Planetbox wrote:
If there was anything I thought was weird it was the first testimony, which seemed to end rather abruptly with the trial going to recess. I imagine that was necessary to get Apollo out of the trial, but it was rather jarring.
Apollo originally wasn't supposed to leave the trial, actually. I had him duck out last minute when I decided to add in the Mystery Log, so that whole recess was a last-minute addition. I considered adding a 2nd testimony for Ema, but I figured that her original testimony was plenty long enough.
Planetbox wrote:
I thought his name was a little too much pun and not enough name though, even for Khura'in. Not sure exactly why
Don't worry, Ai'Wiht Nihs is the worst pun I have planned, barring a surprise change in name for a future witness.
Planetbox wrote:
Also I feel like the judge should be dead right now but I'm not complaining.
I considered having a new Judge for a while, but classic Judge is just such a good character for any trial that I decided to just have him be immortal instead of using time to try and develop a brand new judge.
Planetbox wrote:
Ema was just kinda there but I guess she'll be important later maybe.
Ema was ultimately the only available choice for a detective. I didn't want to introduce the new detective until The Medical Turnabout for story reasons, and our other detective friend couldn't be in this trial for reasons I cannot say right now. Having Payne ramble on for 5 minutes wouldn't have done much either, so that just left Ema. I might find a place to fit her in later on, but I don't have any major plans for her right now.
Planetbox wrote:
I liked Myles as a main character though he hasn't done a whole lot that makes him unique yet. I feel like he acted pretty normal after Apollo left though, despite freaking out in the lobby. And then before Apollo came back he just sorta gave up. idk it was just kinda weird.
A lot of the script after Apollo leaves is just the original script (in which Apollo was still there), so Myles seeming fairly unconcerned is most likely a result of that. I'll make sure to write in some parts to help establish the whole "oh shit I'm on my own" thing.
While I like Myles's dynamic with Apollo a lot, it isn't exactly the best indicator for his character. I'm planning on having Myles be more confident than other protagonists, which will be easier to see once he gets his assistant. Expect him to be teasing his assistant, rather than the AA staple of the assistant teasing the lawyer, for example.
Planetbox wrote:
Most of the testimonies also had more creative solutions than just presenting evidence or pressing one statement too, which is a good sign.
I've always liked these longer testimonies, so expect to see more in future cases. I've always found it more fun when the cross-examination is almost like its own puzzle, rather than just a simple "present X on this statement" type of thing.
Planetbox wrote:
I guess if I had one problem it was that Khura'in town wasn't really a huge focus besides sorta being involved in Nihs's motives and some of the characters' designs. But it did show progression from SoJ though, which is pretty cool.
This is a remnant of the first game synopsis, actually. The original story had cases alternating between Khura'in and California, similar to SOJ. By the time I decided to keep the game in California, this case was planned out to a point where I just decided to keep it as is.
Planetbox wrote:
Including the Layton-esque Mystery Log is a really neat idea though, and it's no doubt gonna be useful later on as more chapters are released, especially for a fangame where new chapters are usually pretty sporadic. I'm interested in seeing more not just because of the plot details already introduced but mostly for the game's setting itself, which is already proving to be vastly different from the one we're used to.
This was one of the things I was most excited for, actually. I always loved being able to keep track of the main ideas/conflicts in Layton through the Mysteries, and considering that this game will be tied very close together case-by-case (similar to AAI/AAI2), having something to keep track of everything going on is pretty helpful. I had a lot of fun making all the art for it too.