever reasons. 'It's not how things are done', especially at a big company like Capcom.
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icer wrote:

'Scheduling' does link in with it being NDS end of life.
Although, can't the 3DS still play DS games? So it doesn't really make sense.



We have to think back a couple of years ago. The same year Capcom announced AAI2, Nintendo announced the 3DS. Now if I remember correctly, Nintendo have this horrible tendency to focus mainly on their new console. Normaly the first year we have noticebly less game on the old console than the second year even more, than the third just dead. Maybe we didn't notice the change this time because the 3DS sold so bad before they decided to reduce the price. So everybody played DS title at this time. Yeah but AAI2can be played on 3DS. Think about it. Nintendo tought that their console would be a huge sucess. It's normal to think that most compagnies would stop making games for the ancient generation. Even if the localisation had taken a year, the machine was already at full train. People would majoritarly have already switched for the new console and forgot their DS in the corner with their old games (note that I'm talking about the average costumer and not the gamer who played at least 2/3 times the game).And since the game sold badly in Japan, it's normal they feared the localisation. It cost around ten cents the word and they remember AAI when a lot of european hated the fact that it was english only and simply didn't bough the game because they could'nt understand (I fear the same thing will happened to GS5). Now who would be crazy to take that bet? A crazy compagny.

About the kickstarter thing the main problem is that a lot of people would be sceptic about giving their money to a big compagny like Capcom to fund the release of their favorite game simply because they surlely do not lack money (in theory).
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Does anyone find it odd that Capcom localized Ghost Trick for Western markets, and released a it a mere TWO MONTHS before the 3DS? Why would they risk localizing a new IP, instead of releasing the next installment to a franchise that already has a dedicated fanbase?

If their sales predictions were on par with the previous games in the series, then they still could have released it even in the first year of the 3DS' lifetime. But now it's too late because Capcom waited too long. The original DS is finished, and 3DS has taken over. I'd ask them to release them on iOS, but we all know how "fantastic" the HD trilogy was. Plus, they'd probably come up with some excuse that the resources used to port the game over to other systems would be to exhausting or some other BS. :yuusaku:

I guess the only hope for this game is the fan translation, even if it's moving at a snail's pace. :sadshoe:

Oh, and if anyone's wondering why there hasn't been any Professor Layton 6 or VS Ace Attorney announcements at E3; that's probably because Level 5 announces such news with their own press conferences and directs. I remember Miracle Mask being absent from E3 2012, but the localization announcement came about a month or so later.
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Lusankya wrote:
Huddini wrote:
Sounds more like some excuse as a coverup as for why it really didn't appear

TheRedPriest wrote:
Weather or not you have chosen to support the Digital Download, 99.9% of every comment I've seen has said they're in favor/would prefer the physical retail release.


Haha, no. Maybe it seems that way (I doubt it), because usually people who are satisfied won't write much to the matter while unsatisfied people will write one thousand posts screaming and cursing.


Nice condescending tone there friend. And no, sadly, you're the one who is quite mistaken. Almost every single post on every single thread I've been able to find the sentiment has been a preference for a physical retail release. Those threads and discussions aren't just some whining or people bitching. People who are THRILLED about it coming out and who have said they'll be buying it have still generally added in "but it'd be nice/better for a retail release". The fact the disappointed will always yell loudly while the satisfied generally don't really comment doesn't really have any bearing when everyone, pleased or displeased is still saying "but a retail release would be nice/better/preferable".

This news is good though? But it will also hurt sales for their digital release. There are a good number of people who are on the fence buying it digitally when they don't want it. To say "we may yet do a retail release" will all but guarantee most of them will wait until that happens to buy it. But that's still just a "maybe" from a company, frankly, I don't trust one inch anymore. If it was a guaranteed thing, and the digital was just coming out 4 or 5 months before the retail, I'd buy both. But it's not a sure thing, and I'll be damned if I support Capcom or it's decision to do a retail release digital only.

I guess I'll hold out some misguided hope we eventually get a proper retail release.
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Re: Why we didn't get AAI2Topic%20Title
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icer wrote:

'Scheduling' does link in with it being NDS end of life.
Although, can't the 3DS still play DS games? So it doesn't really make sense.



Technically, Yes, the 3DS is perfectly capable of playing DS games.
Downside is they have to be from the same region as the 3DS. Yes, they put region-lock onto the 3DS after not having put it on the DS/DS Lite/DSi (Wait I think the DSi did have Region Lock) which I think was a pretty bad step backwards.

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CatMuto wrote:
icer wrote:

'Scheduling' does link in with it being NDS end of life.
Although, can't the 3DS still play DS games? So it doesn't really make sense.



Technically, Yes, the 3DS is perfectly capable of playing DS games.
Downside is they have to be from the same region as the 3DS. Yes, they put region-lock onto the 3DS after not having put it on the DS/DS Lite/DSi (Wait I think the DSi did have Region Lock) which I think was a pretty bad step backwards.

C-A


There is no region-lock for DS games on a 3DS. The region locking is for 3DS games, Nintendo E-Store (access and purchases), Nintendo Video etc.
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Ash wrote:
There is no region-lock for DS games on a 3DS. The region locking is for 3DS games, Nintendo E-Store (access and purchases), Nintendo Video etc.


Really? I seem to remember a PAL game not working on my Japanese 3DS.... just testing it out, you know. I only once tried playing a game on a console that was region-locked and that was the Gamecube and that was about 8 years ago. Back then, I didn't know about region-lock...

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CatMuto wrote:
Ash wrote:
There is no region-lock for DS games on a 3DS. The region locking is for 3DS games, Nintendo E-Store (access and purchases), Nintendo Video etc.


Really? I seem to remember a PAL game not working on my Japanese 3DS.... just testing it out, you know. I only once tried playing a game on a console that was region-locked and that was the Gamecube and that was about 8 years ago. Back then, I didn't know about region-lock...

C-A


Basically, the only company that makes their consoles region free is Sony. The PSP, PS Vita, PS3, and PS4 are all region free. If I owned any of those consoles and understood Japanese, I'd be able to import all sorts of weird games and read untranslated visual novels.
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I'm sure. I have DS games from all regions (JP/EU/US) and they all work on my (JP) 3DS (and tested them now, just to be really sure).
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My family has DS games from Europe and Japan and they play fine in our 3Ds systems. It's only the 3DS games that are region-locked.
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Uhm, the DS and 3DS doesn't use the PAL standard. Just like they don't use NTSC either.

As for how they could have pulled off a simultaneous release, they can just start the localization while the game was being made. Yes, it is a higher risk working on something changing, but the risk is manageable. It also tends to prevent localization issues from showing up.
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henke37 wrote:
Uhm, the DS and 3DS doesn't use the PAL standard. Just like they don't use NTSC either.


In this context, those are just shorthand for regions, even if the standards themselves are not use. And even though there are a few more regions than that nowadays.
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What I want to know is if they say the team got disbanded straight after the game: WHY?!!! Why did they disband the team?
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Probably to work on another project?
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That's commonly how it works, yeah - they don't have endless teams of people, so when a team is finished they tend to get disbanded and thrown into other projects that take up their time...and if any of that team is unavailable for a project that would benefit them, then I suppose it's just tough luck. Sounds like terrible personnel management though, if you ask me.
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Will we ever get Ace Attorney Investigations 2?

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TopHatProfessor1014 wrote:
Does anyone find it odd that Capcom localized Ghost Trick for Western markets, and released a it a mere TWO MONTHS before the 3DS? Why would they risk localizing a new IP, instead of releasing the next installment to a franchise that already has a dedicated fanbase?


GT had Takumi.

Maybe they thought AAI/2 was 'less important', as a 'supposed spinoff' with 'different' writers. Of course Capcom US KNOWS we wanted to play it anyway. They probably claimed it 'wouldn't be localised in time' or something.

Personally it's hard for me to know whether I should be buying a USA or EU 3DS. Stupid region lock....
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icer wrote:
TopHatProfessor1014 wrote:
Does anyone find it odd that Capcom localized Ghost Trick for Western markets, and released a it a mere TWO MONTHS before the 3DS? Why would they risk localizing a new IP, instead of releasing the next installment to a franchise that already has a dedicated fanbase?


GT had Takumi.

Maybe they thought AAI/2 was 'less important', as a 'supposed spinoff' with 'different' writers. Of course Capcom US KNOWS we wanted to play it anyway. They probably claimed it 'wouldn't be localised in time' or something.

Personally it's hard for me to know whether I should be buying a USA or EU 3DS. Stupid region lock....


GT had more marketing and prizes too... Plus it was a new series. I always tought it was a sort of scam for people who tought that it would be a game full of puzzle and action until they realise the amount of text within it. :karma: :redd:
As for your problem, normally I would go with the type of games youplay the most and were you buy them or with your level of "technique" in hacking. Personnally I don't do import since I'm too lazy to learn Japanese.
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I'm more willing to believe that AAI's bad sales would cause the sequel to not be localized out of Japan instead of the localization team being disbanded and working on other projects, although that could be one of the couple of reasons AAI2 never got localized. The whole "bad sales" reason seems much more financially reasonable as they can always get another group of localization staff with the same caliber of the previous one.

Either way, practically guaranteed that if AAI2 ever gets localized, then it's not going to be a physical release. Only digital, with a possibility of limited print run although I highly doubt it. Plus, if it's released on the Nintendo eShop, then it fights off the threat of piracy on the 3DS, should there be a way to pirate on the 3DS.
Re: Why we didn't get AAI2Topic%20Title
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Gender: Female

Location: Berlin Prosecutor's Office

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Joined: Thu Nov 08, 2007 7:55 am

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Eeeeh... so... that's it?!

"Sorry you didn't get it, folks."?!

What about now? That's not a matter of not having got it BY NOW but a matter of can we STILL get it? We still want and are waiting for this localization, do they even realize that? Is the door closed or what?

:yuusaku:
Oldbag: Shush! I'm talking to my dear Edgey-Wedgey right now! Don't interrupt us, gramps!
Judge: Yes, madam.
Edgeworth: No no no, please, by all means interrupt her! Please!
Re: Why we didn't get AAI2Topic%20Title
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Joined: Fri Apr 19, 2013 12:38 am

Posts: 6446

sounds like bull cuz even if the team disbanded im sure capcom has another team at their disposal to translate and localize the game why cant they be straightforward with us and just say they wont do it because of the sales or just make us happy and do a digital release for it
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Re: Why we didn't get AAI2Topic%20Title

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Joined: Sat Oct 20, 2012 7:44 pm

Posts: 1410

Well, I guess all we have left is the fan translation.

http://www.youtube.com/watch?feature=pl ... 3Z7Bqc72fI
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