Putting Smiles on those Faces.
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Joined: Sat Mar 15, 2008 4:37 am
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I know the response is late and that I probably won't get one back, but I felt like responding for the fun of it. Besides, I positively adore this topic.
icer wrote:
Can you please rehash for me, since I don't have time to reread the entire topic - this is your desired scenario for GS5 rather than some prediction based on the premonitions in 1-5 and Gant telling Edgeworth about how he'll also slide into corruption? [The irony being it was actually Phoenix in your scenario].
I've never said anything other than this would be something I'd like to see and I'd think would work well with the material already presented. I don't presume to make predictions for what Capcom does next, because I'm not Capcom and don't know what direction they want to take the game.
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Edgeworth's 'fall' had already occurred pre-game. In the trilogy, all except the arch-enemies show positive development throughout the series, particularly the formerly-corrupted Edgeworth, Franziska and Godot. It's a positive message on recovery from society/evil's corruption.
So poor Phoenix is going to become some tragic symbolic sacrifice in the series' reversal [turnabout, how ironic] from its roots?
It would put the entire trilogy into perspective, as 'the miracle never happen.'
Phoenix Wright has always been about lawlessness and the fight against it, and this includes corrupt legal officials. Fallen characters do exist, though we generally don't see their fall, but their recovery. Phoenix himself recovered from a false charge, a fallen state.
And just because Phoenix would move towards corruption doesn't mean he has to end there. As you said, redemption is a major device and he has plenty of people around him to pull in the opposite direction. This wouldn't even be a repetition of GS4, since it would more likely be corruption in pursuit of the truth rather than victory (a kind of vigilantism in the name of justice rather than for personal glory, like most of the villains).
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Criminal chaos is a threat to law? How is this 'criminal chaos' defined?
Criminality as chaos. Order vs. Chaos, Law vs. Criminality. The two terms are synonymous in this tense; I was using hyperbole.
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That's 'getting rid of Phoenix so we can focus on Apollo since we can't seem to otherwise'
Which doesn't invalidate anything I've said about it being a cautionary tale and and a reevalution (and possible reimagining) or the series themes. Quite frankly, it sounds like nitpicking if you're trying to discredit my entire argument based on two sentences that merely sum up a secondary point (which I felt necessary to say.)
Besides, it's not even getting rid of Phoenix. He's still around, and can still funtion in the story at the same degree with the events I suggested. All it does is give Apollo more credence as saving Phoenix, making him more independent.
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There's a difference between changing and evolving a character over time, and regressing them into a corrupted, negative state. I would find it utterly reprehensible if the producer chose to slaughter Phoenix in this manner. So that type of thing happens in real life - I don't want or need some video game to remind me of that. I believe people liked the positive nature of the trilogy and that's why people play those games and like those stories. If we actually want to see the utter depression of good people being broken and corrupted, we merely have to look in the real world.
Oh - and all that symbolism would go right over 99% of players' heads. Phoenix would be murdered/character assassinated in vain.
Did you just say that Phoenix Wright fans are stupid?
I don't accept that. People pick up on a lot of symbolism, and the GS games have been fairly detailed when it comes to symbolism and character detail. I don't really see Phoenix developing some ambiguity will do any damage to the series as a whole.
And I think there's a lot of negativity in the PH series. A lot of important people die, and that death isn't trivialized. Mia Fey's death was handled quite well, and actually felt like someone important had died. It continued to influence the story throughout the games, even despite her returning in the form of a channeled spirit. GS4 was even heavier than the previous series, which I will admit people complained about - however, they maintained their feeling of redemption and their positivity despite that.
I'm not sure how you couldn't maintain positivity in a game where Phoenix's ethics become subtley, especially after a game where he appeared to have violated all of his ethics blatantly. Especially since I was quick to suggest redemption.
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The positive themes of the trilogy - I really don't see them in GS4 with Apollo, Klavier and Trucy.
Even at the end of game 4, there's still overwhelming negativity. Apollo's mother and sister are found, but apparently his mother doesn't love him enough to permit him to know about it. Much as Trucy parrots in the end credits about him feeling like her 'brother', I detected only a very limited friendly bond developing during the games. It's as if they have specified a genetic bond to compensate for the stark lack of the intense friendship bond that developed between Phoenix and Maya as early as the end of 1-4. Klavier seems to have not personally grown at all from the revelations in 4-4, not appearing to care about the revelation that Kristoph is a mass-murderer or the specifics of his plot to ruin Phoenix, merely whining selfishly about how unfair Kristoph was to him as he expected a fair contest, 'brother to brother.'
It's a lot darker than the other games, sure, but it also seems to be building up to something more than the other one's were. Trucy has her issues, but she also represents perserverence, surviving loss and abandonment. Klavier represents a good person correcting their past mistakes, redeeming himself for the part he played in a great injustice. Apollo is young and naive, but he's persistant even though he's got flaws that trouble him. He's not as good of a lawyer as Phoenix was, and he's always trying to fight past that - once again, perserverence.
The big thing was that there was a lot of suggestion leading into the next game, and a lot of the redemptive potential was implied rather than actualized. I think that's just as effective, because it means that the issues that plague Apollo and Trucy will most likely come to a head and be overcome. It was much less self-contained than the last games, and seems to be more of a long-running story.
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An idea of a hypothetical law game illustrating the concepts you have outlined is a very good idea - but I don't think it's a good idea for this series or this character. People liked the positive themes and friendship bonds central to games 1-3, they're part of the reason the games were such a success.
Your depressing themes of Phoenix's corruption and death wouldn't merely make the new arc have different themes - they would effectively negate much of what people enjoyed about the original trilogy. Many people don't like GS4 due to the partial negation of many of the elements they found satisfying in games 1-3. This scenario would carry that negation to extremes.
I don't think they've been negated so much as challenged. The old series had immaculate protagonists who were facing off against corrupted foes, either redeeming them or bringing them down. Now, the protagonists themselves are flawed, and have to overcome themselves as their enemies. GS 1,2, and 3 concerned the law deal with criminals; 1-5 and GS4 concern the law dealing with itself.
In fact, Phoenix dying would be more like the original trilogy than the Apollo Justice themes were, because it would seem like the law is against a criminal once again. It could be done as an enemy from within, with the killing leading back to enemies within the legal system (such as those who want to cripple the Jurist System), but it suggests something directly opposed to law. The corruption aspect is definitely internal, unless you want to make Phoenix wholly corrupt and criminal himself, and that's taking it a little far. Having him do sketchy things in persuing truth and saving innocents is more in touch with his character and more effective in maintaining a sense of empathy to him.
Also, I've never claimed that both must happen absolutely. I've discussed the benefits of his death and the benefits of challenging his ethics, but never tried to claim that both need to happen to be effective. I've suggested different degrees of both, and conceded that certain aspects of it are less effective and downright inappropriate for the game's themes.
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I don't think destroying Phoenix would convey your themes very well to the audience. Take for example some other effective media portrayals of an individual being corrupted or destroyed by a corrupt society, for example, the book 1984 [or for that matter, Animal Farm]. These books are effective because they are written in such a way that the reader never feels emotional attachment to the [eventually destroyed] protagonist. They're just a pawn in the writer's demonstration [ooh, Apollo *shot*..], and the lack of emotional attachment means their demise does not distract from the writers' comment on society they have demonstrated.
Now, the effectiveness of game 1-3 partially hinged on that amazing story-telling actually making us emotionally attached to the characters. So, if Phoenix is murdered or corrupted, most players will have a severe emotional response. In their sorrow or anger, they will be completely and utterly oblivious to any inherent symbolism and whatever comment it should have been making will bypass them entirely. Thus Phoenix is sacrificed in vain.
As I said, the themes would be interesting in some other game, [or with that 'Apollo corrupted by Kristoph' idea, since we hadn't had his previous development, it would not have been depressing, and he could have found redemption by the end of the game and been a popular and interesting character like Edgeworth.] But I think it would be an extremely bad direction for this particular series.
Noted. Although having Phoenix as the ambiguous victim (that is, where it's not entirely clear that he's actually dead) would get people to pay attention, and have them more emotionally involved with the case as a whole and empathic to the other character's reactions. He could even wind up dead at the end of it all, and maintain this emotional weight - perhaps if the trial proves that he was not actually corrupt and was fighting for justice, and he's never actually found, dead or alive).
I disagree that emotional response detracts from the message in all cases, and that a protagonist who is destroyed has to have no emotional connectability to the readers in order to be effectively destroyed. Animal Farm is a misleading example because it's too different from Phoenix Wright or what I'm proposing to be used. I'm not proposing that law be revealed as utterly corrupt, but that law has the potential to become monstrous in its pursuit without constant vigilance. Animal Farm was more 'inevitable', speaking more of the failings of communism to overcome the selfishness of human nature. What I suggest isn't an inevitablility, but merely a possibility.
Would it be better if Phoenix's death and corruption were only rumoured, with the evidence in a constant state of flux? For example, evidence keeps appearing suggesting he was doing shady things in the pursuit of justice, but they keep having doubt thrown on them or getting counteracted?
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