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This past week, Capcom showcased the latest Ace Attorney game at E3. And, thanks in no small part to fellow CR regular L~A I was lucky enough to attend this rare event. I was planning on posting this earlier but pressing personal obligations took precedent. (Not to mention getting stranded in New Jersey on the way back, but that's a separate matter). But better late then never, here are my Phoenix Wright: Ace Attorney - Dual Destinies impressions.
Now, before I talk about my experiences in the Capcom booth, why not take a look yourselves.
Here is a full 360 Degree Spherical Panorama of the booth. (Best viewed on mobile devices, or desktops with Microsoft Silverlight installed.
The booth was really amazing to visit. The desks were made from a real but light wood.

And actually, there was a door on them by the side of the players. It didn't feel locked, but I was too scared to get caught poking around so I didn't press the mystery of what was hidden inside the desks. (Perhaps Klavier's prized Air Guitar?)

There was a roughly life sized Phoenix beside the witness stand. Nothing interesting on the backside, he was just painted black there. I had to resist the urge to swing my arm around and fake a buddy-buddy pose with our resident witness badgerer.

The Cindy Stones *cough* CINDER BLOCKS were made of plastic or some other mould. Decidedly not concrete. Sadly, I did not spot any ladder remains.

The Witness Stand was a perfect place to take a photo opportunity.

Which we did…


Yeah, we're about as photogenic as Gumshoe is likely to get a raise. Anyways, L~A eventually yelled at me to stop taking photos and to actually sit down and play the game. So I humored him I sat down…
And then took a photo of the sweet headphones attached to the demo 3DSs, faking him out and delivering a home run!

A stern look later, and I was sitting down and playing the game. The demo was
otherwise identical to the Japanese flash demo that was posted a while back. But in English (Woo!)
There are other places you can go to understand the Japanese demo, so I'll keep my thoughts to what was unique about the 3DS demo.
First, 3D. Wow. I generally play with the 3D off on my 3DS. But in Ace Attorney 5, the 3D felt, surreal. The effect is very impacting because I'm so familiar with the Phoenix and Apollo era rooms in this case particularly the lobby, and so used to them in 2D. But when you see a 3D room that was almost a pixel perfect recreation of a very familiar 2D image you brain can't get over how familiar and yet not the sensation is. Very very cool. Believe me, screenshots and 2D demos do not do the 3D justice.
And
as was reported earlier the old GBA/DS soundbites and voice clips have been replaced. I'm not sure how much of my experience was based upon using high quality headphones in a noisy environment vs my traditional game speakers in a quiet environment, but the sound effects, like the typewriter, sounded a whole lot crisper then the bits we're used to. As for Phoenix's new non-Ben Judd voice actor, I think he did a swell job. I didn't find the new guy's voice polarizing in the slightest, and I think the hubbub people threw about the change of voice is a lot of fuss over nothing. Just take the voice at face value, trust me, you'll grow attached.
For character impressions, the demo was really all about Phoenix. And I don't see why it shouldn't be, the premiss of the game is his return to court. But that did mean there wasn't much room at all to get impressions on the other characters.
Apollo showed up briefly in the lobby in his new getup. It was a bit different seeing some of his court animations face on, but he wasn't around long enough to get a read on what may have changed between Apollo Justice and Dual Destinies.
Athena, despite hanging around for the full demo was also a bit difficult to read. I took it as less something about her character, and more because Phoenix was driving the demo along. She's the game's spunky female sidekick. She was smarter and more resourceful/practical in the courtroom then Maya in general, but was otherwise quiet but attentive. And again, I emphasize the quietness was possibly less due to her character and more because Phoenix was by far the most active in the demo.
The Judge is back. He was as scatterbrained as ever, and even broke the fourth wall once. Enough said.
Gaspen Payne had some cool animations, but I otherwise couldn't tell the difference between him and Winston Payne per dialog. Honestly, Winston might've been the better prosecutor, but that wasn't easy to judge since, like Athena and Apollo he didn't chat much when he didn't need to.
Which brings us to the case 1 witness: Ted Detonate. He was easily the most developed character in the demo after Phoenix himself. His testimony is about as flaky as case one witnesses tend to be, but his animations are flat out amazing. Capcom proves with Ted that they can serve a best of both worlds approach. The amazing creativity of 2D animation and its ability to jump about combined with the smoothness and detail of 3D. He's a very cool character to watch in action. Now, I wonder what's under that helmet and behind those goggles…
And finally, Juniper Woods. 'Sometimes' it was difficult to tell that she was in fact 3D and not a traditionally 2D animated character, which is really cool that Capcom could pull that off. She didn't spend much time on screen, but her testimony was unhelpfully short and needed a lot of prodding from Athena's Mood Matrix.
As for the Mood Matrix itself, you can sort of think of it as a simplified version of Apollo's Perceive system. But rather then search for tells during a particular testimony, you're looking at a 2x2 grid of emotions with the witnesses current emotion(s) resonating. Find the emotion that doesn't fit the testimony and Phoenix will shout "GOT IT!" (Which confused me since Athena was the one running the Mood Matrix). While in the Mood Matrix system the top screen showed layered images depicting the testimony that would be added to as the testimony became more clear. I assume it's not unlike the courtroom illustrations that were drawn in Professor Layton vs Ace Attorney, which only depicted as much as was known and couldn't spoil unknown details in consequence.
While at E3, we did try to get to attend the live Q/A session, but the Capcom attendant turned us away since in order to attend we had to be preregistered, implying before E3 began. So rather then break into the coolest thing happening at E3, L~A and I tried Pikmin 3 out at the Nintendo floor while the live Q/A was going on. So we missed out on that.
But outside of Ace Attorney, E3 was just amazing. We got to attend the Pokémon round table, The Zelda Symphony of the Goddesses concert, and had a private interview with Sakurai about Smash Bros. Not to mention try out a ton of awesome games that won't be on the market for but a while now like Pikmin 3, Sonic Lost World, Donkey Kong Country Jungle Freeze, Mario 3D World and many many more. (Personal recommendation?
The Wonderful 101 for Wii U. Control a crazy angry mob (of superheroes) and fight robot aliens with cool influences from Viewtiful Joe, Pikmin, and Katamari. How is anything about that not epic?!)
But yeah, it was an amazing trip and I couldn't be more thrilled that I got to see all the amazing Ace Attorney things there. If you get a chance, stop by
Capcom's Message Board and tell them how much you appreciate them bringing Dual Destinies to us. This looks like a solid game with the top notch localization we've come to love and respect from them. They deserve some hugs for that in exchange for how hard and insensitive us fans can be at times. I'm sure they'll appreciate some thank-you's.
Bump - bump - bump - bump - bump - bump - bump