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Trace Memory 2: R, Gateway of Memory https://forums.court-records.net/viewtopic.php?f=33&t=11955 |
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Author: | 34Chan [ Tue Aug 04, 2009 8:13 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Bad Player wrote: Question: Spoiler: Trace Memory... but not really Spoiler: Answers Spoiler: If you want to know the reference, click |
Author: | 34Chan [ Tue Aug 04, 2009 8:13 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
SORRY. DP. O___O'' |
Author: | 34Chan [ Tue Aug 04, 2009 8:14 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
SORRY. DP. O__O'' |
Author: | 34Chan [ Tue Aug 04, 2009 8:14 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
(Sorry, I hit the quote button) |
Author: | Logic Sword [ Tue Aug 04, 2009 10:37 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Wooster wrote: I've been trying to keep myself spoiler free... but stepladder joke? http://www.youtube.com/watch?v=ioxZEC8no2I It's just a recording of the conversation, so there won't be any spoilers. It's just something you get when you examine a stepladder. |
Author: | L~A [ Thu Aug 06, 2009 10:30 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Yeah, I noticed quite a few references to Ace Attorney in this game. For example, Spoiler: !! And to answer Bad Player's question (quite late, I know) : Spoiler: |
Author: | 34Chan [ Sun Aug 09, 2009 1:05 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
L~A wrote: Spoiler: Actually... Spoiler: |
Author: | Bolt Storm [ Mon Aug 10, 2009 4:11 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Spoiler: ACR Almost done with the game, up to Chapter 8. Spoiler: Chapter 8 Thoughts so far: good game, though my god the plot is like molasses up until the second half of chapter 5 or so. The new puzzles are generally well implemented but occasionally the motion doesn't work very well (looking at you music cube.) Overall a good game, if not quite as good as Hotel Dusk in my opinion. Also chapter 6 is fdsohgoudhjhvx Spoiler: Chapter 6 EDIT: Done with the game. Spoiler: Thoughts |
Author: | Robo-Aly [ Thu Aug 13, 2009 12:55 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
I'm probably going to have to import this and do a bit of messing around to be able to play it on my Wii ;_; |
Author: | Wooster [ Sat Oct 03, 2009 9:55 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Seeing as it's been a while, anyone know of a good place to import Pal games? Or alternatively, willing to let me barrow their copy for a time? |
Author: | L~A [ Thu Oct 08, 2009 7:28 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Well, I don't know where you can import PAL games (since Play-Asia doesn't have that very game, even though it does have some PAL games from time to time), but there's something I can do for you. One option would be for me to order the game for you, and then send it to you myself (you live in the US, right?). Then, when you receive the game, you'd pay me back, using PayPal for example. If you're interested (and/or if you haven't found a better way to get the game), you can just send me an email, and I'll check on Amazon.fr/uk how much the games costs, and what would be the postage fee for sending the game to you. Then, you'll tell me if everything's ok, and I'll send the game if it is still ok with you. I'm even willing to offer you half (or the whole) postage fees I COULD HAVE let you borrow mine, but since I left him back at my mother's appartment, which is 1100km away from here, I just can't... xD |
Author: | grim_tales [ Thu Oct 08, 2009 8:06 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Hey, I haven't played the first Trace Memory/Another Code yet. Is it best to play that first? The PAL version seems quite rare and hard to find at a reasonable (IMO) price. Is the US version available? |
Author: | Wooster [ Thu Oct 08, 2009 4:13 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
L~A wrote: Well, I don't know where you can import PAL games (since Play-Asia doesn't have that very game, even though it does have some PAL games from time to time), but there's something I can do for you. One option would be for me to order the game for you, and then send it to you myself (you live in the US, right?). Then, when you receive the game, you'd pay me back, using PayPal for example. If you're interested (and/or if you haven't found a better way to get the game), you can just send me an email, and I'll check on Amazon.fr/uk how much the games costs, and what would be the postage fee for sending the game to you. Then, you'll tell me if everything's ok, and I'll send the game if it is still ok with you. I'm even willing to offer you half (or the whole) postage fees I COULD HAVE let you borrow mine, but since I left him back at my mother's appartment, which is 1100km away from here, I just can't... xD Looking at Amazon.Uk, Used goes for 22.99 euro, which is $33.50. Considering I'd be paying ~$50 if it first came out here. This's looking like a deal. EDIT: Playing around with Amazon.uk, it looks like I can order it, in so far as I'm not sending it to a US address. Would it be alright if I ordered it on amazon.uk and had it shipped to your address? You'll have less money in limbo an then I just have to reimburse you for the international shipping. |
Author: | grim_tales [ Thu Oct 08, 2009 4:25 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Can you get it in English from Amazon France? |
Author: | L~A [ Thu Oct 08, 2009 5:37 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
@ grim_tales : 1) No, you don't need to have played the first AA to play Another Code: R. Everything you need to know from the first one is mentionned in the 2nd one, so there won't be parts you won't be able to understand if you haven't played the first one. Yet, I suggest you do, because... well, the first one is a really good game, even though quite short... But no, you don't need to have played the first one before you play Another Code: R. 2) the PAL version isn't rare at all...and the price is not that much different from other games... I'd even say it's a little cheaper than regular Wii games. 3) No, there is no US versions available. Which is weird, since the game is published by Nintendo himself. That's not the first time such a thing happened though, take Disaster: Day of Crisis for example. (but this time, it was because NOA wasn't happy about the sales of that game...) 4) you can get it in English from Amazon France, since on the European version of the game (and it's the same for most Nintendo games, it seems), you'll find the 5 main European languages, that is : English, French, Spanish, Italian and German. But your console needs to be set on 'English' for you to play it in English. |
Author: | Wooster [ Thu Oct 08, 2009 9:32 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
And we're in business... =) Thank's L~A |
Author: | grim_tales [ Fri Oct 09, 2009 9:41 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
L~A wrote: @ grim_tales : 1) No, you don't need to have played the first AA to play Another Code: R. Everything you need to know from the first one is mentionned in the 2nd one, so there won't be parts you won't be able to understand if you haven't played the first one. Yet, I suggest you do, because... well, the first one is a really good game, even though quite short... But no, you don't need to have played the first one before you play Another Code: R. 2) the PAL version isn't rare at all...and the price is not that much different from other games... I'd even say it's a little cheaper than regular Wii games. 3) No, there is no US versions available. Which is weird, since the game is published by Nintendo himself. That's not the first time such a thing happened though, take Disaster: Day of Crisis for example. (but this time, it was because NOA wasn't happy about the sales of that game...) 4) you can get it in English from Amazon France, since on the European version of the game (and it's the same for most Nintendo games, it seems), you'll find the 5 main European languages, that is : English, French, Spanish, Italian and German. But your console needs to be set on 'English' for you to play it in English. My bad, I meant that I thought the PAL version of Another Code/Trace Memory (DS) was rare and I want to play that first before the Wii game. You can get the DS game in English from Amazon.fr? |
Author: | L~A [ Sat Oct 10, 2009 7:58 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Ooops. Seems I read your message too fast (not surprising though... :o). Sorry 'bout that. Ok, so just like Another Code: R, there are the 5 main european languages on the european version of the 1st Another Code. So, if your DS is set on English, it will work in English :) But it's not available on Amazon.fr anymore... there is a bunch of third-parties vendors selling it on this website though, but they're all quite expensive. (since the game is + than 4 years old!) If you'd like to buy it, I suggest you went to Ebay. That's where I got my copy... for ~8€, shipping costs included. :) |
Author: | grim_tales [ Sat Oct 10, 2009 9:11 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Just repeating what you said, sorry. OOps. Do you know which ones ship to the UK? :) |
Author: | L~A [ Sat Oct 10, 2009 5:49 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Well, just go and check on the UK version of ebay, and you'll find what you seek. You could also look on the French version, but it would be better if you a (very) little French. :) Alternatively, you could check Amazon.com (US) There are some old copies out there, for a very nice price... and it looks like some vendors DO ship to the UK (from the US). I'd recommend Amazon.com personally, as I'm not that much a fan of ebay, but... well, it's up to you? |
Author: | Wooster [ Fri Oct 16, 2009 7:25 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Whoop! Another code has landed! First Impressions: setting gecko os to play the game: I thought I should have it set to "force pal" as in, force it to play the PAL region game. But nope, it's force NTSC to force the NA region setting. I'm embarrased that it took me trying every setting before getting that right. As for playing the game, I haven't gotten far yet, just got my ID card. But I'm already I'm love with the characters. Characterization is just as strong and expressive as Hotel Dusk. Actually it feels more like I'm playing Hotel Dusk then Trace Memory thus far (Not a bad thing at all). With the Trace cast. Thanks again for the shipping L~A |
Author: | L~A [ Fri Oct 16, 2009 7:55 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Wooster wrote: As for playing the game, I haven't gotten far yet, just got my ID card. But I'm already I'm love with the characters. Characterization is just as strong and expressive as Hotel Dusk. Actually it feels more like I'm playing Hotel Dusk then Trace Memory thus far (Not a bad thing at all). With the Trace cast. That's exactly the impression I had when I first finished the game. You really can see very clearly how much the series has matured ever since the first episode on DS, which I think is a sort of prologue to the main story. And you'll see that it gets even much better and 'greater' as you go on through the game... The characters in this game are undoubtly one of the most realistic (psychologically speaking...) I've ever seen in a game. The person who wrote the scenario (don't remember his/her name...) really did a great job. As for the music, I found it absolutely wonderful, one of my favorite game soundtrack ever. (By the way, could you tell me whether it really is Satoshi Okubo, the one who composed HD's soundtrack, who composed the music for this game?) *** And I'm glad you received the game. I was sorta worrying about it not reaching your mail box :p Now, please enjoy what is probably one of the best game ever on Wii, and one of the best game Cing has made so far, along with Hotel Dusk. And consequently, one of my favorite game ever ^^ |
Author: | Wooster [ Sat Oct 17, 2009 4:09 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Okay, it's getting late here but I've made it up to the end of chapter 3. Spoiler: More as I play this game Europe's already gone and loved to death. |
Author: | L~A [ Sat Oct 17, 2009 8:49 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Did you check there for the soundtrack? :p Oh, and you didn't tell me about who composed the soundtrack for this game, as I asked you... Spoiler: |
Author: | Wooster [ Sat Oct 17, 2009 11:42 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
L~A wrote: Did you check there for the soundtrack? :p Oh, and you didn't tell me about who composed the soundtrack for this game, as I asked you... Spoiler: I admit it, I have a horrible time remembering names, if I can avoid it, I'll totally use Pronouns. Spoiler: I can't seem to find any info on the composer online, I guess I'll have to do it the old fashioned way and read the credits. (By golly, reading the credits in a video-game? Who does that?) Out of curiosity, Does Another Code R have any obscure inter-game connections? Kinda like how in Hotel Dusk we learn that Rosa Fox is Married to Captain (Fox). Or is it all Pinky Rabbit? |
Author: | L~A [ Sat Oct 17, 2009 3:11 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
About the composer... well, I thought you could check in the manual (I believe you'll find the name at 'Sound') There's always the credits in the manual of all Cing's game. And oh, I DO read the credits. Always. (That's why I always hated Smash Bros credits... you cannot read everything, and besides, there are way too many people in them! xD) And I believe there are other inter-game connections, but I can't remember right now. Spoiler: Spoiler: |
Author: | grim_tales [ Sat Oct 17, 2009 4:25 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
I just got the 1st DS Trace Memory/Another Code from Ebay, looking forward to playing it :) |
Author: | Wooster [ Sat Oct 17, 2009 4:47 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Huh, I didn't think to look there. Under sound it says T's MUSIC Co., Inc Yuhki Mori Satoshi Okubo |
Author: | L~A [ Sat Oct 17, 2009 6:03 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Wooster wrote: T's MUSIC Co., Inc Yuhki Mori Satoshi Okubo HOLY SH*T. Guess I was right. The soundtrack of this game WAS composed by Satoshi Okubo, the same guy who composed HD's soundtrack... no wonder I love those songs sooo much. Each time I listen to Another Code: R's soundtrack, I can help but be amazed to hear what one guy can come up with just a mere synthesizer... Thanks for the confirmation, Wooster! *** Well, go and enjoy yourself, grim_tales! Hope you'll enjoy it as much as I did. And if you do, just try to imagine that you'll undoubtly enjoy the sequel even more so than the original ;) |
Author: | Wooster [ Sat Oct 17, 2009 7:01 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Few more observations, As an American playing the game in British English, this is my first foray into something that hasn't been shielded by localization. I'm a large fan of Terry Prachett's Discworld Books, and Douglas Adam's Hitchhiker's Guide but they've all been corrected for Britishisms. I knew that Americans and the British disagree on where a C and an S goes, and that we Americans have a fundamental phobia of the U vowel. But I was kinda expecting to run into more spelling differences then I had been. As of Chapter 5, I think I've run into about 7 or less words that are different in American English vs British English. That's fairly amazing for a text heavy game, or maybe my expectations were too wild. The only thing that really caught me off guard culturally was referring to the story above the ground level as the first floor. Exploring the game, the world really is a work of art. Kinda like Okami, but with a western style. I love when Ashley and Matt go running between areas how the world just unfolds and warps itself, kinda like the Book-like world of Pooh Bear. As wander the local areas, like the Clock tower and notice the trees, they look so much like paintings. I sometimes have a hard time believing they're actually 3-D. They look like they were painted, and because Ash and Matt run in a 2-D plain, they almost give the illusion that they're 2-D. But then you can wander around them when Running or when the perspective changes and you know they're cell shaded 3-D. Cell shading really have come a long way since Zelda Wind Waker. As much as I love CiNGs games on the DS, I'm really falling in love with their debut on the Wii, particularly with the split screen technique. Spoiler: And I've gotten far enough that I know that John Smith wasn't who I thought he was. Oh well, That's the fun part of Mystery titles. Trying to guess what really happened and find out you were wrong. It's no fun if you're always right. Spoiler: |
Author: | L~A [ Sun Oct 18, 2009 7:43 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
I have to totally agree with the description of the landscapes (yes, I'd even call them landscapes :p). This being said, I'm sure you'll absolutely love one very special place, just before the final chapters. It looks a little cliché at first, but it's just so... O_O The music makes the whole thing even more wonderful. Spoiler: Spoiler: Well, you should not judge a book by its cover, right? It also happened a lot of times for me, even though I didn't think the same thing you did about John Smith Spoiler: I don't know why, but I'm feeling somewhat happy to see someone is enjoying this game as much as I did. I'm glad I helped you import the game |
Author: | Wooster [ Sun Oct 18, 2009 8:03 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Spoiler: Robert Spoiler: Up to Chapter 5ish |
Author: | L~A [ Mon Oct 19, 2009 8:32 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Spoiler: Spoiler: About the red gums/Cool Pop (or something)/the chips = they don't have any special use at all. You just eat/drink them, and you get a nice smile from Ashley, just like in the first game (remember the candies Captain Fox gives you?). I haven't heard of any special use or anything. It's the same with the goodies you can buy at the front desk, near the entrance of the camping site. |
Author: | grim_tales [ Mon Oct 19, 2009 3:02 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
I hope I will enjoy it, LA. But I'm going to play Another Code DS and then Another Code R, in that order. |
Author: | Wooster [ Fri Oct 23, 2009 9:44 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Okay, it's been a while but I've finally beaten the game. I have to say, wow. CiNG doesn't let you down with story telling. Spoiler: Megatons |
Author: | Marche Tobaye [ Wed Nov 04, 2009 3:06 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Is it true that the game has photos of Hotel Dusk characters? O_O I read this on GameFAQs and now I want to see them... |
Author: | L~A [ Sat Nov 07, 2009 7:59 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Yes, it does have. However, if you've read that on GameFaqs, you know the pictures aren't exactly big, and personally, even I didn't notice during my first playthrough. I doubt we could find any picture on the internet (even though that would be neat), but who knows? |
Author: | Marche Tobaye [ Sat Nov 07, 2009 11:52 am ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
You know what? Never mind, I found them on a forum. Spoiler: Saving space |
Author: | L~A [ Sat Nov 07, 2009 1:49 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Nice job in finding this picture! Spoiler: So, well, I don't know. |
Author: | Wooster [ Sat Nov 07, 2009 6:57 pm ] |
Post subject: | Re: Trace Memory 2: R, Gateway of Memory |
Huh, I'm confused who's with Louie. It looks like a Blond Summers with those yellow tinted sunglasses that went out of style in the 70's. Hyde would make sense, but I'm not sure he'd be caught dead in a Polo Shirt. I don't really recognize Dunning, but the suspenders do give him away, and I agree that the person he should've been would've been Jenny, but she looks more like an older Melissa. Oh CiNG, playing with our minds like this, I wouldn't have it any other way. |
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