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Re: PyWright Case Engine ver 0.9861Topic%20Title
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Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Not sure how many other people have tried using the text input feature (as seen in the text_editor example), but I've run into a problem with it.

I have the input field up on the screen. While it's up there, it works just fine. However, I can't get it to go away, once it's fulfilled its function. No matter what I try, I can't delete it. I can delete the "Preview" button, but not the input field itself.

Anybody have any ideas for getting rid of it?
Re: PyWright Case Engine ver 0.9861Topic%20Title
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I sent Ropfa a pm, but yes, there is a bug in 0.9861 that makes editboxes un-deletable. I've sent him a beta of the next release and if that checks out I'll put out a fix for everyone this weekend. It may potentially have other minor changes that I've been working on over the past year.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.9861Topic%20Title
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§

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Hi there. Right now i'm trying to make a case with PyWright, but i encountered a problem.
When i want to start the case with the "New Game" button, the following text appears:
"Undefined:'Nonetype' object has no attribute 'scene'. scene:'intro', line '1' - Current game:games/Mycase/Case1. Click to continue", and after clicking, the message "error opening script 'intro' " appears.
I'm not really sure what i'm doing wrong, i followed some tutorials and even checked onto other fangames to guide myself, but i can't find the source of the problem :sadshoe:
If you could lend me a hand, i would be really grateful! :gant:
We do what we must because we can.
Re: PyWright Case Engine ver 0.9861Topic%20Title
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Double check that you have a textfile named intro.txt in the games/Mycase/Case1 folder. Also, things tend to work better if you use lowercase letters in your folders: games/mycase/case1
Creator of PyWright, the lovable case construction system!
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Re: PyWright Case Engine ver 0.9861Topic%20Title
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§

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saluk wrote:
Double check that you have a textfile named intro.txt in the games/Mycase/Case1 folder. Also, things tend to work better if you use lowercase letters in your folders: games/mycase/case1


I have the intro.txt textfile in games/mycase/case1 , and i've made everything with lowercase. But the problem remains :/ What else could it be?
We do what we must because we can.
Re: PyWright Case Engine ver 0.9861Topic%20Title
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Could you zip up your game and send it to me?
Creator of PyWright, the lovable case construction system!
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Re: PyWright Case Engine ver 0.9861Topic%20Title
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§

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saluk wrote:
Could you zip up your game and send it to me?


I got some assistance a few days ago, and i've already solved the problem. Thanks anyways! :butzthumbs:
We do what we must because we can.
Re: PyWright Case Engine ver 0.9861Topic%20Title
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Sorry for the lack of activity guys. I'm working on PyWright again and I'll have a version up today* that fixes a few of the bugs people have been sending me.

*Today could mean tomorrow :)
Creator of PyWright, the lovable case construction system!
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Re: PyWright Case Engine ver 0.987Topic%20Title
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Ok, the 0.987 update is available. Since it has been so long since a release, and gone through a lot of changes, there are likely to be new bugs.


From changelog:
- Framerate independance turned on again, games run at the same speed on
all computers, dropping frames if the rendering can't keep up. At 10fps or less,
the game will start to slow down to stay playable
- Scrolling speed can now include decimals for more control
- 'gui Input' objects could not be deleted
- 'gui Input variable password x=0 y=0' will actually hide the text with **** as mentioned in docs
- 'gui Button next x=0 y=0 graphic=general/back graphichigh=general/back_high' - will highlight the button
when the player mouses over it with the graphichigh option
- 'fade in name=background' and 'fade out name=background' to fade things in and out
easily without having to set the start and end alpha values of the fade
- green text bug in cross exams
- some better behavior when playing double screen oriented games in single screen mode
- paths to content files cached on game start to make loading files faster
- can use a zip file instead of a directory for some art to make a game take less space on disk
- cleaner save file format
- in single screen mode, can press F4 to switch which screen is viewed. Kind of a crutch for when
a game doesn't work properly in single screen mode
- all text macros can include spaces between the command and the arguments, i.e. {e mad} etc
- forgetlistitem command was not working
- some unicode fixes
- smoothscale view
- other changes and bugfixes

This version works pretty well on android. I'll put up a full release in the next few days after some more testing and if nothing else seems to be wrong, and then put up a beta android version soon after that.
Creator of PyWright, the lovable case construction system!
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Re: PyWright Case Engine ver 0.987Topic%20Title
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RD

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thanks Saluk. just finished updated. but saluk can you check about shake command . i think it is wrong. {s 30 1 nowait} command not working. shake 30 1 nowait and {s 30 nowait} command i think it shaking little weird not like always.
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~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
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Yep, like I said, there probably will be some new bugs. I'll put up a fix asap.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
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I updated the download.
Creator of PyWright, the lovable case construction system!
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Re: PyWright Case Engine ver 0.987Topic%20Title
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RD

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saluk wrote:
I updated the download.


thanks once again. if i see another bugs, i will inform you.
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~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
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What am I Prosecuting fooooooor!?

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Joined: Wed Mar 07, 2007 7:03 pm

Posts: 467

Sorry I never got to mention this, (Dealing with a power outage at the time and didn't realize there was an update to this.) but I noticed some things were off as I was testing something out.
-{spd} command doesn't seem to work anymore. Instead it looks like the text pops two or three letters out at the same time. Tried {spd6} and 3/4 letters popped out at the same time.
-When in court, and when you cut to certain areas (defense, judge, witness) there's this little jerk right before said cut.
Didn't find anything else, but I'll report if something else shows up. Sorry for sending in a report late.
Re: PyWright Case Engine ver 0.987Topic%20Title
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RD

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SilentBobX wrote:
\-{spd} command doesn't seem to work anymore. Instead it looks like the text pops two or three letters out at the same time. Tried {spd6} and 3/4 letters popped out at the same time.


yeah, spd command not working properly. i think the new spd command will look like that way. that why i dont mention it. and {s} command not working. it will closed pywright if pywrught read these command.
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~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
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Thanks for the reports guys, I'm glad there are only a few things. {s} is pretty bad since it's a hard crash, it's because I changed some of the text backend code fairly significantly to speed it up. The timing is so hard to get right!

I'll fix those up as soon as I can.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
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RD

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Joined: Mon Mar 12, 2012 4:47 pm

Posts: 122

saluk wrote:
Thanks for the reports guys, I'm glad there are only a few things. {s} is pretty bad since it's a hard crash, it's because I changed some of the text backend code fairly significantly to speed it up. The timing is so hard to get right!

I'll fix those up as soon as I can.


thanks for your quick response Saluk. :jake: yeah {s} command make pywright crash. most fanmade game here using those code often. i use it also.
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~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
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Back in Business

Gender: Male

Location: São Paulo, Brazil

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Joined: Mon Feb 01, 2010 4:37 pm

Posts: 51

I've searched and searched but couldn't find, so I'll ask here:
Is there any pack that contains every evidence and profiles on the series?
I can't seem to find it.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Rank: Medium-in-training

Joined: Wed Aug 24, 2011 2:25 pm

Posts: 343

Court Records -> Media -> Evidence for all of the evidence. Save the images you want. Go to "Characters" for all of the profiles.

There's no actual pack, as far as I know.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Actually, the Pywright site has some artpacks. I don't think they cover the Edgeworth games though.

http://pywright.dawnsoft.org/wordpress/downloadscontent/
Re: PyWright Case Engine ver 0.987Topic%20Title
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What happened to the option for downloading backgrounds, music and characters directly from the server?
When I click on ''updates'' in 0.987 all I can choose is either ''Games'' or ''Update Pywright''.
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Re: PyWright Case Engine ver 0.987Topic%20Title
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You can download them here for now: http://pywright.dawnsoft.org/updates3/gamelist.html

I always thought it was a bit odd to download the characters etc by running the engine itself - because then you have to manually go move the files into your case folder etc.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
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saluk wrote:
because then you have to manually go move the files into your case folder etc.


Well, you still need them in your MAIN art folder in order to run smoothly some of examples and betas. Anyway, thanks.
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Re: PyWright Case Engine ver 0.987Topic%20Title
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RD

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Joined: Mon Mar 12, 2012 4:47 pm

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Saluk, i want to know. i used 512*192 image in examine menu and scroll that.
it should moving to 256 and back to -256. but why after it moving 256 it should minus 256 but it plus 256 so image gone to the side cause it change like 768*192 image and goes black if press scroll again the -256 image appear... so it must be bug.. i think... please fix it... i need to use 512*192 image in examine menu..
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~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
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Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Does anybody know how I could put a background behind a list menu? In the actual games, in say the talk screen, you'll see a silhouette of Phoenix (or whoever the protagonist is) thinking, placed behind the different options. But in Pywright, the default is for it to just be a black screen and so far everything I've tried hasn't worked. Anybody know how I could put something behind the different buttons?
Re: PyWright Case Engine ver 0.987Topic%20Title
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I have. I used this:

Code:
set _list_bg_image general/imagename

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

*tries it*

Ah, excellent! If I had a cookie, I would give you one. Thank you.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Previously Cardiovore

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Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

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I've also been trying to work out how to do this. Thanks DwaM!
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Case Engine ver 0.987Topic%20Title
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What am I Prosecuting fooooooor!?

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Rank: Medium-in-training

Joined: Wed Mar 07, 2007 7:03 pm

Posts: 467

Good to know. Thanks for that Dude.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

Does anyone know a way to make the game return to the case screen? Because all "exit" does is restart the game.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Case Engine ver 0.987Topic%20Title
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It is simple math!

Gender: None specified

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Joined: Sun Mar 03, 2013 11:05 pm

Posts: 37

Okay...

I need help with a code, as I can't figure out how to achieve what I'm looking for. This is my objective:

I want that at the end of the damaging sprite the game automatically goes to the next image, let's say, the courtroom one. You know, where the public murmurs and what not. I would like to see it happen without needing to click on any screen.

I want the sprite to fully finish, meaning that after the last frame the event I just described happens.

So...how can I do it?
Re: PyWright Case Engine ver 0.987Topic%20Title
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Previously Cardiovore

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Joined: Wed Jul 01, 2009 4:47 pm

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Salavarrieta wrote:
Okay...

I need help with a code, as I can't figure out how to achieve what I'm looking for. This is my objective:

I want that at the end of the damaging sprite the game automatically goes to the next image, let's say, the courtroom one. You know, where the public murmurs and what not. I would like to see it happen without needing to click on any screen.

I want the sprite to fully finish, meaning that after the last frame the event I just described happens.

So...how can I do it?

Add {next} at the end of a line to move to the next line down automatically. For example:
Code:
char Phoenix e=normal
"This is a meaningless piece of {n}text in order to demonstrate{n}a code.{next}"

It's usually a good idea to add a pause just before the {next} command so that it doesn't just seem to jump to the next scene.

OR, if you want to go to the next screen after a sprite animation with no dialogue, it's best to add a pause line just after the sprite, with the pause being long enough to accommodate the length of the animation. For example:
Code:
char Person e=breakdown
pause 400

Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Case Engine ver 0.987Topic%20Title
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§

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Quick question: What is the code that refills the penalty bar? Thanks!
We do what we must because we can.
Re: PyWright Case Engine ver 0.987Topic%20Title
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Previously Cardiovore

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Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

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Outbreak95 wrote:
Quick question: What is the code that refills the penalty bar? Thanks!

penalty +100
That fills it up completely.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Case Engine ver 0.987Topic%20Title
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Cardiovore wrote:
Outbreak95 wrote:
Quick question: What is the code that refills the penalty bar? Thanks!

penalty +100
That fills it up completely.


Thanks, Cardio!
We do what we must because we can.
Re: PyWright Case Engine ver 0.987Topic%20Title
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§

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Cardiovore wrote:
Outbreak95 wrote:
Quick question: What is the code that refills the penalty bar? Thanks!

penalty +100
That fills it up completely.


I just tried it and the bar appeared but nothing happened, so I tried with "penalty 100" and it worked. Thanks anyway!
We do what we must because we can.
Re: PyWright Case Engine ver 0.987Topic%20Title

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Joined: Sun May 12, 2013 4:20 pm

Posts: 1

ok begginer question. i have the 0.986 edition and it work but i downloaded the 0.987 but now that i have the file i dont klnow how to update the 0.986 file with it. what do i do?
Re: PyWright Case Engine ver 0.987Topic%20Title
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Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

From what I remember, the only place where you can currently download .0987 is directly off of the Pywright program (somebody correct me if I'm wrong). I've never seen it on the website itself. So when you upgraded to .0987, it should automatically have overwritten .0986. It will say on the main Pywright screen something like "Your Pywright is version .0987. You need to upgrade to version .986" (despite that actually being a step down).
Re: PyWright Case Engine ver 0.987Topic%20Title

Did the Android version of this ever get released? Would really love to play Turnabout Substitution on my phone. :phoenix:
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Location: Italy

Rank: Suspect

Joined: Mon Jun 03, 2013 2:28 pm

Posts: 7

Saluk can you please add stressed vowels? For italian players it's impossible to do correct dialogues without them :).
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